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[] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
Could add some of the Lowlander Gods into our pantheon, and there are some that we approve of, while also making our priesthood less likely to be authoritarian. I'm relatively confident that Love of Wisdom will help us win this.

[] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
We must hold all of those we rule to the same standards, regardless of where they're from or what gods they serve.

[] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
These are both useful, and are not super dangerous if they get to other nations.

[] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)
Brings some of our people over, can help with cultural mingling and decrease the sense of isolationism and xenophobia found in the minors.

[] [High] Humiliate (+1 Prestige, completes immediately)
We can't afford to fight a multi-front war.
@Academia Nut will there be a truce timer if we do this? And if so, how long do you think said truce would last?

[] [City] No
Making the center of our religion based in a semi-autonomous city can only lead to bad things.

[] [React] Main Improve Annual Festival
Promotes our values, increases stab, could help with the religious debate?

[] [RB] Deploy to assist vassal against the Swamp Folk
Try to end the war with the Swamp Folk asap.
Would send them out even if vassal restricted to Defensive Wars, if only to bring peace faster.

[] [Refugee] Bring in a bit more than usual (-1 Stab, potential further loss, +4-5 Econ)
We're running low on econ, and this is a pretty respectable boost.
Also might have synergy with getting tribute from Highlanders the more refugees we take.

These are all of the actions that I feel sure that we should do right now.
Will edit more in later.
 
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New Status: Tax reform needed - Lose 1-3 Wealth per turn until complete The Law (Iron Age) megaproject. Prereqs to unlock: The Census?, Grand Palace?
Weeeeeeeeeeeeeeeeeee!!!!

At least we know what we need to do and it's pretty simple.


Alllllll the chainsaws though.

Hooooooly shit.

I need to think about this.
 
Also, we're no longer dominating in Pilgrimage. It might be advisable to increase Religious Authority significantly to put the Thunder Speakers in their place.
 
[X] [RA] Stamp down on all of this (-2 Stability, +2 Religious Authority)
[X] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[X] [RA] The correct gods will make themselves known (-1 Religious Authority, potential shift in Spiritual Values)
How to deal with the lowlanders? (Pick as many as you like)
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Crack down on their priests (-1 Stability, potential war with vassal, potential +1 Religious authority)
[X] [Low] Restrict right to wage war to defensive only (Potential stability loss, potential war with vassal)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[X] [Low] Permit their use of iron tools (Allows iron tools to be traded to vassal)
[X] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)

War Goals for Highlanders
[X] [High] Humiliate (+1 Prestige, completes immediately)
[X] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
[X] [High] Demand territory (+3 Prestige, +3 Wealth, +2 Econ, +4 Econ expansion, -1 Centralization, requires further military commitment, likely requires more actions)
[X] [High] Subjugate (+5 Prestige, +5 Wealth, gain new vassal, unlikely to complete this turn)

Deploy the Red Banner
[X] [RB] Remain at rest
[X] [RB] Deploy north to guard against nomads
[X] [RB] Deploy against Highlanders from Valleyhome
[X] [RB] Deploy against Highlanders from Hatvalley
[X] [RB] Deploy to assist vassal against the Swamp Folk

Trouble's brewing, how to prepare?
[X] [React] Main Expand Econ
[X] [React] Main Build Mills
[X] [React] Main Improve Annual Festival
[X] [React] Main Expand Forests
[X] [React] Main Survey

You're having trouble with the management of cities, make Sacred Forest a Free City?
[X] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)
[X] [City] No

Everyone else isn't coping with the weather well
[X] [Refugee] Just those who come of their own initiative (Potential stab loss, +2 Econ)
[X] [Refugee] Bring in a bit more than usual (-1 Stab, potential further loss, +4-5 Econ)
[X] [Refugee] Encourage people to abandon their homes for you territory (-2 Stab, potential further loss, +6-8 Econ)
[X] [Refugee] Let everyone know that your environment is stable (-3 Stab, potential further loss, +9-11 Econ, ???)
[X] [Refugee] Bring in absolutely everyone you can (-4 Stab, potential further loss, +11-14 Econ, overcrowding, ???)
 
STOP

Before this goes any further.

@Academia Nut
How are you going to count the following vote?

How to deal with the lowlanders? (Pick as many as you like)
[] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[] [Low] Crack down on their priests (-1 Stability, potential war with vassal, potential +1 Religious authority)
[] [Low] Restrict right to wage war to defensive only (Potential stability loss, potential war with vassal)
[] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[] [Low] Permit their use of iron tools (Allows iron tools to be traded to vassal)
[] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)

What is the cutoff? How do you decide what happens and what does not?
 
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We need to end this war immediately. We will have far too much on our plate to even chance possibly being further distracted by war.
 
[] [High] Humiliate (+1 Prestige, completes immediately)

I like this, let's just pull the fuck out so we can focus.


I will note that the Lowlander actions and the RA actions can have synergy.
 
So I am thinking

[] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)

with our love of wisdom and our other traits this should be good
[] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)
[] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
assert our authority but give them some goodies in exchange

[] [RB] Deploy to assist vassal against the Swamp Folk
We can deal with the hk and nomads

[] [High] Humiliate (+1 Prestige, completes immediately)
this war has gone for long enough

[] [Refugee] Bring in a bit more than usual (-1 Stab, potential further loss, +4-5 Econ)
could always use more econ

[] [React] Main Improve Annual Festival
We can always use more stab

[] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)
We need more cent space and we can afford a state slot.
 
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