on previous turns, Econ income only arrived at the start of the next turn, so you might want to consider writing the income as (+10+2).
It doesn't matter for planning, but it DOES matter for us hitting 24 Econ at end-of-turn and completing the priest quest. Also maybe for Golden Age bonuses.
That's false they only do that during passives when there is no more land to settle and I'm talking about active expansion policy which our provinces will take for us.You forgot our Goodwill income.
Strongly opposed.
The stated effect from Expansion Policy is terrible; I would strongly prefer Vassal Support, Infrastructure, or Defense, and I would actually prefer even City Support or Forestry despite generally opposing these two.
The unstated effect from Expansion Policy is ALSO terrible. We don't need people going out and settling new lands; that increases border conflicts and increases the size of our borders, both of of which I find undesirable. I'd take literally any other policy's unstated effect over that.
So no thank you.
It's almost as if we lack info gathering and thus have little to no idea what's going on around us.I am so glad we didn't have Trelli to deal with.
E: Freehills has virtually no narrative effect in-story despite invitation.
The unstated effect from Expansion Policy is ALSO terrible. We don't need people going out and settling new lands; that increases border conflicts and increases the size of our borders, both of of which I find undesirable. I'd take literally any other policy's unstated effect over that.
I presume that only applies if we lack internal lands to settle. We're looking at something like 19 open settlement slots before we integrate Gulvalley. If Expansion gives +1 EE, we have an internal reserve of something like 51 EE (based on known settlement locations with their relative EE value) before we're forced to start pushing our borders externally.
EE policy would be slowly filling up our internal borders. The thing is, for our current size, it would take 51 turns; slightly over 1,000 years!
Just gonna double check this.
Oh! Sorry; you said "expansion policy", so since we have spent the last day voting on Passive Policies I thought that was what you meant. I see that you are instead talking about ACTIVE Expansion Policy.That's false they only do that during passives when there is no more land to settle and I'm talking about active expansion policy which our provinces will take for us.
That literally goes against what AN says for passives and active expansion policy is under the purview of our provinces so it won't go out and invade without the King's approval. If you want to turtle up then advocate for a defence policy passive or active.Do note that Expansion Policy's Stated purpose is to expand, not to turtle up.
If it notices something shiny outside our borders, it will go after that before filling out the internals.
That literally goes against what AN says for passives and active expansion policy is under the purview of our provinces so it won't go out and invade without the King's approval. If you want to turtle up then advocate for a defence policy passive or active.
AN did say that Passive exapansion policy can lead to boarder disputes, so from that it can be assumed that the policy can make expansions outside of our current boarders.That literally goes against what AN says for passives and active expansion policy is under the purview of our provinces so it won't go out and invade without the King's approval. If you want to turtle up then advocate for a defence policy passive or active.
AN just said our passive expansion will fill up internal slots before going out and colonizing our borders so we don't need to worry about that for now. Active is the government settling lands.Uhhhh....
They will happily colonize stuff in a way that is technically not against the rules and let someone else (namely, us) deal with the fallout.
Communal values or no, "fuck you got mine" is a pretty persistent part of human psyche and decision making.
That literally goes against what AN says for passives and active expansion policy is under the purview of our provinces so it won't go out and invade without the King's approval. If you want to turtle up then advocate for a defence policy passive or active.
AN just said our passive expansion will fill up internal slots before going out and colonizing our borders so we don't need to worry about that for now. Active is the government settling lands.
We have 19 internal settlements for that to ever be a problem and our provinces will not invade other countries on active policy. I'm arguing for active policy for the constant decentralization it will give us and help offset our negative econ income.Oh and yes, AN explicitly said that yes, it can provoke border disputes because policy gives no shit about politics, it colonizes.
"for now" runs out deceptively fast.
Plus there are settlements our active policies take here and there.
We have 19 internal settlements for that to ever be a problem and our provinces will not invade other countries on active policy. I'm arguing for active policy for the constant decentralization it will give us and help offset our negative econ income.
I want expansion so that we have the centralization space to build roads without worrying that we will hit red centralisation. Plus the amount of econ coming in will help offset our negative income from it for a short while.Ah.
I am a fan of Balanced because...hm, just look at this turn's perfect timing of Study Alchemy+Ironworks for example of why Balanced is nice: it kinda complements whatever we are doing without getting in the way or forcing us to plan our acts around it.
It can finish up extended projects, can complemented projects with appropriate research, can always do us some Econ as Main, and so on.
It's immensely flexible and it does not force us into any particular behaviour. There are use cases for other policies, but.
I want expansion so that we have the centralization space to build roads without worrying that we will hit red centralisation. Plus the amount of econ coming in will help offset our negative income from it for a short while.
I am a fan of Balanced because...hm, just look at this turn's perfect timing of Study Alchemy+Ironworks for example of why Balanced is nice: it kinda complements whatever we are doing without getting in the way or forcing us to plan our acts around it.
Expansion - Builds new settlements, expands economy, expands forests, and can even create new provinces
Well unfortunately doing expansion and building roads is kinda like trying to fill a bucket with a hole in it. You just move us around without actual progress.I want expansion so that we have the centralization space to build roads without worrying that we will hit red centralisation. Plus the amount of econ coming in will help offset our negative income from it for a short while.
Not necessarily once we hit 50% we no longer gain centralization from roads so we would be safe to to build them without worry hence why I said It'll help us offset our negative income for a short while. I don't want to max out our internal settlements just yet but those few turns we don't need to worry about econ means we would have more flexibility with our actions.No, no, I understand why: cent drops and econ gains.
It's just that cent space offered by new settlements is a lie: it is gained by new settlements without roads after all. For starters. There are other concerns, but generally "drop Cent via new settlements to bring it back up via roads" should narratively result in the roads to places other than new settlements remaining in previous state.
It goes where there is land available, which means that yes, it can produce border conflicts if that is where open land is.
The second thing that it does it forests. It could very well do us some good in order to go on this for a few turns to see what actions it does. We currently have 19 empty Settlement slots with more likely to come from Gulvalley. We know that Balanced doesn't build roads for us (the lack of which is currently one of our biggest problems), but expansion might.
No, no, I understand why: cent drops and econ gains.
It's just that cent space offered by new settlements is a lie: it is gained by new settlements without roads after all. For starters. There are other concerns, but generally "drop Cent via new settlements to bring it back up via roads" should narratively result in the roads to places other than new settlements remaining in previous state.