Well, the main issue I had was that this course of action is unlikely to resolve the situation peacefully, and if we do get confronted, trying to pull this off will almost undoubtedly result in a fight. I'm otherwise don't have that much of an objection to it that isn't already covered by my vote.
Point out we don't want a fight at the start as well, but that we can't let them kill the Sendai girls?
I guess it does come down to "I do what I want and I'm not even considering what you want."

Is there a place for negotiations, I wonder.
 
I guess it does come down to "I do what I want and I'm not even considering what you want."

Is there a place for negotiations, I wonder.
We're willing to give pretty much any leeway that doesn't end in dead Sendai girls and to compensate them for it. If that isn't enough for them, we'll need to adjust our approach.
 
We're willing to give pretty much any leeway that doesn't end in dead Sendai girls and to compensate them for it. If that isn't enough for them, we'll need to adjust our approach.
I think I'm microing too much.

[]If the Ishinomaki girls interrupt without attacking, state our purpose of taking the Sendai girls away and stopping the brewing conflict before it gets really going. More than wanting to stop these girls from killing each other, which is something big in and of itself, we know that they're calling in more and more people and that we're gonna have a huge mess and a lot of spilled blood if they don't stop. Show off our power and offer them our grief cleansing service in exchange for letting the Sendai girls go. We're willing to share out ability as long as it's not used to facilitate killing people. If they refuse, ask if there's a way to solve the conflict peacefully. It they still refuse, disregard their opinions, re-state out purpose and proceed to the Sendai girls.
 
Works; my main issues are nitpicks and wording but no real problems with that.

@Tam Lin
We've checked and know we're not past-Walpurgisnacht, and it doesn't add up- but there is a distinct similarity.​
 
Hm. Different styles--fancy big dress vs. militaristic trenchcoat--but the same colors. Okay, I can see that.

Well, yeah. I think Sayaka didn't have much in common with Oktavia either.

Kyouko and her witch (Forgot the name), I'm definitely not finding much in common other than the weapon and the color.

Actually, thought experiment. (JUST A THOUGHT EXPERIMENT, I'm not proposing to SCIENCE this), but witches incorporate bits of where they hatch into their barriers and themselves right? Like, the reason Sayaka had wheel attacks was because she witched out on a train station. If we repeatedly hatch a grief seed in a certain, controlled area, then defeated the witch, would she eventually incorporate enough of the area into herself to look moderately detached from her original form? (Witch Microevolution leading to Witch macroevolution)
 
Well, yeah. I think Sayaka didn't have much in common with Oktavia either.

Kyouko and her witch (Forgot the name), I'm definitely not finding much in common other than the weapon and the color.

Actually, thought experiment. (JUST A THOUGHT EXPERIMENT, I'm not proposing to SCIENCE this), but witches incorporate bits of where they hatch into their barriers and themselves right? Like, the reason Sayaka had wheel attacks was because she witched out on a train station. If we repeatedly hatch a grief seed in a certain, controlled area, then defeated the witch, would she eventually incorporate enough of the area into herself to look moderately detached from her original form? (Witch Microevolution leading to Witch macroevolution)
That doesn't make sense. Witching out is different from hatching a grief seed.
 
In PMAS, Nagisa spends a lot of time up until quite recently watching her mother die slowly in a hospital bed. The hospital, along with associated medical symbols, were a huge part of her world especially when you consider that she's probably too young to really get what's going on fully until the end. Since the witch is a corrupted reflection of the magical girl, is it any wonder that medical/hospital symbols would show up? Granted, it's never said what happens in canon aside from 'lol cheesecake' but for this quest it works well enough.

Also I assume we'll find out about the familiar thing when we eventually force-feed one marbles to see what happens.
 
In PMAS, Nagisa spends a lot of time up until quite recently watching her mother die slowly in a hospital bed. The hospital, along with associated medical symbols, were a huge part of her world especially when you consider that she's probably too young to really get what's going on fully until the end. Since the witch is a corrupted reflection of the magical girl, is it any wonder that medical/hospital symbols would show up? Granted, it's never said what happens in canon aside from 'lol cheesecake' but for this quest it works well enough.

Also I assume we'll find out about the familiar thing when we eventually force-feed one marbles to see what happens.

...

Eventually?

OH BOY. I'll look forward to that.
 
Also I assume we'll find out about the familiar thing when we eventually force-feed one marbles to see what happens.
I'm fairly certain familiars won't hatch into witches just by eating grief alone, otherwise there wouldn't be a need for them to go hunting for humans. Just absorb the grief from their parent barrier until they become a witch.
 
Somehow, I fully expect that one day, we'll have so much grief that it's gonna be a problem.

We haven't seen coobie in a while either...
 
He'll come around. He does need to meet his quota, and we are pretty much the most bountiful source of grief at the moment. He can't really afford to ignore us. Worst comes to worst, we can always stuff the excess grief into a grief seed.
 
Only the marbles are confirmed for non-corrosive.

Solid Grief confirmed not corrosive. The platforms we've been riding on (we also made it softer on the way to Oriko's), and the manacles we put Kirika in before.
Seriously, why do you keep saying that marbles aren't just really dense solid Grief?
The blade flickers out, and carves clear through the rusting steel in a spray of sparks. The cut edges glow a deep purple that's almost black. The colour rapidly fades, and you swing again, twirling on the spot as you do.

Metal shrieks as it's crushed into the ground, completely pancaking the car. Again, the parts that had been in contact with the Grief glow a deep purple that dissipates rapidly.
Also doesn't mention solid attacks corroding anything. Sparks and a quickly dissipating glow, but no corrosion. If I had to guess, I'd say the color change is caused by friction or some other unknown side-effect of using manifested negative emotions to hit things really hard. Either way, it fades quickly with no apparent damage beyond what a sword or smash-y plate would cause.

 
Krekart, have you forgotten what happened when we placed a piece of rebar into prolonged contact with grief? That thing FELL APART after about an hour or two. Momentary contact does nothing other than make it glow purple, but prolonged contact destroys the item entirely. I really, really do not want to accidentally rot off Mami's hand or something, especially if there isn't a good reason for us to give everyone grief weapons.
 
If Mami's hand 'rots off or something', we can just heal it. No big.
Oh yeah, it'd do wonders for Mami's mental state to watch her arm turn into a rotten stump. It's why she is in such a great place now after learning about the lich bomb, I'm sure.

In case you haven't caught on: No, it's not "No big" to rot off and repair Mami's arm.
 
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