Place to the Stars might be better off once we actually get around to inventing clear glass.What about Place to the Stars?
That may give us that sweet mathematics before we start on The Law, which should head off some problems.
It should also allow for deep sea navigation, further boosting our navy as we can cross open water somewhat reliably.
Although Grand Docks would work rather well, too. Blackriver is a pretty amazing location for it given that it would be well positioned to receive lumber from the Northern Trading post once we build it. It also gives the northern provinces something other than warfare to be proud of. The trade it attracts would also reduce cultural drift.
Then vote this way[Main] Grand Palace
[secondary] New Trails
[Secondary] Build Docks
this is at the moment the winning vote i don't like it i want one of
[Main] Grand Palace
[secondary] New Trails
[secondary] New Trails x2
or
[Main] Grand Palace
[Secondary] Build Docks
[Secondary] Build Docks x2
to win
Place to the Stars might be better off once we actually get around to inventing clear glass.
Not sure about the Grand Docks however, it's well placed to produce ships, but rather poorly placed as a transport hub. Besides, Star Mirror is one of the better observatory sites, so it'd already be hosting a Place to the Stars, which would not function quite so optimally if it was near a major shipping hub.
I don't think you quite understand. Star Mirror is an amazing site because of the pure water drawing from underground rivers and empty skies.Dunno. Proximity to a shipping hub would promote the idea of navigating by the stars.
It also allows the shamans to travel around a lot and observe the stars from other points and notice how you can use it to navigate.
Transport hub is an issue, true. But the area makes for a great factory, which should be the main purpose.
happily doesn't apply because the close vote meant that space was set aside for them already.They're also narratively one of the harden ones to later construct given it's increasing the size of central facilities, rather than just building an attachment on the outside.
A good argument. What I think you're perhaps overlooking is the saltern boost. We would lose 1 Wealth per turn if we lost a trading post; two salterns with one post means 1.5 income, which rounds down to 1.The secondary resulting from that, I heavily feel should be put towards changing Greenshore into a Colony. The benefits of doing so are:
Um... Weren't you just wishing for a proselyting option? Religious development, in other words? Try the Thunder Speakers.
This is a good point. @veekie, can you help out?Then vote this way
[Main] Grand Palace
[Secondary] New Trails x2
[Secondary] Build Docks x2
That way you ensure that only the doubles win.
Mercenary company requires a Main action or secondary x2. This vote isn't valid.[X][Main] Grand Palace
[X][Secondary]Build Docks
[X][Secondary] Found Mercenary Company
So if we dump 7 actions worth into Palace, we can get both expansions online right now. 3(?) provincial + 1 Main + 1(?) Symphony = 5 actions....ooo-fucking-kay, I want my Garden:If you devote more actions than necessary you will also complete the Garden and Great Hall Expansion.
[X][Main] Grand Palace
[X][Main] Grand Palace x2
[X][Secondary] Build Docks
Do you guys think you can approval vote for[X][Main] Grand Palace
[X][Main] Grand Palace x2
[X][Secondary] Build Docks
Uh do we even have the Econ with that winning combo?So if we dump 7 actions worth into Palace, we can get both expansions online right now. 3(?) provincial + 1 Main + 1(?) Symphony = 5 actions....ooo-fucking-kay, I want my Garden:
AN may give us optiln to switch to census roght like with gardens after slatenSorry if I wasn't clear, but that whole thing was in the context of having finished Census first. I am strongly of the opinion that we should take a Main Census action next turn so that we can one-turn it with the help of our provinces without needing to policy-switch first.