Yay, front page has been updated to include boat payoff!

Where?
Their comment about three pages back about sometimes everyone can't be happy in a civ.
Adhoc vote count started by BungieONI on Apr 19, 2017 at 12:20 AM, finished with 19144 posts and 49 votes.

Adhoc vote count started by BungieONI on Apr 19, 2017 at 12:25 AM, finished with 19145 posts and 49 votes.

Adhoc vote count started by BungieONI on Apr 19, 2017 at 12:30 AM, finished with 19147 posts and 49 votes.

Adhoc vote count started by BungieONI on Apr 19, 2017 at 12:33 AM, finished with 19149 posts and 49 votes.
 
We're setting up for it. Right now our police/blackbird force is too small to do the job effectively, so we're expanding them and preparing for the crackdown next turn. Bread and circuses (festival) this turn while we build up the police force, then we can be better set up with a well-trained and much expanded force for next turn.

We will have another choice on how to deal with this this very turn. If we do not get started before, it will mean that the corruption runs unopposed.

Besides, not punishing corruption means implicitly approving of it, or at least it emboldens the wrongdoers and makes the problem more widespread by not fighting it.
 
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Does that actually matter? If x2 isn't first, it doesn't fire. If it is first, it only makes sense if it overrides the second place.
We asked AN about what happens if we took walls in a settlement once and somehow the settlement build action didn't win. We were told confusion would have effectively resulted.

I don't want to take chances with that sort of cut throat attitude.:V
 
Does that actually matter? If x2 isn't first, it doesn't fire. If it is first, it only makes sense if it overrides the second place.
No, it does not work like this. For example, AN has stated that if we vote for the walls without settlement, settlement will not override anything, but rather 'orders are messy' IC and thus the action to build the walls is...either ignored in favor of second place or just wasted.
EDIT: Crow'd.
 
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Like...if i'm understanding right, you don't get extra food or luxuries from having the best land. You get extra food or luxuries from doing extra work, improving land, being pregnant, and straightup corruption (and straightup corruption in cooking the books wont be affected either way by this), and i think thats about it. Letting our chiefs set up their bloodline with the best land is a problem, but its not as bad as it would in a society that didn't treat most things as public property to be doled out according to needs and in recognition of service. Is that accurate, @Academia Nut ?

Productivity assessment is done based off of the class of land so bringing in lots off of already well developed land doesn't necessarily reward quite as much as bringing in a moderate harvest on moderate land, but the big thing is that there is a certain schedule to assessing the quality of the land. There are thus points where by reassigning people, you can have friends and family working land that was assessed at a lower productivity but has been improved to a higher level and thus the bonus scheme would say that they are over performing and receive bonuses accordingly. This is also something of a simplification for a more modern reader in that it is a lot more ad hoc than that and simply bringing in large harvests and the judgement of the local authorities can earn extra bonuses, but there is some sense that some areas will naturally perform better than others and rewarding people for nature over hard work isn't entirely fair. Anyway, the corruption in any case involves this sort of shuffling.

The damndest part of it is that there is a very obvious non-corrupt version, in that chiefs will legitimately shuffle land between 'improvers' and 'maintainers' to generally improve cultivation all around, they just make sure that the improvers are appropriately rewarded and praised for their hard work.

Can the initial decrease inherent in Restore Order trigger The Greater Good's anti-stability-drop function?

It can, yes.

No, it does not work like this. For example, AN has stated that if we vote for the walls without settlement, settlement will not override anything, but rather 'orders are messy' IC and thus the action to build the walls is...either ignored in favor of second place or just wasted.

Or you can find out what happens when orders get confused and you build a wall in anticipation of a new settlement that never shows up :V
 
Productivity assessment is done based off of the class of land so bringing in lots off of already well developed land doesn't necessarily reward quite as much as bringing in a moderate harvest on moderate land, but the big thing is that there is a certain schedule to assessing the quality of the land. There are thus points where by reassigning people, you can have friends and family working land that was assessed at a lower productivity but has been improved to a higher level and thus the bonus scheme would say that they are over performing and receive bonuses accordingly. This is also something of a simplification for a more modern reader in that it is a lot more ad hoc than that and simply bringing in large harvests and the judgement of the local authorities can earn extra bonuses, but there is some sense that some areas will naturally perform better than others and rewarding people for nature over hard work isn't entirely fair. Anyway, the corruption in any case involves this sort of shuffling.

The damndest part of it is that there is a very obvious non-corrupt version, in that chiefs will legitimately shuffle land between 'improvers' and 'maintainers' to generally improve cultivation all around, they just make sure that the improvers are appropriately rewarded and praised for their hard work.



It can, yes.



Or you can find out what happens when orders get confused and you build a wall in anticipation of a new settlement that never shows up :V
....somebody gets beat with a smelly cod? :V
 

WOW TGG is powerful.

*Pets TGG* Who's a good trait! You are!
Adhoc vote count started by BungieONI on Apr 19, 2017 at 12:41 AM, finished with 19154 posts and 50 votes.
 
Inserted tally
Adhoc vote count started by Umi-san on Apr 19, 2017 at 12:41 AM, finished with 19154 posts and 50 votes.
 
[x][Main] More Blackbirds
More Ninjas
[x][Secondary] Study Metal
Might be able to majorly improve all the things
[x][Secondary] Restore Order
because of stability loss
 
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Why not? This should be interesting read.

And really, that's why I come here.

[x][Main] More Blackbirds
[x][Secondary] Restore Order
[x][Secondary] Restore Order x2
Adhoc vote count started by BungieONI on Apr 19, 2017 at 12:51 AM, finished with 19161 posts and 51 votes.

Adhoc vote count started by BungieONI on Apr 19, 2017 at 12:53 AM, finished with 19164 posts and 52 votes.
 
Why are people going restore order x2 when metalworking will help all the things? I mean metal tools easer infrastructure, farming, buildings, metal weapons, armor, and so much more.
 
I mean metal arrows, so that our black birds are even more killy. Hell we are going for elves, Elves are premer metal workers. They made the one ring after all.
 
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