were the Thunder Speakers planning the betray the Highland Kingdom from the beginning or did they nope out of the plan when they heard we burned Xohyr to the ground?
OOC - they totally looked at what happened and the fact that the Highlanders obviously gave up the game and decided that maybe they would stand back and try a different strategy
@Academia Nut if you don't' mind me asking, about how unlikely was it that we were able to take the city despite pulling back a lot of our troops? Like was it a long shot but possible, or was it a complete and utter fluke?
@Academia Nut how well does the People's vast knowledge of forestry apply to foresting the lowlands? Please tell me that's not yet another megaproject.
Also, I'm curious, how many alerts do you get on an average day? I'm sure it must be ridiculous
Ehhh... yes and no. Yes in that it would reinforce 'standard' culture, no in that they wouldn't have to go down south to visit the temple. Although that will be solved by the Stallions anyway over the next few turns...
The Red Banner could use some work, but its not too bad at the moment. The TS are probably going to stay out of this one, but who knows, they might see an opportunity later.
1. What values did the Xohyssiri have?
2. What did their skull wall do?
3. Did we not get any of the Xohyssiri's pottery makers when we were taking refugees?
4. What does Dominant Pilgrimage give us?
You didn't ask while killing them. Mostly urban stuff and trade and the like.
+1 Diplo a turn and access to the Terrify action.
A few.
Not much now, but when the weather clears up/you gain more stable trading partners it will give wealth. There are also narrative effects.
Fuck off. Don't put words in my mouth. I just want to free up Martial so we can integrate the Stallion Tribes without going over the cap. I even stated in my plan that the best case scenario was the RBC being wiped out because then we could found a new mercenary company, which is the most action-efficient way to reduce our Martial.
The People deserved what the daughter did to them. It's why she was forgiven in the end.
1. Did we have any success with crushing ores with watermills?
2. When do we get our next periphery state slot? Hitting 40 doesn't seem to have given us one.
I'll probably do a value change analysis later; im busy right now, but i had a really good time with my friends today and my depression's much more under control than it has been lately
Also, unless i missed a prestige, either the battles gave an extra prestige over the +8 from city killing, or we gained 2 from the wonder, instead of just the usual 1 from a megaproject.
Changes: Mostly just the Xoh disappearing. Of note, this did not improve our glass production from "Leading", despite the lack of competition, nor our "minor" in fine pottery. Also, the Swamp Folk are now threatening dominance in fine textiles. Finally, we have achieved dominance of pilgrimage! @Academia Nut now that we've actually achieved it, can you tell us more about what it does? Does it add to wealth production calculations? Do we finally have outsiders coming in to our temple? ...Do we have southerners visiting the Natural Wonder in the north, or Northerners visiting the Temple in the south much, hopefully countering cultural divergence a little bit?
Statuses Climate Instability: Random damage to Econ, Econ Expansion, and Stability each turn for the next 2-6? turns (IMMUNE) King of the Hill: You are the most prestigious polity around, gaining you +1 Diplomacy a turn, but all other groups gain the 'Take the Crown' casus belli
Disrupted Trade: Wealth gained from trade dominance halved
Climate timeline updated, hopefully its towards the long end... Also, we're full on Immune to the climate issues now...so either this wasn't yet a "Catastrophic" climate issue (which we only get reduced damage and the ability to fight it) or it was, but the megaproject counts as the "fighting" part of itfor this already?
Greater Sacred Forest
The People live in harmony with the forest, and understand its needs and wants. When the weather shifts, the People are able to rapidly adapt so long as they have access to their forests. In addition to automatically managing forests and being able to plant more, the People are now immune to short term moderate climate fluctuations, and when experiencing longer term climate change only suffer damage once to account for adjusting their environmental balance. Against more catastrophic environmental fluctuations take reduced damage and have the ability to fight the damage where others can only suffer. Additionally, the Expand Forest and Study Forest actions are now merged. WARNING: Requires a minimum of two temples or two libraries to remain functional. Failure to maintain this requirement can result in the loss of critical knowledge and the breakdown of the system, degrading the wonder
New tech from the boats roll; i don't know enough about boats to say how important this is, but i've heard "outrigger" before so its at least important enough for me to have heard it despite not knowing about boats?
Megaproject completed! Wonder Completed! Greater Sacred Forest
The People live in harmony with the forest, and understand its needs and wants. When the weather shifts, the People are able to rapidly adapt so long as they have access to their forests. In addition to automatically managing forests and being able to plant more, the People are now immune to short term moderate climate fluctuations, and when experiencing longer term climate change only suffer damage once to account for adjusting their environmental balance. Against more catastrophic environmental fluctuations take reduced damage and have the ability to fight the damage where others can only suffer. Additionally, the Expand Forest and Study Forest actions are now merged. WARNING: Requires a minimum of two temples or two libraries to remain functional. Failure to maintain this requirement can result in the loss of critical knowledge and the breakdown of the system, degrading the wonder
Holy shit it was a full wonder! ...Does this mean no one else can make themselves immune to climate changes, even if they had the traits? ...Or even that they can't do the regular sacred forest if they're faced with blight??? @Academia Nut ?
As part of the wonder, gain either a new temple or new library (already paid for)
[] [Wonder] Library
-[] [Wonder] Sacred Forest
-[] [Wonder] Valleyhome
[] [Wonder] Temple
-[] [Wonder] Horse Valley
-[] [Wonder] White Circle
-[] [Wonder] Warrior's Rest
-[] [Wonder] Star Mirror AN: Because of Phygrif's influence, the temple will go to a northern province if selected, hence the limited options there
Oooh nice! Hmm... @Academia Nut would putting a temple in the north help or hurt more for rebellion chances? Would it be influenced enough by the south to fight against the cultural gap, or would it worsen it by given them their own religious center, and making them more self-sufficient?
Expand Forests - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply (7/7 currently locked up)
* S: -1 Econ, -1 Econ Expansion, grows forest, +1 Econ next turn if in settled territory and controlled, potential discoveries
* M: -2 Econ, -1 Econ Expansion, grows forest, +2 Econ next turn if in settled and controlled territory, improved odds of success
And so we'll finally actually take study forest actions, because we need forests for charcoal XD Also, main added in an extra econ cost, so this is no longer an econ grower even as a main, though i think it still improves LTE thanks to true cities.
Terrify - You've killed cities, walls will not keep your enemies safe
*M: -3 Diplo, can force minors to become vassals or integrate, can cause major civilizations to lose Stability
Special: Not applicable to nomads, efficiency greatly improved by performing a War Mission against the target the same turn
Warning: Crit fails can cause backlash, losing Stability
Phygrif watched with grim satisfaction as the lowlanders went to work on the gates to the outer wall. Someone among the clever builders brought down to maintain the weapons of the Red Banner had decided that just sitting around waiting for the Xohyssiri to starve was no fun and had called for an exorbitant amount of iron and bronze to be paired with wood imported at considerable effort from the core territories to craft what amounted to an enormous hammer to smash open the gates. Well, okay, technically the team of men who were swinging it did it back and forth rather than a hammer's arc, but a hammer was how it had been generally explained to him, so that's what it was. They had also built a sort of portable shed covered in thick wood and leather to shield the team swinging the iron shod log from being pelted with objects from above. The archers of the Red Banner also kept the defenders down with a light but steady rain of arrows and slingstones.
Holy shit siege tech! Major game changer...and while it hopefully stays with us, especially since its so expensive and at least for us includes iron, i think with the minors around as unconnected vassals it'll spread... we really need to integrate them as soon as we can, even if we have bigger problems...
"King Phygrif! The Highlanders have begun to attack in Redhills! Initial reports have the fighting at a stalemate, but it was a close thing!" The courier declared, offering up a scroll for a literate attendant to read to him the full details.
Cursing under his breath at this development - the council apparently wasn't entirely foolish - Phygrif weighed up his options.
Response? [] Call for terms
[] Abandon the siege
[X] Burn it all to the ground, let the few survivors scatter to the wind [] Finish the siege proper Heroic nomad kings have but one response
Everyone around him went wide eyed, but then they all nodded and the commands were issued to have the city a burnt out, dead husk by sunset the next day. Tens of thousands would die, but so would Xohyr and everything it stood for, and then the king could deal with those who had decided to take a swing at him.
Xohyr sacked! Xohyr burned out, city site remains viable for resettlement
Xohyssiri civilization collapsed! Remnants remain in their former vassals, but the core has been ripped out
New Legacy Gained - City Killers: Gain access to the Terrify diplomatic action against urban civilizations True City Burned, Civilization Killed, Wonder Smashed! +8 Prestige, +3 Wealth, extra influx of "refugees" gives +2 Econ, -2 Econ expansion, -1 Stability
Oooh, nice...though at the same time if they build their own temple that will increase cultural divergence probably... so unless AN says it'll make it worse i think i want our free action to be a temple in the north, so we have more than just the stallion made one driving cultural and religious norms up there...
Hmm... @Academia Nut what does the war advisor think is the most cautious in terms of preventing their original plan of stealing iron workers, and how important is it that the red banner act now?
If you want, but right now if you are not specifying you will strengthen the main arterial trails above all, increasing contact for all the outlying sections. Focusing entirely on the north may in fact increase drift with the south, and the far more able to go independent Hatriver and Hatvalley.
Ehhh... yes and no. Yes in that it would reinforce 'standard' culture, no in that they wouldn't have to go down south to visit the temple. Although that will be solved by the Stallions anyway over the next few turns...
And definitely going with temple building, with confirmation that that's an issue...not like well end up building a northern temple ourselves if we dont do it now...
Oooh, interesting...did we get the terrify action specifically because of their wonder, or would we have gotten it from destroying a "regular" true city?
Edit: Updated diff checkers; AN fixed the lack of City Killer legacy, and added the Plant Poppies action, which looks very nice, if definitely not exactly urgent.
......Crow was a rapist murderer and his daughter screwed over the people by driving Ashwryn nuts and then using her son to install her people into the best positions.
His Grandson was alright but the daughter and Crow himself were arseholes
The People were already scared of Ashwryn before Crow's daughter killed him. The guy was just an awful person. Her people were genocided by him btw. Wife kidnapping was completely normal at the time, the people were the only ones who didn't do it, but if you don't into moral relatism then the daughter did was killing her own rapist. Who everyone else was too scared of to kill themselves. The guy was shit.
Killing your rapist and raising your son to know that the guy was a crazy warmongerer who singled you out explicitly because he had a crush on your mother before she got captured-
Nothing wrong there. Crow might have done things that modern people know are bad, but Ashwrun was totally worse both OOC pov and IC pov.
OOC - they totally looked at what happened and the fact that the Highlanders obviously gave up the game and decided that maybe they would stand back and try a different strategy
Straight canon actual official before counter wife kidnapping Crow+Crush's daughter-
[With every passing season that Crow and his band remained alive, Ashryn's rage grew ever greater. He lashed out at all around him, from critics within the tribe to other tribes who tried to take advantage with less skill than Crow or simply got in the way. Hundreds died, and outside of his immediate presence there was great anger and complaint, but when actually next to Ashryn the skills that had brought him to his position shone through and none could quite find it in them to speak out against him when it came time to raise their voice over the possibility of replacement.]
["You did it, but only in response to the destruction of your people, the deaths of your family, and what amounts to your abduction and forced marriage to Ashryn, who we ultimately chose to be our leader and did not stop when he acted against you and yours. Some have argued that your father started it with the abduction of your mother, but ultimately the response of our Big Man was grossly and unconscionably out of proportion to the crime. We find that, in retrospect, your actions were of lesser proportion to the crime against you, and ultimately while you may have inspired Ashryn to action, his actions remained his own. As such, we consider your justice against us served. You and your child are free to remain with us as a member of the tribe, or to seek your fortunes elsewhere," the man explained, to much further muttering among those assembled.]
Plant Poppies - Within some temple grounds there are gardens where the poppy grows, and the milk of the poppy can be harvested. Expanding production should have interesting effects.
*S: -1 Econ, -1 Econ Expansion, +1 Mysticism, +1 Wealth
*M: -2 Econ, -2 Econ Expansion, +2 Mysticism, +2 Wealth, +1 Martial, new trade good
Found March - Sometimes you need an extra buffer between you and hostile powers, or a place to stash excess warriors. Current Target: North-East
*M: -5 Martial, 2 Econ transfer, founds march to take independent martial actions
i don't know enough about boats to say how important this is, but i've heard "outrigger" before so its at least important enough for me to have heard it despite not knowing about boats?
Plant Poppies - Within some temple grounds there are gardens where the poppy grows, and the milk of the poppy can be harvested. Expanding production should have interesting effects.
*S: -1 Econ, -1 Econ Expansion, +1 Mysticism, +1 Wealth
*M: -2 Econ, -2 Econ Expansion, +2 Mysticism, +2 Wealth, +1 Martial, new trade good
[X] [Main] New Trails
[X] [Main] New Trails x2
[X] [Secondary] Expand Forests
[X] [Policy] Offensive
[X] [RB] Rest, restores strength
[X] [Wonder] Library
-[X] [Wonder] Valleyhome
I think the New Trails should be enough to prevent the Stallions from leaving just yet, so we can afford to pick Library instead of Temple. Hopefully we can make more trails next turn.
Plant Poppies - Within some temple grounds there are gardens where the poppy grows, and the milk of the poppy can be harvested. Expanding production should have interesting effects.
*S: -1 Econ, -1 Econ Expansion, +1 Mysticism, +1 Wealth
*M: -2 Econ, -2 Econ Expansion, +2 Mysticism, +2 Wealth, +1 Martial, new trade good
Just like we genocided the Nomads who did exactly the same thing as Crow and his tribe, who constantly raided and attacked us, literally the same thing, except Crow was there so you are making excuses for them
Didn't mean Ash had to accept or like it or that the woman wasn't being raped or that he couldn't try again and again to save her to the point of driving himself Half mad
And influencing him to kill a bunch of other innocent people and cause some pretty large damage to the system of government as well so.....
Not really that clear cut here mate.
It's opium. Of course people will. For that reason, as well as the fact that a Main gives +1 Martial, I think we should take it slow and do it as a Secondary when we do it.
painkiller allows better surgery, which means more soldiers survive the doctors with all their particulars intact and in fighting shape.
Or its the key to a type of drug warrior.