Seems like as good a time to drop in as any.
Except for the fact that this thread is bugfuck insane.
Shadowrun levels are only a few steps lower than I'd expect of players in one of my legitimate SR games. Everyone's power-set is a touch scarier than most other Quests portray them. Most importantly, everyone here spends too much time nitpicking and sniping.
All according to Oriko's plan.
No. Seriously. Think about it. She's a precog. She sees the most likely path - actions taken, her own reactions and the consequences thereof, etc. She is aware that her trap harms SV-chan. Maybe she doesn't know exactly what Sabrina is, but she has a fairly good idea of her abilities. And her personality. Connections, present and future. Motivations. Same with Homura and Mami.
'This was, and remains, necessary'. That was the wording of the note. This expresses some measure of remorse - Oriko is still a person. It also shows a guiding Higher Purpose. She honestly believes that it's the only way. That it's right. She doesn't expect forgiveness, so this is the closest she can come to closure and acceptance. Sabrina has been written off as dead already.
We have to die. Why? Why attack Sayaka, instead of gunning for us directly via Kirigank or booby-trapped toilet? It's not a sense of fair play. Somehow, she needed Sayaka hurt but not dead. She needed the team hurting, emotionally and physically.
Oriko knows, give or take, where Madoka is - if you can find Sayaka, you can find Madoka. Madoka isn't on her hit-list, which means, logically, that there is a bigger threat present than a witch that can crack the earth in half.
Not something so monstrous as to make her go Murderface. No, Oriko has been playing games. Partly, I'd say, because with each interaction, she learns something new, sees a bit further, more clearly. Partly, because she's been trying to push us into a corner since day one. She's been winning. Precog is kind of a scary power. Sort of how Cthulu is kind of disturbing. It's past the scale you normally use. You don't have operational guidelines.
So, we're a chicken with its head cut off. We don't know what to do. And she's been trying to keep it that way. She takes two steps forwards, by virtue of making one that puts us back. Technically, our growth can outpace hers - our stable of Meguca have no effective magic limits. Every ally of ours is a huge boost in firepower. Meanwhile, she has to wrangle with timey whimey precog, social-fu despite a certain stigma to her name, and a very real limit to literally everything she does. She has to manage her every second cautiously, which has to be a massive mental strain.
The moment we push back, she starts losing and doesn't stop. Can't, because she will break. All her plans laid to waste, her power useless in the face of this enemy that she's so sure has to be stopped.
[X]Heal up. Ask Mami and Homura for help. Degriefs along the way. Stay timestopped, extra time for Oriko to turtle up is extra time she can also use to hurt more people.
[X]Express disbelief that she cobbled together a goddamn landmine, and then deployed it in a residential area. This is important, we can't have Mami too mad about us being impulsive. Need to stress that we didn't think Oriko was so hell-bent on killing, that her actions so far had been threatening, dangerous, but never so out and out malicious.
[X]While patching up, plan out specific search areas; Mami's, Homura's, both being personally significant to us, both schools by nature of their size and ease of access, Kirika's and Oriko's for their even more obvious ease of access, then Witch Barriers, especially those Homura has no foreknowledge of, because we can't actually pinpoint individuals within, and Kirika can shut down the Witch's ability to do more than swipe at them. Also the hospital. She sent us there before, and villains always return to the scene of the crime!
[X]Stay together, go over everything before touching it. Stop to eat, drink, and pump selves full of caffeine as needed. Corner store larceny if other options not available ex. Homura's shield-stash of Red Bull and jerky for Madoka-stalking.
Edit: Moar Logic. Less Griefspirals.