Well if they steal our soul gem, we're going to have bigger problems than a negotiation. :p
It'd be like stealing an armed grenade from the opponent, after a fuse has been pulled.

*meguca steals our soul gem*
*grief pours out of soul gem in form of hand*
*bitch slap enemy meguca*
*forms wings and flies back to us*
 
Having too much fun imagining a Don(na) Sabrina meeting with the Ishinomaki group lead. Kinda long, but might just tack this on to my vote proposal, since no one is voting for it anyway.


[] Tell Kirika we're going to have some fun, but absolutely no fighting. That should prompt a proper little insane grin.
[] Mami - just follow my lead, but keep watch in case anyone tries anything funny.
[] Set carpet down in the middle of the field (presumed location where fighting was taking place), near the leader
[] Step off carpet, followed by Mami and Kirika. As soon as feet are off the carpet, let it dissolve into a cloud of marbles
[] Let marbles swirl around us, then coalesce into an ankle-length black coat and a walking cane.
[] Rest both hands on the top of the walking cane as we come to a halt in front of the leader.
[] Take note of a smudge of corruption in our soul gem (probably from healing Kirika). Gesture at it and let the grief stream out of the soul gem, and into the handle of the cane.
[] Discuss...
-[] Things are getting hot, from what I hear. Word on the grapevine is that a war's brewing, and all kinds of favors are being called in.
-[] Seeing as how this is going down on either side of my comfortable little home town, I'm not happy. Mami's not happy. None of my friends are happy.
-[] So I'd appreciate it if you could set down and have a little chat with me, a little tête-à-tête. If you're willing to let things cool down, I have an offer I don't think you'll want to refuse.
-[] So, you call off the fighting I felt on my way in for a short bit while we talk things over.
-[] I'll demonstrate the offer, and if you think it's worth it, you can let those girls walk on out of here, and we can ... negotiate all peaceful-like.
--[] See if we can confirm with Oriko whether the fighting it still active.
--[] At the same time as confirming, glance at Kirika to give the illusion that we're checking with her on the situation.
[] Let the coat transform into a chair under us as we simply sit, crossing our legs. Construct a small table in front of us, the top appearing to be made of smoked glass.
[] Ask Mami to provide a chair with her ribbons for the nice lady.
[] <insert talks>
[] Assuming she wants a 'real' demonstration, pull out a grief seed (one of the normal ones). If it's not reasonably full, use it to clean anyone convenient nearby.
[] Extract the grief. Gradually shape the grief into a field of instruments in an arc behind us. Get them playing an instrumental version of Magia (example). [Every action we take shows that we can make grief tap dance and do cartwheels at our whim.]
[] When done, toss the grief seed to the Ishinomaki leader, to allow her to test against her own soul gem.
-[] In theory, you might never need more than that one grief seed for the rest of your life.
[] Smile.
-[] So. Are you willing to negotiate?


Yes, it's stupidly over the top. Your point?
 
Having too much fun imagining a Don(na) Sabrina meeting with the Ishinomaki group lead. Kinda long, but might just tack this on to my vote proposal, since no one is voting for it anyway.


[] Tell Kirika we're going to have some fun, but absolutely no fighting. That should prompt a proper little insane grin.
[] Mami - just follow my lead, but keep watch in case anyone tries anything funny.
[] Set carpet down in the middle of the field (presumed location where fighting was taking place), near the leader
[] Step off carpet, followed by Mami and Kirika. As soon as feet are off the carpet, let it dissolve into a cloud of marbles
[] Let marbles swirl around us, then coalesce into an ankle-length black coat and a walking cane.
[] Rest both hands on the top of the walking cane as we come to a halt in front of the leader.
[] Take note of a smudge of corruption in our soul gem (probably from healing Kirika). Gesture at it and let the grief stream out of the soul gem, and into the handle of the cane.
[] Discuss...
-[] Things are getting hot, from what I hear. Word on the grapevine is that a war's brewing, and all kinds of favors are being called in.
-[] Seeing as how this is going down on either side of my comfortable little home town, I'm not happy. Mami's not happy. None of my friends are happy.
-[] So I'd appreciate it if you could set down and have a little chat with me, a little tête-à-tête. If you're willing to let things cool down, I have an offer I don't think you'll want to refuse.
-[] So, you call off the fighting I felt on my way in for a short bit while we talk things over.
-[] I'll demonstrate the offer, and if you think it's worth it, you can let those girls walk on out of here, and we can ... negotiate all peaceful-like.
--[] See if we can confirm with Oriko whether the fighting it still active.
--[] At the same time as confirming, glance at Kirika to give the illusion that we're checking with her on the situation.
[] Let the coat transform into a chair under us as we simply sit, crossing our legs. Construct a small table in front of us, the top appearing to be made of smoked glass.
[] Ask Mami to provide a chair with her ribbons for the nice lady.
[] <insert talks>
[] Assuming she wants a 'real' demonstration, pull out a grief seed (one of the normal ones). If it's not reasonably full, use it to clean anyone convenient nearby.
[] Extract the grief. Gradually shape the grief into a field of instruments in an arc behind us. Get them playing an instrumental version of Magia (example). [Every action we take shows that we can make grief tap dance and do cartwheels at our whim.]
[] When done, toss the grief seed to the Ishinomaki leader, to allow her to test against her own soul gem.
-[] In theory, you might never need more than that one grief seed for the rest of your life.
[] Smile.
-[] So. Are you willing to negotiate?


Yes, it's stupidly over the top. Your point?
Uh... please don't micro that much.

It's cool and all, yeah, just a bit... much.
 
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Incidentally, since there seems to be a fair amount of debate, I'm not updating yet.

Vote tally:
##### 3.19
[x] Hmm. Maybe we can keep Kirika's soul gem as extra insurance? We just have to make sure we stay in her control range. Let's offer under the guise of Wait, let me keep your soul gem safe and out of range of enemy fire. You don't want to lose your magic, after all.
No. of votes: 1
Tam Lin

[x] Keep your senses open as you travel to see if there are any witches within range - should things go to hell, pursuit could be lost by entering a witch barrier. (Try to keep options for retreat in mind if teleport ain't an option - always be prepared.)
[x] Ask about the specifics of Kirika's powers. In particular, find out if she can selectively exclude others from being affected by the antimagic, as well as if she can direct the blasts in a specific shape like a cone instead of a radius.
[x] Discuss with Mami where specifically would be a good point in/around Mitakihara to extract the Sendai group to (Train station, maybe? That gets them out of the city quicker. Or any abandoned lot?).
[x] Check with Mami and Kirika as you get closer that they can't feel your grief carpet - stealth mode activated.
[x] Once at city limits organise rendezvous point with Sendai.
[x] Reiterate that you don't want any casualties if there is any other option - i.e. if fighting erupts we can form grief wall to cover retreat - be defensive rather than aggressive.
[x] Use grief senses to check for other Meguca in the area, but do not engage.
[x] If possible, (i.e. if no immediate danger to Sendai group) observe and get a feel for the situation before jumping straight in - E.g. check for potential hostiles/spies in the area; can you see where any fighting has occurred, what is the extent of the damage?

No. of votes: 1
PhantomFractions

[x] Ask about the specifics of Kirika's powers. In particular, find out if she can selectively exclude others from being affected by the antimagic, as well as if she can direct the blasts in a specific shape like a cone instead of a radius.
[x] Once we reach the city, go loud. Form the wings of corruption and surround the platform with the leftover grief in mist form. Don't even bother keeping a low profile, we want them to notice us.
[x] Contact Rin and Akiko, assuming they don't contact us first. Get their current situation and location, and head towards their location.
[x] Keep an eye out for other megucas with the grief senses, but do not engage them unless it is necessary.
-[x] If combat erupts, be intimidating and flashy, but focus on the defence. Intercept and shut down attacks, but don't seriously harm anyone if you can help it.
-[x] Keep Kirika away from the fighting. She doesn't have a reliable way of subduing hostile megucas without resorting to her antimagic, and we want to keep that ability a secret until it becomes necessary to bust it out.
No. of votes: 4
Cannongerbil, defenestrator, EtchedSteel, Dirtnap

[x] Ask about the specifics of Kirika's powers. In particular, find out if she can selectively exclude others from being affected by the antimagic, as well as if she can direct the blasts in a specific shape like a cone instead of a radius.
[x]Talk to Mami.
[x]Once we're close enough, land and condense our grief into marbles. Stealth-mode engaged.
[x] Contact Rin and Akiko, assuming they don't contact us first. Get their current situation and location, and head towards their location.
[x] Keep an eye out for other megucas with the grief senses, but do not engage them unless it is necessary.
[x]If we get approached, hail them via telepathy. Say we need to talk about something and it can't wait- their lives are in danger.
-[x]...Take us to your leader?
[x] If combat erupts, go loud, open up with a hail of marbles to buy us enough time to set up griefwings as a defensive barrier. Focus on defense and keep trying to talk them down. We're a neutral party in this war, and their lives are in danger. Intercept and shut down attacks, but don't seriously harm anyone if you can help it.
-[x] Keep Kirika away from the fighting. She doesn't have a reliable way of subduing hostile megucas without resorting to her antimagic, and we want to keep that ability a secret until it becomes necessary to bust it out.
No. of votes: 2
Ugolino, AuraTwilight

[X] Onmur
No. of votes: 3
Nolrai, Krecart, Guilop

[x] Ask about the specifics of Kirika's powers. In particular, find out if she can selectively exclude others from being affected by the antimagic, as well as if she can direct the blasts in a specific shape like a cone instead of a radius. Direct her to not engage in hostilities unless explicitly requested.
[x] Contact Akiko. Get her current situation and location, and current number of hostiles (particularly whether the local group leader is among them).
[x] Once in the city, be obvious, but not loud. Keep most grief stocked away, but the giant flying carpet should be pretty noticeable.
[x] Land in the area where (presumably) the Ishinomaki group leader is; explicitly ask for an open discussion with said leader.
[x] Discuss..
-[x] Things are getting hot. Word on the grapevine is that a war's brewing, and all kinds of favors are being called in.
-[x] Seeing as how this is going down on either side of my comfortable little home town, I'm not happy. Mami's not happy. None of my friends are happy.
-[x] So I'd appreciate it if you could set down and have a little chat with me, a little tête-à -tête. If you're willing to let things cool down, I have an offer I don't think you'll want to refuse.
--[x] So, you call off the fighting I felt on my way in for a short bit while we talk things over.
--[x] I'll demonstrate the offer, and if you think it's worth it, you can let those girls walk on out of here, and we can talk things over all peaceful-like.
No. of votes: 1
Kinematics

[x] Ask about the specifics of Kirika's powers. In particular, find out if she can selectively exclude others from being affected by the antimagic, as well as if she can direct the blasts in a specific shape like a cone instead of a radius.
[x] Contact Rin and Akiko, assuming they don't contact us first. Get their current situation and location, and head towards their location. Ask them if it would be terribly too inconvenient if we were to make a scene.
-[x]If yes: Ask Mami and Oriko if they can sense the grief carpet with their magical senses. If not: Once we're close enough, land and condense our grief into marbles. Stealth-mode engaged.
-[x]If no, or MGs can sense grief: Once we reach the city, go loud. Form the wings of corruption and surround the platform with the leftover grief in mist form. Don't even bother keeping a low profile, we want them to notice us.
[x] Keep an eye out for other megucas with the grief senses, but do not engage them unless it is necessary.
[x]Find Akiko first; she's alone. Telepathy helps. Once she's located, use grief wings and altitude to show our position to Sakura and Rin and regroup. Teleport out, not towards Mitakihara, but to some neutral ground.
[x]If the Ishinomaki girls interrupt, try to peacefully show off our power; present it as a grand opportunity. We're taking the Sendai girls out and contacting them later to offer our services. If they refuse... We won't allow grudge killing in out backyard. We're aware of the conflict that's brewing and how bad it'll end up if we allow it. The earthquakes are only the start.

-[x] If combat erupts, be intimidating and flashy, but focus on the defence. Intercept and shut down attacks, but don't seriously harm anyone if you can help it.
-[x] Keep Kirika away from the fighting. She doesn't have a reliable way of subduing hostile megucas without resorting to her antimagic, and we want to keep that ability a secret until it becomes necessary to bust it out.
[x]Once out with the Sendai girls, make good on our promise to cleanse their gems and seeds. Then, change the deal. Killing is wrong, mkay?
No. of votes: 2
Onmur, landcollector
 
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Okay, the way I understand it, in order to get them to the negotiating table at all, we need to either be feared, or respected.

There is very little we can do to gain respect that we need in the limited timeframe we have, thus I'm advocating we go full on into intimidation.

Intercept their attacks with grief shields, throw grief around like water, and make it abundantly clear that the cant blast their way through us.

Once this has fully sunk in and our rep has been fully established, we can start implementing gunboat diplomacy. Offer them the carrot, and after being very familiar with the stick, they would be more willing to listen. Hell, use Mami as the face of our operation, with her as the good cop to our bad cop. She can pull it off.

Something to keep in mind is that we don't know what Sendai might have done in the past. We were understandably upset by the rates they charged for healing, and we weren't even the one who had to pay.

There are a number of reasons that this war could be personal to a number of participants. Perhaps Sendai refused to heal someone who later died. Perhaps the cost is responsible for someone 'disappearing' or witching out (depending on whether they know about the Witchbomb).

If we consider either of those scenarios: We could be up against girls out for blood, not territory, and they'd have good reason to target us too if we support Sendai in any way that they could consider as being aggressive. (I'm counting excessive use of grief or antimagic as hostile due to the psychological component of *HOLYSHITWITCH* or sudden powerlessness respectively. Mami could just as easily create a ribbon based shield or simply bind the attackers until we leave - no-one gets needlessly spooked that way.)

Then there would be no hope of bringing them to the negotiating table regardless of how intimidating we are or how big a stick we have because we 'sided with murderers'. Emotion (need for revenge, anger, fear of us) would win over any logical arguments we could provide.

The absolute most we could get away with in such a scenario is being defensive and extracting Sendai ASAP (i.e. make a shield and run) because we 'didn't want the fight to spill out into the streets and hurt innocent bystanders'. Even those out for blood could respect, or at least tolerate, that reasoning. And they wouldn't believe that reasoning if we're intentionally trying to be intimidating by showing off our power.

TL;DR: I don't think we have sufficient information regarding the causes of this war to commit to actions that we won't be able to take back. And being too intimidating may result in everyone teaming up to take us down.
 
Changing vote; I don't care for the wording of the Onmur option or the asking for Sendai's input but it's far less potentially suicidal than the cannon vote.

[x]Onmur
 
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[x] Onmur

Since Firn got us the tally, I won't relink all the votes, but I will say that by my estimation:

Sayaka-ish Plan: Cannongerbil
Kyouko-ish Plan: None
Incubator-ish Plan: Onmur, Ugolino
Madoka-ish Plan: PhantomFractions

As I noted earlier:
Sayaka Plans GENERALLY emphasize moving in aggressively to do what we think is right.
Kyouko Plans GENERALLY emphasize playing it more conservatively.
Incubator Plans GENERALLY bridge the two and take a pessimistic approach.
Madoka Plans GENERALLY bridge the two and take an optimistic approach.
 
Ah, I missed the descriptions before. I was expecting:
Sayaka: Physically agressive
Incubator: Manipulative
Madoka: Hopeful/optimistic/doing what's right
Kyouko: Intimidation and power plays (possibly defensive)
Edit: Also, Homura: Nuke from orbit


Also, boo. I still don't get a spot.
 
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[x] Onmur.

In SV you don't plan to succeed, no, you plan to minimize damage and hope to god things don't go to hell in a hand basket.
 
[x]If the Ishinomaki girls interrupt, try to peacefully show off our power; present it as a grand opportunity. We're taking the Sendai girls out and contacting them later to offer our services. If they refuse... We won't allow grudge killing in out backyard. We're aware of the conflict that's brewing and how bad it'll end up if we allow it. The earthquakes are only the start.

This line is problematic. I have no idea how they will react to this, but something tells me that if the ishinomaki girls show up at all, they won't exactly allow us to spirit away their opponents whom they currently have cornered. I'm otherwise mostly fine about this plan, even if it isn't quite in line with what I want to do.
 
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"Guys, let's go attack the unaligned precog! The one who can literally see the future!"
"Brilliant! How does she come up with these plans?"
:V

Not going to comment on the vote but I do have issues with revealing Oriko's identity to these girls.

1. Almost every magical girl is going to want to see her. They are going to need to enter Mitakihara for that to be a possibility. That pretty much means we'd more or less have to turn Mitakihara into open grounds. We didn't want Sendai in Mitakihara. I don't see why the reasons would be any different in these circumstances.
2. If we want to be technical, we still don't have the best grasp regrading how Oriko's precognition works but we do know Oriko herself is rather high maintenance for a magical girl. There's been hints that she can't control her passive precog. That costs. Having dozens of magical girls being aware of her and seeking her out, may effect her passive precog negatively and accelerate Oriko's corruption.
3. We do not need to reveal Oriko's identity to legitimize her visions.
4. IMO we personally don't have the right to reveal Oriko without her permission. That's an unwanted invasion of privacy. And SV as a whole has been trying to respect Oriko's personal rights.
 
Yes, yes, it's been quite thoroughly pointed out that I'm the only one who considers this a good idea and it's absent from the vote I've changed mine to... :(

But I actually think you're right about points 2 and 3. Not quite so much about 4. 1's a gray area seeing as we're actively inviting people to get cleanses from us by necessity...
 
It'd be like stealing an armed grenade from the opponent, after a fuse has been pulled.

*meguca steals our soul gem*
*grief pours out of soul gem in form of hand*
*bitch slap enemy meguca*
*forms wings and flies back to us*
Remote controlled winged soul gem of doom? :V

See, this is the kind of thing we need to do science for instead of just assuming it works, but everyone always says science is a bad thing.
 
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