Isn't the Half-Exile system mostly functional in the Core (however the Core is defined these days)?
It may well be fixable by improved temple coverage and interconnectivity. Or we get roaming judges that review Half Exile sentences.
Or we make it mandatory that Half Exiles have to be transferred to another Province for their sentence, making it less useful for a Governor to sentence some people to fill up a quota. It's still shitty and likely used against politically unpopular groups, but it at least lessens some of the abuses.
The last option can work, but it'd be expensive I think. Transportation isn't free after all.
Historians' knowledge of different culture in the region is mostly based on Ymaryn priests writing about refugees and their problems throughout the ages, giving the historians a very skewed perspective to sort through.
Well, you have to admit its a rather novel take on history. You'd have a lot of very smug Ymaryn writers theorizing on the sins and failings of their neighbors(naturally most of them wouldn't think to ask the refugees
)
The biggest is kind of a dick waving symbol, but it is theoretically stronger and can handle a larger amount of water than the second biggest.
Ooo, a Wonder!
Yeah, we've carefully squeezed out a lot of jobs that would normally require brute labor in this era with our focus on worker safety and high compensation. It means we don't necessarily get the massive wealth booms other civilizations might get from such actions, but it also has steadily moved us towards this point where we can actually potentially deal with the corruption in our forced labor system.
And for reference? This is dirt cheap compared to what would happen in actual slaving civilizations, who'd quite possibly face a civil war if they tried.
The priests have become split on the issue. Some are puritanical and disliked, some believe that there is philosophically a point that slavery can't be that bad. Some are even of the opinion that by embracing slavery they can cleanse the sins of those outside the People by enforcing the half-exile ethic upon them.
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That is some impressive doublethink they got going.
In terms of expanding blacksoil will we run out a good source of corvee labor quickly or nowhere in the foreseeable future?
Corvee labor wouldn't ever run out. The urban poor AND the rural poor would always prefer to pay their taxes in labor because it ACTUALLY means they have assured employment at a fair wage for the period.
It's basically indirectly setting a minimum wage, because the guilds can't set a lower payscale than the government accepts for public works offsets.
(and also the historical way to cheese this is to just raise taxes)
Not that I'm an economist or even all that economically knowledgeable, but wouldn't that stimulate the economy by giving the lowest class spending money? It'd be more costly, but wouldn't it pay out more through things like the market or luxuries after awhile?
Or is there an issue that prevents pre-industrialized societies from doing so?
It would, but see the bolded. The lowest class tends to hoard their wealth to try to not be lowest class, while pre-industrial societies also tended to lack intermediate goods and services because the supply could not reach demand.
You need extensive markets to squeeze the money back out of them.
Now, look at mechanically, how we can achieve this?
Market spam.
Did antique china have slaves? idr.
Also, aren't we nearly at the technological level of medieval europe? Like, we need better steel but that's about it, no?
China did on and off, but it never took off on a large scale, because the idea was unpleasant to Confucian ethics.
Instead the Crown made heavy use of:
-Corvee labor
-Prisoner work crews
-Urbanization
-Impressed work crews(i.e. forced employment of indigents, layabouts and otherwise idle hands)
To achieve the same results.
It helped that Confucian Ethics enforced the following:
-Conformity towards Authority
-Responsibility of Authority
-Communalism(i.e. "well everyone I can see is in more or less as bad a situation")
Which meant that people didn't make as much noise as you might think.
This also had some abuses, where the survival rate of impressed work crews tended to be pretty poor, as the state didn't need to pay them if they died working with no known dependents(if they had dependents the state would actually need to pay their family).
What's even worse, the rural half-exiles have it better than most other "free" subjects in other nations, they are just common farmers with huge taxes, but still enough left over to survive and be healthy.
Only the city half-exiles are literal shit jobs, per WoG.
This is wrong.
Rural:
-Isolated social outcastes
-Assigned shitty land which their job is to apply enough Black Soil from the regional garbage production to make into good land. Then the land is given to someone else.
-Assigned local latrine digging, corpse and garbage hauling work.
-Is assigned by the local Patrician or Yeoman with no oversight or appeal.
-Acquires subsistence level of grain from agriculture.
Urban:
-Has a half-exile community
-Assigned garbage and corpse hauling duties
-Assigned healthcare support and sewerage maintenance duties
-Is
generally drawn from urban criminals, with possibility of appeal.
-Acquires subsistence level of bread from Panem
Admittedly the difference is very technical, since being forced into crime is about as much freedom as being punished because you pissed off the local elite.
It's a canyon. Strata is probably able to be seen, but will be covered by flood water.
Geologists in the future are already crying at the lost easily accessed data.
They're already crying for ages. We turned the Redshore haematite strata into an iron mine. We carved out the Dragon Graveyard fossil deposit to be arranged into aesthetically pleasing manners. We systematically burned and crushed all our garbage to a fine powder so theres nothing they can salvage.
We covered the entire terrain with the one thing most hostile to geologists and historians: Forests
I think the only way increased labor demand leads to mechanization is if we can actually afford the mechanization equipment, and costs like that are mostly Wealth costs, with some Tech costs. So sure, if we take those actions alongside innovator actions like Mills or Support Artisans, then it leads to mechanization. On their own, however, they default to trying to get cheap labor IMO.
Nope, we already learned this before back during the Sacred Forest project. The cycle of mechanization is:
-Generation 1 - Lashing out at the perceived cause(which we see now, with the Guilds, Traders and Patricians spitequesting us)
--Back when we first did the Sacred Forest and ramped up Black Soil production past what the Half Exiles could handle. People got pissed.
-Generation 2 - Wailing and gnashing of teeth
--People stayed pissed as production ramped up more and more, but the sacred duty to the forest kept them in line.
-Generation 3 - "Why don't we do it this way?"
--A mason made to grind shit invents the FIRST animal mill because fuck grinding shit.
Cheap labor no longer exists after this vote.
I mean, sure, relatively cheap labor will still exist, but people will be incentivezed forever to look for ways to make stupidly simple tasks like black soil easier until it becomes pathetically easy.
Correction.
Free labor no longer exists. Thats why it costs so much. Cheap labor exists, or rather is government paid via Corvee and Panem.
Which is why we're eating the expenses to the face.
Now I totally support Infrastructure policies, but, correct me if I'm wrong, don't we currently have 5 progress per turn? We changed 2x Forestry into 2x Infra and have our +1 base. That means we only need two more policies to hit 9x progress per turn.
I actually want 11x progress to crank out ALL the markets within 2 turns, then switch them off to something else once we're no longer going bankrupt. Sooner we get there sooner we can switch off.
Note that once we have 5 Markets built we're going to see 2 more market slots from new cities as well.