Looks like we're going in loud and proud
[x] Cannongerbil
[Q] While playing One-winged angel on grief orchestra
[x] Cannongerbil
[Q] While playing One-winged angel on grief orchestra
[x] Ask about the specifics of Kirika's powers. In particular, find out if she can selectively exclude others from being affected by the antimagic, as well as if she can direct the blasts in a specific shape like a cone instead of a radius.
[x] Once we reach the city, go loud. Form the wings of corruption and surround the platform with the leftover grief in mist form. Don't even bother keeping a low profile, we want them to notice us.
[x] Contact Rin and Akiko, assuming they don't contact us first. Get their current situation and location, and if they need immediate assistance. If they do, head towards their location, otherwise, work out a good rendezvous point.
[x] Keep an eye out for other megucas in the area with the grief senses, but do not engage them unless it is necessary.
- [x] If combat erupts, be intimidating and flashy, but focus on the defence. Intercept and shut down attacks, but don't seriously harm anyone if you can help it.
- [x] Keep Kirika away from the fighting. She doesn't have a reliable way of subduing hostile megucas without resorting to her antimagic, and we want to keep that ability a secret until it becomes necessary to bust it out.
Looks like we're going in loud and proud
[x] Cannongerbil
[Q] While playing One-winged angel on grief orchestra
The issue that Guilop raised is that the Sendai girls might not actually be in active combat at this point, and that by going directly to them, we would reveal their location to the hostiles and reignite the conflict. This is why I choose to ask them if they are in combat before choosing to intervene or not.We shouldn't go for an obvious rendezvous. Accidentally-on purpose land between the Sendai Group and the others. If we're planning on going in THIS loud, then it doesn't really matter why we did what we did, and nobody is going to care about whether or not we're affiliated with Sendai.
I mean, we can even throw in a "Hehe, I guess some of the girls here are smart" or whatever.
Stealth would leave us in a more favourable position if it came down to negotiation in the future (assuming we aren't caught or recognised) as we would appear more like an unaffiliated third party. And even if we are caught (which is not necessarily a given) a stealthy extraction is less aggressive than a fly-by blaring *WITCHWITCHWITCH* to all senses.Or we could just go loud. Being stealthy is kind of a waste of time, and we need to act fast if we want to have a chance of nipping this in the bud. I'm also not seeing the benefits of going stealthy on this op.
The issue that Guilop raised is that the Sendai girls might not actually be in active combat at this point, and that by going directly to them, we would reveal their location to the hostiles and reignite the conflict. This is why I choose to ask them if they are in combat before choosing to intervene or not.
Stealth would leave us in a more favourable position if it came down to negotiation in the future (assuming we aren't caught or recognised) as we would appear more like an unaffiliated third party. And even if we are caught (which is not necessarily a given) a stealthy extraction is less aggressive than a fly-by blaring *WITCHWITCHWITCH* to all senses.
It's tough to negotiate if one side laid the smackdown on the other if you wish for lasting peace. This applies to us and them - they hurt us and Mami will make things more difficult than it needs to be. And you can't fight what you don't know is there/isn't there anymore.
Alternatively, should things appear dire for Sendai, with a stealthy approach we can repeat our introduction to Rin and Sakura (Witch-like Meguca dropping from absolutely nowhere to kick ass would leave a much more lasting impression if intimidation is the goal). Critical sneak attack for massive damage.
Also, our grief wings and clouds light up on sensors, but I don't think solidified grief (such as the platform/carpet/marbles) does, hence why I had the clause in my vote to ask our companions whether they could sense it or not.
Does being loud have any specific benefits besides speed that you can think of? We could make a list of pros and cons? (or rather, someone else can, as I'm going to bed.)
My vote is two pages ago, post 14841 or so. I do like the suggestion to ask Kirika how her power works, though. Will add it tomorrow.
This is huge, coming from Homu.She nods sharply again, amethyst eyes not leaving yours. "By- No. See you soon, Sabrina, Mami."
Might be the mindset, but doesn't she also have a comparatively low magic potential/grief tolerance? Ie won't her sooljim grow dark faster than average?Seriously though, blueberry's got one of the best damn skillsets a meguca can have (Lol blendermode and fuckstupid healing rates). She just doesn't have the mind set to go with it.
Her magic level's low, but that alone doesn't kill her in the canon materials- the mindset's always the biggest contributing factor in canon, TDS...Might be the mindset, but doesn't she also have a comparatively low magic potential/grief tolerance? Ie won't her sooljim grow dark faster than average?
(Though, to be fair, that might be because the "average" girls of Mitakihara are monsters in that regard.)
"No, Mami! You can't use your ribbons to cover the goal!"
It's not her fault the other team kicks like pansies. Why, I'm my time, kids used to break the net all the time. A few ribbons shouldn't be that hard to break.
Oriko center, Masami as a defender?Sabrina plays center, maybe Oriko and Blueberry back as defenders?
Timestop is a legitimate strategy. There's no rule against it.As a rule, no using magical abilities while holding the ball, cause Homura is just too hax, otherwise.
Magical sports need magical rulesTimestop is a legitimate strategy. There's no rule against it.