[X] [Gylruv] Education reform (0.8x)
26,4
[X] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
32,4
[X] [Gylruv] Administrative reform (2x)
52
[X] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
26
[X] [Outside] Collaborate with the Khemetri on mutually strengthening measures (1.5x)
31,5
[X] [Outside] Subtly push the Black Sheep into splitting along an East-West fracture point so you can dominate the Western break (0.9x)
16,2
[X] [Gylruv] Mutual integration (1x)
16
[X] [Gylruv] Social reform (1.5x)
18
[X] [Gylruv] Land reform (1.8x)
5,4
[X] [Gylruv] Financial reform (1x)
2
[X] [Outside] Increase aid to groups opposed to the Syffrynites (2x)
4
Here is the same data, but sorted:

Gylruv
[52] Administrative reform (2x)
[26.4] Education reform (0.8x)
[18] Social reform (1.5x)
[16] Mutual integration (1x)
[5.4] Land reform (1.8x)
[2] Financial reform (1x)

Outside
[32.4] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
[31.5] Collaborate with the Khemetri on mutually strengthening measures (1.5x)
[26] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
[16.2] Subtly push the Black Sheep into splitting along an East-West fracture point so you can dominate the Western break (0.9x)
[4] Increase aid to groups opposed to the Syffrynites (2x)

~~~~~~~~~~
So, some conclusions:
  • Unless you want us doubling down on Admin Reform, please stop voting for it! It already has a twofold lead over the next option!
  • Black Sheep support is basically tied with Khemetri support, with Western Land Border solidification coming in close behind. Consider voting accordingly.
 
Please, stop voting for Administrative reform unless you want to double down. It already won; there is no reasonable way that it will fall behind any of the other options. Can we end this vote with a less than 2-fold lead for it, please? I'd much rather see Admin+Education reform myself than Admin+Admin.

[X] [Gylruv] Education reform (0.8x)
[X] [Gylruv] Social reform (1.5x)

[X] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
[X] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
 
[X] [Gylruv] Education reform (0.8x)
[X] [Gylruv] Social reform (1.5x)

[X] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
[X] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
Alpha review of proposed new system for Industrial+ polities (currently most useful for Space Age+ polities)

Econ
Industrial capacity (Represents freely available throughput capacity)
Developed (Represents amount of capacity that can produced)
Pollution (Environmental and ecological damage caused by amount of development, high pollution can reduce Happiness, Living Standards, and have other effects)

Culture
Consciousness (Awareness of social issues and own place within the universe, influences Political Will, Happiness, and social type research)
Standard of Living (Economic output devoted towards consumer goods, entertainment, etc. High standard of living increases Happiness, while low standard of living decreases Happiness)
Happiness (How pleased the population is in general with their lot in life. High happiness improves certain actions, while low happiness risks insurrection, revolt, or civil war)

Technology
Academies (Top level intellectual throughput, determines how many highest level projects can be worked on at once)
Education (General level of population education, determines research speeds and number of Academies that can be sustained, also influences Consciousness)
Innovation (Level of lower level research done, leading to unexpected breakthroughs and new potential paths to take)

Diplomacy
Trust (How much you are generally trusted by others to mean what you say)
Espionage (Capacity for covert and subversive actions)

Martial
Militancy (Social acceptability of using violence to solve problems - internally or externally - influences Happiness, Political Will, and military type research)
Armies (General capacity for ground combat)
Fleets (General capacity for sea/space combat [depending on era])

Political Will - determines action throughput; influenced by Consciousness, Militancy, government type, economic type, events, and turn actions

The idea here is that you might have action lists with examples like say:

Develop Industry - Min. Industrial Capacity 1
1 Political Will, Increases Industrial Capacity by 1, Uses up 1 free Development

Increase Living Standards - Min. Industrial Capacity 1
1 Political Will, Temp Reduces Industrial Capacity by 1, Temp Increases Living Standards by 1
2 Political Will, Reduces Industrial Capacity by 1, Increases Living Standards by 1

Free Up Industry - Min. Permanent Living Standards 1
2 Political Will, Reduces Living Standards by 1, Increases Living Standards by 1

Improve Education - Min. Permanent Living Standards 1
2 Political Will, Reduces Living Standards by 1, Increases Education and Innovation by 1

I will work up a proper design document, but I hope this gets the idea across for what I am currently envisioning, so that feedback can be made.
So we're going to go with Permanent set points that move by megaprojects and big social changes/technologies, and transient consumable points that'd be cycled by actions?
 
[X] [Gylruv] Education reform (0.8x)
[X] [Gylruv] Social reform (1.5x)

[X] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
[X] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
 
[X] [Gylruv] Education reform (0.8x)
[X] [Gylruv] Social reform (1.5x)

[X] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
[X] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
 
@Academia Nut since you mentioned space age are we doing strict hard sci-fi or is there room for theoretical techs like being being to figure out an Alcuiberre drive eventually?
 
[X] [Gylruv] Education reform (0.8x)
[X] [Gylruv] Social reform (1.5x)

[X] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
[X] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
 
[X] [Gylruv] Mutual integration (1x)

[X] [Outside] Subtly push the Black Sheep into splitting along an East-West fracture point so you can dominate the Western break (0.9x)

Because we shall create a Not!Russia - Ymaryn superstate such as the world has ever seen. All the clay belongs to us.
 
[X] [Gylruv] Administrative reform (2x)

[X] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
 
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I will work up a proper design document, but I hope this gets the idea across for what I am currently envisioning, so that feedback can be made.
I have a couple of design questions I'd like to ask about the proposed system.

Stat Volatility
First, how much do the stats you listed move? Lets make up a metric. "Stable" are stats like Hierarchy; they move very rarely if at all, and are more descriptors of our status than anything. "Balanced" stats are things like Intrigue, Light Cavalry, Stability or Centralization; something that can and does move, but by a very limited amount. Our per-turn income was also Balanced. "Volatile" stats are anything that moves more than that. Our martial stat was borderline volatile; all other stats are clearly either volatile, highly volatile, or extremely volatile.

Stat Levels vs Pools
Most of the stats you outlined seem to represent stat levels; e.g. the Standard of Living. However, Political Will at the very least appears to be a stat pool, in the sense that we get some amount of political will per turn and then use it that turn, getting more next turn. Are any of the other stats actually pools, or is Political Will the only one?

Resources vs Positions
Some stats represent stockpiled resources and investment; e.g. if "Oil Reserves" was tracked, it would be of this type. Other stats represent how much of our national focus is directed at something; e.g. it looks like Living Standards is one such stat, with any increases in living standards either representing permanent technological progress or coming at the cost of lowering our capability in another area.

Which of the stats are Resources, and which are Positions? For example, is Academies purely a matter of how many buildings we built, or does it come with having to allocate funding for each academy every year, limiting the resources available for other things?

For reference, in the previous system, "Available Forests", "Significant Walls", "Roads Built" and the like were all resources, and in fact most of our stats were Resources. We operated on a resource-type economy. In this new design, it sound like maybe tech level is a resource, but not much more than that.
 
[56] [Gylruv] Administrative reform (2x)
Number of voters: 28
[29.6] [Gylruv] Education reform (0.8x)
Number of voters: 37
[22.5] [Gylruv] Social reform (1.5x)
Number of voters: 15

[16] [Gylruv] Mutual integration (1x)
Number of voters: 16
[5.4] [Gylruv] Land reform (1.8x)
Number of voters: 3



[36] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
Number of voters: 30
[32.5] [Outside] Collaborate with the Khemetri on mutually strengthening measures (1.5x)
Number of voters: 21
[29] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
Number of voters: 29
[16.2] [Outside] Subtly push the Black Sheep into splitting along an East-West fracture point so you can dominate the Western break (0.9x)
Number of voters: 18
[4] [Outside] Increase aid to groups opposed to the Syffrynites (2x)
Number of voters: 2
 
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[X] [Gylruv] Education reform (0.8x)
[X] [Gylruv] Social reform (1.5x)

[X] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
[X] [Outside] Send diplomats to Tortun and Styrmyr groups to solidify a peaceful western land border (1x)
 
[X] [Gylruv] Social reform (1.5x)

[X] [Outside] Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
 
Stat Volatility
First, how much do the stats you listed move? Lets make up a metric. "Stable" are stats like Hierarchy; they move very rarely if at all, and are more descriptors of our status than anything. "Balanced" stats are things like Intrigue, Light Cavalry, Stability or Centralization; something that can and does move, but by a very limited amount. Our per-turn income was also Balanced. "Volatile" stats are anything that moves more than that. Our martial stat was borderline volatile; all other stats are clearly either volatile, highly volatile, or extremely volatile.

The intent is that most should be Stable or Balanced. The most volatile one would be Political Will, although there is intended to be a certain expected minimum and a max amount that will allow for control over how many actions you might get.

Stat Levels vs Pools
Most of the stats you outlined seem to represent stat levels; e.g. the Standard of Living. However, Political Will at the very least appears to be a stat pool, in the sense that we get some amount of political will per turn and then use it that turn, getting more next turn. Are any of the other stats actually pools, or is Political Will the only one?

Most should be Stat Levels. Political Will is sort of a Pool, but like the intent is that you will probably be spending most of it each turn, and you might get like 5 points every turn, and you can only have like 10 points in the pool at any given time. So the idea would be that at the start of the turn you can spend down your points to do stuff, and then events happen which can generate (or potentially sap) political will and you can then spend immediately during a reaction phase or save it for the next main phase.

There will be one and only one form of overflow, and that is if you let Political Will get too high, it can start spilling over into Consciousness and Militancy, to represent the public getting pissed off about issues where no action is being taken, and that will be a temporary thing too. There are also effects if stats are above or below certain points, like Education will start raising the minimum Consciousness.

All of this is influenced by Technology and certain infrastructure projects.

Resources vs Positions
Some stats represent stockpiled resources and investment; e.g. if "Oil Reserves" was tracked, it would be of this type. Other stats represent how much of our national focus is directed at something; e.g. it looks like Living Standards is one such stat, with any increases in living standards either representing permanent technological progress or coming at the cost of lowering our capability in another area.

Which of the stats are Resources, and which are Positions? For example, is Academies purely a matter of how many buildings we built, or does it come with having to allocate funding for each academy every year, limiting the resources available for other things?

For reference, in the previous system, "Available Forests", "Significant Walls", "Roads Built" and the like were all resources, and in fact most of our stats were Resources. We operated on a resource-type economy. In this new design, it sound like maybe tech level is a resource, but not much more than that.

Right now there is no real stockpiling of resources, although for an Industrial Era game I may introduce more finely tuned resources in comparison to a Space Age game, where for the largest projects it is not a matter of 'if you can get the resources' but 'if you can convince others to do without and how fast you can push it through'. Most stats are intended positions with temp modifiers that go up or down with advancing technology and infrastructure.
 
[X] Subtly push the Black Sheep into splitting along an East-West fracture point so you can dominate the Western break (0.9x)

Its eating time. Land is All.
 
Primary: Administrative reform (2x)
Secondary: [Gylruv] Education reform (0.8x)

Primary: Continue to assist the Black Sheep in having control over their internal and external policies (1.2x)
Secondary: Collaborate with the Khemetri on mutually strengthening measures (1.5x)
 
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