Didn't we have a long-term plan regarding that one seed, HIldegarde (that's the one that had its Grief eaten by another Grief Seed while they were both in the same pocket, right?) -- something to do with seeing if it ended up reverting somehow?
There were talks of trying to attach to body (that I, amongst others, suggested) that ended up not being done since Homura would look oddly at it if we brought her to lunch.

There's Aurora too, but I think we refilled her. In any case, she had her grief ripped from too.

If that ends up being done to one seed we will readjust the plan/system then as needed.
 
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There were talks of trying to attach to body (that I, amongst others, suggested) that ended up not being done since Homura would look oddly at it if we brought her to lunch.
Well, if that's the case then I don't think we should really be doing anything where we might potentially lose track of HIldegarde -- we've invested time and effort into them, and we may get some results on this front in the future.

There's Aurora too, but I think we refilled her. In any case, she had her grief ripped from too.
By another Grief Seed? Do you remember whereabouts that was? Like, which chapter/title it was under?

If that ends up being done to one seed we will readjust the plan/system then as needed.
Erm . . . I'm not entirely sure what you mean by this statement.

What I'm on about is that if I'm remembering right that HIldegarde is the Seed that ended up getting effectively cleansed by a Grief Seed when we left it in the same pocket as an ordinary one, then Hildegarde is incredibly important and thus we really shouldn't be offering it to anyone (hence my bringing it up in response to it being mentioned in your vote), and instead keeping it for further observation, even if we don't have any immediate plans for them.
 
Interloper pt. 6
You exhale slowly, putting your fork down, and look at Kyouko. Your hand fumbles in your pocket and withdraws the Grief Seed Homura had given you - Jane. You doubt Homura would mind you giving it away, and it's for a good cause, in any case.

You can feel Kyouko's eyes lock onto the Grief Seed as you bring it into view, and toss it gently at her across the table. She catches it reflexively, and glares at you.

"I don-"

You cut her off. "I notice you didn't have any Grief Seeds on you. Don't give that to Kyuubey; I can recycle it for as long as you can hold on to it. Half full seems like it'll keep forever, and I can be here within fifteen minutes if you fill it up all the wa-"

"Fucking hell, you're like some kinda dealer pushin' a drug, aren't you?" Kyouko snaps, putting the Grief Seed on the table in front of her with a soft clink. "'Here, take one, it's free. Want more, just lemme know,'" she says, affecting that same nasal tone.

You shrug. "I don't need Grief Seeds," you say slowly, with heavy emphasis. "There are things I can use them for, so I'd eventually like that one back, but." You shrug. "It's not actually a big deal, and you can give it back when you've got a few of your own to work with."

Kyouko groans, pinching her nose with one hand, the other remaining flattened on the table next to the Seed. "Fuckin' hell. Look, why the hell are you so, so... you?"

"Emiya complex?" you suggest, shrugging again before leaning forward, both elbows propped on the table. "But really, do I need a reason?"

"Yes," Kyouko snaps. "No one just breezes in like this and starts tossin' around free food and stuff just 'cuz."

You hold her gaze for a moment, then flick your eyes to Yuma. The younger girl looks terrified, her eyes darting anxiously between you and Kyouko. You return your gaze to Kyouko, keeping your expression neutral.

"That's different," Kyouko snaps at you, reaching out to pat Yuma on the head.

You raise your eyebrows. "Take the Seed, Kyouko," you say. "Just take the damned Seed."

"... Fine," Kyouko says, before grudgingly adding. "... thanks."

You nod, smiling. "No problem," you say, and pick your fork up again. You muse a little on Kyouko as you eat, eyeing the redhead and her adopted little sister out of the corner of your eye. You're really not sure how much of her accepting the Grief Seed was because she actually believes that you're that nice, or because she can't afford to turn it down and is taking advantage of the naive newbie.

Hell, you're not even sure she got that little 'Emiya complex' joke. You're pretty sure she didn't, in point of fact. Hmmm... would that make her Lancer, though? You mean, technically, by weapon alone...

Naaah.

You watch as Kyouko bites back into her food, demolishing that helping in record time, before standing for another helping.

Kyouko returns with a plate of fruit, which she shares with Yuma while you slowly pick your plate clean. After finishing that, she finally leans back, satisfied at last. Yuma finishes her last bite a few moments later, happily patting her rounded belly.

You can feel Kyouko's eyes on you as you clean up your own plate, sweeping it with a fork for those last few crumbs.

"So Kyouko," you say, steeling yourself for the next bit of conversation.

"Yeah?" Faded, cynical ruby eyes glance up at you.

"D'you want to talk about what's bothering you so much right now?" you ask, meeting her eyes squarely and unflinchingly. "You look like you need someone to yell at." You indicate her toothmark indented spoon with your hand.

Kyouko grunts, grinding her teeth against each other, and you can see the caustic retort rising to her lips already.

"Or, hell." You take a moment to consider the time - a little past ten thirty, just enough time, you think. "Do you want to spar? Blow off some steam?"

Kyouko blinks, opening her mouth, before closing it slowly. She picks up her cup, and drains it in one long pull. "You know what, what the hell. Beating the shit out of you sounds fun. Maybe some of the niceness 'll come loose. Let's go." She launches herself to her feet, standing expectantly at the side of the booth.

You pull yourself to your feet as Yuma hops out after her adopted older sister. The younger girl holds her hand up, bumping it gently against Kyouko's and the redhead takes it, leading her out of the restaurant. You follow in their wake, and Kyouko turns down an alley.

"There's an old junkyard nearby," she calls back as she transforms, her red cassock-dress appearing around her slim form in a blaze of crimson light the floods the alley. Yuma follows in her lead and transforms, too, the girl's green and white, cat-hooded costume appearing around her. They bound up to the rooftops above, and you follow suit.

Kyouko and Yuma take off across the roofs, and you leap after them, flagstones cracking underfoot. You land behind them, on uncracked roof tiles, dropping into a smooth shoulder roll, before bounding forwards with both hands on the ground, throwing yourself at the next roof over.

Uncracked roof tile.

You watch Yuma.

...

She's not breaking the roof underfoot.

...

Bah.

Eventually, Kyouko touches down lightly in the promised junkyard, her boots stirring up small puffs of fine, dusty sand. Yuma lands a moment behind, and you crash to a halt, bending your knees to absorb the impact. Kyouko turns to face you. "So," she drawls. "How're we doing this?"

[] Rules?
[] Do you abide by said rules?
[] How do you fight?
[] Write-in


=====​

A team fight against Kyouko and Yuma is also on the table, by the way, but you'll have to talk fast.
 
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Yaaaaay, finally something gets through to her! Being nice to this girl is like pulling teeth with a hammer: there's way too much shouting and the whole thing is generally unpleasant.
 
I dunno what sorta rules we'll want to put forward that'll give a good fight and be relatively fair to both Kyouko and Sabrina, but I can say with certainty that Yuma is the patch-us-up-after-Kyouko-Gae-Bulgs-the-Emiya-outta-us girl.
 
Whatever the rules, we should abide by them. Don't want to be a filthy cheater.

I don't know if Kyouko feels that we've taken her place next to Mami - if she does we should point out that there's still a Kyouko-shaped hole in Mami's heart.
 
Well, the conversation went faster than expected. Break time over.

Random thought.
How fast kyouko clean up the dishes? she may enter guinness world record!
 
Alternatively:
Casul Detected: power up the Bass Cannon.
...
FIRE!
*'Git Gud, Scrub' Intensifies*

Anyway, I propose melee-only: hammer vs. spear only - we shouldn't neglect our Warhammer just because we've got Griefbending, let's take the opportunity to train with it.
Obviously -no going for the kill; first to three good hits?
5 min time limit? Give Yuma the phone for timing the fight - gives us plenty of time to head back for lunch with Mami.
Healing afterwards would be swell.

[] Melee-only: we need the practice, Kyouko needs to blow off steam.
[] 5 mins max: we've got other commitments later today. Get Yuma to time-keep with your phone.
[] First to three clean hits? Avoid the soul gem and don't go for anything vital/likely to make a mess (i.e. guts or amputation - think of the Yuma). Otherwise, go nuts, since healing is free and on standby.
[] Ham up the hammer-summoning, trash-talk, make it fun for Yuma, friendly wager with Kyouko? (E.g. 'Loser has to wear cat-ear headband for a week' or something else similarly small and silly.)
[] Kyouko's a veteran - you're gonna have to fight hard, smart and dirty if you wanna win with melee only.
[] Heal up afterwards. GG, have to do it again some time. (Plants the seed for a call in a few days - 'hey, you offering lessons? I keep getting my ass kicked if I stick to melee.')

Other suggestions for friendly bet - Loser has to let Yuma paint their nails/give a haircut, loser has to dye their hair for a week ("You've got such lovely hair, Kyouko. I wonder how it'll look when it's white like mine?" "..Alright, it's ON Grandma!"). Should be something that Kyouko can do with her exceedingly limited budget, preferably something that involves Yuma or that Yuma would like/think funny.
 
Anyway, I propose melee-only: hammer vs. spear only - we shouldn't neglect our Warhammer just because we've got Griefbending, let's take the opportunity to train with it.
Obviously -no going for the kill; first to three good hits?
5 min time limit? Give Yuma the phone for timing the fight - gives us plenty of time to head back for lunch with Mami.
Healing afterwards would be swell.
Heh, no need to worry about the time limit with that stipulation. It'll be over inside of 20 seconds, if that long.
 
[ ] Rules
-[ ] No going for gems
-[ ] Melee only

@Baroque: Chapter...this was already gone over in last vote, but a picture tells a thousand words. Remember this?

Irene and Aurora.
 
Disarming in an unrealistic win condition. In real magical girl fights they just make another weapon, Kyouko will just tell us that then laugh at our newbieness like a cranky drill instructor. I suggest we designate fake soul gems (just a couple rocks) as our weak points, then fight to the first one to tap or capture the enemies' rock.

Actually, no. Let's not do that. Too many awkward questions. Conversation goes "Why would breaking a gem win?" "Because then the magic goes away." "Cool, i'll start breaking/taking the gems of magical girls I fight" "NOOOOPE".

Damn lichbomb, stopping us from more realistic combat training!

Alternatively:
Casul Detected: power up the Bass Cannon.
...
FIRE!
*'Git Gud, Scrub' Intensifies*

Anyway, I propose melee-only: hammer vs. spear only - we shouldn't neglect our Warhammer just because we've got Griefbending, let's take the opportunity to train with it.
Obviously -no going for the kill; first to three good hits?
5 min time limit? Give Yuma the phone for timing the fight - gives us plenty of time to head back for lunch with Mami.
Healing afterwards would be swell.

[] Melee-only: we need the practice, Kyouko needs to blow off steam.
[] 5 mins max: we've got other commitments later today. Get Yuma to time-keep with your phone.
[] First to three clean hits? Avoid the soul gem and don't go for anything vital/likely to make a mess (i.e. guts or amputation - think of the Yuma). Otherwise, go nuts, since healing is free and on standby.
[] Ham up the hammer-summoning, trash-talk, make it fun for Yuma, friendly wager with Kyouko? (E.g. 'Loser has to wear cat-ear headband for a week' or something else similarly small and silly.)
[] Kyouko's a veteran - you're gonna have to fight hard, smart and dirty if you wanna win with melee only.
[] Heal up afterwards. GG, have to do it again some time. (Plants the seed for a call in a few days - 'hey, you offering lessons? I keep getting my ass kicked if I stick to melee.')

Other suggestions for friendly bet - Loser has to let Yuma paint their nails/give a haircut, loser has to dye their hair for a week ("You've got such lovely hair, Kyouko. I wonder how it'll look when it's white like mine?" "..Alright, it's ON Grandma!"). Should be something that Kyouko can do with her exceedingly limited budget, preferably something that involves Yuma or that Yuma would like/think funny.

Yeah, hammer only sounds good. You sure we only want to go 5 minutes though? I thought we had longer than that before meeting Mami. Surely shes still doing alegebra or something? So how about those rules you said, for 5-9 rounds depending on how quickly she beats our face in each time. I want to get 15-20 minutes of fighting in really, considering how good magical girl stamina is our only limitation is Mami lunch. Possibly focus on defensive moves considering that's what we're going to need if someone gets past our griefshields.

Edit: Also, if we're setting a penalty, lets make it last a day or two instead of a week. Because an in game week is like 6 months and I just don't feel like dealing with cat ears or red hair for that long. Perhaps a shorter forfeit

[jk] "Loser has to drink microwaved tea! In front of Mami!"
 
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Shoulda known Kyoko would jump at the chance to kick our ass. So, when did we need to get to school again? It's a little past ten thirty, so I'm not sure how much time we have.
 
Question.
Can we spam our hammer?

Edit : i'm pretty sure we have enough time, probaly 10 minutes and it will be over.
 
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Yeah, hammer only sounds good. You sure we only want to go 5 minutes though? I thought we had longer than that before meeting Mami. Surely shes still doing alegebra or something? So how about those rules you said, for 5-9 rounds depending on how quickly she beats our face in each time. I want to get 15-20 minutes of fighting in really, considering how good magical girl stamina is our only limitation is Mami lunch. Possibly focus on defensive moves considering that's what we're going to need if someone gets past our griefshields.
Well, just because we're proposing 5mins and 3 hits doesn't necessarily mean Kyouko will find that adequate and allow us to quit:

"Oi, get up, princess. That was pathetic - hell, I'll give you another shot - and this time I'll keep one hand behind my back."
"Um, Miss Sabrina ... did you want me to start the timer again or ...?"
"Of all the bad ideas I've had - this ranks somewhere in the middle.... Owwww."

Honestly - I've got no idea how long the fight should go for or what rules to propose - I initially thought 'First Blood' but that'd be like: "Ready? Go! *Thud* Winner: Kyouko!"; so then I thought 'First to draw blood three times/three hits' (which is another fairly common rule) - but our hammer makes that a bit harder than Kyouko's sharp spear; So the compromise I thought of was 'three CLEAN hits' - as in three good, solid hits that are pulled off without getting hit in return.

I was actually more interested in getting the 'get Yuma to time' and 'trash-talk + sporting bet' out into the thread early in the hopes that they'd sorta be picked up by others and become part of the default vote scaffold. Trash Talking + helpful assistant Yuma FTW!

Heh. Kind of opposite to the whole purpose of the exercise though, isn't it.
Would certainly make our sheepish request for training more believable :p

P.S. BTW, are we 100% sure that Kyouko doesn't know (or at least suspect) about the Lichbomb? Remember, when we found her that first day she was down three limbs and having her torso chewed on - regardless of how good Yuma's healing is, that's one hell of a lot of lost blood. I'd totally believe that she had a quiet moment of introspection that night after Yuma fell asleep and just asked herself, "How the hell did I survive THAT?"
 
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Why don't we just hand them to Yuma? Excuse is simple enough- they're valuable, don't want to break them over a spar.
Well, that's a given -- indeed, we don't want to break a soul gem over a spar; I meant my statement in regards to Jackercracks's idea about us each having a fake soul gem target to go after or whatnot. Concern was expressed over the lichbomb getting in the way of the idea, but really all it needs to be called is a fake weak-point or the like.
 
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Oh man. Kyouko's gonna beat the shit out of us, if we only use our hammer.
But if we use grief it won't be much of a spar either. Make some limit to our grief use, so that both sides have a challenge?

Yuma can heal the loser - Sabrina most likely,if we only use the hammer - later and we can field the healinig costs.
Short of killing or gem breaking and the more gruesome things like dismemeberment for Yuma's sake, I see no need to make any real exceptions.
 
i feel like we should go all out and show her how OP we are
she think we too nice
well let introduce her limb to one of our Grief weapon
let show her our Unlimited Grief Work
 
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