BungieONI
Seven gremlins in a trench coat
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Thanks for answering!I've also been thinking about the Highland Kingdom. What is the general goal when we go to war? Will we be aiming for outright conquest, or simply kick them enough that we get them as a vassal? Because either one is going to be difficult, conquest especially will be a bloodbath for us both. They will be defending highly defensible terrain with fortifications that they've built up over the centuries. They've occupied the area for a long time, after all.
My goal is to make them our vassal/client kingdom. Preferably without actually fighting. Very slim chance, but I think if we go all in with the attack, instead of half assing it and relying on our martial score, then they might just kneel so they don't get chewed up. So, next turn I'd suggest something like this, which hopefully makes them yield.
[Main] War Mission - Highland Kingdom
[Secondary] Terrify
[Secondary] Change Policy - Offence
I think this should work out at 3-4 war missions aimed at them, so tens of thousands of very pissed of Ymaryn.
My goals in all of that is that on the outside end I want them as vassals. It would take a lot of back end work afterward, which we might not be able to afford. More realistically in order to stop their issues I like Citino's suggestion to take the west passes and add on my desire to move south of the cataracts to get some strategic depth. Basically a Demand Territory war goal.
Your action spread is about the one I would go for. In that scenario we'd be dropping 3 War actions on them, so 12 rolls when I think they can maybe muster up 8. Plus the Terrify would synergize well with all that War and may well convince them to capitulate with less bloodshed.
E: Funny thing, we could actually keep building the Grand Docks using the Guild action while doing this whole thing.
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