[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] No change

Veekie convinced me that Deploy Force can actually work out so switching to it. Also keeping the policy since next turn our provinces will be able to finish the library allowing us to use our main and secondaries to deal with the nomads until we get another policy switch.
 
I don't feel now is not the best time for pilgrimage increasing option as we already have some, and with hostile nomad hero coming south.

Granted the ??? tech option might not help either.


You're thinking of Pilgrimage as just a trade good.

It's a steady stream of people who come from all over the world into one location bringing with them both great wealth and a mountain of knowledge. If said holy cite was also a center of knowledge, then it also attracts theologians and philosophers from all the corners of the earth.

There's a damn good reason people fought tooth and nail for control over holy cites and centers of Pilgrimage inrl. Those things not only brought wealth and Prestige, but also possibilities.

Think of all the great philosophical, theological and legal works(and tech innovation) of the great monasteries of medieval Europe as an example of how tremendous a change such center's can bring.

The great cites of classical antiquity is another example.
 
[x] [Library] Sacred Forest
[x] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[x] [Corruption] Deploy force

Anyway, this is gonna be a bit risky. We've dropping a whole lot of econ right now, dangerously low.
Yeah. Our provinces are going to have 1 or 3 econ available for use, depending on if we send aid; if we're not sending aid, switching to defense could make sense, because 3 econ is enough for a lot of watchtowers. If we are, though, defense isn't going to do much good this turn. Offense means we can convert mysticism into military and throw attacks into the coming horde, but I'm not sure what that's worth, either. Finishing the Library asap so we're not down a main for the next two turns of war, at the cost of being down our provinces' support for the first? Hard question.

And we're down a march. Well, at least the legacy that got us is nice.

I see the tech advance and think it advances our art.
I agree, but I'd like an art advance.

On the other hand, spreading our ideals around is also a good idea, so I'll back evangelism for now.
 
If the Stallions have an iron mine then we should integrate them sooner rather then later it seems and place a new March in front of it.
 
[X] Geographic Administration

Good work, team. Now that we have thoroughly exhausted every single alternative, let's finally make the correct choice, because if there's anything clear from the description it's that the other treatments don't actually solve the fundamental problems I warned everybody would cripple this entire insane approach to econopolitics.
 
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[X] [Library] Sacred Forest
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense
 
As expected, anti-bandit operations are necessary. Also interesting that our new march is focusing on regular warriors over elites...neither of our previous marches ever took regular expand warriors... (Like, literally ever; i did a post on what actions the marches took an update or two ago)

This is a narrative thing, the terrain down there doesn't favour chariots for the most part, so they are preferentially recruiting archers and infantry.

Damn D= I hope our new march at least grabbed a mine as well since it seems like our new southshore holdings didn't have any mines... @Academia Nut ?

Because of your values, you are not aggressively expanding into Hathatyn territory like that. Your borders have remained the same, even as you encourage more people to drain out of the territory and into your population.

Hmm...if "successful" for deploy force is "would have gained +1 stab or higher on normal RoO", that's pretty good odds, especially with an admin hero... @Academia Nut is that the case? And if we can know, would it be worse or better odds than a normal RoO given we have an admin hero but its also more complicated?

Getting the equivalent of +1 Stable would solve the issue, but to have everything go well enough you want the equivalent of the +2 Stab, and the higher you roll the more remnants you mop up and the more the People support the actions. Having a Heroic Admin and Diplomat does help a lot though.

do we have the highest prestige in the region now?

Thunder Horse due to abusing a rule about vassals, followed by you. There's a status regarding having the highest regional prestige.

Shouldn't we have gotten +1 art and mysticism from finishing the Temple?

Corrected.
 
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense
 
No.

We don't need to be even more overextended into the steppes.
Actually, considering how much the STs have spammed the forest button, the fact that our new boats are better at river travel and the waaagh possibly getting a bunch of the local hostile nomads killed, it's not actually a bad idea.
 
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[X] [Library] Valleyhome
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense
 
[X] [Library] Valleyhome
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Launch a Main War Mission - Northern Nomads
[X] [Policy] Defense
The update clearly signals that the library choice will influence whether the library is an aid to the government or an extension of the temple. I'd rather go with government improvement, especially given the whole "occupational administration crisis" happening, and the signals last update that even without the issues this turn we'd have issues with non-admin hero kings dealing with the complexity.
Construction tech is amazing, and given the Xoh and TS are both much more religiously focused than us i dont think going for dominating pilgrimage is either likely or safe (if we do dominate it it likely wont be for long...)
If deploy force has "successful" defined as "would have given at least one stab as a regular RoO", then it should have at least 75% chance of working...more for admin hero, though maybe less for the complexity of the situation...
THe diplo choice is really hard, i really want to protect the MW, but i also think its important to help our new nomad allies and take the initiative, so...
Finally, while i do really want to finish the library, getting more defenses seems rather nice, especially with a possible construction upgrade... though i suppose we've got the stallion tribes in the way anyway, and our econ is rather low for defense...hmm, i'm not sure anymore :/


Can someone create a pro, and con list of our Corruption options? (Someone preferably not @veekie, @veekie has a tendency to take one view, build a skyscraper of points towards that one view, while spitting on any other option.) I just want to explore our options, before OBEYING THE WILL OF VEEKIE!!! FOR VEEKIE IS WISE, INSECT!
Corruption
[] [Corruption] Deploy force
[] [Corruption] Main Enforce Justice
[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
Deploy force is (relatively) high risk, high reward. The fluff suggests that if it succeeds, it'll root out the corruption pretty heavily...but if it fails it'll make things worse. Since its based on RoO, it should have ~75% chance of success, more for having an admin/diplo hero, maybe less for the complexity of the situation.
Enforce justice is the safest but least effective solution, helping make people follow the law but not really able to root things out as much
Burning occupational is the most severe, of course, and has obvious costs in the form of stability. If you want geographic admin, its perfect of course, and it'll deal with the current corruption perfectly...though we'll probably later have to deal with issues with geographic (though hopefully without the critfail that made this so bad)
 
[X] [Library] Valleyhome
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Policy] Defense
Adhoc vote count started by Citino on Jun 8, 2017 at 1:03 AM, finished with 49485 posts and 34 votes.
 
No change in stability, alas we were right and the temple neither auto-gives stability nor counts for divine stewards
If divine stewards counts towards it, we hear, like with the dam.
As expected, anti-bandit operations are necessary. Also interesting that our new march is focusing on regular warriors over elites...neither of our previous marches ever took regular expand warriors... (Like, literally ever; i did a post on what actions the marches took an update or two ago)
Because they need manpower not elites to fight bandits and hills make chariots kinda a bad idea.
Can someone create a pro, and con list of our Corruption options? (Someone preferably not @veekie, @veekie has a tendency to take one view, build a skyscraper of points towards that one view, while spitting on any other option.) I just want to explore our options, before OBEYING THE WILL OF VEEKIE!!! FOR VEEKIE IS WISE, INSECT!
Corruption
[] [Corruption] Deploy force
[] [Corruption] Main Enforce Justice
[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
Then why tag him?

Deploy force:
+Solves problem if successful
+Will actually solve the problem if it works
-Unlikely to gain stability
-Will lose stability and legitimacy if it doesn't

Main Enforce Justice:
+Will not truly fail
+Will gain stability (at least one)
+Will mitigate the problem
-Will gain at least 2 centralization, which may or may not be over/at the current cap
-Will likely only mitigate the problem

Burn:
+Immediate problem solved
-Lose Stability
-Opens up holes for new corruption
-/+Some people have a burning desire to change to geographical do to viewing the current set up as innately corrupt (I'm not getting into this discussion again)
 
[X] Geographic Administration

Good work, team. Now that we have thoroughly exhausted every single alternative, let's finally make the correct choice, because if there's anything clear from the description it's that the other treatments don't actually solve the fundamental problems I warned everybody would cripple this entire insane approach to econopolitics.


Ph'nglui mglw'nafh Geographthlhu R'lyeh wgah-nagl fhtagn.


The stars are right, he awakens!
 
@Academia Nut considering our northern vassals have been planting forests for several turns now, how does it look like up there? Are the trees still confined around the waterways or has enough forest built up to act as a good defense against the nomads?
 
You're thinking of Pilgrimage as just a trade good.

It's a steady stream of people who come from all over the world into one location bringing with them both great wealth and a mountain of knowledge. If said holy cite was also a center of knowledge, then it also attracts theologians and philosophers from all the corners of the earth.

There's a damn good reason people fought tooth and nail for control over holy cites and centers of Pilgrimage inrl. Those things not only brought wealth and Prestige, but also possibilities.

Think of all the great philosophical, theological and legal works(and tech innovation) of the great monasteries of medieval Europe as an example of how tremendous a change such center's can bring.

The great cites of classical antiquity is another example.

Interesting, i certainly haven't thought of that angle; not familiar with pilgrimage concept other than money/goods/diseases. On the fence with temple vote.

[X] [Library] Sacred Forest
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense

[] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
 
@Academia Nut one other important question, is this likely to be our hero's last turn, or do we have one more to go? I know he started fairly young, so 3 turns sounds possible.
 
[X] [Library] Sacred Forest
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X] [Policy] Defense
 
considering our northern vassals have been planting forests for several turns now, how does it look like up there? Are the trees still confined around the waterways or has enough forest built up to act as a good defense against the nomads?

They're mostly around the waterways, and their primary use at this point would be a momentum break for chariot attacks. With watchtowers you can signal people to move and those out in the fields will have more time to get behind walls.

one other important question, is this likely to be our hero's last turn, or do we have one more to go? I know he started fairly young, so 3 turns sounds possible.

This is probably his last turn.
 
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