DocMatoi
Theoretical Lover of Girls
- Location
- within 2 hours of the White House
- Pronouns
- They/Them
[Main] War Mission - The Bastille
- Kick
[Main] War Mission - The Bastille
Does it normally pay half the combined cost as culture, or just refund the invested Culture?Also, I fucked up the payout for Culture from Reformers last turn (I forgot the initial cost), but decided that the war boosted it. Don't expect the payouts to be quite that good in the future.
Which one are you talking about?
Exclusive. We checked before. Since Efficient Economy flickers on and off regularly, it's only computed at the turn rather than editing a number in and out to boost the error rate.@Academia Nut Is the +6 for our wealth income this turn inclusive or exclusive of our Efficient Economy bonus?
Retraining would totally work. We would need to fill up ALL of our stats for retraining to be a problem, and that just isn't happening even if we get 27 points of bonus culture from Reformers. Also, apparently the refund previously was a fluke, and we shouldn't be counting on it again.So, next turn we actually do need to split off a mercenary company as our martial is yellow and red with the Swords and Plowshares bonus. Retraining just wont work as our stats are just too full as a result of the reformers refund of the International Games. We need another one anyway to remain flexible or send up the northern trade post.
Hmm. On the subject of forests. I'm putting together a "wish list" for things I'd like to do on our turn once we have free actions. This does NOT include major short-term projects like warfare/megaprojects.
So, this is what I'd really like to have if given free reign. Here is my reasoning:
- Found Mercenary Company / Support Subordinate (until out of Red Martial)
- Expand Trails (until Yellow Centralization)
- New Settlement in southwest hills (1 Secondary once we start getting low on EE)
- Festivals (1 Secondary/turn until 2 stability)
- Plant Poppies (1 Secondary total if we haven't done the action yet, to ease into it)
- Expand Forests (Double Main if possible, 2-3 Mains total for now)
- Triple-Main a Guild Action with provinces on Trade Policy (once, just to see what it is like...)
- Red Martial has a constant potential for trouble; better not leave it to fester.
- More Trails increases our Centralization cap, which effectively means our lands are being administrated more efficiently. I also expect decent narrative bonuses from increasing road coverage. Finally, a high Cent gives us the room to integrate Provinces or take Wildcat actions freely.
- We get a decent amount of EE from expanding if we need EE, and this would finish up a Province, giving us +1 to all stat caps and additional passive income per turn. It also puts us one integration away from 9 provinces, which is a threshold for TWO extra secondaries (one from Provinces/2, one from getting a new Guild secondary).
- Festivals are a cheap and effective way to keep Stability high; we should be doing them whenever time allows and we are below 2 stability (which is the cap for Festivals).
- Just want to do this once so that our Shamans have a chance to vet the action.
- FORESTS!
- I just think it would be super-cool. And may very well upgrade Symphony or something...
- Just want to do this once so that our Shamans have a chance to vet the action.
9 Leading+ trade goods - 1 for iron = 8Exclusive. We checked before. Since Efficient Economy flickers on and off regularly, it's only computed at the turn rather than editing a number in and out to boost the error rate.
I want the mercenary company, specifically.That said, I don't actually want to do Retraining. I'd prefer to support Subordinate on Gulvalley or set up an MC.
In the name of freedom, you have replaced a king with an emperor. In the name of justice, you have replaced judges with the Inquisition. In the name of life you have given us death. Beware, revolutionary, for the mirror of history is not merciful to the proud.
This one:
Quoting DocMatoi saying this:
Hey just curious, what do people expect from Life ofBrianArete? Like, what kind of benefits?
[Secondary] Guillotine NapoleonIn the name of freedom, you have replaced a king with an emperor. In the name of justice, you have replaced judges with the Inquisition. In the name of life you have given us death. Beware, revolutionary, for the mirror of history is not merciful to the proud.
I mean, we've been meaning to switch to Trade policy at some point to send out trade missions anyway, so it isn't like the action would be wasted.The bolded number seven is pretty much the only one I really can't get behind, and that is only because of the trade policy switch. It would require two turns to do properly and an additional to recover. We would have to dedicate not only the turn in question, but a secondary the turn before (losing out on any benefit from that turn's policy and the action) and an additional secondary the turn after.
I would not mind, though obviously we'd want to earn a bunch of centralization first.On the subject of vetting actions, we could do a single [secondary] Distribute at some point.
Either is good by me.
Does it normally pay half the combined cost as culture, or just refund the invested Culture?
This one:
Quoting DocMatoi saying this:
Since The Life of Brian ends with this:
Jesus. Ok, so International games will pay back 13(rounded down) points of culture?
Well, it does trigger rarely, but cool.
We have? I don't recall this ever being a priority.we've been meaning to switch to Trade policy at some point to send out trade missions anyway
We can't actually do this anymore. We lost it with the changeover to Classical Elective Monarchy. Unless you mean [Main]+2[Secondary]+[Guild] which sort of defeats the purpose of your idea.
Or we can go to war and bleed martial - no wait, that only happens if we have great losses, otherwise we just get veterans.So, next turn we actually do need to split off a mercenary company as our martial is yellow and red with the Swords and Plowshares bonus. Retraining just wont work as our stats are just too full as a result of the reformers refund of the International Games. We need another one anyway to remain flexible or send up the northern trade post.