You have some justification for the thought, assuming you don't take into account the quest thus far. Literally every problem we've dealt with so far has been in a weight class far below "can mess with the universe at large". Oriko, for example, wouldn't be very scary if we were supposed to just ascend above the planet and start vaporizing incubators with our mind. And she was to be the main villain at first. It's the structure of the quest so far that tells me the scale is smaller than that. In any tabletop game, there is some limitation in what the GM will explore with you outside of what they intended. If we were supposed to be flying around solving the universe attacking incubators with godly power, then Firn's been humoring us for some time without forcing us towards that kind of state with any clear and present danger that we cannot ignore to plan picnics.
First of all, Oriko was
never meant to be the main antagonist. She was meant to be the
first antagonist which Firn explicitly stated. Saying otherwise is wrong and false evidence. Secondly, in pretty much every game ever, if you refuse to leave the first plot point, it's
your fault you never see hints of the greater scope. Thirdly, dewitching and our problems with the Incubators are absolutely Universal problems that we're struggling with, so to claim that every problem we've had is in a lower weight class is completely wrong. Fourthly, in one of
the earliest updates, Homura indicated that she believed that we are the result of Madoka's wish to "fix everything". That was Firn saying, "If you think this has a smaller than Universal scale, stop believing that
immediately." It's not Firn's fault you ignored him and refused to advance to later parts of the game.
...look Sereg, I know you have Ugo levels of "I am right and nothing else can be even remotely possible" in you, but for fuck's sake it's not as simple as tying your damn shoes.
You may be right, but we have no evidence for that, so why does checking scare you?
We actually have a pretty good lead on how to move forward on dewitching. It has little if anything to do with grief manipulation other than using it to remove grief from a grief seed. Learning magic rather than grief looks much more promising to the purposes of dewitching magical girls.
I am unaware of the evidence of which you speak. It's possible, but again,where's the evidence? Even if you're right, it just means we need to grief up devices which will help us with our magic.
I think meguca cooperation is the way to go for de-Witching. Since meguca powers can be as diverse as rheir wishes, there should be a variety of meguca combos that will lead to dewitching, faster than it would take us to research the magic, on our own or with help.
Just need to find the right meguca and witchbomb them in a controlled fashion. Not easy, but I think it's doable.
Possibly correct, so why aren't we using our grief books to track them down? Why have we still not fetched Soulguca?
Ugh. Jesus christ, you guys.
When I compared a Grief Manual to a Path of Victory power, it's because both would basically be "Have the GM just tell us the answer to the puzzle" spells. Understanding how our grief powers work is, in large part, one of Sabrina's main obstacles and questlines and is also one of the most fun parts of the quest for a lot of people. A Grief Manual literally shuts all of that down with "Oh, so I can do this and this and not this and I could do this but was doing it wrong. DEWITCHING TIME."
That's not interesting, it's not fun, and I know Firn well enough that he's not going to do it. Sabrina's power-set doesn't give her fucking omniscience.
Hell, it's not even thematic for grief-powers to give oneself the inner, reflective, literal-soulsearching required to make a Grief Manual. Witches base their magic on their disconnect from reality and their inability to own their suffering and master themselves. They're basically schizophrenics who are wrapped up in their own values, delusions, and self-pity that they lose both themselves and their grasp on the real world.
And Sabrina isn't immune. When she makes shit, she zones out. When she makes a Barrier, it becomes an image of her Safe Space by default. Her powers work the way a witch's would, to a T, if they had self-awareness to their own condition.
So Sabrina can get around their limitations through ingenuity and clever experimentation (y'know, like Mami did for her own power set), but she's not able to cast "Grief Spell: Download Manual" because no Magical Girl gets to do that.
We're already OP enough; atleast let us have the thematic consistency with the established magic system. Divination is why D&D Wizards ruin games anyway.
How do you know that slowly discovering our powers is meant to be a main challenge? How do you know that Firn doesn't
actively want us to solve that problem this way and isn't exasperated that we haven't tried it yet? I know I've experienced that as a GM. Almost every use of our powers "gives us the answer" and Firn explicitly said we
need that power. (Also, your problem with diviners in DnD is your problem, not ours).
Wait, people are looking to try "griefbooks for guidance" again? Firnagzen already said they're little more than a reskin of a "scanner".
So, we scan our powers. So what?
Not in the way people are arguing they are, with comparisons to RPG character sheets. It'd be more akin to asking an author for their notes on a character in the story they're writing.
Which is a problem because ...?
I'd prefer doing stuff that's more likely to actually prove helpful, rather than just random goofing off with out powers.
It's
literally impossible for it to
not be helpful. If it works, it's helpful. If it doesn't, it's
still helpful as we have another concrete data point for understanding our powers. Social, by contrast, isn't only often
not helpful, but sometimes
actively detrimental. If you want something helpful, vote for more science. It's the
only thing
guaranteed to
always be helpful every time in every situation.