Even Mami is different from our knowledge really: We've no basis to say she's outright stronger, but she does have friendships that weren't in our memory (Kazumi), and she is notably a worldwide renowned magical girl.

Unless I'm misreading you... Kazumi is like, the one meguca we did know about that has connections to Mami (besides Kyouko and the Mitakihara girls). :V

PMAS Mami's got... Masami, Kagome Ayaka (Ishinomaki), and I don't remember anyone else we've met.

If we take PMKM as canon, Mami seems to travel sometimes for reasons. That's how she saves Kazumi, she was just passing by. What a coincidence. :thonk:

I assume that's part of why Firn's got PMAS Mami be so well known, taking the factoid that Mami seems to take trips and taking it to a logical conclussion, alongside the fact she's got Mitakihara all to herself...

Seriously, PMMM sidemangas really exaggerate the amount of meguca that can coexist in one city. PMKM with the 7 meguca who went I don't know how long doing magically intensive experiments without being able to remember that you need Grief Seeds to cleanse... :thonk: :thonk: :thonk: NVM that they've kidnapped and gemmed around 50-80 meguca in an effort to save them from becoming Witches...

And Oriko Magica where there's Magical Girls everywhere. Not only does Kirika go into a murder spree, Homura gets (somehow) confused for Kirika and almost assaulted by megucas again and again at some point.

It's like all the sidemanga writers look at the number of meguca in canon, think that's too restrictive, and throw the fact out the window.
 
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I mean the only thing saying the number of Meguca in Mitakihara is anywhere near the limit is itself a side manga. And even then it's kyubey saying it in a way that very easily could just be him twisting the facts without outright lying.
 
One thing I forgot to mention is the possibility that KB goes into a recruiting spree in those occasions.

Since Kirika is murdering the meguca, just recruit more meguca?

Since the Pleiades are gemming the meguca, just recruit more meguca?

So maybe they were all just trash tier. :V

But still, the fact we got the whole main plot where there's around... 1-2 meguca at any point in time (with the exception of some timelines) and no other meguca ever appears, not even when it's time to fight Walpurgisnacht, really makes me feel the sidemangas just choose to ignore how meguca populations most likely work.
 
I mean as far as Walpurgisnacht goes maybe most meguca are just smart enough to fucking run. Fighting it does not seem to work out for basically any meguca except for in the golden PSP end.
 
I wouldn't really call it "scaling", per se, so much that Walpurgisnacht only dies if she chooses to let herself die. She's especially fond of tragedy, so she'll readily accept Madoka's heroic sacrifice, but if the stage is particularly thoroughly set for a heroic victory, she'll go along with that narrative too.

We know now, what we must do.

Puella Magi Cliche Antagonist - The REAL Final Boss

It's an impressive gathering. More than a small part of you twitches at letting so many girls onto your territory, but that insane girl was very clear about where and when the fight would happen. Better to take charge and organize this mess into something cohesive and maintain your authority than to try and put your foot down and be ignored. You spare a moment to smile at Homura and Kyoko - she came back! - for helping you, before you call out, ribbons lifting you above the croud.

"Everyone, please stay calm! Make certain that you've made your role clear with both your group's leader, if you have one, and with either me, Akemi, or Kyoko!"

---

You're not foolish. The Anomaly wasn't anywhere near as carefree as she pretended to be. Goading as many groups as possible to gather here, now? There was only one explanation. It was difficult to believe that an external foe could unite so many puella magi, and yet... This must be most of the major groups in Japan! With this many girls...

You'd never even considered gathering this many girls before. It seemed unlikely that she'd managed it without any kind of social manipulation power, and the implications galled you. Still, if it keeps Madoka safe...

As yet another healing-type magical girl looks to you for directions, you repeat the mantra to yourself. For Madoka...

---

Goddamn, you're glad you figured out how to switch off sleep. Three in the morning is way too fucking early to deal with all these dipshits.

"So do you have a long ranged attack or not? The girl mumbles something asinine and you resist the urge to shake her. "No, throwing your sword is not a ranged attack!"

Fuck! It wouldn't be so bad if you'd gotten proper sleep the day before like the others, but yesterday's last minute briefing with Oriko and Sabrina took way too long, and messing with your gem makes you feel like you've mainlined pure caffeine.

Other than maybe Akemi -Yeah, I buy that she's a time traveler. Not like it's that weird compared the the shit she pulls off - you probably know the most about what's going on. You just need to make sure everything stays on track. It's surprisingly nice to be on speaking terms with Mami again. Hope she doesn't fuck this up...

As you glance up, though, even though you know what's happening, you still don't notice anything amiss. That's really fuckin' creepy. You look at your watch. 3, 2, -

---


A shudder runs down the gathered girls spines, as the perception filters that had prevented them from noticing the massive buildup of grief suddenly vanished. Far above them, a girl, apparently no different from the crowds below her, except for the building sized wings of unreality that grew from her back. One hand was buried in her overcoat's pocket, while the other gestured grandiosely with her weapon: an impractically long katana that was practically impossible to use indoors.

"GREETINGS, FOOLISH SERVANTS OF THE 'GREATER GOOD'." The interloper's voice swept across the gathered girls with crystal clarity, ignoring both distance and background noise, as if she was shouting in the ear of each attendee personally. "THE TIME OF DESTINY IS UPON US. PREPARE TO MEET... YOUR DOOOOOM!"

And then, as Kyoko's watch alarm went off, as Homura once more tried to twist her shield - this is becoming truly aggravating - as hundreds of colorful blasts bounced off a hexagonal glowing barrier... She threw a simple red and white sphere, the world shattered into glass, and a phantom melody began to play.

"GO, WALPURGISNACHT!"

---

Now this is unusual. She defied my usual preparations, but I can forgive her, given the stage she's set. A lighter tone, for once? Well, never let it be said that a playwright of my caliber cannot do comedy as well as tragedy. Ahem.

"WALPURGIS, WAL!!!"

---

There's a moment of stunned disbelief, as the massive Witch looms overhead, before well honed instincts kick in, and the kaleidoscopic barrage finds a new target. Well, except for a few stragglers.

You keep an indulgent smile on your face as Akiko keeps her water pressing in on your spherical force field. There were a few flashes earlier, as various teleports and more esoteric attacks were rebuffed -really, mind control against me?- but they've tapered off. You'd pose with your katana, but after you embarrassed yourself in Sendai...

Few of the girls like knowing how much you patronize them by stooping to their meager level, but she takes it much worse than most. Still, crushing her as an example to the others isn't an option, and taunting her would be counterproductive, but hilarious, so you do it.

"Mwahahahahaha! You may be The Jörmungandr, but with the immense grief provided by the Witches Night, you don't stand a ghost of a chance against me! Tonight, I AM INVINCIBLE! NOTHING CAN STOP ME NOW!"

Shit! Internally, you wince as soon as you say the words, but it's far too late to take them back. Still, nothing's gone wrong yet, and judging by it's health bar, Walpurgis should be dead any moment, so maybe-

---

As the sudden split in the sky opens, nauseating -yet oddly familiar- miasma seeping out, as a figure emanating raw power, power that you somehow know could tear the world asunder steps out, as the battle freezes, most of the girls flinching, some even cowering in fear, there's only a single thought in your mind.

What the HELL am I wearing!?

---

Step. Step. Step.

The staircase the figure walks down didn't exist a moment ago, until something shifted, and suddenly it had always been there. She idly glances at Walpurgisnacht before snapping her fingers, leaving only the crack of air rushing inwards as the witch simply vanishes. A smirk plays at her lips. It was quite cathartic, you'd imagine.

You're paralyzed with fear. None of your grief is responding. There's an "eeeeeeeeeeeeeeee-" sound coming out of your throat as the figure slowly walks in front of you.

Ohnonononono. How?! You were so sure that Madoka wouldn't...

She sniffs in disdain. "A poor showing. Using legendaries is prohibited in tournaments." What. "And besides, that battle theme is anachronistic. X and Y don't come out for years." What. "Still, it's what I'd expect from a mid-season villain." Whaaaat!?

"Excuse me? I'm no mere MID SEASON VILLAIN!" The gall! "I'm the main antagonist! You're the villain of the movie sequel at best!"

She frowns, before tossing something at you. "At least I'm canonical." You look down and briefly glance at the 'Puella Magi Madoka Magica The Movie: Rebellion' BluRay. "How villainous that Homura was IS DEBATABLE AT BEST! I AM THE VILLAIN, and I'll prove it!"

"Oh?" There's a twinkle in her eye. Wait... why's the ribbon pink? Shouldn't it be- "You don't stand a chance against my final technique!" Her hand reaches behind her head and - oh.

"ULTIMATE AKUMA HOMURA HAIRFLIP!"


---

You lift yourself up onto your elbows. Almost all of the other girls are unconscious, but you aren't sure if that's 'cause they're wimps, or because Evil God Homura or whoever decided to spare you for old times sake. Sabrina kept telling you not to do anything violent if she showed up, over and over again, as if she thought you wouldn't get it. Sheesh, you're not stupid.

Looks like they're having some sort of argument. Probably 'bout something really fuckin' dumb, knowing Sabrina. Still, where the hell is - ah, there. You jump over to regular, not-stripper Homura, who's blankly staring at the ongoing stupidity, her hands twitching. You poke her with the base of your spear.

"Hey, maybe you should... I dunno. Talk to her or something?"

She twitches again, more violently, drawing your attention to "evil" Homura doing one of those hairflips, and Sabrina, melodramatically wailing on the ground.

"Who could possibly resist such power?!? There's only one hope left for this world! GREY HEART! Only you can defeat the EVIIIL WITHIN YOUUUU!"

---

You give up. None of this makes any sense. You crank your shield one hundred and eighty degrees, relieved when it turns without protest, before suddenly realizing that you aren't time traveling. The silence of timestop resounds.

She's in front of you, thankfully wearing a black colored school uniform, instead of... that. A hug envelops you. "I know this must be confusing. You don't need to run. Deep breaths. Deep breaths."

You clutch onto her, almost sobbing. "Who are you?"

Amusement. "I'm -*cough*- I'm Akemi Homura. You, of all people, should recognize that."

"But... how-"

There's a fondness in her voice now. "Madoka tricked the Incubator and became a goddess, if you'd believe it. But I wanted to keep an eye on her. So..."

A chill down your spine. "What did you do?"

"I stole much of her power. The Incubator's wishes always come true, which made it simple for me."

You scramble back, shoving her away. "You hurt Madoka?!"

She shakes her head. "No. She wasn't happy, being alone. Better to split the work and keep each other company."

You're still shaking. "Why are you here?"

"Dedolere - Walpurgusnacht - isn't the type to be relegated to a side note, even in a comedy. It mixed references with Final Fantasy and unleashed it's final form. We did win. But when Madoka saw all the girls that got hurt or died doing it..." She turns around and stares into the middle distance. "In any case, intentionally providing a common foe is surprisingly effective at uniting magical girls. Also, Madoka was a surprisingly good schemer when I let her in on the plan. That trick with Hitomi and the Yakuza was genius... Just some advice."

You sit on the ground, hugging your knees. "And... t-that outfit?!"

She laughs. Will you be able to laugh like that, some day? "That was just to scare Sabrina. Ask her about it sometime. Also Madoka picked it." She spins around, and you can see her starting to fade. "My time here's almost up." A wink. "And practice that hairflip! Madoka really likes it!"

---

There's only one Homura left, the original, sitting on a building while her long hair flutters victoriously in the wind. The self proclaimed "main antagonist" politely applauded before vanishing in a puff of smoke and a cry of "NINJA!" You, on the other hand, are warily watching the circling news helicopters, filming hundreds of unconscious girls scattered around in frilly outfits.

"Kyuubey, is this going to be a problem?"

For a second, you swear you hear Kyuubey sigh. No, Mami. With a lot of hard work, I should be able to keep magic secret! Even if the interference field is still active...

"What was that?"

Nothing, Mami. If you'll excuse me, I need to remove that staircase.
 
So...

Why not engineer exactly that?

Crazy
idea, I know. Sounds a lot easier than making contingencies for Walpy "not letting us win," though.

That's already the plan. The concern is that Walpy might be offended by Sabrina basically trivializing all of its usual bullshit and invoking Feathers or something.

Also, taking Walpy seriously and planning for worst case scenarios helps Homura relax. Like, why are you even arguing this?
 
WPN is a narrative witch. In the PSP golden end, it folds to the Mitakihara 5... because Homura finally succeeded, overcame her issues, and got the main protagonists to work together.

She earned the victory on narrative grounds. If Walpurgisnacht failed to fold, then it would be a Diabolus Ex Machina, a cheat, a failed story.

Call in @AuraTwilight if you want to confirm this - Walpurgisnacht's nature is Helplessness, and she can forcibly impose that on others. Walpurgisnacht can canonically become immune to anything if she wants to, for as long as she wants to. It comes up in a lot of the canonical side media.

The Holy Quintet united didn't defeat Walpurgisnacht because of powerlevels, they defeated her because the Holy Quintet united.

There are plenty of topics I hope to discuss regarding a plan to surpass Walpurgisnacht on the way to our better future.

Please mind, this is something apart, and I should mention it right now. - I don't mean to upset you, Redshirt Army, nor others. There are grounds upon which to stand a reversal of the thoughts I am reading.

Please keep in mind that Walpurgisnacht has very finite bounds, at least one of them we should use against it.
It is a Witch. It can't stop being a Witch (without some help!)
Walpurgis is never immune to her own Witch-nature.

As a Witch, it comes here to do Bad Things, and is quite set in that goal.

At a minimum, this means we absolutely can make it move. Baiting. Feinting. Kiting. Drawing aggro. Call it what you will, but Homura has shown it to work. We should optimize the technique and abuse it tremendously.

I'll make a linear projection of the preparation and battle using the nice ideas presented lately, in just a while.
 
Unless I'm misreading you... Kazumi is like, the one meguca we did know about that has connections to Mami (besides Kyouko and the Mitakihara girls). :V

PMAS Mami's got... Masami, Kagome Ayaka (Ishinomaki), and I don't remember anyone else we've met.

If we take PMKM as canon, Mami seems to travel sometimes for reasons. That's how she saves Kazumi, she was just passing by. What a coincidence. :thonk:

I assume that's part of why Firn's got PMAS Mami be so well known, taking the factoid that Mami seems to take trips and taking it to a logical conclussion, alongside the fact she's got Mitakihara all to herself...

Seriously, PMMM sidemangas really exaggerate the amount of meguca that can coexist in one city. PMKM with the 7 meguca who went I don't know how long doing magically intensive experiments without being able to remember that you need Grief Seeds to cleanse... :thonk: :thonk: :thonk: NVM that they've kidnapped and gemmed around 50-80 meguca in an effort to save them from becoming Witches...

And Oriko Magica where there's Magical Girls everywhere. Not only does Kirika go into a murder spree, Homura gets (somehow) confused for Kirika and almost assaulted by megucas again and again at some point.

It's like all the sidemanga writers look at the number of meguca in canon, think that's too restrictive, and throw the fact out the window.

If we want to actively look for discrepancies there's a couple more girls we might look at, most notably, those who knew Mami before she met Kyouko. (two students and the sisters who became the needle and pincushion witches) Reason being we can just ask Mami about her how many girls she knew and how well. The answer should be "four", one of them should be Kagome Ayaka herself, and she should have figured out how to turn her ribbons into guns before meeting the pincushion sisters.

E: Correction: on reread it looks like there should be five Magical girls she knew before Kyouko.

Homura's book can also help us look for the pincushion girls in the present to see if their circumstances have changed. Possible Kagome too if Mami's students keep in touch at all.


But like I said, we really don't have much basis for comparison. In any respect really.

Part of why I think it's worthwhile to note the position Mami holds in the world at large is that Firn tends to err on the side of extreme subtlety in his hints, far beyond most authors.


Like, my best guess for the "obvious hints" that Firn talked about us missing back when is all the stuff with Sayaka and, IIRC, the single most notable thing there are mentions of imagery in her airstep.

And when it comes to Mami, there's a limit to how her circumstances could be changed without setting off massive alarm bells.




At this point, If we want to find changes and discrepancies above and beyond Firn's setting changes we'll have to actively look for them. Like, we joke in Mumiquest about how the things been running for ten years and Mami still never found out about witches... but I think that's kinda true of PMAS. There's so much we don't know, and if we want to find it we really have to start looking.

And, tying this all back to the start, given that Firn has hinted that WPN won't be what we expect, and won't be a pushover, I think it's important to ask why that might be, and look for supporting evidence.
 
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By the way, when's our next session in regards to infusing our clear seeds with hope based magic?
Honestly, if @Kaizuki and @Onmur are willing, I see no reason not to slot it in between seeing Mami off and meeting Oriko. This is something we should do with great regularity, IMO.

Failing that, I want the first free moment we have after Oriko to be spent checking the feather, but then the seed.
 
Maybe we can actually buy things to throw at WP. With Yakuza money, after we have talks with adults, maybe some of those adults can pull strings for us. Maybe we can spend an afternoon providing magical solutions to scientific research problems for much profit.



And use said profit to buy blunt instruments of great size.



To chuck at Walpurgisnacht.



:V


While we're vaguely on the topic of gathering ammunition, I'd almost want to ask Homura if she knows where we can get a ton of steel girders. Possibly literally a ton.



We can just use grief sabots as quick and dirty mass drivers to more or less decisively fix our range issue for anything short of Walpurgisnacht, and it's not like having a supply of metal to draw from in our hammerspace won't come in handy generally.




We might want to start discussing some Walpurgisnacht strategy with Homura.



In particular I'd like to discuss the possibility of getting Tsubaki Mikoto to provide some "witchbane" enchantments to apply to the various missiles and explosives Homura's using.



It'd be pretty dramatically appropriate for Homura to be the one to strike the finishing blow, aided by the effort of all the friends and allies she's gotten in this one final loop.


This is a point I consider to have great importance. Homura must finally win. Not someone else, Homura must know that her effort was decisive. And Sabrina needs to level up to provide the aftercare Homura will need once she does win. The invaluable way to get that competence is to draft a few therapists. We can improve the ways we help her by having examples around us of learning to do it better. Trying to resist the system alone was less than the best path for Homura, and we are acknowledging that for ourselves as Sabrina lately too.

The ammo used against Walpurgis does need our loving care. We have at least three relevant casters, so we should consider how to get everyone's gear 'blessed.' For proper drama, the opening rounds could be stock ammunition. When the time is right, have every girl swap to her Antimagic / Witchbane / Reinforced loadouts. B-attackers fighting the familiar wave assault could use Lucky bullets to get a leg up on the competition. Particularly, our large flechette idea could become a bus loaded with dangerous magical gear. Example: we fire a forged steel slug of approximately 600kg covered in reinforcement, and bearing an anti-magic penetrator. If that sticks, perhaps the damage is only the least potential trouble this will cause. Also aboard the slug would be a substantial enchantment from Mami, letting her build a binding point to hamper the motion of the witch. Many other combos exist. The aim of these weapons is to control attention. Willpower is the secret sauce for magic, so reducing witch concentration and awareness will tip everything to our favor.



Man the Russian government is going to loose it's shit with the amount of military hardware that was stolen.


And if it gets used, the Japanese government will loose it's shit at Russia over it.


Congratulations girls, some very highly placed people are going to be very uncomfortable soon.

Hey, it isn't that much. Besides, the rat'll cover it up. Probably.


At the very least, it doesn't want WWIII, otherwise it'd have set it off already.

Sabrina doesn't need sociopathic aliens? As a mature culture that acts in our own interest, no need to outsource something like this. Better to practice self-sufficiency. Our powers will make really short work of the physical evidence. With a small spotting team, we will find every part of the Russian gear, and degrade it to irrelevant powders and oxides using Grief after the battle. We used the tools, then we put them away. No deposit, no return.




I'm sad we didn't steal a boat, but missile trucks are a good consolation prize.

Naval craft would have been nice, just a few small ones. Anything we use in the fight is probably getting trashed, and I treat the Mitakihara GDP as a treasure chest of bonus points. Therefore, if we could transfer that cost to folks we like less, it seems like a plan?

In a broader sense, a broken, poor community cranks out despair. Makes for unhappy girls. Who contract. Thus, not accidentally the central part of the city seems to count towards our golden ending, and I want us to try for that. Of the two basic scenarios, Walpurgisnacht gates into the city center, or flies in that direction from elsewhere, what plans do we have to cut the sightseeing really short? How do we negate the weapon value of the buildings the witch uproots if it gains initiative?

Evacuation is a wonderful adjunct to our tactical thinking. It even has fringe benefits. First benefit, we will need to develop more cooperation in detail with more folks. Between our Magical Girls, the sense of duty and support of and from the community can be exercised. Gaining support is usually a first rate tonic for the girls who are trying to live in a social manner. Second, for certain mundane people, it will help build our practice and posture towards the end goal of integration, by confirming the role of Magical Girls as heroic members of society. Yes, in the instances where magic isn't actually doing the impossible before their eyes, I expect some folks will not merit mindwipe infosec. Those people will be our first "political supporters." And I take it as axiomatic that "the end of the Masquerade" isn't to be left to chance, instead we should set an integration agenda of our own design. Well, that is outside the scope, but technically the origins of social movements have deep roots we could be growing more of now.

If we were to ask Tsuruya to claim something as an evacuation portal for population in bulk, the single best way to handle that would link one of the Mitakihara subway / train lines to another one far away. Maybe at more than one point. It would let us funnel more transport equipment into the system, and then cycle those cars to the destination much, much faster. This lets the people unload and another trip commence. Presto! A train system with Turbo Mode, capable of sending most people 40 miles away in mere hours. How do we explain and integrate that fact with them?
I Don't Know!!
(But was hoping that some of you would like to play with the idea.)
 
If we were to ask Tsuruya to claim something as an evacuation portal for population in bulk, the single best way to handle that would link one of the Mitakihara subway / train lines to another one far away. Maybe at more than one point. It would let us funnel more transport equipment into the system, and then cycle those cars to the destination much, much faster. This lets the people unload and another trip commence. Presto! A train system with Turbo Mode, capable of sending most people 40 miles away in mere hours. How do we explain and integrate that fact with them?
I Don't Know!!
(But was hoping that some of you would like to play with the idea.)
Can't Yuki teleport people between claimed buildings? I think it's been suggested to just have her claim the shelter that everyone evacuates to anyway. Then she can teleport them out.

The ammo used against Walpurgis does need our loving care. We have at least three relevant casters, so we should consider how to get everyone's gear 'blessed.' For proper drama, the opening rounds could be stock ammunition. When the time is right, have every girl swap to her Antimagic / Witchbane / Reinforced loadouts. B-attackers fighting the familiar wave assault could use Lucky bullets to get a leg up on the competition. Particularly, our large flechette idea could become a bus loaded with dangerous magical gear. Example: we fire a forged steel slug of approximately 600kg covered in reinforcement, and bearing an anti-magic penetrator. If that sticks, perhaps the damage is only the least potential trouble this will cause. Also aboard the slug would be a substantial enchantment from Mami, letting her build a binding point to hamper the motion of the witch. Many other combos exist. The aim of these weapons is to control attention. Willpower is the secret sauce for magic, so reducing witch concentration and awareness will tip everything to our favor.
I like everything about this, except for one thing. Mami will probably be tying everyone into timestop. So if there's something from her on that bus, it might also tie Walpurgisnacht into timestop too. Unless we're saving this shot for if timestop fails?

Sabrina doesn't need sociopathic aliens? As a mature culture that acts in our own interest, no need to outsource something like this. Better to practice self-sufficiency. Our powers will make really short work of the physical evidence. With a small spotting team, we will find every part of the Russian gear, and degrade it to irrelevant powders and oxides using Grief after the battle. We used the tools, then we put them away. No deposit, no return.
We'd still need him to cover up that the stuff was taken in the first place though, right? Otherwise there will be some very unhappy Russians.

In a broader sense, a broken, poor community cranks out despair. Makes for unhappy girls. Who contract. Thus, not accidentally the central part of the city seems to count towards our golden ending, and I want us to try for that. Of the two basic scenarios, Walpurgisnacht gates into the city center, or flies in that direction from elsewhere, what plans do we have to cut the sightseeing really short? How do we negate the weapon value of the buildings the witch uproots if it gains initiative?

Evacuation is a wonderful adjunct to our tactical thinking. It even has fringe benefits. First benefit, we will need to develop more cooperation in detail with more folks. Between our Magical Girls, the sense of duty and support of and from the community can be exercised. Gaining support is usually a first rate tonic for the girls who are trying to live in a social manner. Second, for certain mundane people, it will help build our practice and posture towards the end goal of integration, by confirming the role of Magical Girls as heroic members of society. Yes, in the instances where magic isn't actually doing the impossible before their eyes, I expect some folks will not merit mindwipe infosec. Those people will be our first "political supporters." And I take it as axiomatic that "the end of the Masquerade" isn't to be left to chance, instead we should set an integration agenda of our own design. Well, that is outside the scope, but technically the origins of social movements have deep roots we could be growing more of now.
Sounds good.
 
So...

Why not engineer exactly that?

Crazy
idea, I know. Sounds a lot easier than making contingencies for Walpy "not letting us win," though.

I mean, the hope is that by having the narrative weight of "building up and gathering allies" behind us, that Walpurgisnacht will accept that as sufficient setup to allow for her death. If we get Kyouko to join, it should work out.

But... "letting us win" isn't the same as "being a pushover". There has to be a fight. That's why I'm particularly concerned by the ideas being thrown around that rely on us one-shoting Walpurgis from timestop.

That's not a climactic final battle, there's no urgency! Look at how the "fight" with Riona went. That kind of anti-climax goes against the themes of the Stage Constructing Witch in the worst way.
 
By the way, when's our next session in regards to infusing our clear seeds with hope based magic?

Honestly, if @Kaizuki and @Onmur are willing, I see no reason not to slot it in between seeing Mami off and meeting Oriko. This is something we should do with great regularity, IMO.

Failing that, I want the first free moment we have after Oriko to be spent checking the feather, but then the seed.
I think Homu kind of stumped us on the hope magic thing; she really didn't like what we were doing there.

Though it occurs to me we have a perfect set of recent memories to make Happy Grief with.


But... "letting us win" isn't the same as "being a pushover". There has to be a fight. That's why I'm particularly concerned by the ideas being thrown around that rely on us one-shoting Walpurgis from timestop.
A long, long time ago when people were saying we should camp in timestop and shoot Walp for days, then let her get mulched after timestop was ended, I pretty much used this argument.

I argued that Walp's powers wouldn't allow that, that she might even reveal a new power just to lolnope that and have an actual fight, I might have even throw out that she might literally become invulnerable just to stump the massive timestop attack (as a wild guess).

Years later it turns out Walp actually has invulnerability powers. :V :V :V

Since the exact same arguments are still happening, I have to conclude people just hate the fact enemies can present us difficulties even if we were not holding back. As if we had a right to only have problems if we allowed ourselves to have problems by holding back, or something?

Oriko didn't seem worried about our chances against Walpurgisnacht, but Oriko does tend to take the long game view, and was worried about an even bigger threat.

We very much should have multiple plans and contingencies ready when facing Walpurgisnacht.

Timestop might actually particularly weak against the Drama/Helplessness Witch. It's one of those super strong abilities that tend to dramatically fail or get turned against you at the worst moment. With all the resources at our disposal, fucking up Homura's timestop to punish us for not making a good show sounds right up Walpurgisnacht's alley.
 
Thoughts?
[X] Ask Homura if she knows any Yakuza bases outside of Mitakihara.
-[X] Raid one. Make sure to take all the money this time.
-[X] Jokingly debate the merits of repeating the mop thing.
[X] Thank Homura for the trip. Let her know how much you appreciate spending time with her. You're looking forward to next time.

[ ] Use shopping trip memories to make Happy Grief.

[X] Back to your friends.
-[X] 'Seriously' ask Sayaka if she stayed out of trouble all of the twenty seconds you were gone.
-[X] Hug Mami. Love Mami. Kiss Mami's when seeing her off.

[X] Meet up with the Kures.
-[X] Thank O&K for being your friends. Share you want to have dinner together at some point. Mami makes the best cake.
-[X] Discuss Homura and the Potentialbomb (Privacy Sphere).
--[X] How does it affect her, in detail?
-[ ] Whenever/if you have time:
--[X] Talk with Kirika about your developing relationship with Mami.
---[ ] Talk about how each other's dates went.
--[ ] Feed Aurora happy magic.
--[ ] Scan the Feather with Griefhax.
 
I mean, the hope is that by having the narrative weight of "building up and gathering allies" behind us, that Walpurgisnacht will accept that as sufficient setup to allow for her death. If we get Kyouko to join, it should work out.

But... "letting us win" isn't the same as "being a pushover". There has to be a fight. That's why I'm particularly concerned by the ideas being thrown around that rely on us one-shoting Walpurgis from timestop.

That's not a climactic final battle, there's no urgency! Look at how the "fight" with Riona went. That kind of anti-climax goes against the themes of the Stage Constructing Witch in the worst way.
So, basically we have to fight as if we were in APGtE? Lord Chungus' quest should be good practice then. What if we find something to do that takes us until right in the middle of the battle, and then arrive just in the nick of time to save the day?

Edit:
Tagged the wrong person, and can't figure out how to change it to Chungus. :confused:
 
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