- Location
- Sweden
The Lowlanders are shaping up to be The Draka of the story.
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Have you decided on a general language theme for their names yet? Also, do they have their slaves fight? Could a slave theoretically become a freeman through combat?
Infrastructure is how we beat them though. Organize settlement, in the context of the lowlander threat, means rearranging the ditches and homes to be more defensible, and generally organize things to be easier to retreat/call in the warriors. Going out to hit them in their own land is...as already demonstrated, futile.So they are a society where upward mobility and success is literally built on how many people they can kill and enslave a year...
Lovely.
Alright guys, next vote we take the Martial development route, no agriculture or infrastructure, martial, martial, martial is the only thing on the menu
Artistry
Self-expressive flourishes
Administrators
Ad-hoc
Intellectuals
Elders
Leadership
Non-hereditary specialist
Merchants
Hereditary family
Property
Communal
Warriors
Non-hereditary specialist
That depends on how we want to fight them. Do we try to fight them soon, or do we count on the idea that we can grow faster than they can and build up our supply base first?Alright guys, next vote we take the Martial development route, no agriculture or infrastructure, martial, martial, martial is the only thing on the menu
It hasn't been but I noticed it.
Honestly, I support turtling and then, once we've turtled, steadily expanding outward in a wave of forts, raids, and diplomats in order to conquer their territory.That depends on how we want to fight them. Do we try to fight them soon, or do we count on the idea that we can grow faster than they can and build up our supply base first?
We're already pretty good at turtling due to the fact that our main food source is a compact settlement in hilly terrain. So 'building up and waiting for them to come to us' is definitely doable.
I don't think we're quite so desperate as to need that kind of response. Yes, they're especially capable warriors. That said, even assuming we're only at 25% of their population, around a third of their population seems to be slaves they wouldn't trust with battle, while you also have to assume that they can't field the young or old. We have limited class-based warrior culture compared to farmer levy with experienced nobility, so we can assume that they'll have maybe three times as many bodies on the field as we can get, assuming they all banded together. This is weakened by the fact that their freemen are basically desperate levy soldiers hoping to impress their betters, and further weakened by our home field advantage. Finally, unless we piss the largest factions off and get them to band together, they can't field more than maybe 15% of their total might (approximately one major faction), well within the safe threshold of what we can handle.So they are a society where upward mobility and success is literally built on how many people they can kill and enslave a year...
Lovely.
Alright guys, next vote we take the Martial development route, no agriculture or infrastructure, martial, martial, martial is the only thing on the menu
Neat, so our administration and bureaucracy is formed on an as-needed basis, primarily through appointed or elected trained specialists.
I think it depends mostly on how quickly they're getting closer to us.Honestly, I support turtling and then, once we've turtled, steadily expanding outward in a wave of forts, raids, and diplomats in order to conquer their territory.
This and getting better quality warriors would be absolutely crucial if 'Hannibal's at the gates' so to speak.
It should be mentioned that the main reason that Hannibal never took Rome was because he had was pretty sure that was smart as he was he couldn't bull his way through the walls.This and getting better quality warriors would be absolutely crucial if 'Hannibal's at the gates' so to speak.
Have you decided on a general language theme for their names yet? Also, do they have their slaves fight? Could a slave theoretically become a freeman through combat?
WELSHFor the farmer people I am going for a psuedo-Welsh "look" because Welsh doesn't get enough love and I figured they were owed a turn, although I am keeping it all fluid through the ages.
So are we going to be the bitch of England?
WELSH
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
This is a real place.
Honestly my CKII games are all Welsh all the time, so I'm really not that upset by the use of the language I get the most exposure to, I just thought it would be especially entertaining to point out that an 84 character word referred to an actual town (technically three towns).
Tannistry is great, isn't it?Honestly my CKII games are all Welsh all the time, so I'm really not that upset by the use of the language I get the most exposure to, I just thought it would be especially entertaining to point out that an 84 character word referred to an actual town (technically three towns).
Both of these options would require us to get better at instructor or large scale projects.- Slow, creeping conquest. Someone suggested seizing the lowlanders territory, building forts and slowly expanding our reach. It's a possible long term strategy, but right now I don't think that it's the best option. We don't have the ability to build proper forts yet and even if we did such defenses take time to build and will need to be kept supplied with soldiers and food. Creating a fort is also a big, visible sign that we're planning to stay and fight, which might convince the lowlanders to cooperate just to kick us out.
- Turtle up and be defensive. I feel that this is the best strategy we have at the moment. We live in hilly terrain, get bonuses to fighting on our home ground and have the people and infrastructure to build some solid defenses. Our warriors are, if not superior, at least on par with the lowlanders, so once we expand their numbers we should be able to fight off even a major raid. Even simple defenses like ditches or walls can potentially stop an attacker in their tracks and once we get better weapons we can make it all but impossible for the lowlanders to face us head on.
Cause they will come north sooner or later.The Lowlanders are in one direction, to the south of us. Is there any reason why we couldn't just... go north instead?
Because then we'd be leaving behind all the land that we spent a shitton of effort on. We're probably going to be expanding our farms more to the north, eventually meeting the shore & the fishers, but we still need to stay where we are and build forts to our south or otherwise in our towns in order to protect us & our food from the lowlanders.The Lowlanders are in one direction, to the south of us. Is there any reason why we couldn't just... go north instead?