"I'll protect you!" Kirika says. "'sides, you've still got your balls, right?"

"Phrasing," Oriko says. "I do indeed still have them available. I'm not defenseless, but I bring less to the table."

"Oriko," Kirika says. You recognise that tone, and you lean back in your seat as you snack on a sandwich, watching the early morning traffic surge through the streets far beneath you. "Sabrina's trying to do something nice for you."
Best Kirika. :rofl:
 
Can we heal Oriko already!
Isn't she been punished enough?

Not fully healing Oriko was never about punishing her so much as it was about 1) not wanting to spend all that time and effort to heal our enemies when they could (gradually) do it on their own time and 2) not wanting to give our potential enemies a combat advantage for free right off that bat.

Given that Oriko is going to be fighting on our side it only makes sense to heal her of course.
 
That's not a good point to stop i think. :/ Could have continued with introductions at least.
 
So we should tell the Pleiades that Oriko's lost her powers, and about how O&K helped stop a disaster in Sendai.

...

... More importantly, we should hug Kirika and tell her she's best. Followed by slapping her and chastising for not focusing all her attention on giving her Ojou cuddles while she slept.

She could learn from us! We've totally given up even trying to find out if we did or did not need to sleep, just to give Mami cuddles!
 
Also, we should give our Alliance a name.

Like, Super O-Fucking-P meguca Murderball.

We've got twelve meguca.

Twelve.

Including an OP protagonist, Mami Motherfucking Tomoe Goddess of War and Cakes, A Sweet Cinammon Roll, a Main Antagonist and her Dragon...

Hijiri won't know what hit her. Or Yuuri. Or the Soujus, or Feathers, or whomever.
 
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