DocMatoi
Theoretical Lover of Girls
- Location
- within 2 hours of the White House
- Pronouns
- They/Them
The narrative fluff DICTATES the crunch, my dude.What I would like to learn more about are the mechanics, the crunch.
The narrative fluff DICTATES the crunch, my dude.What I would like to learn more about are the mechanics, the crunch.
They are our budget for various federal and provincial projects as seen in the Important Projects spoiler at the start of Turn Updates.Thank you. This is what I thought I was looking for.
Can you tell me what diplomacy and the other stats do other than fill and empty into something else and
Thanks. Thing is, I do not have trouble following the narrative. The narrative is good, which is not surprising considering the source.In Paths of Civilisation, the mechanics are a secondary concern to the narrative. Ignoring the 'fluff' in favour of the mechanics is an absolutely horrible idea. Take this war as an example. Stat-wise, we can easily continue it, but narratively, it is a horrible idea to so.
If so, whence die rolls?
Their main purpose by far is to"fill and empty"; they are our resource reserves, after all. Of course it should be noted that the rate at which resources are earned and used up is not at all constant or automatic and depends on our actions; a not-insignificant fraction of the crunch in this game is making sure we have sufficient quantities of the resources we need.Can you tell me what diplomacy and the other stats do other than fill and empty into something else and eventually martial?
Whooooof, finally home from a long/great day. And I can finally answer.well, the character sheet on the first page gives our stats as of the lates update. There was a set of definitions for them lying around somewhere... @BungieONI do you still have it?
???Up until like three turns ago that included Sustainable Forests
No, we had the number. Take a look under the Expand Forest action for any main turn; it is right there.Yeah, we just didn't know how many we had. We knew we had some, just not the numbers. The *stat* was known just not it's *value*. That is what I was trying to say there.
Do you mean by "visibly" that they were not listed on the first page with all our other stats? Other than that, the number of sustainable forests we had at any one time has been an actual number for a long time, attached to the Expand Forests action. It's just gotten so important AN moved it in the last two months or so.The stat (forests) wasn't being tracked visibly until fairly recently. I remember everyone was really confused about the values for a while, because we didn't understand them. It was right around when all the actions increased in costs and benefits. We agree with each other, I'm like 80% sure, were just talking past each other.
No. The stats have been tracked visibly for AGES.The stat (forests) wasn't being tracked visibly until fairly recently. I remember everyone was really confused about the values for a while, because we didn't understand them. It was right around when all the actions increased in costs and benefits. We agree with each other, I'm like 80% sure, were just talking past each other.
Expand Forests - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply (3/4 currently locked up)
* S: -1 Econ, -1 Econ Expansion, grows forest, +1 Econ next turn if in settled territory and controlled
* M: -1 Econ, -1 Econ Expansion, grows forest, +2 Econ next turn if in settled and controlled territory
Thanks. Thing is, I do not have trouble following the narrative. The narrative is good, which is not surprising considering the source.
But there are posts that suggest some players have an understanding of the mechanics that is not apparent in the narrative posts that make up the threadmarks, nor has following the thread for the past few weeks fully enlightened me.
If so, whence die rolls?
Crunch dictates narrative. It is filtered through the characters and setting. It is guided by the Rule of Fun. But there are mechanics behind the quest master's screen that determine what happens.
I guess he could be making it all up as he goes. But this seems less likely and certainly isn't what is said to be happening.
@Academia Nut are we keeping an eye on the Dragon General's kid? How are they doing?
It is right there to the right of the Slash: 3/4.But, to be fair, that doesn't actually show how many total forests we have, which was important for the last Yeoman? quest.
More distant offspring, then? The option said to breed her like a prized cow, so I'm interested in whether anything came of that.
The total is actually the difference.It doesn't have totals. Yes, @PrimalShadow, you were correct and I was wrong, I had misremembered the tracking in Expand Forests. But, to be fair, that doesn't actually show how many total forests we have, which was important for the last Yeoman? quest.
Huh. I thought that number was accessible forests or something? It seems really low. Did we just expand rapidly?
Nope, the (3/4 or whatever it is) thing attached to the Expand Forests action is waaaaaaaaaaaaay out of date. And what's happened is that 22.5 is the number of forests we could use, while 19 is the amount we are currently using. Thus the amount free to be used for something or left alone is 3.5. We want this 3.5 to go to 8 to complete the Yeoman quest.Huh. I thought that number was accessible forests or something? It seems really low. Did we just expand rapidly?
Well, that number in particular is from an update that is more than 3 IRL months and roughly 3000 pages ago. Of course it is a bit dated.Huh. I thought that number was accessible forests or something? It seems really low. Did we just expand rapidly?
Oh, OK. Four does seem really small though. Is that all we got from the Sacred Forest megaproject lvl 1, or were there stat restructurings since?
Nah, it's just that the number in here hasn't been updated in ages.Expand Forests - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply (7/8 currently locked up)
* S: -2 Econ, -1 Econ Expansion, grows forest, +2 Econ next turn if in settled territory and controlled, potential discoveries, +0.5 Sustainable Forest
* M: -3 Econ, -3 Econ Expansion, grows forest, +4 Econ next turn if in settled and controlled territory, improved odds of success, other effects, +1 Sustainable Forest