[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Relieve the west
[X] [Library] Free Study Metal (Guaranteed breakthrough)
[X] [Boats] New design: Emphasize size
 
Still catching up after the update, so forgive me if conversation has moved on. But a few thoughts:

Look at all those docks being built that would be great for +Size boats. Just sayin'.

The options worth having seem to be 'have portability boats, and have big +Size boats' or 'have portable big boats.' Leaning towards the former: then we'd have boats for sea trade, and boats for river trade. How often would we need boats good at both? Rarely, I imagine.
AN stated in more than one WoG that until ~Enlightenment-era tech or, say, telegraph and railroad, we are not going to control the steppes, full stop.

EDIT: Also, if dominating steppes was easy on earlier tech, people would do it. Buuut until ~16th century Russia, the best way to deal with bordering steppe nomads was prayer. The moment they acquire the most primitive siege engineering skills, out steppe lands are fucked, and there is nothing we can do about it.

All of current nomad wars? They were easy mode. When they get even the basic ram tech, that's when suffering begins.
I don't disagree that Siege Nomads are the rough stuff, but Ram technology? Against strong fortifications supplied by sea where the preferred weapon is the bow? I think not.
 
Sorry, guys. But I'm afraid I'll have to inform you that there's been a typo.

Our king isn't Heroic Martial; he's Heroic Marital. He isn't actually very good at fighting, but his wife's very pleased with him.
 
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Relieve the west
[X] [Library] Free Study Metal (Guaranteed breakthrough)
[X] [Boats] New design: Emphasize size
 
Inserted tally
Adhoc vote count started by McLuvin on Jun 10, 2017 at 6:17 PM, finished with 51380 posts and 61 votes.
 
*pops in to read some of the arguments.*

Fair points.

[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Relieve the west
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] New design: Emphasize size

Though I'm still massively confused as to why drive them to the south-east is ahead by so much. Guess people just want to take a gamble. I do hope the more warlike boat option wins if that one goes through, but as I'm not voting for it, I'm voting for the economic boat option.
 
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Relieve the west
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] Increase size while maintaining portability

changed my boat vote due to clarification.
 
[X] [Recruit] Mass recruitment (+6 Martial, -2 Econ, -2 Econ Expansion, -2 Centralization, additional effects)
[X] [Strategy] Drive them south-east
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] Increase size while maintaining portability

You're thinking about centralization wrong. It's like stability, not econ. We have WoG that:
  • 1 centralization is yellow
  • 1 centralization won't change our form of government (no feudalization).
  • Most empires around us spend a lot of time in the negatives (in spite of which, they're largely quite successful)
It's based around 0, not bottoming out at zero. And we have really good ways of rebuiding centralization which improve either our stability or our infrastructure.

On top of all that, we have WOG it will give us professional citizen soldiers which we've been wanting for a couple centuries now.
 
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[X] [Recruit] Mass recruitment (+6 Martial, -2 Econ, -2 Econ Expansion, -2 Centralization, additional effects)
[X] [Strategy] Drive them south-east
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] Increase size while maintaining portability
 
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Drive them south-east
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] New design: Emphasize size
Adhoc vote count started by Killer_Whale on Jun 10, 2017 at 6:31 PM, finished with 51389 posts and 64 votes.
 
Changed my vote to relieve the west. No need to take risky gambles, and cutting off their metal supply should probably be the first priority.
 
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] Increase size while maintaining portability
I'm not actually sure about what strategy to go for, but for the rest...
1. we lost at least one econ to war missions this turn despite only taking 2 martial damage
2. Value evolutions are frankly amazing and rare, our values are a split of "well developed amazing traits to the point we're not likely to naturally evolve them" and "new traits with major drawbacks in heavy need of evolution", and i'm under the impression we dont have any major metal improvements right now, since major iron improvements are several minor ones away, so that wont be an immediate boon.
3. Let's listen when our martial hero tells us that bigger portable boats would be a major boon to this war
 
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Relieve the west
[X] [Library] Free Study Forests (Guaranteed breakthrough)
[X] [Boats] Increase size while maintaining portability

If we keep this up, one day we might get be able to add speedy to our riverboats! ...I wonder what comes after us creating a riverboat with all three attributes...
 
1. we lost at least one econ to war missions this turn despite only taking 2 martial damage
If we have low econ, we have very little at risk from Quality of it's Own. One third of our econ is our MAXIMUM liability. If we have <3 econ, we're immune to martial losses causing econ losses.
 
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Okay, after reading everything, I'm voting thus:

[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
Good martial boost that doesn't send us over into dangerous levels, no obvious negatives either.

[X] [Strategy] Relieve the west
It's my hope that crushing the west will see the eastern nomads forced further east anyway, to eat the Thunder Speakers and bother the Thunder Horse (and possibly our northeast holdings, but oh well). Sorry, lowlanders.

[X] [Library] Free Study Forests (Guaranteed breakthrough)
Because damn it, there's all kinds of great forest things to find, and we never take this option.

[X] [Boats] New design: Emphasize size
Having new boats that make for excellent troop transports (around the sea), ship-to-ship combat (arrow volleys), and trade ships is a no-brainer for me. Having our riverine ships get a little better is trying to combine two different designs imperfectly when we can just make two different types of boats.


Although it is an interesting thought about values... how the heck would it work? We'd be improving one of our values by consulting with values we used to have (from library, remember)?​
 
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