Wonderful! And so the world makes sense once more.
Though we might have to Support Subordinate or Expand Mercenaries or something midturn. It seems like 25 is too high after all...
Wonderful! And so the world makes sense once more.
AN actually fixed that not too long ago, iirc.
i already asked it but its the most important of my questions cause it'll decide which of the winning votes i go for: how likely is it that Pop Explosion pays out one more time? Is it still (about) the 95% chance from last turn?
Thanks
Hmm. I'm a little curious to see how Arete develops - if it stratifies more (because let's face it, our nobles aren't as entrenched as the Greeks were) or if it creates more opportunities.
Knowing the resident sheep, it'll spontaneously spawn feudalism![]()
Civilization Stats
General
Diplomacy 10 [+1]
Economy 14 [-2+14]
-Sustainable Forests 12/14
-Econ Expansion 18 [+2-14]
Martial 20 {25}
Wealth 2 [+6-2]
Cultural
Culture 15 (+1)
Mysticism 16 (+6) [+2]
Tech 6
Prestige 65
Stability
Stability 1 (optimistic)
Legitimacy 3 (max)
Organizational
Centralization 3
Hierarchy 7
Religious Authority 4
Statuses
King of the Hill: You are the most prestigious polity around, gaining you +1 Diplomacy a turn, but all other groups gain the 'Take the Crown' casus belli
Baby Boom: Converting 7 Econ Expansion to 7 Econ a turn
Population Explosion: Converting 7 Econ Expansion to 7 Econ a turn
Efficient Economy: +1 Wealth/turn while above Econ 10
Naturally - I'm just curious about the effects of this particular national spirit.Some level of stratification is just unavoidable in a pre-industrial environment, simply because the people with the most time to train and learn are the ones with the most leisure time to train and learn, which are the rich and successful.
Naturally - I'm just curious about the effects of this particular national spirit.
So, to all you people voting for [] Plant Poppies. Please, include Found Mercenary Company / Retraining or switch to another [Guild] action. IMO at this point even the +1 Martial from Poppies is dangerous.
Hmm. I'm a little curious to see how Arete develops - if it stratifies more (because let's face it, our nobles aren't as entrenched as the Greeks were) or if it creates more opportunities.
Knowing the resident sheep, it'll spontaneously spawn feudalism![]()
We are at:
So, to all you people voting for [] Plant Poppies. Please, include Found Mercenary Company / Retraining or switch to another [Guild] action. IMO at this point even the +1 Martial from Poppies is dangerous.
So it doesn't pay back the full cost of a social megaproject as culture? Does it just pay back the culture points, or.....?Also, I fucked up the payout for Culture from Reformers last turn (I forgot the initial cost), but decided that the war boosted it. Don't expect the payouts to be quite that good in the future.
[K][Main] Build GuillotinesSome level of stratification is just unavoidable in a pre-industrial environment, simply because the people with the most time to train and learn are the ones with the most leisure time to train and learn, which are the rich and successful.
You get the occasional hero or genius who's just naturally that fucking good, and that our society can make use of these people instead of destroying them is to their credit, but ultimately, by default, our best people are going to come from a limited subset of our populace.
There be war in yonder hills. The martial will be put to good use.