There is also a school of thought that starting double megaprojects might get us a legacy. Assuming that the Khemetri didn't ALREADY SWIPE THAT ONE, and assuming that it exists.
Oh...

Devourer Damnit I'm gonna have to go call up my buddy Dalv ain't I...

Fuuuuuuuuu~
That guy's obnoxious as heck.

All the more reason to start the Dam? And if we start two projects at once, then actions will be divided between them, so they'll both take a bit longer, allowing us to fix Stability manually.

I'm pretty sure AN has suggested that there may be special benefits for megaprojects during golden ages. Plus, some projects offer innovation chances while running, so letting both run longer may increase our opportunities.

ETA We gotta do something to use up our Population Explosion. Don't forget, the tax damage is now ending, so we'll have lots of Wealth overflow even before our absurd Econ overflow - and Econ is already maxed!
Well, for one I'm certain the Law ain't done yet, we've got to fine tune it as a part of building it so it looks like there is probably(?) one action left.
I'd like to start the Dam soon to spend Econ, though I'm not sure how much that will actually help keep it going. As a side note our thr--*recounts* four colonies can absorb the entire amount of the Population explosion so I think we only really have to worry about 4 points of the Baby Boom and hey the refunds from there from True cities will help a little bit in keeping our Expansion up, which I think is what will be the main problem out of everything.

I need to go think about the mechanics of this, and then probably re-think them after the law and government upgrade.
 
Before we talk megaprojects yet again, shouldn't we finally work towards integrating the Stallions? And regarding megaprojects, what happened to considering The Games?

We can actually integrate the Stallions with two secondaries next turn. If nothing is on fire, my plan is:

[Main] Dam
[Sec] Found Mercenary Company
[Sec] Integrate March
 
There is also a school of thought that starting double megaprojects might get us a legacy. Assuming that the Khemetri didn't ALREADY SWIPE THAT ONE, and assuming that it exists.
The idea was that completing two megaprojects on the same turn may lead to a legacy. We already did two megaprojects at once with the temple and library, but not completed the same turn. The provinces also favor finishing one megaproject so this would have to be very carefully timed. In this case about the only way we could do that...

If we do Place to the Stars and the Games on the same turn.
If the provinces favor doing Place to the Stars, that will put a total of 4 actions into it, leaving 1-4 actions left. The Games, meanwhile, will take 1-2 Actions left.

Next turn we would then have to then build both the Place to the Stars and the Games, making sure Place to the Stars finishes, and hoping The Games finishes. Not to mention hoping our provinces act the exact way we want them to to start all of this.

Dam would be too quick to finish, conversely, so it wouldn't work for this. Those seem to be the only two projects that this could work with, and even then it's a gamble.
Huh.

So, last turn, I raised concerns about our +11 passive income, and how if we weren't careful to actually spend it, it could fill everything and start pushing Martial into the red. However, people expressed confidence that we would have no real trouble spending it.

Now our passive income is net +17.
It's temporary, and we have more stats to fill up now anyways.
 
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We can actually integrate the Stallions with two secondaries next turn. If nothing is on fire, my plan is:

[Main] Dam
[Sec] Found Mercenary Company
[Sec] Integrate March
*pokes head around corner*

*thumbs up*

Seems pretty good.

Sometime in the turns after that we need to send some Influence to the Hawks and Txolla, though the outflow from the pop explosion will be influencing Txolla-chan pretty nicely.
 
Choose a philosophy
[X] [Law] Community health

How can taxes be paid?
[X] [Tax] Food, labour, or coin

Can food be sold?
[X] [Food] When granaries are full, those with excess should be able to distribute the fruits of their labour as they see fit

Change the heir?
[X] [Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)

Upon completion of the law, choose a bonus
[X] [Bonus] Gain at least two tech upgrades (Admin and Social biased, exploding rolls)
 
Well, for one I'm certain the Law ain't done yet, we've got to fine tune it as a part of building it so it looks like there is probably(?) one action left.
I'd like to start the Dam soon to spend Econ, though I'm not sure how much that will actually help keep it going. As a side note our thr--*recounts* four colonies can absorb the entire amount of the Population explosion so I think we only really have to worry about 4 points of the Baby Boom and hey the refunds from there from True cities will help a little bit in keeping our Expansion up, which I think is what will be the main problem out of everything.

I need to go think about the mechanics of this, and then probably re-think them after the law and government upgrade.
No, the Law's done. That's why we're not doing this in the mid turn, but in a sort of in between turn, including a reward for finishing the law.

We'll see the results in the mid turn, along with other actions. Remember not to spend wealth or econ in the mid turn if you want that golden age!
 
We can actually integrate the Stallions with two secondaries next turn. If nothing is on fire, my plan is:

[Main] Dam
[Sec] Found Mercenary Company
[Sec] Integrate March
Hmm.

Bungie reckons there's still a Law action left. If that's correct, then the Dam would likely stretch out to the following turn, so the Golden Age would definitely have time to start.

Is a single mercenary company enough to safely integrate the Stallions?

And are they a higher priority than the Hawks?

While we're on a megaproject spree, we might be able to do some really good influencing of the Hawks by building the Games. If we're really quick, who knows, maybe we could even entice the Lightning Wolves to take part?
 
[X] [Law] Practicality of enforcement
[X] [Tax] Labour or coin
[X] [Food] When granaries are full, those with excess should be able to distribute the fruits of their labour as they see fit
[X] [Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)
[X] [Bonus] Upgrade government to Classical Elective Monarchy
 
Is a single mercenary company enough to safely integrate the Stallions?

And are they a higher priority than the Hawks?

One mercenary company is -8 martial, taking us down to an effective 7. Our floor is 18. That's enough to safely integrate the Stallions based on our last estimates of their martial.

They are higher priority than the Hawks, since the Hawks are not a northern cultural center.
 
Huh.

So, last turn, I raised concerns about our +11 passive income, and how if we weren't careful to actually spend it, it could fill everything and start pushing Martial into the red. However, people expressed confidence that we would have no real trouble spending it.

Now our passive income is net +17. With Econ and Wealth already maxed, and Diplomacy nearly there, we can anticipate maxing Culture and mostly filling Tech this turn.
So you're saying we have too much money? How is that even possible?

If it was possible I would just invest it all in science and art to get new tech.
 
No, the Law's done. That's why we're not doing this in the mid turn, but in a sort of in between turn, including a reward for finishing the law.

We'll see the results in the mid turn, along with other actions. Remember not to spend wealth or econ in the mid turn if you want that golden age!
*looks*

Ehh. Probably I just doubt it since we didn't get a blurb. Could be this is the home stretch. <- @ThrawnCA might want to read this.

Hmm.

Bungie reckons there's still a Law action left. If that's correct, then the Dam would likely stretch out to the following turn, so the Golden Age would definitely have time to start.

Is a single mercenary company enough to safely integrate the Stallions?

And are they a higher priority than the Hawks?

While we're on a megaproject spree, we might be able to do some really good influencing of the Hawks by building the Games. If we're really quick, who knows, maybe we could even entice the Lightning Wolves to take part?
A single secondary merc spawn drops us 8 Martial, which is enough to comfortably absorb the hypothetical 12 Martial of the Stallions. We'd end up at 14 {19} which is barely over cap but we are at 3 Stab so I think it's safe. And this discounts any influencing or supporting or retraining we do in the mid turn before hand.
 
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Remember not to spend wealth or econ in the mid turn if you want that golden age!
Um...we'd better spend everything else like it's going out of style, then. If we leave Econ maxed, that's 12 points of overflow (population explosion + Census boost - Sacred Forest maintenance), and since Wealth is already maxed, that's 16 points of overflow to Diplomacy, which is nearly maxed already, so...yeah.
 
Um...we'd better spend everything else like it's going out of style, then. If we leave Econ maxed, that's 12 points of overflow (population explosion + Census boost - Sacred Forest maintenance), and since Wealth is already maxed, that's 16 points of overflow to Diplomacy, which is nearly maxed already, so...yeah.
I shit you not going into this midturn I am certain we will have 4 red stats and at least one yellow.

Fucking nuts I say. We also only have to keep a floor of 4 Expansion in order to keep this Explosion going due to having four colonies to eat overcrowding.

*shakes head in wonderment*
 
Um...we'd better spend everything else like it's going out of style, then. If we leave Econ maxed, that's 12 points of overflow (population explosion + Census boost - Sacred Forest maintenance), and since Wealth is already maxed, that's 16 points of overflow to Diplomacy, which is nearly maxed already, so...yeah.
PttS is the most expensive project we have.
 
Too few actions. We don't have enough actions to spend the money, so now we're looking at which actions are extra-expensive...
This is basically what happens when your production tech leaps ahead of your spending tech by at least one order of scale.

It's all Iron's fault.

We need more expensive shit... which is really weird to say.
 
One mercenary company is -8 martial, taking us down to an effective 7. Our floor is 18. That's enough to safely integrate the Stallions based on our last estimates of their martial.

They are higher priority than the Hawks, since the Hawks are not a northern cultural center.
Correction.
Our floor will be 19 when we integrate the Stallion Tribes. It will give us a new province and our current cap seems to be 10 + Provinces since gaining a province raised the cap last time.

It will also raise our econ cap to 17, which I believe rounds up, though, so that will even out in the end.

Um...we'd better spend everything else like it's going out of style, then. If we leave Econ maxed, that's 12 points of overflow (population explosion + Census boost - Sacred Forest maintenance), and since Wealth is already maxed, that's 16 points of overflow to Diplomacy, which is nearly maxed already, so...yeah.
We don't get stat generation in the mid turn, that's the point.

In order to go into a golden age we need max stability and two max stats for a full turn. Since the mid turn sees none of the passive stat income/turn, that means we will not have econ and wealth refill themselves.

As such, if we spend econ and wealth, we will not have max stats for a full turn, thus we will not enter a golden age at the start of next turn.

Remember, this is not the actual mid turn. We can tell because there is no reaction action.

We can absolutely spend econ and wealth at the beginning of next turn, when the income will actually cover for any possible amount we could spend.
 
Too few actions. We don't have enough actions to spend the money, so now we're looking at which actions are extra-expensive...

This is basically what happens when your production tech leaps ahead of your spending tech by at least one order of scale.

It's all Iron's fault.

We need more expensive shit... which is really weird to say.
It's so weird having too much money. Usually in civ games it's a good thing, especially for trader civs, because you can rush build a ton of stuff. I wonder what other civs would think of our situation.

We need more negaverse omakes.
 
[X] [Law] Practicality of enforcement
[X] [Law] Balance of interests
[X] [Law] Community health
Equally in favour of these 3, so approval voting!


[X] [Tax] Food or coin
[X] [Tax] Food, labour, or coin
This presumes that we a re on a Food or Coin system now. As such, leaning towards the historical fod+coin option, or adding coin into the existing scheme, though obviously this would be a huge complication.


[X] [Food] When granaries are full, those with excess should be able to distribute the fruits of their labour as they see fit
Maintain the food supply. The people do not muck around in famine prevention.

[X] [Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)
Wagon is hopped upon.

[X] [Bonus] Upgrade government to Classical Elective Monarchy
[X] [Bonus] Gain at least two tech upgrades (Admin and Social biased, exploding rolls)
Gov't upgrades are super powerful, and my 2nd choice (exploding dice) has so little support.

Really hoping that the refugees from the MW's don't make us lose Stab automatically, but no biggie.
 
Guys, question: what if "community health" actually refers to public hygiene and sanitation?
 
[X] [Law] Practicality of enforcement
[X] [Law] Balance of interests
[X] [Law] Community health
Equally in favour of these 3, so approval voting!


[X] [Tax] Food or coin
[X] [Tax] Food, labour, or coin
This presumes that we a re on a Food or Coin system now. As such, leaning towards the historical fod+coin option, or adding coin into the existing scheme, though obviously this would be a huge complication.


[X] [Food] When granaries are full, those with excess should be able to distribute the fruits of their labour as they see fit
Maintain the food supply. The people do not muck around in famine prevention.

[X] [Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)
Wagon is hopped upon.

[X] [Bonus] Upgrade government to Classical Elective Monarchy
[X] [Bonus] Gain at least two tech upgrades (Admin and Social biased, exploding rolls)
Gov't upgrades are super powerful, and my 2nd choice (exploding dice) has so little support.

Really hoping that the refugees from the MW's don't make us lose Stab automatically, but no biggie.
We are on Labour + Food right now, you can ask @ThrawnCA for info as he has the quotes.

Anyway in other news we will be gaining shittons of overflow(about +16 in the current system so probably invalid as of next update) on the next main turn as long as we maintain pop explosion.
 
Choose a philosophy
[] [Law] Honour the gods
[X] [Law] Maintain stability
[] [Law] Balance of interests
[] [Law] Community health
[] [Law] Flexibility
[] [Law] Practicality of enforcement
While there are a number of interesting choices, the main purpose of Law is to provide a stable base for society.

How can taxes be paid?
[] [Tax] Coin only
[] [Tax] Food or coin
[X] [Tax] Labour or coin
[] [Tax] Food, labour, or coin

Can food be sold?
[] [Food] Food should not be traded outside the kingdom, except perhaps in times of crisis
[X] [Food] When granaries are full, those with excess should be able to distribute the fruits of their labour as they see fit
[] [Food] The crown will maintain emergency supplies through taxation, the rest is not their concern

Change the heir?
[] [Heir] No, compromise is good (Mediocre Admin and Martial, Average Diplo)
[X] [Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)
[] [Heir] A strong general is needed in these times (Mediocre Admin and Diplo, Excellent Martial)
Hero please. No to martial always

Upon completion of the law, choose a bonus
[X] [Bonus] Upgrade government to Classical Elective Monarchy
[] [Bonus] Gain new Social Value slot
[] [Bonus] Randomly upgrade a value
[] [Bonus] Enter Golden Age immediately
[] [Bonus] Gain at least two tech upgrades (Admin and Social biased, exploding rolls)
Hmm, gov upgrade.
 
Guys, question: what if "community health" actually refers to public hygiene and sanitation?
That's actually great since it means we are much safer against plagues, and we have not done many study health actions recently.

Personally though I agree with bluefur87 and Umi on it's meaning.
 
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