Bungie's Path to Victory : The Path We Are On, part 1

Now I shall try to become the Path to Victory.trace what has occured and what can come from that.
Begin Predictive Stream.

Reminder that this is impartial and a simple attempt at making postulations.

Have fun reading.
And remember I'm just doing this for fun and curiosity. :)
The Outer Polities:
The War between TH and HK

Possible Scenarios

Path 4: It starts next turn. Neither force has the advantage. This is what has appeared to have happened.


The Nomads:

Possible Scenarios

None of the paths occurred. They did not come down from the North.


The Sea Raiders:

Possible Scenarios

None of the paths occurred. They sent us a refugee fleet.


The Metal Workers:

Possible Scenarios if they know where we are. More than across the sea is my meaning.

Path 2: They do not send a trade mission occurred. They don't seem interested.

The People:
Core:

Economic Crisis
Possible Scenarios

Path 1: Econ loss do to the crisis happened.

Out of the following Provinces, three will take actions.
Valleyhome
Possible Scenarios

Path 3: Study Stars.

Redshore
Possible Scenarios

Path 1: An Econ raising action.

Stonepen
Possible Scenarios

No actions taken. They didn't "win" an action.

Sacred Forest
Possible Scenarios

No actions taken. They didn't "win" an action.

Northshore
Possible Scenarios

They built a New Settlement out west.

North March:

Possible Scenarios for their Main.

Path undefined: Built a New Settlement.

Possible Scenarios for their Secondaries

Path 1: Building boats.
Path 7: Build Walls.

The Whims of Arengee.
The Good
Possible Scenarios

Nothing happened in here.

The Bad

Nothing happened in here.

The Ugly

Nothing happened in here.

The Other.
Possible scenarios

Path 1: Something else weird happens. We got Sea Raider refugees.
Path 2: A mid turn happened. Decisions to be made.


Edit: Whoops I forgot to put in the Stallion. Fixed now.​
 
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Mark my words, -1 stability is a certainty, -2 likely, and breakaway March within realm of possibility if we push the Martial hero away.

Edit: the values changed not the end value.
 
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Bungie's Path to Victory : The Path We Are On, part 1

Now I shall try to become the Path to Victory.trace what has occured and what can come from that.
Begin Predictive Stream.

Reminder that this is impartial and a simple attempt at making postulations.

Have fun reading.
And remember I'm just doing this for fun and curiosity. :)
The Outer Polities:
The War between TH and HK

Possible Scenarios

Path 4: It starts next turn. Neither force has the advantage. This is what has appeared to have happened.


The Nomads:

Possible Scenarios

None of the paths occurred. They did not come down from the North.


The Sea Raiders:

Possible Scenarios

None of the paths occurred. They sent us a refugee fleet.


The Metal Workers:

Possible Scenarios if they know where we are. More than across the sea is my meaning.

Path 2: They do not send a trade mission occurred. They don't seem interested.


The People:

Core:

Economic Crisis
Possible Scenarios

Path 1: Econ loss do to the crisis happened.

Out of the following Provinces, three will take actions.
Valleyhome
Possible Scenarios

Path 3: Study Stars.

Redshore
Possible Scenarios

Path 1: An Econ raising action.

Stonepen
Possible Scenarios

No actions taken. They didn't "win" an action.

Sacred Forest
Possible Scenarios

No actions taken. They didn't "win" an action.

Northshore
Possible Scenarios

They built a New Settlement out west.


The Whims of Arengee.

The Good
Possible Scenarios

Nothing happened in here.

The Bad

Nothing happened in here.

The Ugly

Nothing happened in here.

The Other.
Possible scenarios

Path 1: Something else weird happens. We got Sea Raider refugees.

please spoiler that
 
Basically, he would probably be fine at this point if his own ideas about land weren't dumb, because they were the one thing that was okay if not ideal. (Better would have been lifetime ownership, then back to leader assignment but of course no one listened to me back then as well as voting all the other stuff.)

He may yet still be worth it if only just to get out of this crisis even if some stuff is constrained as a result.
 
[X] Snub him (Small chance of -1 Stability)
[X] Stop trading with both (-4 Diplomacy)
[X] We will find land for you to settle (-1 Stability, +2 Econ)
 
I did. Forgot to do that before I posted. Sorry. :(
Adhoc vote count started by BungieONI on Apr 28, 2017 at 6:45 PM, finished with 24098 posts and 35 votes.
 
Seriously, I'm confused here. Stopping trade with Highland Kingdom is clearly winning the votes but I don't see any reason why we'd want to do that. It's most likely going to give us +1 diplomacy (from 5 to 6) but in exchange we get a noticeable chance of failing the crisis.

I'm not even seeing anyone giving reasoning behind that choice aside from a single "I prefer the TH". Why are people choosing it?

I'm throwing my full (reluctant) support behind the nomads/TH. They are kin, and the People likely has a strong connection in their origin story (their founder who made the Star Axe followed them to the south and they have been caught up in those conflicts ever since). Ideally, we would be able to one day reintroduce/integrate them into the Stallion Tribes and the People.
 
Can anybody explain why they want to break off trade with the highlanders? Pretty please?
I'm waffling on it, but my logic was:
1. Cwriid and his supporters like the thunder horse and would probably declare war on the Highlanders if they were in control instead of us players. Favoring the TH and snubbing the highlanders should help appease them at least a little
2. A defensive war might actually help our internal politics, so it wouldn't be terrible, especially since we have an extra turn for the crisis even if we lose an action defending.
 
But it's a large chance. Like 2/3 to 4/5. Let's get some econ as buffer for next turn.
So? Better than the guaranteed stability loss from bringing them in. We are having Stability and time issues.
Honestly, 2 Econ is not worth the point of Stability or the Grand Sacrifice required to bump it back up.
 
It would make the circumstances of censure and revocation clearer.
Huh, that actually alleviates my concerns.

[X] Elect Cwriid heir (+1 Stability, Crisis Ends on his terms)
[X] Stop trading with the Highlanders (-3 Diplomacy, small chance of the Highlanders declaring war)
[X] We will find land for you to settle (-1 Stability, +2 Econ)

Ok, I've been of the opinion that we can't stay communal forever, though there has been good arguments on keeping it up a little longer. Now we have a chance at a do-over on our tax messup, and the Law helps with any concerns about hereditary systems.
 
I'm waffling on it, but my logic was:
1. Cwriid and his supporters like the thunder horse and would probably declare war on the Highlanders if they were in control instead of us players. Favoring the TH and snubbing the highlanders should help appease them at least a little
2. A defensive war might actually help our internal politics, so it wouldn't be terrible, especially since we have an extra turn for the crisis even if we lose an action defending.

On the other hand it would give more influence to the war hawks, and in extension to the Young Stallions.
 
So? Better than the guaranteed stability loss from bringing them in. We are having Stability and time issues.
Honestly, 2 Econ is not worth the point of Stability or the Grand Sacrifice required to bump it back up.

I would point out not accepting refugees have real possibility of changing our LoO trait. Fluff have indicated this concern.
 
Ok, arguably worse.

The first codified laws being his delusions...

No.
It's not like the first code of law has to be completely perfect. The entire point of instituting reform in the future is to change the laws. I imagine a fully codified system is a bit trickier to phase out, but it'd be worth it on the simple fact that the changes could be more easily spread around next time.
 
Yeah, what he wants are not his delusions, they are actually a reasonable line. If it's a line you don't want, then fine, but don't call him delusional. He is anything but
 
It's not like the first code of law has to be completely perfect. The entire point of instituting reform in the future is to change the laws. I imagine a fully codified system is a bit trickier to phase out, but it'd be worth it on the simple fact that the changes could be more easily spread around next time.

For some reason, we have to have the bestest system the first time around, no question asked. It frustrates me to no end!
 
they have been caught up in those conflicts ever since
You... do realize that they're raiders, yes? They've caused most of those conflicts themselves.

The HK is more compatible with our values if you're going to try to integrate them, particularly since the HK have diametrically opposing Honour values.
I'm waffling on it, but my logic was:
1. Cwriid and his supporters like the thunder horse and would probably declare war on the Highlanders if they were in control instead of us players. Favoring the TH and snubbing the highlanders should help appease them at least a little
2. A defensive war might actually help our internal politics, so it wouldn't be terrible, especially since we have an extra turn for the crisis even if we lose an action defending.
1) True, but they also won't be able to help us at all vs. the HK. They also have no reason to hate the HK, they just like the TH because for the nomads, Family Matters and the TH are descended from the nomads.
2) We've never seen that happen before, in fact we've seen the opposite. Our people mostly don't like war, and the ones who do left us to join the March. The extra turn is halfway eaten by the stability loss from LoO, and we were only just barely going to pass beforehand. With the possibility of a second LoO trigger, we're in major trouble if we also have to take military actions.

Also, for those voting to bring in Cwriid as King: why not say "fight me"? We'll have the actions since the crisis is over, and we might as well use our Heroic Leader for all he's worth.
 
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