What? That's the first time I heard that theory.
Same, but it's not a bad theory and, well, we were planning on taking them anyways.
I'm looking to do some analysis, rather than actual circular arguments, so, in terms of tech and structure, how are we?
Basic Econ-Perfectly fine, we only need econ to fund various projects. We should start trying to find ways to take actions that don't spend econ unless we genuinely want to expand something.
Basic Martial-Not great, but not bad. The bigger problem is we have rather war like neighbors, but our biggest advantage here is expand forest being basically a combination econ and fortification action. That doesn't advance military tech, though.
Basic Diplomacy- Honestly, rather crap at the moment. We effectively have no tech here and our connections are only really with the purpose of hurting the dead priests at the moment. Establishing at least one trade mission with the nomads while we are friends with their current ruler could go a long way to improving this. Especially since we're basically using them as mercenaries to wipe out the Dead Priests in the Lowlands. Seeing if we can further incorporate the WC might also be a good idea, but perhaps we should work on physically expanding towards them before pushing it much farther?
Stability is bad, as we all know.
Centralization is pretty good for the era, but not good for us at the moment. The grand canal actually would probably boost this by a rather noticeable amount, so I am in favor of that project for that reason.
Hierarchy is good at the moment, perhaps even a bit high for what we want, but I don't want to go looking to lower or raise it.
Art- Is very undeveloped and unused, even if high in number. I think we should start seeing if trade missions use it and push our culture onto the nomads and WC more in an attempt to integrate them. This is probably worth the econ to establish the basics of, as it will improve our ability to consolidate people by quite a bit.
Mysticism- Is likewise undeveloped, if high in number. I propose that we start expanding our military through sacred warriors and blackbird actions when we next want to. We also really need to expand the places to the spirits to allow for more elders and training of people in general. I feel like this is definitely worth the econ hit.
That's all the stats we're aware of. I feel like the only thing we should really be spending econ on in the near future should be the grand canal for centralization, festivals for art tech and stability, and expand places to spirits for mysticism tech and hopefully the basics of education.