Checking... Last we heard it's Akiko that's alone and Rin and Sakura that were hiding the alley.

I'm thinking if tacking this to the end of the vote.

[]Find Akiko first; she's alone. Telepathy helps. Once she's located, use grief wings and altitude to show our position to Sakura and Rin and regroup. Teleport out, not towards Mitakihara, but to some neutral ground.
-[]If the Ishinomaki girls interrupt, try to peacefully show off our power; present it as a grand opportunity. We're taking the Sendai girls out and contacting them later to offer our services. If they refuse... We won't allow grudge killing in out backyard. We're aware of the conflict that's brewing and how bad it'll end up if we allow it.
[]Once out with the Sendai girls, make good on our promise to cleanse their gems and seeds. Then, change the deal. Killing is wrong, mkay?
 
Which is why Homura's there and we're solving this situation outside. Also, they're not necessarily the enemy.

Homura doesn't need to care. She has a time rewind. Even if she does take the time to defend Oriko and pull it off, this is just needlessly exposing the softest part of our soft underbelly to the enemy. If we were a kitten, telling everyone that we have a Precog would be like rolling over and letting somebody on a bad acid trip rub our tummy. You never, ever, ever take a needless risk like this, especially one on this scale.

And no, you always assume that everyone is hostile. We go into this with the assumption that we will be ganked and our soul gem crushed because we didn't anticipate The One Thing. We go into this assuming that everything we do could be for naught, and our interference gets everyone killed rather than just 13 girls. We go into this assuming that, at the end of the day, we could very well lose all our friends and will never be forgiven.

The actions we take today are actions that could be Quest Ending. We cannot behave as if they were otherwise.
 
Regarding the vote to go stealth mode on foot as a civilian: I am like 95% sure that solidified grief, such as the flying carpet we are on, don't ping Meguca senses. Only the wings and grief cloud (both of which are more like gas), to my knowledge, have provoked a reaction due to feeling like a witch.

Therefore, if we check with Mami and Kirika whether they can sense the carpet and they say no, then we can be in stealth mode and still have the greater speed and mobility of flying.

Ideally I'd like this to be like picking someone up in a car: they get in and you go.

So, we get to the area, find the meeting spot, circle around to make sure there isnt an ambush or witnesses to us helping, drop in, the girls get on the carpet too, we move to the second meeting spot to get the other girl/s, then we all leave via carpet - max time at each location = time taken to get on the carpet, then we are gone.

Becomes even easier if all we have to do for the Rin/Sakura duo is cleanse Sakura, then they teleport to Masami's. Two down, one to go, just like that.

This of course is assuming that they aren't in combat when we get there.

And even if we WANT to talk with Ishinomaki, wouldn't it be best to get Sendai out first, so that their token crazy girl doesn't try to go all murderhobo and kill negotiations before they begin?
 
Regarding the vote to go stealth mode on foot as a civilian: I am like 95% sure that solidified grief, such as the flying carpet we are on, don't ping Meguca senses. Only the wings and grief cloud (both of which are more like gas), to my knowledge, have provoked a reaction due to feeling like a witch.

Therefore, if we check with Mami and Kirika whether they can sense the carpet and they say no, then we can be in stealth mode and still have the greater speed and mobility of flying.

Ideally I'd like this to be like picking someone up in a car: they get in and you go.

So, we get to the area, find the meeting spot, circle around to make sure there isnt an ambush or witnesses to us helping, drop in, the girls get on the carpet too, we move to the second meeting spot to get the other girl/s, then we all leave via carpet - max time at each location = time taken to get on the carpet, then we are gone.

Becomes even easier if all we have to do for the Rin/Sakura duo is cleanse Sakura, then they teleport to Masami's. Two down, one to go, just like that.

This of course is assuming that they aren't in combat when we get there.

And even if we WANT to talk with Ishinomaki, wouldn't it be best to get Sendai out first, so that their token crazy girl doesn't try to go all murderhobo and kill negotiations before they begin?
This.
 
Meeting the Ishinomaki girls does have the upside of doing something about the war at large. If we take the Sendai girls and bail, nothing much is gonna change.
 
:facepalm:
Ugo, no. Please No.
Telling then we have a Seer will just make things worse down the road...unless you want to add that we have a time traveler as well as us doing free Grief Cleaning as well? Do you really thing your idea will be good?

If we tell them the above they WILL bring the war to our part of town. This just screams "Bad Idea and too much Brain Damage" to me.
 
Count me on the "no don't reveal Oriko" bandwagon. Even if we do need to say something, there should be an honest effort to disguise her involvement. "A neutral party advised us that..." keeps the existence of precognition quiet. If I heard that, I would assume Kyubey or similar.
 
That's why I went with 'grapevine'. We don't have to bandy about who we get our information from, as long as we present ourselves as someone who would, indeed, get all kinds of secret information.
 
@Krecart @Guilop @Nolrai @landcollector
I'm changing my vote a bit.

EDIT: Holy sheath this is big.

[x] Ask about the specifics of Kirika's powers. In particular, find out if she can selectively exclude others from being affected by the antimagic, as well as if she can direct the blasts in a specific shape like a cone instead of a radius.
[x] Contact Rin and Akiko, assuming they don't contact us first. Get their current situation and location, and head towards their location. Ask them if it would be terribly too inconvenient if we were to make a scene.
-[x]If yes: Ask Mami and Kirika if they can sense the grief carpet with their magical senses. If not: Once we're close enough, land and condense our grief into marbles. Stealth-mode engaged.
-[x]If no, or MGs can sense grief: Once we reach the city, go loud. Form the wings of corruption and surround the platform with the leftover grief in mist form. Don't even bother keeping a low profile, we want them to notice us.
[x] Keep an eye out for other megucas with the grief senses, but do not engage them unless it is necessary.
[x]Find Akiko first; she's alone. Telepathy helps. Once she's located, use grief wings and altitude to show our position to Sakura and Rin and regroup. Teleport out, not towards Mitakihara, but to some neutral ground.
[x]If the Ishinomaki girls interrupt without attacking, state our purpose of taking the Sendai girls away and stopping the brewing conflict before it gets really going. More than wanting to stop these girls from killing each other, which is something big in and of itself, we know that they're calling in more and more people and that we're gonna have a huge mess and a lot of spilled blood if they don't stop. Show off our power and offer them our grief cleansing service in exchange for letting the Sendai girls go. We're willing to share out ability as long as it's not used to facilitate killing people. If they refuse, ask if there's a way to solve the conflict peacefully. It they still refuse, disregard their opinions, re-state out purpose and proceed to the Sendai girls.
- [x] If combat erupts, be intimidating and flashy, but focus on the defence. Intercept and shut down attacks, but don't seriously harm anyone if you can help it.
- [x] Keep Kirika away from the fighting. She doesn't have a reliable way of subduing hostile megucas without resorting to her antimagic, and we want to keep that ability a secret until it becomes necessary to bust it out.
[x]Once out with the Sendai girls, make good on our promise to cleanse their gems and seeds. Then, change the deal. Killing is wrong, mkay?
 
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:facepalm:
Ugo, no. Please No.
Telling then we have a Seer will just make things worse down the road...unless you want to add that we have a time traveler as well as us doing free Grief Cleaning as well? Do you really thing your idea will be good?

If we tell them the above they WILL bring the war to our part of town. This just screams "Bad Idea and too much Brain Damage" to me.
"Guys, let's go attack the unaligned precog! The one who can literally see the future!"
"Brilliant! How does she come up with these plans?"
:V

Regardless of the Oriko reveal, going to talk to the Ishinomaki girls while trying to intimidate them and knowing nothing about the cause of the conflict is going to end in tears. We need answers before trying anything and we get those answers from Sendai as the people most inclined to talk.
 
Fear. Fear makes people do the stupidest things.
Like run into Homura or Kirika in this fantasy scenario.

I do not believe the default reaction to "there's someone who can see the future and gave a warning that we're all going to die if we keep going" is "let's go try and kill her instead of dealing with our current situation" by any stretch of the imagination.
 
Look, guys, some degree of strongarming is going to be required if we want them to drop this war at all. As things are right now, they have absolutely no reason to listen to us. Only half of one party our of four even knows of our existence, and none of them respect us enough to listen to our words. Furthermore, one party has been planning this for some time, so getting them to drop it is going to be borderline impossible with words alone. Opening with naive dialogue isn't going to work.
 
Like run into Homura or Kirika in this fantasy scenario.

I do not believe the default reaction to "there's someone who can see the future and gave a warning that we're all going to die if we keep going" is "let's go try and kill her instead of dealing with our current situation" by any stretch of the imagination.
After the dust settles, we're expecting to be left in a position of power. Considering we're dealing with super powered teenager girls, there'll be always someone or another who'll take objection to that.

Right now, we're trying to solve the grief problem. Later, we're hording all the grief, lording over our abilities and dictating what other MGs can't or can't do, even if all we say is: don't kill.

We need all the trump cards we can get.
 
Look, guys, some degree of strongarming is going to be required if we want them to drop this war at all. As things are right now, they have absolutely no reason to listen to us. Only half of one party our of four even knows of our existence, and none of them respect us enough to listen to our words. Furthermore, one party has been planning this for some time, so getting them to drop it is going to be borderline impossible with words alone. Opening with naive dialogue isn't going to work.
For the time being, a strong word and a show of force, if necessary. Just to make an entrance in these girls' worlds.
 
The probable need for some level of threatening at some point doesn't make going in cannons blazing any less of a hilariously bad idea that's quite likely to get us shot more than make starting a dialogue possible. Start off with words and bring in threats only as needed.
 
Look, ugo, unless they break out the positron cannon I fail to see how any attacks they make is going to get past our grief shields. If anything, showing that they can't simply blast their way through us is going to make them more amenable to negotiations, once we get to that phase of the intervention.
 
I'm going to sleep soon. Hopefully my vote modifications don't lead to disaster and, if they do, then they don't win. :p

Lesson for the day: Don't only plan to fail; consider the slim chance of success.

Next update: Everything goes very wrong very quickly and all these revisions are useless.
 
Look, ugo, unless they break out the positron cannon I fail to see how any attacks they make is going to get past our grief shields. If anything, showing that they can't simply blast their way through us is going to make them more amenable to negotiations, once we get to that phase of the intervention.
Okay, never mind that we'd have registered as a threat at that point and know nothing about the original causes of the conflict. Never mind that we have little information about their capabilities beyond broad strokes. Never mind the extreme optimism about our grief shields capabilities- while we do have marbles to feed into it I'd really rather not assume they don't have anything that can breach it and be proven sadly wrong.

How does playing flying fortress, being threatening, and generally registering as a superwitch bring them to a table in a way that calling for talks as a neutral third party does not? What is going to make them talk other instead of treat us like another threat when we've given them no reason to do otherwise?
 
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Okay, the way I understand it, in order to get them to the negotiating table at all, we need to either be feared, or respected.

There is very little we can do to gain respect that we need in the limited timeframe we have, thus I'm advocating we go full on into intimidation.

Intercept their attacks with grief shields, throw grief around like water, and make it abundantly clear that the cant blast their way through us.

Once this has fully sunk in and our rep has been fully established, we can start implementing gunboat diplomacy. Offer them the carrot, and after being very familiar with the stick, they would be more willing to listen. Hell, use Mami as the face of our operation, with her as the good cop to our bad cop. She can pull it off.
 
Or we can take the third option: we have something truly unique to offer. Interlace it with threats if they're not cooperative, but we lose nothing by essentially bribing them off the bat with the offer to potentially never need to hunt or fight for turf again. Appeal to self-interest/greed.

It's one of the fundamental benefits of playing Sabrina and one of our main goals. We'd be stupid (or brain damaged :V) not to use it- so why not start with the carrot and bring out the stick as needed?

Starting with the stick just means we're filed under "threat". Not ideal in the slightest since ideally this ends with them not wanting us dead.
 
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