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No people voted for him on the basis of purging corruption and thinking the CB will last past his turn (high chance it will).
No people voted for him on the basis of purging corruption and thinking the CB will last past his turn (high chance it will).
They both seem utterly necessary to me; one tie-breaker is that our Admin guy has poor martial, so he's ill-suited to dealing with the pirate threat and might just... not.Pirates on Catamarans are not just a symptom anymore. They'd be going out there with Ymaryn tactics and technology.
Fixing the root cause is well and good, but we are releasing iron wielding, catamaran riding pirates into the Mediterranean which nobody else has the tech to catch, much less fight.
I want to chase them down and wipe them out before they have the chance run past the Trelli to set up as a future threat out there.
Our King is very likely to spend his main turn crushing out the corruption regardless. But the pirate fleet will only get harder the longer they spend building up their ability
The Khemetri, Metalworkers and Trelli are coming to the Games by sea.
Which is...pretty much every contestant except the Swamp Folk.
The underworld making contact is worrying, but losing delegations to your own pirates is what you could call a major diplomatic incident.
The Pirates can only be in one place at a time, and the seas are vast. Just how much of our shipping are you expecting that the pirates intercept for them to be likely to stumble on these three ships in particular?The Khemetri, Metalworkers and Trelli are coming to the Games by sea.
Which is...pretty much every contestant except the Swamp Folk.
The underworld making contact is worrying, but losing delegations to your own pirates is what you could call a major diplomatic incident.
...true. If we leave it to him he Will crush corruption but let the pirates go out of sight, out of mind.They both seem utterly necessary to me; one tie-breaker is that our Admin guy has poor martial, so he's ill-suited to dealing with the pirate threat and might just... not.
It would be our mercenaries dealing with the pirate threat. We got confirmation during the Xoh or Khem wars that mercs have their own martial rolls uninfluenced by the leader's martial due to being autonomous.They both seem utterly necessary to me; one tie-breaker is that our Admin guy has poor martial, so he's ill-suited to dealing with the pirate threat and might just... not.
The react action is Found Mercenary Company + Sailing Mission. If we don't do this as a react action, a King with poor martial might just disregard it and not bother, despite it not requiring his martial skill.It would be our mercenaries dealing with the pirate threat. We got confirmation during the Xoh or Khem wars that mercs have their own martial rolls uninfluenced by the leader's martial due to being autonomous.
Ymaryn archery tradition, on Catamarans, with Bolt Throwers.The Pirates can only be in one place at a time, and the seas are vast. Just how much of our shipping are you expecting that the pirates intercept for them to be likely to stumble on these three ships in particular?
Also, what makes you think the Pirates can take them? The delegations are going to be loaded down with a multitude of strong warriors by definition, and I doubt they are going to be sent on weak boats, either; I don't know if I'd bet on the pirates' odds. For that matter, I don't think they'd be particularly likely to pick a fight at such odds, either.
Well, we know they're hitting enough to reduce our raw wealth income by 1/6, or more relevantly our shipping income by ~25%.Just how much of our shipping are you expecting that the pirates intercept for them to be likely to stumble on these three ships in particular?
The Khemetri, Metalworkers and Trelli are coming to the Games by sea.
Which is...pretty much every contestant except the Swamp Folk.
I know. I thought you were saying that we shouldn't take that action because of the king. I too am in favour of mercs now.The react action is Found Mercenary Company + Sailing Mission. If we don't do this as a react action, a King with poor martial might just disregard it and not bother, despite it not requiring his martial skill.
They aren't beholden because of their traits; it's because they don't produce anything but slaves. So their trade is dependant on people trading with them on both sides.As others have pointed out, the Trelli are practically paralyzed by their Trade traits. We've been pretty big dicks to them for centuries, and they've just had to grit and bear it because they need our goods. While I'm not against Trade and Diplomacy, I don't like the idea of being beholden to it.
@Academia Nut how much more progress do we need on the Grand Docks project?
@Academia Nut will predictive astrology speed up the construction of our Place to the Stars?
do we have any assurances the khemetri will give the warding to their people?
will opening up finish products complete the merchant faction mission?
Is the astrology tech they're offering on the same level of "WTF amazing for the time period" tech?
@Academia Nut that's all well and good but with all the focus on incidentals like the civilization rocking plague ward you skipped the important part: what did the foreigners think of our trees?
2. To confirm for the quests, when it says "counters start next main", that means for, say, the Patrician quest wiht a deadline of 2 turns:
Turn 0 (This turn) - Quest shown
Turn 1 - First turn Hero has control
Turn 2 - Last turn to complete Patrician Quest, at any point before turn ends
Turn 3 - When main action choice update for this turn drops, quest fails and penalty taken if conditions are not met.
3. Very very minor thing, but wealth income should be [+6-3] with the new Pirate status, shouldn't it?
4. If we do not take the Enforce Justice option this turn, how likely is it that Hethytn will take it this coming main turn?
5. Would the mercenary company being founded to hunt deserters be naval focused, or "just" a regular mercenary company like the red banner that are then put on boats?
6. What exactly is the narrative in Personal Divinity uses? It sounds like its just People taking their own initiative to manage the land more than the State requires, but i'm not sure how that lowers centralization...is it the State granting additional land management rights to people? If so, are those rights hereditary?
is Xohyr considered rebuilt? If so then I need to update the icon on the map.
Lets say that the kind decided to "just... not".They both seem utterly necessary to me; one tie-breaker is that our Admin guy has poor martial, so he's ill-suited to dealing with the pirate threat and might just... not.
I'd have to take direction from the thread, since I haven't looked at updates before I joined in much detail and we haven't had a golden age since I joined.Lets say that the kind decided to "just... not".
Would you rather take {M} Enforce Justice now and something like {S} Restore Order + {S} Proclaim Glory next turn to get us to a golden age, or
the sailing combo and {M} Enforce Justice next turn to get rid of the pirates?
Sort of. The majority of it is a stripped out ruin, but a section of the outer walls has been restored and extended to create an enclosed area. The Skull Wall was torn down and the Old Center is generally avoided, although it is rapidly becoming a slum where outcasts hide out.
I'd want the pirates gone, because I'm pretty certain they'll have consequences that go beyond the -1 wealth per turn.Would you rather take {M} Enforce Justice now and something like {S} Restore Order + {S} Proclaim Glory next turn to get us to a golden age, or
the sailing combo and {M} Enforce Justice next turn to get rid of the pirates?