Couldn't the state pay in coin for labour and then taxing the coin rather than taking the labour as tax? We have a lot of labour requirements and a labour tax would mean that functionally a bunch of people's full time jobs would be paying taxes.
Coin shortage. If we had enough precious metals, we wouldn't need anything except coin tax.
 
Couldn't the state pay in coin for labour and then taxing the coin rather than taking the labour as tax? We have a lot of labour requirements and a labour tax would mean that functionally a bunch of people's full time jobs would be paying taxes.

This here is right just remove the middleman and get people to pay in coin or food in fact the only reason too let people pay in food is to avoid man made famines by all the farmers being forced to grow cash crops in order to pay in coin.

Also labour tax opens the loop hole that the most powerful people like all the king's advisors don't have to pay any tax because they work directly for the king which is what the labour tax is.
 
I am against the Games because it promotes elitism. Elitism is bad at the moment but that's no reason to make it worse. We should focus on more important projects like the Great Dam, the Study actions, building roads, Integrate, and Influence.

Furthermore, getting a priest involved with the Games will mean that that project not only worsens the problems that elitism brings, but also introduces a religious component into it, tying the elites to religion and vice-versa, disrupting the neutrality that makes our priests so damn good.

Alternatively the priest realizes that his entire caste is locked out of the Games and adds additional competitions for intellectual and artistic competition?

@veekie, for your next bandwagon vote, I would like to propose using Influence Subordinate on both the Stallion Tribes and PTSD-chan. With a Heroic Mysticism king, the religious differences that have sprung up between the core and the Stallion Tribes will be greatly smoothed out. Using it on the Txolla should help greatly in reducing their dickishness and increase their Loyalty to us.
I don't control the bandwagon, but I'll see what I can do since the logic behind that is good.

Why keep labour at all either your work is worth coin or it's worth food Just paid with one of those.

Okay look at each of the three items being paid taxes for.
-Coin
--Have
---Artisans
---Administrators
---Traders
---Warriors
---Priests
--Not Have(as defined by people who do not primarily operate near urban centers)
---Farmers
---Refugees
---Half-exiles

-Labor
--Have
---Farmers
---Refugees
---Half-exiles
---Warriors
---Administrators(special case, update says they pay in their skilled clerk work for the state)
--Not Have(as defined by people who are too damned busy to take time out for unskilled labor)
---Artisans
---Traders
---Priests

-Food
--Have
---Farmers
--Not Have(as defined by people who must buy food, and therefore will only pay the cheaper of food or coin)
---Refugees
---Half-exiles
---Artisans
---Administrators
---Traders
---Warriors
---Priests

So you consider the system gaps when coin runs tight
-Current system: Food(for farmers) and Labor(for everyone not farmer)
--Can Pay
---Farmers
---Refugees
---Half-exiles
---Warriors
---Administrators(special case, update says they pay in their skilled clerk work for the state)
--Cannot pay
---Artisans
---Traders
---Warriors
---Priests

You can see the problem.

-Coin OR Food
--Can Pay
---Artisans
---Administrators
---Traders
---Warriors
---Priests
---Farmers
--Cannot pay
---Refugees
---Half-exiles

Result: Systematic disadvantage applied to lower classes.

-Coin OR Labor
--Can Pay
---Artisans
---Administrators
---Traders
---Warriors
---Priests
---Farmers
---Refugees
---Half-exiles
--Cannot pay

Result: Upper classes pay with coin. Artisans pay with coin when business is good, or labor when business is bad. Farmers pay with labor in the off-season. Refugees granted minimum wage.
 
Alternatively the priest realizes that his entire caste is locked out of the Games and adds additional competitions for intellectual and artistic competition?
Our artists are literally killing each other because of the already-present amount of competition. Adding more will not help things.

Since you're talking about the priest's caste, I have to assume you're also suggesting that our shamans begin getting into theological/magical competition. That seems to me like something that'll lead to religious division.

Our value is Symphony. It requires everyone to work with each other, not compete with each other. The Games is inherently competitive and thus inherently against Symphony.
 
Last edited:
Do you know being injured on the job is quite damaging to your career?

Now imagine our population getting injured or long term injury from working on government labor tax.

Does this sound attractive in any way?

Do we have standards for keeping the labor tax workers fed and sheltered during their work? The past Chinese dynasties certainly tried, and their system was extremely extensive.
 
Alternatively the priest realizes that his entire caste is locked out of the Games and adds additional competitions for intellectual and artistic competition?


I don't control the bandwagon, but I'll see what I can do since the logic behind that is good.



Okay look at each of the three items being paid taxes for.
-Coin
--Have
---Artisans
---Administrators
---Traders
---Warriors
---Priests
--Not Have(as defined by people who do not primarily operate near urban centers)
---Farmers
---Refugees
---Half-exiles

-Labor
--Have
---Farmers
---Refugees
---Half-exiles
---Warriors
---Administrators(special case, update says they pay in their skilled clerk work for the state)
--Not Have(as defined by people who are too damned busy to take time out for unskilled labor)
---Artisans
---Traders
---Priests

-Food
--Have
---Farmers
--Not Have(as defined by people who must buy food, and therefore will only pay the cheaper of food or coin)
---Refugees
---Half-exiles
---Artisans
---Administrators
---Traders
---Warriors
---Priests

So you consider the system gaps when coin runs tight
-Current system: Food(for farmers) and Labor(for everyone not farmer)
--Can Pay
---Farmers
---Refugees
---Half-exiles
---Warriors
---Administrators(special case, update says they pay in their skilled clerk work for the state)
--Cannot pay
---Artisans
---Traders
---Warriors
---Priests

You can see the problem.

-Coin OR Food
--Can Pay
---Artisans
---Administrators
---Traders
---Warriors
---Priests
---Farmers
--Cannot pay
---Refugees
---Half-exiles

Result: Systematic disadvantage applied to lower classes.

-Coin OR Labor
--Can Pay
---Artisans
---Administrators
---Traders
---Warriors
---Priests
---Farmers
---Refugees
---Half-exiles
--Cannot pay

Result: Upper classes pay with coin. Artisans pay with coin when business is good, or labor when business is bad. Farmers pay with labor in the off-season. Refugees granted minimum wage.

A better system is just not to tax the most poor people in the kingdom which is what would happen as it's not as if everyone needs to pay taxes. If you put labour in then everyone is taxed because everyone can pay in labour but the wealthiest can potentially game the system easier Which is what they're doing right now.
 
Last edited:
Alternatively the priest realizes that his entire caste is locked out of the Games and adds additional competitions for intellectual and artistic competition?


I don't control the bandwagon, but I'll see what I can do since the logic behind that is good.



Okay look at each of the three items being paid taxes for.
-Coin
--Have
---Artisans
---Administrators
---Traders
---Warriors
---Priests
--Not Have(as defined by people who do not primarily operate near urban centers)
---Farmers
---Refugees
---Half-exiles

-Labor
--Have
---Farmers
---Refugees
---Half-exiles
---Warriors
---Administrators(special case, update says they pay in their skilled clerk work for the state)
--Not Have(as defined by people who are too damned busy to take time out for unskilled labor)
---Artisans
---Traders
---Priests

-Food
--Have
---Farmers
--Not Have(as defined by people who must buy food, and therefore will only pay the cheaper of food or coin)
---Refugees
---Half-exiles
---Artisans
---Administrators
---Traders
---Warriors
---Priests

So you consider the system gaps when coin runs tight
-Current system: Food(for farmers) and Labor(for everyone not farmer)
--Can Pay
---Farmers
---Refugees
---Half-exiles
---Warriors
---Administrators(special case, update says they pay in their skilled clerk work for the state)
--Cannot pay
---Artisans
---Traders
---Warriors
---Priests

You can see the problem.

-Coin OR Food
--Can Pay
---Artisans
---Administrators
---Traders
---Warriors
---Priests
---Farmers
--Cannot pay
---Refugees
---Half-exiles

Result: Systematic disadvantage applied to lower classes.

-Coin OR Labor
--Can Pay
---Artisans
---Administrators
---Traders
---Warriors
---Priests
---Farmers
---Refugees
---Half-exiles
--Cannot pay

Result: Upper classes pay with coin. Artisans pay with coin when business is good, or labor when business is bad. Farmers pay with labor in the off-season. Refugees granted minimum wage.

The farmers and related are ~89% of the population, this item completely outweighed other considerations.

The refugees are already being taken advantage of under current labor law, so labor + coin doesn't seem like an improvement.
 
Last edited:
@Academia Nut, what kind of tax do we have now? Do we only tax labour or do we also tax food?
If you're a farmer, we apply a flat tax of X mass/volume of food. (not sure which) Otherwise, you must provide a flat amount of labor time to the government.

This worked long ago, but as our economy diversified our government labor options can't keep up and we don't want to risk untrained people doing high-skill jobs so the only labor option was unskilled labor. But due to the income inequality, it's horribly inefficient to have highly skilled artisans doing unskilled manual labor so they pay unskilled workers to take their place.
 
If we already have Labour+Food, then why not go with Coin+Labour+Food? The only addition is in allowing those with coin to pay with coin instead of other forms of tax.
 
Last edited:
Inserted tally
Adhoc vote count started by Killer_Whale on Jul 24, 2017 at 5:29 AM, finished with 83696 posts and 71 votes.
 
[X] [Law] Community health
[X] [Tax] Labour or coin
[X] [Food] When granaries are full, those with excess should be able to distribute the fruits of their labour as they see fit
[X] [Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)
[X] [Bonus] Gain at least two tech upgrades (Admin and Social biased, exploding rolls)
 
If we already have Labour+Food, then why not go with Coin+Labour+Food? The only addition is in allowing those who have coin to pay with that instead of other forms of tax.

The only reason why we put the labour in the first place is because we didn't have it coins then when we set it up

we are asking people to pay in labour now or Labour they already did

Coin=Labour - Location
 
Last edited:
The only reason why we put the labour in the first place is because we didn't have it coins then when we set it up

Coin=Labour - Location
You're forgetting the material cost of coin. Coins need silver and other precious metals to make. Swapping out labour completely for coin means we need to be able to pay every single person who does labour in coin.
 
[X] [Law] Community health
[X] [Tax] Labour or coin
[X] [Food] When granaries are full, those with excess should be able to distribute the fruits of their labour as they see fit
[X] [Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)
[X] [Bonus] Upgrade government to Classical Elective Monarchy
 
@Academia Nut

How full of life is our controlled forest? Can a person go hunt in the forest and put meat on the table?

Also, can we (state) fund problem for giving a hen to poorest families on a yearly basis?
 
This here is right just remove the middleman and get people to pay in coin or food in fact the only reason too let people pay in food is to avoid man made famines by all the farmers being forced to grow cash crops in order to pay in coin.

Also labour tax opens the loop hole that the most powerful people like all the king's advisors don't have to pay any tax because they work directly for the king which is what the labour tax is.
This is working as intended. If they work for the government, then they don't pay taxes but they don't get paid for that time because they are paid in tax deductions, and THEN they start getting paid for the remaining hours.
Our artists are literally killing each other because of the already-present amount of competition. Adding more will not help things.

Since you're talking about the priest's caste, I have to assume you're also suggesting that our shamans begin getting into theological/magical competition. That seems to me like something that'll lead to religious division.

Our value is Symphony. It requires everyone to work with each other, not compete with each other. The Games is inherently competitive and thus inherently against Symphony.
Engaging in contests of knowledge, oratory or magical skill actually helps avoid religious division. Same reason why sports vent excessive aggression.
Do you know being injured on the job is quite damaging to your career?

Now imagine our population getting injured or long term injury from working on government labor tax.

Does this sound attractive in any way?

Do we have standards for keeping the labor tax workers fed and sheltered during their work? The past Chinese dynasties certainly tried, and their system was extremely extensive.
See the leading legal philosophy: [] [Law] Community health

We already provide public healthcare funded by the state via Sacred Warding projects. Also we already include additional food rations and reduced labor needs for those who are sick, injured or pregnant(this is one of the reasons Naha may have deliberately gotten pregnant, since it relieves her burdens).

As such the state is incentivized to eliminate injuries and illnesses during their labor, because the state pays for it.
A better system is just not to tax the most poor people in the kingdom which is what would happen as it's not as if everyone needs to pay taxes. If you put labour in then everyone is taxed because everyone can pay in labour but the wealthiest can potentially game the system easier.
Which is not an option. We tax everyone.

And the bolded is actually wrong

If you tax coin-only, it's hard to game the system.

If you tax coin or food, then the most poor are forced to pay with their food rations if they cannot obtain coin. The wealthy are able to game the system by performing currency speculation with grain.

If you tax coin or labor, then the most poor are forced to pay with their labor if they cannot obtain coin. The wealthy are unlikely to use the labor payment option because they get far more coin for an hour of work than the tax demands to begin with.
 
[] [Tax] Food or coin
[] [Tax] Labour or coin
@veekie, I think that these are the trap votes, not Coin+Labour+Food. Our people already pay in Labour or Food. This would be a simple addition of allowing people to pay with Coin instead. Coin+Food means our people have to STOP paying labour as tax. Coin+Labour means our people have to STOP paying food as tax. The two options aren't just creating an addition, they're each creating a restriction. Coin+Food+Labour means we just add one thing rather than add one thing AND remove one thing. C+F+L will create a lot less disruption than any of the other options.

The only thing it changes is that it allows our artisans, our wealthy, and our elites to pay in coin. Nothing else. The other options, in addition to that, will change the way either our rural poor or our urban poor pay taxes.
 
Last edited:
[X] [Law] Balance of interests
[X] [Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)
[X] [Bonus] Upgrade government to Classical Elective Monarchy
 
This is working as intended. If they work for the government, then they don't pay taxes but they don't get paid for that time because they are paid in tax deductions, and THEN they start getting paid for the remaining hours.

Engaging in contests of knowledge, oratory or magical skill actually helps avoid religious division. Same reason why sports vent excessive aggression.

See the leading legal philosophy: [] [Law] Community health

We already provide public healthcare funded by the state via Sacred Warding projects. Also we already include additional food rations and reduced labor needs for those who are sick, injured or pregnant(this is one of the reasons Naha may have deliberately gotten pregnant, since it relieves her burdens).

As such the state is incentivized to eliminate injuries and illnesses during their labor, because the state pays for it.

Which is not an option. We tax everyone.

And the bolded is actually wrong

If you tax coin-only, it's hard to game the system.

If you tax coin or food, then the most poor are forced to pay with their food rations if they cannot obtain coin. The wealthy are able to game the system by performing currency speculation with grain.

If you tax coin or labor, then the most poor are forced to pay with their labor if they cannot obtain coin. The wealthy are unlikely to use the labor payment option because they get far more coin for an hour of work than the tax demands to begin with.

Or as I said the poorest shouldn't pay taxes at all but they will have to if the labour tax goes through. It's not like we're going to let people starve it goes against all our values.

And they gaming the system now if the price of labour is lower then the coin tax then they can game the system. also the king's advisors are of course paid in some way or another or they have another source of income they're the most powerful elite members of our society of course they wealthy and if you are working for the king why would you need to pay any other taxes.
 
@veekie, I think that these are the trap votes, not Coin+Labour+Food. Our people already pay in Labour or Food. This would be a simple addition of allowing people to pay with Coin instead. Coin+Food means our people have to STOP paying labour as tax. Coin+Labour means our people have to STOP paying food as tax. The two options aren't just creating an addition, they're each creating a restriction. Coin+Food+Labour means we just add one thing rather than add one thing AND remove one thing. C+F+L will create a lot less disruption than any of the other options.

The only thing it changes is that it allows our artisans, our wealthy, and our elites to pay in coin. Nothing else. The other options, in addition to that, will change the way either our rural poor or our urban poor pay taxes.


The food plus labour tax isn't them a trap option

Coin - materials = labour - location

Labour plus coin is the trap option because you're asking people to only pay in labour
 
Back
Top