- Location
- United States
@Academia Nut Shouldn't we have gotten +1 art and mysticism from finishing the Temple?
Actually defense is leading now. Or almost leading.Better walls are great but we have no idea what the new tech is, and the vote is not going defensive so it bloody useless having better walls if we can only start building them a generation after the enemy horde has invaded us!
One that is safe from politicking.I really want to have the Temple/Library become the seed of a proper center of learning.
I don't feel now is not the best time for pilgrimage increasing option as we already have some, and with hostile nomad hero coming south.
Granted the ??? tech option might not help either.
Yeah. Our provinces are going to have 1 or 3 econ available for use, depending on if we send aid; if we're not sending aid, switching to defense could make sense, because 3 econ is enough for a lot of watchtowers. If we are, though, defense isn't going to do much good this turn. Offense means we can convert mysticism into military and throw attacks into the coming horde, but I'm not sure what that's worth, either. Finishing the Library asap so we're not down a main for the next two turns of war, at the cost of being down our provinces' support for the first? Hard question.Anyway, this is gonna be a bit risky. We've dropping a whole lot of econ right now, dangerously low.
I agree, but I'd like an art advance.
No.If the Stallions have an iron mine then we should integrate them sooner rather then later it seems and place a new March in front of it.
As expected, anti-bandit operations are necessary. Also interesting that our new march is focusing on regular warriors over elites...neither of our previous marches ever took regular expand warriors... (Like, literally ever; i did a post on what actions the marches took an update or two ago)
Damn D= I hope our new march at least grabbed a mine as well since it seems like our new southshore holdings didn't have any mines... @Academia Nut ?
Hmm...if "successful" for deploy force is "would have gained +1 stab or higher on normal RoO", that's pretty good odds, especially with an admin hero... @Academia Nut is that the case? And if we can know, would it be worse or better odds than a normal RoO given we have an admin hero but its also more complicated?
Shouldn't we have gotten +1 art and mysticism from finishing the Temple?
We have room for two more periphery states. There's no rush to integrate the stallions.If the Stallions have an iron mine then we should integrate them sooner rather then later it seems and place a new March in front of it.
Actually, considering how much the STs have spammed the forest button, the fact that our new boats are better at river travel and the waaagh possibly getting a bunch of the local hostile nomads killed, it's not actually a bad idea.No.
We don't need to be even more overextended into the steppes.
Deploy force is (relatively) high risk, high reward. The fluff suggests that if it succeeds, it'll root out the corruption pretty heavily...but if it fails it'll make things worse. Since its based on RoO, it should have ~75% chance of success, more for having an admin/diplo hero, maybe less for the complexity of the situation.Can someone create a pro, and con list of our Corruption options? (Someone preferably not @veekie, @veekie has a tendency to take one view, build a skyscraper of points towards that one view, while spitting on any other option.) I just want to explore our options, before OBEYING THE WILL OF VEEKIE!!! FOR VEEKIE IS WISE, INSECT!
Corruption
[] [Corruption] Deploy force
[] [Corruption] Main Enforce Justice
[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
If divine stewards counts towards it, we hear, like with the dam.No change in stability, alas we were right and the temple neither auto-gives stability nor counts for divine stewards
Because they need manpower not elites to fight bandits and hills make chariots kinda a bad idea.As expected, anti-bandit operations are necessary. Also interesting that our new march is focusing on regular warriors over elites...neither of our previous marches ever took regular expand warriors... (Like, literally ever; i did a post on what actions the marches took an update or two ago)
Then why tag him?Can someone create a pro, and con list of our Corruption options? (Someone preferably not @veekie, @veekie has a tendency to take one view, build a skyscraper of points towards that one view, while spitting on any other option.) I just want to explore our options, before OBEYING THE WILL OF VEEKIE!!! FOR VEEKIE IS WISE, INSECT!
Corruption
[] [Corruption] Deploy force
[] [Corruption] Main Enforce Justice
[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
[X] Geographic Administration
Good work, team. Now that we have thoroughly exhausted every single alternative, let's finally make the correct choice, because if there's anything clear from the description it's that the other treatments don't actually solve the fundamental problems I warned everybody would cripple this entire insane approach to econopolitics.
You're thinking of Pilgrimage as just a trade good.
It's a steady stream of people who come from all over the world into one location bringing with them both great wealth and a mountain of knowledge. If said holy cite was also a center of knowledge, then it also attracts theologians and philosophers from all the corners of the earth.
There's a damn good reason people fought tooth and nail for control over holy cites and centers of Pilgrimage inrl. Those things not only brought wealth and Prestige, but also possibilities.
Think of all the great philosophical, theological and legal works(and tech innovation) of the great monasteries of medieval Europe as an example of how tremendous a change such center's can bring.
The great cites of classical antiquity is another example.
considering our northern vassals have been planting forests for several turns now, how does it look like up there? Are the trees still confined around the waterways or has enough forest built up to act as a good defense against the nomads?
one other important question, is this likely to be our hero's last turn, or do we have one more to go? I know he started fairly young, so 3 turns sounds possible.