I checked the numbers, Expand Econ at this point in time is largely unnecessary. We will still have 20+ Econ to work with next turn without it. I recommend we grab Poppies to ensure that we work with at least 16 Wealth for next turn as we need it for the Navy and any additional projects.Hmm if we are at 13 Wealth next main turn, we can spend 8 Wealth without going into Guild Panic mode.
[X] [MP] Trade Excitement (+10 Wealth, +1 Stability from Guild demands)
[X] [React] Expand Great Hall (2xGreat Hall Annexes)
[X] [Int] Crack down on the puritans (-2 Intrigue, -1 to +1 Stability, ???)
[X] [PSN] Main Expand Econ (-2 Cent + Costs)
[X] [Ext] Find out more about what the Highlanders are up to (Main Trade Mission)
I'm not gonna look at this too hard, I think we should be fine resource wise to do what ever we need to next turn except maybe the March.
I checked the numbers on both. Even with the Annexes, we end up with 21 Economy for next turn. Even if you drop everything else, including the Trader Quest, the Priest Quest, and the Spirit Channel March, and go full out on the dam, you still have plenty of Economywe're going to need to keep our econ up to build the Dam and Canal.
After we use it for a lot of projects or double main roads.When does concrete become viable for road construction? Because that may fulfill 'better roads'.
I intensely dislike the possible outcomes of what could happen if it goes "sideways" as he mentioned.Ok, can people tell me why they are choosing Crack Down over Root Out? I think the original arguments were that Root Out would get rid of the trait, while Crack Down tempers it?
But from what AN clarified, our people are going to go out and vigorously debate Purity as part of Root Out, specifically the parts about anything foreign being bad. The cleanliness part will remain untouched, which would get us our tempered trait that people wanted with Purity.
On the other hand, Crack Down doesn't address the issue, it instead smothers the symptoms of that issue.
Because look at the rest of itOk, can people tell me why they are choosing Crack Down over Root Out? I think the original arguments were that Root Out would get rid of the trait, while Crack Down tempers it?
But from what AN clarified, our people are going to go out and vigorously debate Purity as part of Root Out, specifically the parts about anything foreign being bad. The cleanliness part will remain untouched, which would get us our tempered trait that people wanted with Purity.
On the other hand, Crack Down doesn't address the issue, it instead smothers the symptoms of that issue.
This is going way too far and includes hurting innocents in the process.Due to the low amount of voting before the lock there will be no update tonight. Don't get the thread locked again.
"Root and branch" here refers to a combination of political violence to execute, exile, and physically isolate a number of the major puritan priests and ringleaders while aggressively politically debating and isolating the root philosophies. Innocents and people undeserving of the punishments dealt it well get caught up in the process, but it is not intended to be a frenzied purge, although it could go sideways.
I checked the numbers, Expand Econ at this point in time is largely unnecessary. We will still have 20+ Econ to work with next turn without it. I recommend we grab Poppies to ensure that we work with at least 16 Wealth for next turn as we need it for the Navy and any additional projects.
Except it will not. Main Expand Econ gives six Economy.
I intensely dislike the possible outcomes of what could happen if it goes "sideways" as he mentioned.
Sounds like a really shit time afterwards. But that's pretty much it.
I find it unlikely we will lose the debates. Our hero king made frequent arguments against the Puritans, and those would have likely been public.I intensely dislike the possible outcomes of what could happen if it goes "sideways" as he mentioned.
Sounds like a really shit time afterwards. But that's pretty much it.
Uh, might want to check your math again.Except it will not. Main Expand Econ gives six Economy.
It would just top us up to 27 Economy and give no wealth.
I personally think that Purity is already giving us a shit time.I intensely dislike the possible outcomes of what could happen if it goes "sideways" as he mentioned.
Sounds like a really shit time afterwards. But that's pretty much it.
and -4 tech...Uh, might want to check your math again.
Secondary Expand Econs give +6 econ now. Mains are +12.
Well lots of small things need to be allowed to slide if you want something resembling reality in a quest like this, because Real Life fucking sucks.*glances upthread*
I can't help but feel this quest is shifting the Overton window on what is infraction worthy and letting smaller stuff slide because of it. ;P
Nah, it's -2 after refunds, and we're overflowing the bottom trio of stats at the moment, so it'll probably just max out again. We're probably fine on tech no matter what we pick.and -4 tech...
We might want to actually make sure this overflow works. I think it will if we also take the +10 wealth option, which has a better chance of passing than the scout option at this point.
I'm not sure how Real Life sucking has any relevance to posters being able to get away with shittier behavior overall because a few big boys take all the heat going way overboard.Well lots of small things need to be allowed to slide if you want something resembling reality in a quest like this, because Real Life fucking sucks.
AN has said nothing about Crack Down, so where are you getting that Crack Down does not address the issue?
Trees.
*Looks at all politicians in the world*I'm not sure how Real Life sucking has any relevance to posters being able to get away with shittier behavior overall because a few big boys take all the heat going way overboard.