Vote Tally : Puella Magi Adfligo Systema | Page 4021 | Sufficient Velocity
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[x] Uh. Hmm. I suppose I'd be okay with that if you are, Mami? Though if that round goes as quickly as I expect it will, maybe we can shuffle the teams for the next go around?
-[x] After all, you could really do with the dodge training almost as much as Sayaka, and the best people to get dodge training from are obviously Mami and Homura, right?
--[x] We'll decide whether to switch teams around once we see how things play out. What kind of ruleset will we be using, anyway?
No magic? Limited magic? Mami, Homura, thoughts? Defer to the veterans' expertise.
---[x] If Homura brings up not wanting Sayaka to copy her power, and Mami objects, try and smooth it over. Use telepathy if necessary.
[x] Keep working on the Cannone di Picchio, with Homura's advice taken into account. Try out a scale model of a few loading mechanisms,
both hand-held and from larger naval artillery. See which ones are easiest for you to handle.
-[x] Try integrating a loading mechanism into one of Mami's muskets, to see how your magics interact on a smaller scale. Note any issues or oddities and try to resolve them.
--[x] If all goes well, try it with Tiro Finale. Let Mami name the result.
---[x] If it's safe, have your chibi climb onto the cannon while you work on it. Invite Mami's chibi as well.
[x] When Sayaka arrives, greet her as if nothing unusual is going on. Refuse to acknowledge the existence of the chibis in the background.
-[x] Distract her by
offering her the cupcake apology you made.
--[x] Dismiss the various experiments (including, sadly, the chibis) and set up the training.
[x] Try and make sure Sayaka doesn't repeat the same mistakes Mami identified yesterday: In particular, tunnel vision and not considering approaches before taking them. Don't judge Sayaka, though - you're not infallible either, and there's things for you to improve on as well.
-[x] Within the rules of the spar, take it as seriously as possible - you'll need to if you want to have the slightest chance of success against Mami and Homura, and this is a learning experience for you too.
--[x] If the rules allow it, try putting a really thin layer of grief under your clothes. At the very least it'll reduce the sting of impact a bit.
[x] After the spar, unwind and be a bit silly. Show Sayaka that you discovered yesterday that puella magi can shift outfits when they want to - kinda like how she recreated her cape, but on a bigger scale.
-[x] Cosplay as Shinki from Touhou, complete with wings.
--[x] If anyone
specifically asks about the costume, tell them it's an obscure Touhou character.
No. of Votes: 9
Kaizuki
DB_Explorer
Genial Precis
Hannz
'Lement
Muramasa
Redshirt Army
Sereg
TheEyes
[X]Make Chibi Doka with simulated personality. Present to Homu. Make sure she stays in range (no dissolving Dokas).
[x] Uh. Hmm. I suppose I'd be okay with that if you are, Mami? Though if that round goes as quickly as I expect it will, maybe we can shuffle the teams for the next go around?
-[x] After all, you could really do with the dodge training almost as much as Sayaka, and the best people to get dodge training from are obviously Mami and Homura, right?
--[x] We'll decide whether to switch teams around once we see how things play out. What kind of ruleset will we be using, anyway?
No magic? Limited magic? Mami, Homura, thoughts? Defer to the veterans' expertise.
---[x] If Homura brings up not wanting Sayaka to copy her power, and Mami objects, try and smooth it over. Use telepathy if necessary.
[x] Keep working on the Cannone di Picchio, with Homura's advice taken into account. Try out a scale model of a few loading mechanisms,
both hand-held and from larger naval artillery. See which ones are easiest for you to handle.
-[x] Try integrating a loading mechanism into one of Mami's muskets, to see how your magics interact on a smaller scale. Note any issues or oddities and try to resolve them.
--[x] If all goes well, try it with Tiro Finale. Let Mami name the result.
---[x] If it's safe, have your chibi climb onto the cannon while you work on it. Invite Mami's chibi as well.
[x] When Sayaka arrives, greet her as if nothing unusual is going on. Refuse to acknowledge the existence of the chibis in the background.
-[x] Distract her by
offering her the cupcake apology you made.
--[x] Dismiss the various experiments (including, sadly, the chibis) and set up the training.
[x] Try and make sure Sayaka doesn't repeat the same mistakes Mami identified yesterday: In particular, tunnel vision and not considering approaches before taking them. Don't judge Sayaka, though - you're not infallible either, and there's things for you to improve on as well.
-[x] Within the rules of the spar, take it as seriously as possible - you'll need to if you want to have the slightest chance of success against Mami and Homura, and this is a learning experience for you too.
--[x] If the rules allow it, try putting a really thin layer of grief under your clothes. At the very least it'll reduce the sting of impact a bit.
[x] After the spar, unwind and be a bit silly. Show Sayaka that you discovered yesterday that puella magi can shift outfits when they want to - kinda like how she recreated her cape, but on a bigger scale.
-[x] Cosplay as Shinki from Touhou, complete with wings.
--[x] If anyone
specifically asks about the costume, tell them it's an obscure Touhou character.
No. of Votes: 2
Higure
Script Mak3r
[x] Uh. Hmm. I suppose I'd be okay with that if you are, Mami? Though if that round goes as quickly as I expect it will, maybe we can shuffle the teams for the next go around?
-[x] After all, you could really do with the dodge training almost as much as Sayaka, and the best people to get dodge training from are obviously Mami and Homura, right?
--[x] We'll decide whether to switch teams around once we see how things play out. What kind of ruleset will we be using, anyway?
No magic? Limited magic? Mami, Homura, thoughts? Defer to the veterans' expertise.
---[x] If Homura brings up not wanting Sayaka to copy her power, and Mami objects, try and smooth it over. Use telepathy if necessary.
[x] Keep working on the Cannone di Picchio, with Homura's advice taken into account. Try out a scale model of a few loading mechanisms,
both hand-held and from larger naval artillery. See which ones are easiest for you to handle.
-[x] Try integrating a loading mechanism into one of Mami's muskets, to see how your magics interact on a smaller scale. Note any issues or oddities and try to resolve them.
--[x] If all goes well, try it with Tiro Finale. Let Mami name the result.
---[x] If it's safe, have your chibi climb onto the cannon while you work on it. Invite Mami's chibi as well.
[x] When Sayaka arrives, greet her as if nothing unusual is going on. Refuse to acknowledge the existence of the chibis in the background.
-[x] Distract her by
offering her the cupcake apology you made.
--[x] Dismiss the various experiments (including, sadly, the chibis) and set up the training.
[x] Try and make sure Sayaka doesn't repeat the same mistakes Mami identified yesterday: In particular, tunnel vision and not considering approaches before taking them. Don't judge Sayaka, though - you're not infallible either, and there's things for you to improve on as well.
-[x] Within the rules of the spar, take it as seriously as possible - you'll need to if you want to have the slightest chance of success against Mami and Homura, and this is a learning experience for you too.
--[x] If the rules allow it, try putting a really thin layer of grief under your clothes. At the very least it'll reduce the sting of impact a bit.
[x] After the spar, unwind and be a bit silly. Show Sayaka that you discovered yesterday that puella magi can shift outfits when they want to - kinda like how she recreated her cape, but on a bigger scale.
-[x] Cosplay as Shinki from Touhou, complete with wings.
--[x] If anyone
specifically asks about the costume, tell them it's an obscure Touhou character.
-[X] No dismissing the chibis
No. of Votes: 2
aeqnai
UbeOne
[x] Uh. Hmm. I suppose I'd be okay with that if you are, Mami? Though if that round goes as quickly as I expect it will, maybe we can shuffle the teams for the next go around?
-[x] After all, you could really do with the dodge training almost as much as Sayaka, and the best people to get dodge training from are obviously Mami and Homura, right?
--[x] Also, you kinda use use grief to move around by instinct with your wings. Do they think it good to use tiny wings for this practice, or applying static grief to the inside of your outfit as power armour?
--[x] We'll decide whether to switch teams around once we see how things play out. What kind of ruleset will we be using, anyway? Mami, Homura, thoughts? Defer to the veterans' expertise.
[x] Keep working on the Cannone di Picchio, with Homura's advice taken into account. Try out a scale model of a few loading mechanisms, both hand-held and from larger naval artillery. See which ones are easiest for you to handle.
-[x] Try integrating a loading mechanism into one of Mami's muskets, to see how your magics interact on a smaller scale. Note any issues or oddities and try to resolve them.
--[x] If all goes well, try it with Tiro Finale. Let Mami name the result.
----[x] If chibis on cannon, take a picture with your phone and set it as your background.
[x] When Sayaka arrives, greet her as if nothing unusual is going on. Refuse to acknowledge the existence of the chibis in the background.
-[X] Distract her by using your Chibi body to offer the cupcake you made, with a cwute apowogy.
--[x] Dismiss the various experiments, except the chibis, and set up the training.
[x] Try and make sure Sayaka doesn't repeat the same mistakes Mami identified yesterday: In particular, tunnel vision and not considering approaches before taking them. Don't judge Sayaka, though - you're not infallible either, and there's things for you to improve on as well.
-[x] Within the rules of the spar, take it as seriously as possible - you'll need to if you want to have the slightest chance of success against Mami and Homura, and this is a learning experience for you too.
[x] After the spar, unwind and be a bit silly. Show Sayaka that you discovered yesterday that puella magi can shift outfits when they want to - kinda like how she recreated her cape, but on a bigger scale.
-[x] Cosplay as Shinki from Touhou.
--[X] Recreate your Chibi in the same outfit.
--[x] Telepathy Homura. You're practicing your Touhou cosplay, because reasons.
<Image>
No. of Votes: 2
AramilOniasha
Slith10
[X] Sabrina:
-[X] Agree. You need to practice your reflexes, too. You can swap teams later?
-[X] Get working on that gun. Ask Mami for a small scale Tiro Finale to work as a model, before using the real thing.
--[X] Mention the idea of making/enchanting guns for Homura, so she can have some extra fire power stored.
--[X] Have Chibi Mami try the small Tiro Finale.
-[X] Once Sayaka's here, share what's practice gonna be about. Yeah, you're both gonna get stomped.
-[X] After training, wind down. Show Sayaka what you discovered about modifying your magical outfit, by cosplaying as Shinki.
[X] Chibi Sabrina:
-[X] ChibiMumihugs.
-[X] Tug on Homura's sleeve and raise your arms for her to hold you.
-[X] Be the one to greet Sayaka when she gets here.
-[X] Match Sabrina cosplay for cosplay.
No. of Votes: 1
Onmur
[X] Squee!
-[X] I'm gonna get wrecked! And it's gonna be so cool!
[x] Uh. Hmm. I suppose I'd be okay with that if you are, Mami? Though if that round goes as quickly as I expect it will, maybe we can shuffle the teams for the next go around?
-[x] After all, you could really do with the dodge training almost as much as Sayaka, and the best people to get dodge training from are obviously Mami and Homura, right?
--[x] We'll decide whether to switch teams around once we see how things play out. What kind of ruleset will we be using, anyway?
No magic? Limited magic? Mami, Homura, thoughts? Defer to the veterans' expertise.
---[x] If Homura brings up not wanting Sayaka to copy her power, and Mami objects, try and smooth it over. Use telepathy if necessary.
[x] Keep working on the Cannone di Picchio, with Homura's advice taken into account. Try out a scale model of a few loading mechanisms,
both hand-held and from larger naval artillery. See which ones are easiest for you to handle.
-[x] Try integrating a loading mechanism into one of Mami's muskets, to see how your magics interact on a smaller scale. Note any issues or oddities and try to resolve them.
--[x] If all goes well, try it with Tiro Finale. Let Mami name the result.
---[x] If it's safe, have your chibi climb onto the cannon while you work on it. Invite Mami's chibi as well.
[x] When Sayaka arrives, greet her as if nothing unusual is going on. Refuse to acknowledge the existence of the chibis in the background.
-[x] Distract her by
offering her the cupcake apology you made.
--[x] Dismiss the various experiments (including, sadly, the chibis) and set up the training.
[x] Try and make sure Sayaka doesn't repeat the same mistakes Mami identified yesterday: In particular, tunnel vision and not considering approaches before taking them. Don't judge Sayaka, though - you're not infallible either, and there's things for you to improve on as well.
-[x] Within the rules of the spar, take it as seriously as possible - you'll need to if you want to have the slightest chance of success against Mami and Homura, and this is a learning experience for you too.
--[x] If the rules allow it, try putting a really thin layer of grief under your clothes. At the very least it'll reduce the sting of impact a bit.
[x] After the spar, unwind and be a bit silly. Show Sayaka that you discovered yesterday that puella magi can shift outfits when they want to - kinda like how she recreated her cape, but on a bigger scale.
-[x] Cosplay as Shinki from Touhou, complete with wings.
--[x] If anyone
specifically asks about the costume, tell them it's an obscure Touhou character.
No. of Votes: 1
Torgamous
Total No. of Voters: 17