Fair enough.
If nothing else, we'll want to Expand Forests sometime soon, and expand shrines / study forest / expand forest should be a pretty good turn in its own right.
Fair enough.
Have I mentioned how much I appreciate your Cato the Elder reference.Trying the tally thing.
Ceterum censeo silvam proavorum esse vi vigori amplificandam.
You had notHave I mentioned how much I appreciate your Cato the Elder reference.
It was still recognisable. Though maybe because I actually tried to do the same thing once. In Amber Age.You had not
I'm glad you noticed. I was afraid I'd ruined it by making it kinda longer than the original, but I couldn't help myself adding some flowery language.
Nomad carts aren't superior unless the TH war cart design has been copied and spread. Stole weaponry and armor from DP so likely not superior now. We steal tech easily.The lowlands are a clusterfuck, and we would have to deal with the deadpriests who have superior infantry and superior war carts. Our ability to resist would be seen as too dangerous, and their forces would attack us with the intent of rendering us a shadow of our former selves. The spirit talkers have been telling their people that the low lands are cursed for so long that they have completely forgotten that they made that up so they could claim the lands for themselves, they now truly believe those lands are cursed and attack anyone who even passes through them. They would attack us with the intent of cleansing us from the lands. And currently our diplomacy is so low that the confederacy could very well attack us for trying to settling in the very lands they are trying to conquer. They would attack us with the intent of driving us back into the hills. Two forces would attack us until nothing of our settlement remained in the lowlands, one force would attack us until our civilization as we know it ceases to exist.
The nomads just want our stuff, they don't attack with the intent of wiping out our cities.
Currently the lowlands are settling down simply because of all the damage the nomad hero did, this peace will not last. As soon as possible all three factions will take up the axe and go to war again. There is simply too much bad blood between everyone for them to not fight each other again. We don't need to stick our hands into that blender.
Settling in the lowlands will lead to endless wars currently. Settling the north will lead to constant annoying raids. Both options are unfavorable, but at least we know that the northern nomads will just move on if we prove to be too tough. The deadpriests, spirit talkers, and confederation will not. They will fight so long as a single one of them draws breath. If we truly want to take the lowlands we are going to need to execute a long war of extermination on two warfare specialized groups while at the very least bringing one faction (the confederation) into our fold. We lack the tools and population to do any of this at this time.
Old news, possibly untrue now. We get a lot of food surplus alrdy and smoking is long term more reliable than freezing.And finally, another reason for wanting more fishing space is nutrition: our people were described as shorter than others because of diet with the lesser proportion of meat. Fishing helps with that.
So, all in all: to get more food surplus (you cannot have enough food until refrigerators), to get more nutrition and to get something out of Expand Fishing rolls even if the roll to acquire sailing fails yet again.
Still accept traders who go through north.The difference is that they are pissed off at us, so they refused our traders on the pretext despite being okay with lowland route traders previously.
Didn't brag, was loud.she would've faced a lot more headwind as the loud bragger she was
Votes locked then.Also... ehhh... yeah, let's do this.
[X] Keep this information to the shamans, spirits and demons are dangerous (Allows further study later)
[X][Secondary] Study Health
[X][Secondary] New Settlement - Coastal
Shouldn't we have the nomads version of the war carts already given this part of our trait?Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop, have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people
Old news, possibly untrue now. We get a lot of food surplus alrdy and smoking is long term more reliable than freezing.
Have old model, not unique new plank model. Only example not available; More War Carts option offers chance of developing anyway.Shouldn't we have the nomads version of the war carts already given this part of our trait?
Wheat can be dried and ground, store it in a dry cool place w/ cats and it lasts years.. We have enough surplus from it to last through a two year drought or longer, as noted last turn.Besides, we cannot smoke wheat, so getting more foods that can be salted or smoked (like fish or meat) is a reasonable precaution.
Wheat can be dried and ground, store it in a dry cool place w/ cats and it lasts years.. We have enough surplus from it to last through a two year drought or longer, as noted last turn.
We're at Econ 6 and Econ = food at this point so...
We've basically been told that it's tech stopping us from storing food any longer than we are, and that's it. More food will not help in those regards, period. Our people will also not stop valuing anything more than more food for several hundred, if not thousand, years.We didn't have a decent multi-year drought for a while. Nor did we have some sort of aphid infestation or other natural disaster killing our crops. So...our food production was not stress tested for a long while, but that's no reason to be lax.
Hmm. It's not the research action I've been hoping for, but I think I'll support this, barring events.Actually, 'soon war will continue, I want to prepare' is the valid reason for each of the actions in such a plan.
Thoughts?
obvious benefits, doesn't mean fish is the only way.
*shrug* RH is good for stability, but you maybe should advocate for double maining it, it's a more reliable path.[Main] Restore Harmony
[Sec] More Blackbirds
[Sec] New Settlement - Blue stone quarry
This is exactly why we should do them ahead of time rather than waiting until we're in the negatives.Lets avoid restore harmony actions unless we need them considering they can cost us stability instead.
That goes against the mechanics of RH.Lets avoid restore harmony actions unless we need them considering they can cost us stability instead.
We've basically been told that it's tech stopping us from storing food any longer than we are, and that's it. More food will not help in those regards, period. Our people will also not stop valuing anything more than more food for several hundred, if not thousand, years.
*shrug* RH is good for stability, but you maybe should advocate for double maining it, it's a more reliable path.
Blue Quarry is fine, but coastal settlement will open up boat dev sooner, which offers more flexibility and thus superior benefits to our culture. Also, any refugees we take in could be moved to the Blue Quarry easily, but people who know the ocean are rarer. Start now so their families can grow.
That's why the maining. Maybe double main instead of Ultramarine Settlement, just to make sure?Lets avoid restore harmony actions unless we need them considering they can cost us stability instead.
Since we'll be building the coastal settlement it'd be a bit silly not to take expand fishing.
That'd mean Restore Harmony as a secondary. I'm pretty sure we don't want that.
However, the canal finishing will bring us to +1 so RH might not be necessary, so long as people don't take in a -2 sized group.
@Umi-san finishing a Mega-project gives Economy and Stability. No need to go for extra right now.
I would say depending on how things go, we should work on getting our Diplo back, which means getting blue dyes, doing some trading and as an aside maybe getting some bore Blackbirds.
That'd mean Restore Harmony as a secondary. I'm pretty sure we don't want that.
I'm pretty sure we'll get one more tick from the canal settlement, and the econ from the canal itself, so there's not too much reason to take an econ action this turn; Restore Harmony / More Blackbirds / Expand Shrine is an option, if we haven't taken an econ hit from events.
Hmm focusing on Diplomancy is probably a good idea. If only so we can figure out what our neighbors/future trading partners have traits for so we know what we can get.@Umi-san finishing a Mega-project gives Economy and Stability. No need to go for extra right now.
I would say depending on how things go, we should work on getting our Diplo back, which means getting blue dyes, doing some trading and as an aside maybe getting some bore Blackbirds.
Food isn't... Okay, to be fair I haven't played Civ 5 much because so many things annoyed me it caused me to not bother getting the expansion packs, which I hear make the game good. Traditionally though it's been hammers that have been the best resource, with gold being hilariously good in 4 from what I remember. You just need food to get them, but you need to not focuses solely on food.Fair point, but having more food will still allow us to increase population faster, thus leading to the faster growth of the state as a whole.
Though maybe it is my Civ5 habit of 'food is the best yield' speaking, I don't know.