- Location
- Sweden
Not!Africa is what i'm hoping for.
Well...at least we won't die to blankets with smallpox.You know what would be hilarious is if we weren't actually in not!Europe but were instead in not!America. Just imagine in the future when we finally conquer the lowlands and think we're big boys now not!Europeans come in with steel and start wrecking our shit.
Metal Working will take much longer to do if we keep delaying it, as we are doing last 10 turns. 10 turns.
Thanks, noted.
[X] [Main] Scourge Warding
[X] [Main] Scourge Warding x2
[X] [Secondary] Trade Mission - Metal Miners
that sounds awesome and we are in God Mode difficulty then! or we can do a Sunset Invasion like in Crusader Kings...You know what would be hilarious is if we weren't actually in not!Europe but were instead in not!America. Just imagine in the future when we finally conquer the lowlands and think we're big boys now not!Europeans come in with steel and start wrecking our shit.
Yep going on trade missions would be a huge boon to us. Although I think we should probably focus on creating more settlements around the same time. Starting with the lowland choke point would be a nice starting point. With the amount of food it can generate we can also spend some actions on surveying our land.And that's another reason to look out of our borders; more trade missions to gather news, now more Sailing Missions to look around the world and just look at what stage the rest of it is.
We can't be in Not!Americas as that area had no smallpox or even animals such as cows, sheep, pigs, or really any big animals easily tamed(besides the lama/alpaca). And since most of the worst pandemics start out from disease from animals. Well there is a reason why the Europeans didn't get fucked over by an American super plague.
On the plus side, Spirit Talker territory is up for grabs!
It's more similar to ours than it is to the lowlands, so we've got a competitive advantage. The Dead Preists are probably more concerned with consolidating and grabbing slaves than colonizing vacant marginal territory at the moment. The nomads probably wouldn't be interested in it, and with their promise not to raid that gives us a pretty clear window to move in en masse. If we secure the area we'll also have the water supply of the Dead Priests at our mercy.
You are missing an "[" here.
hate it when that happensBut we do not have such an option. I mean...maybe if we expand forests in that general direction?
Also,
You are missing an "[" here.
Probable time frame:Building the Lowlands Settlement takes two turns only, and provides vital defence. We are facing an unknown time limit before it is too late. Metalworking will take a larger timeframe, one more comparable to a mega-project (timewise not cost) and does not have a time limit(better sooner than later, but is not urgent).
Downside, far away so things will change as we try to cap it.On the plus side, Spirit Talker territory is up for grabs!
It's more similar to ours than it is to the lowlands, so we've got a competitive advantage. The Dead Preists are probably more concerned with consolidating and grabbing slaves than colonizing vacant marginal territory at the moment. The nomads probably wouldn't be interested in it, and with their promise not to raid that gives us a pretty clear window to move in en masse. If we secure the area we'll also have the water supply of the Dead Priests at our mercy.
Guys we really need to complete this project as fast as possible, that will allow us to focus on other stuff and gain the benefits of this project.
We are completing this as fast as possible. The only thing missing is a Holy Site and that'll be covered if we overflow, while hopefully giving our people enough practice with metal or at least regular ties or something. If the current overflow doesn't cover it next turn might, and if that turn still doesn't then we certainly wouldn't have finished it then.Guys we really need to complete this project as fast as possible, that will allow us to focus on other stuff and gain the benefits of this project.
I agree but having a lowland settlement is priority one, and making a southern coastal settlement that can support the lowland settlement and provide another way to get supplies to it is priority two, which leaves a lapis settlement at a distant priority three.I just want more Snails for their dye, and Lapis for stones and dye. IIRC, Dye helps with Diplomacy due to looking stylish as fuck. Forests should also help with that!
Focus on capitalizing on the suddenly vacant territory before somebody else does. If we don't grab it our only avenue for expansion is going to be the lowlands, which is a very bad place for the foreseeable future.
Bonus that between the canal and a dam on the Spirit Talkers river we can end up absorbing the entire lowlands pretty much without firing a shot by holding the entire region's water supply hostage.
Art, trade, religion, even metal and tech are all secondary to this opportunity. If we hadn't already begun the warding megaproject we should be putting that off as well.
Grab the clay.
We want to do the lowland settlement so that we can prevent the HK from taking our seaside resort and create a fortress at the chokepoint to our heartland. Conquering other rivers can come a bit later. Expanding all the way to the ST land will take as much time as learning about metal and then exploiting our bought proficiency with it would, and can be done simultaneously with metal and refinements of the lowland settlement.Focus on capitalizing on the suddenly vacant territory before somebody else does. If we don't grab it our only avenue for expansion is going to be the lowlands, which is a very bad place for the foreseeable future.
Bonus that between the canal and a dam on the Spirit Talkers river we can end up absorbing the entire lowlands pretty much without firing a shot by holding the entire region's water supply hostage.
Art, trade, even metal and tech are all secondary to this opportunity. If we hadn't already begun the warding megaproject we should be putting that off as well.
The clay is where the ST's were living, probably.But how do we grab the clay besides new settlements, which are all in another direction?