Ghostdevil
The Devil of Ghosts
- Location
- United States
ohhh....
DAMN IT now you made me feel dumb
Seriously though, thx
ohhh....
True, but is it something we want to do right now? Or what project do we need to take before Canal?Do not forget that our fishing is screwed over by distances; we need a new coastal village to be able to expand it.
But we definitely need to wall lower valley settlement, because Dead Priests, so...
oh... so yes on the seaside settlement then.Pretty high, will be addressed during the next main turn, which I am not putting up because what favour you get from the nomads is going to massively influence what options you have for the next main turn.
They most certainly have, our Shamans are way better than anything those cavemen have available. A shame we couldn't get some proper treenouns unto the weapon, though.Feygurthyn and the assembled shamans looked at the manic glee and excitement on the man's face and he said, "Those who worked metal already blessed it, but I knew that to complete this weapon required the input of the most powerful shamans in the world; I just wasn't sure if it was the Spirit Talkers or the Ymrri. I suppose the spirits have given me the answer.
FINALLY, our people have a name that isn't People! Screw you cultural-centrism!
Well, Unless we ram ourselves back into the war immediately next turn, having the Nomads fight for us is only marginally useful. Sure THEM fighting means we don't fight(and run into Sacred War lock), but they probably won't make much more of an impact than we have so far unless we join them in raiding. Whereas if they lead us to the metalworkers, we can get tech and finished goods from them that jumpstarts our metalworking and allows us to out-tech the DPs to where we might be able to smash them.Unfortunately it doesn't look like we got any tech from the immigration
Econ 8 is still pretty boss though. Still a little agape about it actually...
True, but is it something we want to do right now? Or what project do we need to take before Canal?
oh... so yes on the seaside settlement then.
Rrrgh, now I don't know what to pick for the favor so doing a quick undo vote until I can be convinced one way or another
[X] Undo
@Academia Nut
I have realized a fatal flaw in this quest....
I CAN'T PRONOUNCE any of the NAMES!
Jesus Christ!
Feygurthyn
how THE HELL DO YOU SAY THAT
Pretty high, will be addressed during the next main turn, which I am not putting up because what favour you get from the nomads is going to massively influence what options you have for the next main turn.
Oh, and the Nomads improved the Chariots again. They keep doing that, don't they?
They still have invented cool wheels.They keep building them and going "This design seems like it could be improved". Admittedly, at the moment chariots rather than carts are hard to make properly.
The thing is if we let them pass through our lands then there is a good chance we can take their tech for ourselves. We Also have the option of Survey Land to do our own ores and do something that way so actuallyWell, Unless we ram ourselves back into the war immediately next turn, having the Nomads fight for us is only marginally useful. Sure THEM fighting means we don't fight(and run into Sacred War lock), but they probably won't make much more of an impact than we have so far unless we join them in raiding. Whereas if they lead us to the metalworkers, we can get tech and finished goods from them that jumpstarts our metalworking and allows us to out-tech the DPs to where we might be able to smash them.
The problem is that we don't have metals ourselves yet so might not be that useful as it would be hilariously expensive to import something from that far away. Let alone the amount of weapons our sized civ would require. Better to just start ourselves with Survey LandLIMITED TIME FRAME OF RELEVANCE, WHICH MAKES MAINING TRADE MISSION MANDATORY BECAUSE OF TURN LENGTH. But pretty good because metalworking.
The problem is that we don't have metals ourselves yet so might not be that useful as it would be hilariously expensive to import something from that far away. Let alone the amount of weapons our sized civ would require. Better to just start ourselves with Survey Land
.
Hmm. Perhaps Main Trade + Festival + Lower Valley Wall, then Survey the turn after once we know what to look for?Main Trade Mission + Survey + Wall Lower Valley settlement?
Like...without wide voter agreement to push for trade mission every turn until he dies this favor is wasted, and he may die every turn, from violence or even age, with these turns.
That ignores that we are actually experiencing crowding problems and require another settlement as well as the fact that we have Stability -1 right now so require a project to fix that.Main Trade Mission + Survey + Wall Lower Valley settlement?
Like...without wide voter agreement to push for trade mission every turn until he dies this favor is wasted, and he may die every turn, from violence or even age, with these turns.
That we could find ourselves with our own Survey Land and much cheaper to get. Also allowing them through our lands gives us more chance to diplomance them and potentially get ALL the things like we did with the Traders early game.[X] Contact with the Metal Workers and safe passage for caravans going that way
[X] No (Keeps Honourable Death)
Copper...copper is stainless...stainless nails and good wood... ships... ships and bows... galleys... war galleys...
We already know how copper and gold look, but we need festival too because unrest will fester.Hmm. Perhaps Main Trade + Festival + Lower Valley Wall, then Survey the turn after once we know what to look for?
That ignores that we are actually experiencing crowding problems and require another settlement as well as the fact that we have Stability -1 right now so require a project to fix that.
So two other projects that need doing right now.
Feygurthyn rode in a cart because that was what was expected of powerful warriors among the northern nomads, but if anything went wrong he was probably going to hop out at the first opportunity. He had been chosen for his combination of warrior skill, leadership qualities, and above all else discreetness. The High Chief wanted this meeting to go well in a way that historically had not happened among the nomads, and if necessary for the expedition to be able to fight its way out. The oddity of the request and the mysteriousness of the additional information passed along had a number of people curious and wary at the same time.
As it was, the designated meeting place was occupied as it had been said it would be, with an accumulation of felt and leather tents surrounded by herds and patrolled by hundreds of war carts. On approach the People were asked to make their weapons unready, except for Feygurthyn who was prompted to leave his bow strung, have his blades ready, and to remain within his cart. Apparently as the expedition leader he was to be allowed to present himself to the nomad leader with full panoply. For that, he was quite pleased that it did not take long for the nomad chief to show up to where the People were waiting, although the fact that he had been allowed to keep his equipment was not just a statement but compounded the statement the chief was making.
The man who rolled up in his cart was rich. His war cart was a curious design that used only a single pair of wheels, but they used a strange set of construction whereby they were made out of several carved planks of wood bound together, allowing them to be very large and lift the cart higher up off the ground, giving it better clearance. The construction also seemed to forgo binding with cord and leather in certain areas in favour of extravagant uses of copper, while the man himself was decorated with beads and rings of copper, silver, and gold. Quite visibly slung at his side was an axe, the head gleaming the red-orange of copper instead of the grey or black of stone as one might expect. Despite this frankly obscene display of wealth and power, the man still had an easy and friendly smile.
Still, the People weren't going to pull out the full amount of tributary goods they had brought until later, once some degree of trust had been established. The nomads had already washed away that trail in the past.
"Greetings, members of the Ymrri!" The man said, using the diminutive form of his language's term for the People, which was translated somewhat as 'Southern Devils', but which was probably better translated as 'Dangerous Adversaries from the South', but the term itself was close enough to how the People pronounced the word 'People' to be annoying. Those who had trade dealings with the nomads sort of learned to filter it out, especially when they used the diminutive form, which was a semi-affectionate "Lil' Devils!" sort of term.
Still kind of annoying, but judging from the man's accent he wasn't from the more southern tribes that were in more frequent contact with the People, one way or another, and thus probably only knew that of the two terms available for describing them, the People preferred 'Ymrri'. Feygurthyn responded with, "Hail, High Chief of the Thunder Horse Tribe of the Horse Folk. I am Feygurthyn of the People, here to answer your request for dialogue between our peoples."
"I am well and glad that you came, Feygurthyn. Please send my regards to your High Chief for mustering this display of prowess on my behalf. You may call me any of Wendtikwos, Blood of Gigan, Scourge of the South, or Bearer of Thunder," the man stated, raising an eyebrow among the People. 'Gigan' was the derogatory version of the ancestral spirits Gygo or Gygoya, who many within the powerful families of the People claimed descent from and the northern nomads cast as a demon figure. From the way Wendtikwos used the term, Feygurthyn suspected that it was a political title adopted to cow his southern enemies, a sort of "Oh yeah, I'm so totally hardcore I'm definitely descended from a demon!", the reverse of how the People who claimed descent from the progenitor spirits did it.
"Well met Wendtikwos, Blood of Gigan, Scourge of the South, Bearer of Thunder. I think that simply Wendtikwos will suit us all, just fine, if you do not mind," Feygurthyn stated.
"Yes, yes, that works just fine for me. Truth be told, now that you are hear, I am quite eager to move forward with business. I had originally planned to have a great contest between you and whatever representatives from the Spirit Talkers came, a test of physical and spiritual prowess, but they basically told me to piss off, so I guess you win by default!" Wendtikwos explains, frowning in frustration and anger at the rudeness of the Spirit Talkers, before he shrugs it off and says happily, "Come, I see that you brought priests, this is most excellent of you!"
Gesturing for some of the old men who had been assigned to this expedition, Feygurthyn hopped off his cart and then followed Wendtikwos into a nearby tent under heavy guard. Going inside, they found it empty except for a wooden platform with an axe on it, illuminated by a quartet of braziers. Drawing closer, Feygurthyn's eyes grew wider as he took in the weapon. The wood of the handle was a deep, charred black wood that had received a heavy polish and had been decorated with bands of copper and eagle feathers, wolf's teeth hanging by a cord from the butt, and that was the least spectacular part of it, for the head of the weapon was a double-fist-sized teardrop of silvery metal set with spectacular rectangular patterns. From the looks of it though, it was not any of the metals known to the People.
"It's made from a star," Wendtikwos breathed in excitement and pride. "I found it when I was a young man, binding it with a branch that had been struck by lightning to make a mace. The spirits have favoured me ever since, chiefs betting their entire tribes against me to have it, and all falling before me. Finally though, I took it far to the west, across great rivers and to the far side of the sea, where men pull copper and silver and gold from the ground, so that I could purchase their expertise. With great effort they reworked it from a simple lump into this deadly blade. Stronger than copper and can hold an edge like stone, it is almost complete."
Feygurthyn and the assembled shamans looked at the manic glee and excitement on the man's face and he said, "Those who worked metal already blessed it, but I knew that to complete this weapon required the input of the most powerful shamans in the world; I just wasn't sure if it was the Spirit Talkers or the Ymrri. I suppose the spirits have given me the answer. So, bless this weapon, imbue it with the power of your spirits, and I promise the Ymrri a favour. A big favour that my sons and sons' sons will feel compelled to hold to, although do be reasonable in your requests."
Feygurthyn immediately went to consult with the shamans. They then asked for some time to go over spiritual matters in private, before returning and with charcoal and leather sketched out an idea. They would scribe into the axe the symbols for 'Thunder', 'Horse', 'Fist/Power' and 'Uncountable Many/Endless', imbuing it with those concepts. Wendtikwos was absolutely delighted with the idea, although he also said that while he would allow careful scribing of the metal, any permanent damage would end poorly for the people. As it was, once they got to the task, the shamans discovered that the starmetal was almost impossible to work with the tools they had, and they went through a ridiculous number of stone, bone, and horn chisels before they managed to very carefully cut the marks into the surface; all done by moon- and starlight to honour the celestial origin of the material, for extra significance/difficulty in crafting.
By the time they were done, the messenger they had sent off by cart to return to the People and get the input of the High Chief had also returned with instructions as to what sort of favour to ask Wendtikwos.
Meanwhile, the High Chief had let it be known that any person seeking shelter from the depredations of the Dead Priests would be welcomed with open arms, and a place for them to work within the lands of the People would be set aside for them, along with food to tide them over while they got set up. The threatened people in the lowlands took up this offer en masse, much to the irritation of a number of chiefs among the Western Confederacy who were rather upset by the complete disruption of their inter-tribe trade networks and marriages and all the other deals they had. Fortunately, while somewhere between one and two thousand people came all at once, it didn't cause the complete collapse of the Western Confederacy, and the People were just able to bear the burden for the few years before all of the new farms started to produce food, aided by the way the people of the Western Confederacy were sort of used to packing up, moving, and setting up farms elsewhere. Still, that many newcomers produced an incredible amount of friction with the pre-existing populace, if only because the People had so many different rules for the the newcomers to get used to, and behaviours that were acceptable or tolerated before were now punishable by sanction or even half-exile.
Favour from the Thunder Horses
[] There is much glory to fighting in the south
-[] We will offer you safe passage through our lands
-[] The easiest pass through to the south is the Spirit Talkers, and they did insult you...
[] Contact with the Metal Workers and safe passage for caravans going that way
[] Have you a piece of the star for us?
Reshuffle Land of Opportunity?
[] No (Keeps Honourable Death)
[] Western Confederacy (Gain Pioneering Spirit)
[] Northern Nomads (Probably gain Honour Value)
Honourable Death (Spiritual/Honour) (LoO Linked)
Death in service to the People and the spirits is the best death of all, removing the fear of death from the truly honourable.
Pros: Warriors fight harder, losses in battle are less disruptive
Cons: Seeking a good death, and the means to achieve it, becomes desirable
Thing is, "honoring deals", "family ties" and "protecting the weak" seem like weaksauce versions of some of our own traits (Protective Justice and Harmony), so I'm not too attracted to any of these.
- The honouring of given word and deals
- Ties of family
- Fighting as a means of social advancement
- The glory of battle
- The importance of the defense of weaker members of your in-group
But our Bureaucracy is growing to match, so their power grows, even as the ways they can abuse it shrinks.Actually, the future high chiefs are screwed over. As the power block multiplied and strengthened. our meritocracy is getting closer to the end of its life. In short, kicking the can down the block.
Excellent diplomat choice here. Hope it goes well!Feygurthyn rode in a cart because that was what was expected of powerful warriors among the northern nomads, but if anything went wrong he was probably going to hop out at the first opportunity. He had been chosen for his combination of warrior skill, leadership qualities, and above all else discreetness.
Multi-part wheels! That's the next tech up from our solid wheels.The man who rolled up in his cart was rich. His war cart was a curious design that used only a single pair of wheels, but they used a strange set of construction whereby they were made out of several carved planks of wood bound together, allowing them to be very large and lift the cart higher up off the ground, giving it better clearance.
That's a high diplomacy score from all the bling.The construction also seemed to forgo binding with cord and leather in certain areas in favour of extravagant uses of copper, while the man himself was decorated with beads and rings of copper, silver, and gold.
Quite visibly slung at his side was an axe, the head gleaming the red-orange of copper instead of the grey or black of stone as one might expect. Despite this frankly obscene display of wealth and power, the man still had an easy and friendly smile.
...we have a diminutive!"Greetings, members of the Ymrri!" The man said, using the diminutive form of his language's term for the People, which was translated somewhat as 'Southern Devils', but which was probably better translated as 'Dangerous Adversaries from the South', but the term itself was close enough to how the People pronounced the word 'People' to be annoying. Those who had trade dealings with the nomads sort of learned to filter it out, especially when they used the diminutive form, which was a semi-affectionate "Lil' Devils!" sort of term.
...that's our lost boy!"I am well and glad that you came, Feygurthyn. Please send my regards to your High Chief for mustering this display of prowess on my behalf. You may call me any of Wendtikwos, Blood of Gigan, Scourge of the South, or Bearer of Thunder," the man stated, raising an eyebrow among the People. 'Gigan' was the derogatory version of the ancestral spirits Gygo or Gygoya, who many within the powerful families of the People claimed descent from and the northern nomads cast as a demon figure. From the way Wendtikwos used the term, Feygurthyn suspected that it was a political title adopted to cow his southern enemies, a sort of "Oh yeah, I'm so totally hardcore I'm definitely descended from a demon!", the reverse of how the People who claimed descent from the progenitor spirits did it.
Hah, we win by default because the ST's chose to no show!"Yes, yes, that works just fine for me. Truth be told, now that you are hear, I am quite eager to move forward with business. I had originally planned to have a great contest between you and whatever representatives from the Spirit Talkers came, a test of physical and spiritual prowess, but they basically told me to piss off, so I guess you win by default!" Wendtikwos explains, frowning in frustration and anger at the rudeness of the Spirit Talkers, before he shrugs it off and says happily, "Come, I see that you brought priests, this is most excellent of you!"
A meteoric iron axe huh.Gesturing for some of the old men who had been assigned to this expedition, Feygurthyn hopped off his cart and then followed Wendtikwos into a nearby tent under heavy guard. Going inside, they found it empty except for a wooden platform with an axe on it, illuminated by a quartet of braziers. Drawing closer, Feygurthyn's eyes grew wider as he took in the weapon. The wood of the handle was a deep, charred black wood that had received a heavy polish and had been decorated with bands of copper and eagle feathers, wolf's teeth hanging by a cord from the butt, and that was the least spectacular part of it, for the head of the weapon was a double-fist-sized teardrop of silvery metal set with spectacular rectangular patterns. From the looks of it though, it was not any of the metals known to the People.
"It's made from a star," Wendtikwos breathed in excitement and pride. "I found it when I was a young man, binding it with a branch that had been struck by lightning to make a mace. The spirits have favoured me ever since, chiefs betting their entire tribes against me to have it, and all falling before me. Finally though, I took it far to the west, across great rivers and to the far side of the sea, where men pull copper and silver and gold from the ground, so that I could purchase their expertise. With great effort they reworked it from a simple lump into this deadly blade. Stronger than copper and can hold an edge like stone, it is almost complete."