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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Honestly, even just one more smelter would double our production and make even the currently absolutely unreasonable Adamant Grimnir slightly more reachable. I don't quite recall how many turns it was that we would have to wait without using any adamant at all to actually make it but i think it was around 30-40, which is just terrible. And we can justify that much by testing out our swanky new rune of purification, if it ever comes to it. Which would be in like, maybe a century earliest, so we should not run afoul of anything, because we have had the current smelter for quite a while.

As far as I can tell, we have no such projects we're saving for. Adamant is just accumulating because we're using ~1 bar a turn.
Hey now, i actually want that Gronti :V
 
Honestly, even just one more smelter would double our production and make even the currently absolutely unreasonable Adamant Grimnir slightly more reachable. I don't quite recall how many turns it was that we would have to wait without using any adamant at all to actually make it but i think it was around 30-40, which is just terrible. And we can justify that much by testing out our swanky new rune of purification, if it ever comes to it. Which would be in like, maybe a century earliest, so we should not run afoul of anything, because we have had the current smelter for quite a while.


Hey now, i actually want that Gronti :V
IIRC, only the outer layer being adamant, as is originally planned, isn't that expensive.
 
Honestly, even just one more smelter would double our production and make even the currently absolutely unreasonable Adamant Grimnir slightly more reachable. I don't quite recall how many turns it was that we would have to wait without using any adamant at all to actually make it but i think it was around 30-40, which is just terrible. And we can justify that much by testing out our swanky new rune of purification, if it ever comes to it. Which would be in like, maybe a century earliest, so we should not run afoul of anything, because we have had the current smelter for quite a while.


Hey now, i actually want that Gronti :V
Not double, 50% boost. We make two a turn and a dragon blood smelter makes one a turn.
Agreed. If we're doing it we should make it solid Adamant.
 
Oh yeah, if we can get another smelter, and we can. We definitely should and use the excess production to make the full adamant grimnir gronti. The T5 version of Gromril is expected to be far too rare to be able to do a similar thing with, but we'd hopefully be able to make it a belt or the like with it at some point.
 
I mean, i don't think its actually necessary, but i think it sounds very cool.
I'd like to do the solid adamant gronti as well just to go whole ham on it. I don't know if we get it to t5 with just an outer layer but I bet that even with only t4 mats, a pure adamant one might be able to break into t5 if we do it right. It'd also actually get more use now with the hearthguard but it's something that we can do whenever once the adamant piles up.
 
Especially if we manage to make it so it is Adamant in body but covered in whatever the next level of Adamant is. And thus the cycle continues :V
 
I mean, i don't think its actually necessary, but i think it sounds very cool.
With the extra smelter it should be very doable. I personally think that getting at least a good way into Deep Magic research is mandatory before we build it as well as Understanding MWaking and going a bit further into Mind of Things. And seeing as we'll be doing Alchemy before any of that by the time all the research is done we'll have enough Adamant stocked up to do it easily.
 
Honestly, even just one more smelter would double our production and make even the currently absolutely unreasonable Adamant Grimnir slightly more reachable. I don't quite recall how many turns it was that we would have to wait without using any adamant at all to actually make it but i think it was around 30-40, which is just terrible. And we can justify that much by testing out our swanky new rune of purification, if it ever comes to it. Which would be in like, maybe a century earliest, so we should not run afoul of anything, because we have had the current smelter for quite a while.


Hey now, i actually want that Gronti :V

A king size robot costs 32 bars. Snorri's got 21 of them right now and will spend one on a belt buckle this turn. On the hypothesis that robot crew wants to do a bunch of waking research before committing all that adamant, and that robot construction therefore is a ways away, current production levels seem pretty sufficient to make it happen if ppl in here want it to.
 
A king size robot costs 32 bars. Snorri's got 21 of them right now and will spend one on a belt buckle this turn. On the hypothesis that robot crew wants to do a bunch of waking research before committing all that adamant, and that robot construction therefore is a ways away, current production levels seem pretty sufficient to make it happen if ppl in here want it to.
Just 32 for the bloodthirster one?
 
A king size robot costs 32 bars. Snorri's got 21 of them right now and will spend one on a belt buckle this turn. On the hypothesis that robot crew wants to do a bunch of waking research before committing all that adamant, and that robot construction therefore is a ways away, current production levels seem pretty sufficient to make it happen if ppl in here want it to.
Just 32 for the bloodthirster one?
And six for armor, nine for set of three axes and iirc 2-3 on crown. But i might be misremembering the crown. Just these additional items are 10 turns. Another 6 to get 32 bars. So that is not as catastrophic as i have way back then originally predicted, but it would be in ballpark of over 30 if we did not have some saved up.

EDIT: its actually 12 for armor as per Soulcakes post, but apparently the skin can be fashioned into armor instead, or so it says in the vote option. Considering what we know of Gronti now though, that might not be ideal for its function. Also another 3 for Adamant buff.
 
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A king size robot costs 32 bars. Snorri's got 21 of them right now and will spend one on a belt buckle this turn. On the hypothesis that robot crew wants to do a bunch of waking research before committing all that adamant, and that robot construction therefore is a ways away, current production levels seem pretty sufficient to make it happen if ppl in here want it to.
Yeah just looking at the turns, we're booked until turn 41 doing armor, after that is likely 5ish turns of alchemy, plus a couple turns for understanding MPurification, a couple turns to cap off movement of things at best if Yorri shows up, rune metal parts 5-7 probably, a turn of mind of things, a turn for Kholek's brain and it's probably not happening for a dozen turns at best so even with the smelters we have, it'll build up just fine.
Just 32 for the bloodthirster one?
Yep, 32 for the body. More for armor and weapons but not like any armor we give it will be better than it's body besides the runes lol. It may or may not need a MWandering talisman to not immediately sink on soft ground though. Really though, just give it a talisman, banner, and one weapon and it'll be fine for a while.
 
Just 32 for the bloodthirster one?
Q. Can we get some Adamant costs for Gronti?
A. Table below​
Type of GrontiCost in Bars
Dwarf-Sized, Adamant Skeleton2
Dwarf-Sized, Fully Adamant8
Ogre-Sized, Adamant Skeleton4
Ogre-Sized, Fully Adamant16
Bloodthirster-Sized, Adamant Skeleton8
Bloodthirster-Sized, Fully Adamant32
Set Numbers, Dwarf Sized1 per item, 3 for armour
Set Numbers, Ogre-Sized2 per item, 8 for armour, 3 for Adamant Buff
Set Numbers, Bloodthirster-Sized3 per item, 12 for armour, 3 for Adamant Buff
 
A king size robot costs 32 bars. Snorri's got 21 of them right now and will spend one on a belt buckle this turn. On the hypothesis that robot crew wants to do a bunch of waking research before committing all that adamant, and that robot construction therefore is a ways away, current production levels seem pretty sufficient to make it happen if ppl in here want it to.
Really, depending on how long it takes us to get the research done and how many projects that use Adamant before then we might be able to build an even larger Gronti than a Bloodthirster. The Bloodthirster size is 10 meters tall but the Valaya Gronti, The Maiden, Snorri just built is 15 meters tall.

I'd be fine burning 40-44 Adamant on a 15 meter Gronti if we have enough stocked up.
And six for armor, nine for set of three axes and iirc 2-3 on crown. But i might be misremembering the crown. Just these additional items are 10 turns. Another 6 to get 32 bars. So that is not as catastrophic as i have way back then originally predicted, but it would be in ballpark of over 30 if we did not have some saved up.
12 for the armor actually and 3 per other item like a weapon or Talisman.
Yeah just looking at the turns, we're booked until turn 41 doing armor, after that is likely 5ish turns of alchemy, plus a couple turns for understanding MPurification, a couple turns to cap off movement of things at best if Yorri shows up, rune metal parts 5-7 probably, a turn of mind of things, a turn for Kholek's brain and it's probably not happening for a dozen turns at best so even with the smelters we have, it'll build up just fine.

Yep, 32 for the body. More for armor and weapons but not like any armor we give it will be better than it's body besides the runes lol. It may or may not need a MWandering talisman to not immediately sink on soft ground though. Really though, just give it a talisman, banner, and one weapon and it'll be fine for a while.
Adamant is actually lighter than Gromril and the sinking problem was for a fully Gromril one so maybe not an issue.
 
And six for armor, nine for set of three axes and iirc 2-3 on crown. But i might be misremembering the crown. Just these additional items are 10 turns. Another 6 to get 32 bars. So that is not as catastrophic as i have way back then originally predicted, but it would be in ballpark of over 30 if we did not have some saved up.
But we do have some saved up. And of course, we don't have to do all of it in one go, we make the body, then do a research project, then do the armor, etc. Building that monster will take a lot of actions, during which we will keep accumulating adamant.
There's no doubt having an additional smelter would make it go faster, but as it is we can already do it and without sinking a turn's actions into another smelter. Actions are more valuable than adamant.
 
Yeah, so if i am reading it right, a fully equipped Adamant Bloodthirster Grimnir gronti is actually 60 bars of adamant. Maybe -3 because banner might not be from adamant and -12 for the armor, but honestly, it kinda needs the armor to be anatomically correct and thus better functioning. Even if we factor in the 20 saved up bars, thats still another 20 turns worth of waiting without working with Adamant or anything. Or 12 turns, without the armor and banner. So yep, the other smelter would be pretty neat :V
 
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Assuming linear scaling, and a Bloodthirster Gronti is 10 meters, then the following math applies for a 15 meter Gronti.

48 bars for the body. 18 for a suit of armor. 4.5 per weapon and item, so 4 or 5.

That's a LOT of Adamant.
 
Yeah, so if i am reading it right, a fully equipped Adamant Bloodthirster Grimnir gronti is actually 60 bars of adamant. Maybe -3 because banner might not be from adamant and -12 for the armor, but honestly, it kinda needs the armor to be anatomically correct and thus better functioning. Even if we factor in the 20 saved up bars, thats still another 20 turns worth of waiting without working or anything. Or 12 turns, without the armor and banner. So yep, the other smelter would be pretty neat :V
Yeah, i'd rather it has an armor, so that we can rune it up for even more defense. And of course, a bigger set bonus.
 
Yeah, so if i am reading it right, a fully equipped Adamant Bloodthirster Grimnir gronti is actually 60 bars of adamant. Maybe -3 because banner might not be from adamant and -12 for the armor, but honestly, it kinda needs the armor to be anatomically correct and thus better functioning. Even if we factor in the 20 saved up bars, thats still another 20 turns worth of waiting without working or anything. Or 12 turns, without the armor and banner. So yep, the other smelter would be pretty neat :V
Hmm? Why would it need armor to be anatomicaly accurate?
Assuming linear scaling, and a Bloodthirster Gronti is 10 meters, then the following math applies for a 15 meter Gronti.

48 bars for the body. 18 for a suit of armor. 4.5 per weapon and item, so 4 or 5.

That's a LOT of Adamant.
Like I said, If we have that much stoked up.
 
Yeah, i'd rather it has an armor, so that we can rune it up for even more defense. And of course, a bigger set bonus.
Its already indestructible, but its more about the functionality of Master Rune of Waking. And also yeah, armor or something with MRune of traversal so that it doesn't sink down into the earth.

Hmm? Why would it need armor to be anatomicaly accurate?
The Grimnir Gronti plan assumes that the Gronti's outer layer would be shaped into warplate instead of actually shaping it like a dwarf. I am not absolutely certain, but i think this would be detrimental to its maximum peformance coming from MRune of Waking accurate anatomy bonus.
 
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Assuming linear scaling, and a Bloodthirster Gronti is 10 meters, then the following math applies for a 15 meter Gronti.

48 bars for the body. 18 for a suit of armor. 4.5 per weapon and item, so 4 or 5.

That's a LOT of Adamant.
Linear scaling is probably not correct, scaling should be based on volume rather than height and that goes up faster.
 
Adhoc vote count started by ilbgar123 on Jan 15, 2021 at 4:08 PM, finished with 288 posts and 77 votes.

  • [X] Plan A Good Gift and Some Understanding
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[x] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 2 Actions.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] Understand The Master Rune of Purification: Understand our own, personally invented rune. How far do we have to go? 1 Action.
    [X] Plan A Good Gift and Odd Places
    [X] Plan Wedding Gifts and Strange Feathers
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[x] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 2 Actions.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
    [X] Plan Two Odd Places, One Odd Step
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 2 Actions
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Playin' with Raven
    - [X] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
    - [X] Accept
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. While your Hearth Guard were also meant to clear all the ills that assailed dwarfkind, you must admit there are many a mundane foe to slay. Send these brave dawi out on a quest to slay beasties on your behalf, earn glory and give you materials to make ever more wonders.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Odd Things, Many Possibilities
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
    [X] Plan A Gift from the Past, a Gift for the Future
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] Suneater's Brain: [Cost: 4 actions] Journeyman of the Odd will proc. What could you do with this cursed thing? While untainted, you can only shudder at the atrocities it has seen and ordered. Fitting then that it's ultimate will be aiding the very people he saw to destroy. 3 actions
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan: Journeyman of the Odd v2
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 action
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. 1 action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. 1 action
    [X] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Playin' with Raven
    - [X] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
    - [X] Accept
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. While your Hearth Guard were also meant to clear all the ills that assailed dwarfkind, you must admit there are many a mundane foe to slay. Send these brave dawi out on a quest to slay beasties on your behalf, earn glory and give you materials to make ever more wonders.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action, 1 Bar of Adamant
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] ORDER: White Lion Corpse
    [X] Plan: Journeyman of the Odd v1
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 action
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. 2 actions
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)


Man, that's a hefty lead.
 
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