With blackjack and hookers!.The same young fools - or at least the same sort - that triggered the riot and fire seem to have decided that they want to go be pirates and raiders.
With blackjack and hookers!.The same young fools - or at least the same sort - that triggered the riot and fire seem to have decided that they want to go be pirates and raiders.
Eh, you convinced me. We're a heavy trading nation without social support for it. Bad plan.We could really use a trade related value, actually. Sure we're dominating several trades by dint of our resources, but our society isn't really well adapted to it. That means we're likely missing out on a ton of wealth and diplomatic contacts. Frankly, in terms of social values, trade is simply underdeveloped in Ymarrin society, and hence we need to develop that aspect.
That'd be nice. Means we can go thwack the Trelli for their chattel slavery and the disgust in a small corner of my dead heart can be expressed.I think this might be an antislavery CB.
The road to constantinople may be openning for us....
Just as has been noted in several omakes. The Battle of Bloodvalley will make a fine "official" date separating Bronze and Iron Age in the region.
I'm thinking that it might be a cb on any nation that we took refugees from, considering that we now see outsider as people in need of assistance, we might be able for forcefully "assist" nations after we take in a certain amount of refugees.I think this might be an antislavery CB.
The road to constantinople may be openning for us....
That'd be nice. Means we can go thwack the Trelli for their chattel slavery and the disgust in a small corner of my dead heart can be expressed.
That shit is memetic badness yo.
Reminder that the last Trade Value we got had a "Maintain Dominance, lose Stability or enter a Trade War".Question for the thread-why so many going for Trelli values? I know that we have a hilarious number of dominant goods, but we quite frankly don't NEED a trade value to enhance them given that we already have a lot of support for trade. Why not what sounds like a cheap stability generator in the HK's trait?
Ironically not true. Catamarans and Trimarans could be built quite a bit larger than single hulls due to spreading out the strain. The ancient superhuge vanity ships were catamarans.Pure speed. With a high amount of stability. And they can scale up quite large. But not as big as pure size.
Because i'm suspicious of HK's order trait, it sounds like it's being order above all else. The King's order, not natural order. And i view Trelli's trade trait to be a good choice for making our people more interested in the outside world, don't want to play a closed China or closed Japan.
Also the fun part is that Ymaryn iron goods are of significant quality gap, so melting them down to make shittier versions is going to face significant pushback.Finished goods discourage local blacksmiths in foreign powers who trade their iron for us from developing forging techniques for finished iron products. Refining the ore is also discouraged unless demand spikes higher than we can meet.
That was about the regular Games, not the International Games, so it would have just been us anyway--that was our people talking about how things had been going, not about what would be happening.
Wait, we did? I was under the impression we unlocked Sacred Forest similar to how we unlocked Greater Sacred Forest, in response to climate/environmental disaster; the Blight showed up, and unlocked the megaproject to stop it.
Because I derped in remembering the number of settlements and roads x.xNo it's not? We even have finishing it right now as a choice. Judging from integration, each province adds 2 needed trails coverage. We're at 8/16 now, with the most recent trails. We're at 3/4 progress towards a province. So secondary settlement + secondary trails solves both.
How are settlements not good? It gets us another province, and then we're just one integration away from another guild action each turn. ...Unless those round up like province actions, in which case we'd get it immediately...
Maybe? Either way, starting to export iron would probably fix that fast.It wouldn't be a "new" trade good though, since we're already at leading, i think?
...Is this a thing? People RP'ing in this thread?As a member of the Ymaryn Democratic Socialist Party I urge all members of the Thread to vote against Patrician interests whenever possible. Remember, the Nobility wants to restrict social mobility and is one of the most actively detrimental demographics of our society. An example of this is the pirates which came from the Noble classes.
We must do everything we can to strip them of power and influence.
After a fashion. It's all jokes though for when we get bored.
Isn't he the heir currently? Better to just let him do it when he takes over the turn along with a restore order.I think we should definitely do the enforce justice action.
First of all, as others have stated, this is what we elected our king for. Parts of our society are starting to rot from the inside - we need to clean it our, and a Heroic King is the best time to do so.
Second, we will be getting back Stability that we can absolutely use. If we get 2 stability (which seems likely given the Heroic King), it puts us one point away from a Golden Age - and arguably a quadruple (Mysticism + Culture + Econ + Martial) Golden Age at that. What wonders we could make... .But even aside from that, we KNOW that low stability contributes to shit like the pirates and unrest and easy disruption and so on. We've been assuming that the Highlanders are responsible for sowing chaos in our lands; if so, I can only expect them to ramp it up as a last ditch effort once we invade. I'd REALLY prefer to have some buffer just in case.
Third, we get Centralization, which for ones is a good thing. After maining forests, we will be at 2 Cent - and that is really low for us. Not only does that mean -1 Disaster Protection, but it leaves us unable to integrate provinces or use our new Personal Stewards. We aren't going to have time to Main Trails or the like next turn, so by midturn that would leave us without the ability to take our Personal Stewards responses. Since we've had options of spending up to 4 Cent at a time, being as low as we are leaves me distinctly uncomfortable.
No!
Current Political Parties:
Big Three:
The Flock.
The Ymaryn Democratic Socialists.
The Goblet.
The Gloved Gauntlet.
Others:
The Oportunistick Monarchists.
The Main Party
The Bungie Party.
The Abnormal Party.
5 bucks says there's a sudden demand for very thick iron tables.
I'm thinking that it might be a cb on any nation that we took refugees from, considering that we now see outsider as people in need of assistance, we might be able for forcefully "assist" nations after we take in a certain amount of refugees.
I think this might be an antislavery CB.
The road to constantinople may be opening for us....
Given the fluff in the update about the People being influenced by the Metal Workers and Swamp Folk in the Games to intercede in their wars:That'd be nice. Means we can go thwack the Trelli for their chattel slavery and the disgust in a small corner of my dead heart can be expressed.
That shit is memetic badness yo.
Wait, how does it leave us one point from a Golden age? We already have 2 maxed scores? ...Though i can't remember how immediate the golden age is...If we get 2 stability (which seems likely given the Heroic King), it puts us one point away from a Golden Age - and arguably a quadruple (Mysticism + Culture + Econ + Martial) Golden Age at that.
First of all, as others have stated, this is what we elected our king for. Parts of our society are starting to rot from the inside - we need to clean it our, and a Heroic King is the best time to do so.
So we can now freedomize countries?I'm thinking that it might be a cb on any nation that we took refugees from, considering that we now see outsider as people in need of assistance, we might be able for forcefully "assist" nations after we take in a certain amount of refugees.
Question for the thread-why so many going for Trelli values? I know that we have a hilarious number of dominant goods, but we quite frankly don't NEED a trade value to enhance them given that we already have a lot of support for trade. Why not what sounds like a cheap stability generator in the HK's trait?
OTOH, so far Trelli didn't engage in a war with us, even when they had a really great chance to do so, so Trelli trade values may be more peaceful.Reminder that the last Trade Value we got had a "Maintain Dominance, lose Stability or enter a Trade War".