I have no idea why you guys think they're the Mongols when they are pretty clearly meant to be the precursors to another culture if you can figure out roughly where they are in not!Central Asia.

Well. They're nomads, even if they are meant to be proto Indo-European or Indo-European. If I am guessing right, the East is likely to be Not!India or at least near Not!India.
 
Huns or Assyrians correct?

Not even close on the first, closer on the second but you've already met the not!Assyrians a long time ago, although you didn't recognize since they were also blended with another cultural inspiration that was probably more immediately recognizable.

Aha! They're the Not!Chinese.
Well. They're nomads, even if they are meant to be proto Indo-European or Indo-European. If I am guessing right, the East is likely to be Not!India or at least near Not!India.

Waaaaay too far east for the former, and closer but still too far east for the latter.
 
What are you hoping is going to happen if we choose Wait for Mystic? More people than I expected picked it, so I feel like I'm missing something.
I think its a misreading of a quote from the update saying 'the people are on the cusp of something big!'
they're misunderstanding that as saying 'wait and something big will happen'
 
So loyalty to the warrior group, thus to its commander... thus badness.
Rank pessimism and attempting to imply that none of the traits have negatives
There's an upside I will admit I'm just not willing to pay the price in terms of concertinaing military power in the hands of the commanders, not just because I fear rebellion (unlikely outside of expended crises) but because said commanders will be able to use said loyalty as an implicit threat to acquire more political power.
We are at maxed stability and legitimacy in a golden age. The Young Stallions, despite their beef with the tax system, never threatened to attack. This is fearmongering
 
Not even close on the first, closer on the second but you've already met the not!Assyrians a long time ago, although you didn't recognize since they were also blended with another cultural inspiration that was probably more immediately recognizable.
hmm I know there was a couple of Big empires in the middles east, but I don't know their names off the top of my head so my last guess before I start looking would be the First Persian empire?
 
Anyways, on another topic: Wonder how much the negaverse!HK SVers are freaking out about the Mongol!Thunder Horses essentially taking over much of the lowlands?


Let me paraphrase:

HK Players: "OH GOD WHY!? THEY'RE COMING!!! THEY'RE COMING!!!"

DP & TS Players: "FUCK EVERYTHING! WHY DID THIS HAPPEN! WE SHOULD HAVE JUST FARMED!"

[Insert images of everything being on fire]

Not even close on the first, closer on the second but you've already met the not!Assyrians a long time ago, although you didn't recognize since they were also blended with another cultural inspiration that was probably more immediately recognizable.




Waaaaay too far east for the former, and closer but still too far east for the latter.
Are they the Hittites!? That's awesome if they are.
 
Meanwhile, I sincerely doubt we'd get anything but the removal of the superstition if we're not willing to do things the hard way.

Maybe 10%. At best.
AN said possible but unlikely, which translates to 40ish% (using the chance of the son being in the running for kingship if we don't support him as an example). 10% chance would have AN saying tiny.
 
I'm kinda up in the air on that assumption recently.

If so though that would mean the SHP are Hittites or Proto-Hittites.

I had liken them to the Greeks, although that's probably an inaccurate characterization. The MW to the west would be more likely to be the Greeks, but they already united...soo....
 
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AN said possible but unlikely
Possibly, but unlikely.
Huh, missed that.

Hrm.

I'd actually put that more around 25%, but we're probably not getting better than that for Observance from evolving a trait, either - and I don't consider evolving our other spiritual traits that important.

[X] [Honour] Overwhelming numbers
[X] [Mystic] Overturn superstition (-10 Mysticism, -1 Stability)
[X] [Goal] Stop raids (Easiest, annoys allies)
[X] [Stallions] Split efforts between Thunder Speakers and nomads
 
[X] [Honour] Quality training
[X] [Mystic] Evolve spiritual value (-7 Mysticism)
[X] [Goal] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
[X] [Stallions] Focus efforts on the Thunder Speakers
 
Lets see... oh look. We picked a heroic admin guy and lost control of the turn. Called it. He also managed to start a war by failing at Diplomacy. His Admin accomplishment is that his mom left him a need for a Library to be invented... so that is on her. We did get that Defensive policy so the best thing he has done so far involves his worse stat.

In questionable news, we've hit a Golden age for ignoring things long enough due to Admin heroes taking up all our actions manipulation economy and diplomacy. Add in the first offense war in The People's history and now War is going to be associated with Golden Ages. That is going to cause problems in the future. The obvious parallel is 'Being at war = The best of times'.

On to the actual vote:
Mystic Advance possible! [Mystic]
-Temper superstition (-5 Mysticism) is a half measure of removing stupid. No.
-Expand spiritual value slots (-7 Mysticism), I can't think of a useful value for that our neighbors have and we know about so that is asking for issues.
-Evolve spiritual value (-7 Mysticism) is not bad, but again 'War=National Goodness' is not what I want influencing that.
-Wait, twiddle thumbs. Maybe risk the 'Golden Age of War is Good for you?' Maybe get illusive shiny.
-Overturn superstition (-10 Mysticism, -1 Stability)... Bingo. FIVE study metal actions for one actions with only one of them costing us a Kickers worth of stability. This is technically 3 free stability effectively. Technically. Add the Golden Age bonus of rapid advancement... Stupid belief gone and roll to for chanceto crit into iron? Yes. At the very least they have to test copper ore and the bonus metals from that. I can see no reason they won't test the other know ore.

What is most important on the battlefield? [Honour]
-Overwhelming numbers... add in the great good and you could end up with depopulated farms. This is asking for polygamy to be standardized if things go wrong.
-Quality training... always a good thing. The only issue is that 'War=Golden Age' things is just asking for a botch to advance it.
-Loyalty... Best living style. Competent medical support. Values against stupid jerk levels of greed, at least in the south.
I'll flip a coin on the last 2. Tails Quality Training.

What is the objective of the fighting? [Goal]
-Stop raids (Easiest, annoys allies)
Slap on the wrist. Asking for this to restart in a generation or two.
-Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
Hubris. 500-1000km logistics supply through nomad lands, without major roads and at least one other faction will to get involved once the recover from being stomped? Lets not ignore whatever the ETH can throw at us. Hubris without a crit wall. Land war in Asia.
-Humiliate (Hard, +1 Prestige)
Teach people that The People have an army and asked you politely to keep your unruly kids off their lawn.

Orders for the Stallions [Stallions]
-Focus efforts on the Thunder Speakers
Ignore the supply chain? Dumb. Means they eat the brunt of damage.
-Focus efforts on the nomads
Most experienced warriors avoid the front. Good for when things go wrong.
-Split efforts between Thunder Speakers and nomads
North and South interact with each other and the most experiences guys can be around to teach.

[X] Quality training
[X] Overturn superstition (-10 Mysticism, -1 Stability)
[X] Humiliate (Hard, +1 Prestige)
[X] Split efforts between Thunder Speakers and nomads
 
Lets see... oh look. We picked a heroic admin guy and lost control of the turn. Called it. He also managed to start a war by failing at Diplomacy. His Admin accomplishment is that his mom left him a need for a Library to be invented... so that is on her. We did get that Defensive policy so the best thing he has done so far involves his worse stat.

In questionable news, we've hit a Golden age for ignoring things long enough due to Admin heroes taking up all our actions manipulation economy and diplomacy. Add in the first offense war in The People's history and now War is going to be associated with Golden Ages. That is going to cause problems in the future. The obvious parallel is 'Being at war = The best of times'.

On to the actual vote:
Mystic Advance possible! [Mystic]
-Temper superstition (-5 Mysticism) is a half measure of removing stupid. No.
-Expand spiritual value slots (-7 Mysticism), I can't think of a useful value for that our neighbors have and we know about so that is asking for issues.
-Evolve spiritual value (-7 Mysticism) is not bad, but again 'War=National Goodness' is not what I want influencing that.
-Wait, twiddle thumbs. Maybe risk the 'Golden Age of War is Good for you?' Maybe get illusive shiny.
-Overturn superstition (-10 Mysticism, -1 Stability)... Bingo. FIVE study metal actions for one actions with only one of them costing us a Kickers worth of stability. This is technically 3 free stability effectively. Technically. Add the Golden Age bonus of rapid advancement... Stupid belief gone and roll to for chanceto crit into iron? Yes. At the very least they have to test copper ore and the bonus metals from that. I can see no reason they won't test the other know ore.

What is most important on the battlefield? [Honour]
-Overwhelming numbers... add in the great good and you could end up with depopulated farms. This is asking for polygamy to be standardized if things go wrong.
-Quality training... always a good thing. The only issue is that 'War=Golden Age' things is just asking for a botch to advance it.
-Loyalty... Best living style. Competent medical support. Values against stupid jerk levels of greed, at least in the south.
I'll flip a coin on the last 2. Tails Quality Training.

What is the objective of the fighting? [Goal]
-Stop raids (Easiest, annoys allies)
Slap on the wrist. Asking for this to restart in a generation or two.
-Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
Hubris. 500-1000km logistics supply through nomad lands, without major roads and at least one other faction will to get involved once the recover from being stomped? Lets not ignore whatever the ETH can throw at us. Hubris without a crit wall. Land war in Asia.
-Humiliate (Hard, +1 Prestige)
Teach people that The People have an army and asked you politely to keep your unruly kids off their lawn.

Orders for the Stallions [Stallions]
-Focus efforts on the Thunder Speakers
Ignore the supply chain? Dumb. Means they eat the brunt of damage.
-Focus efforts on the nomads
Most experienced warriors avoid the front. Good for when things go wrong.
-Split efforts between Thunder Speakers and nomads
North and South interact with each other and the most experiences guys can be around to teach.

[X] Quality training
[X] Overturn superstition (-10 Mysticism, -1 Stability)
[X] Humiliate (Hard, +1 Prestige)
[X] Split efforts between Thunder Speakers and nomads
Actually no this is still defensive war.

Please get your facts straight. :p

We kinda knew that we were losing the turn when we picked him, nothing much to call. It's just how they work.

Your analysis is interesting beyond these.
 
Lets see... oh look. We picked a heroic admin guy and lost control of the turn. Called it. He also managed to start a war by failing at Diplomacy. His Admin accomplishment is that his mom left him a need for a Library to be invented... so that is on her. We did get that Defensive policy so the best thing he has done so far involves his worse stat.

In questionable news, we've hit a Golden age for ignoring things long enough due to Admin heroes taking up all our actions manipulation economy and diplomacy. Add in the first offense war in The People's history and now War is going to be associated with Golden Ages. That is going to cause problems in the future. The obvious parallel is 'Being at war = The best of times'.

On to the actual vote:
Mystic Advance possible! [Mystic]
-Temper superstition (-5 Mysticism) is a half measure of removing stupid. No.
-Expand spiritual value slots (-7 Mysticism), I can't think of a useful value for that our neighbors have and we know about so that is asking for issues.
-Evolve spiritual value (-7 Mysticism) is not bad, but again 'War=National Goodness' is not what I want influencing that.
-Wait, twiddle thumbs. Maybe risk the 'Golden Age of War is Good for you?' Maybe get illusive shiny.
-Overturn superstition (-10 Mysticism, -1 Stability)... Bingo. FIVE study metal actions for one actions with only one of them costing us a Kickers worth of stability. This is technically 3 free stability effectively. Technically. Add the Golden Age bonus of rapid advancement... Stupid belief gone and roll to for chanceto crit into iron? Yes. At the very least they have to test copper ore and the bonus metals from that. I can see no reason they won't test the other know ore.

What is most important on the battlefield? [Honour]
-Overwhelming numbers... add in the great good and you could end up with depopulated farms. This is asking for polygamy to be standardized if things go wrong.
-Quality training... always a good thing. The only issue is that 'War=Golden Age' things is just asking for a botch to advance it.
-Loyalty... Best living style. Competent medical support. Values against stupid jerk levels of greed, at least in the south.
I'll flip a coin on the last 2. Tails Quality Training.

What is the objective of the fighting? [Goal]
-Stop raids (Easiest, annoys allies)
Slap on the wrist. Asking for this to restart in a generation or two.
-Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
Hubris. 500-1000km logistics supply through nomad lands, without major roads and at least one other faction will to get involved once the recover from being stomped? Lets not ignore whatever the ETH can throw at us. Hubris without a crit wall. Land war in Asia.
-Humiliate (Hard, +1 Prestige)
Teach people that The People have an army and asked you politely to keep your unruly kids off their lawn.

Orders for the Stallions [Stallions]
-Focus efforts on the Thunder Speakers
Ignore the supply chain? Dumb. Means they eat the brunt of damage.
-Focus efforts on the nomads
Most experienced warriors avoid the front. Good for when things go wrong.
-Split efforts between Thunder Speakers and nomads
North and South interact with each other and the most experiences guys can be around to teach.

[X] Quality training
[X] Overturn superstition (-10 Mysticism, -1 Stability)
[X] Humiliate (Hard, +1 Prestige)
[X] Split efforts between Thunder Speakers and nomads
Nah dude we're still defending. We said 'Hey TS keep your kids at home' and the TS said 'Fuck you im bitter and now im coming to fuck you up.'
 
Meanwhile, I sincerely doubt we'd get anything but the removal of the superstition if we're not willing to do things the hard way.
I've skipped ahead in the thread... kindly explain how 5x 'Study Metal' actions in an enhanced advance time isn't going to get us more than the unstupiding?
Actually no this is still defensive war.

Please get your facts straight. :p
Nah dude we're still defending. We said 'Hey TS keep your kids at home' and the TS said 'Fuck you im bitter and now im coming to fuck you up.'
Unless we go for the Hardest option, then its a matter of invasion for cultural smash.

Defensive war or not future generation may ignore that defensive part.
 
[X] [Honour] Quality training
[X] [Mystic] Evolve spiritual value (-7 Mysticism)
[X] [Goal] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
 
@McLuvin
@Malevolo @sidestory
We now have evidence that it is Loyalty that gives discipline, not quality.
Sure, Loyalty is what binds large groups together and keeps them fighting even when everything is going to hell.

Well no, but the trait is "loyalty" - it doesn't say loyalty to what, exactly. I'd interpret it as personal loyalty to the warriors' commander, not to the overall leader of the People - which could lead to the problem I said - for example, atm our leader isn't doing much to win the loyalty of our warriors, as he isn't out there fighting alongside them. Who is? The leader of the Stallions - who have wanted to become King for three(?) generations now and have been denied. I don't really think it's a good idea to give these guys a group of warriors that feel personal loyalty to them.

In addition, just because we don't pick loyalty doesn't mean that our warriors will be disloyal. It's just they won't be as loyal as they would be otherwise. Also, the word loyal has lost all meaning to me now...
This all seems to assume the Legitimacy stat isn't a thing or maxed out.

This isn't something we would need to worry about, especially as we just started a Golden Age
When you make something of quality, you pour love into it.
But how can you call it love if you don't have loyalty? </3
Probably leads to increased military tactical sophistication, I like that.
Actually we have word of AN that Loyalty leads to discipline, which in turn leads to arrow volleys and phalanxes.
But we do not have massed warfare and actual armies. 'Quality' is a focus on individually strong fighters, not army quality.
Individual highly trained warriors are shit compared to actually cohesive units of troops. And to get units of troops, you need a focus on numbers.
Logistics win wars and all.
See above, it is Loyalry that givea cohesive groups.
Superior forces are superior! If nothing else, higher quality soldiers mean we can have a smaller army size without putting ourselves at a disadvantage. (In fact, historically this is the correct answer anyway.)
But first you need soldiers not warriors. To get that you need to instill discipline and Loyalty gives that
The first vote is easy. Loyalty to too nebulous of a concept; to whom, your officer, the general, the King, the People? Who knows, and loyalty can be a bad thing. The only one thing where it's universally good is loyalty preventing betraying of armies to other polities, however we're intensely culturally homogonous due to our policies so it would take something incredible for that to happen.
Untrue. Loyalty also helps ensure morale against the enemy as well as help ensure the People' belief in the King. It gives our warriors discipline and puts them on the road to be soldiers. Yes it starts as nebulous, but so do all the traits. None of them have zero cons.

Loyalty... Best living style. Competent medical support. Values against stupid jerk levels of greed, at least in the south.
Also gives discipline and opens the path to arrow volleys with our superior compound bows
 
Vote Tally : Paths of Civilization | Page 1340 | Sufficient Velocity
##### NetTally 1.9.0
[14] [Honour] Loyalty
[5] [Mystic] Temper superstition (-5 Mysticism)
[5] [Goal] Stop raids (Easiest, annoys allies)

——————————————————————————————————————————————Task: Honour
[45][Honour] Quality training
[8][Honour] Overwhelming numbers

——————————————————————————————————————————————Task: Mystic
[35][Mystic] Evolve spiritual value (-7 Mysticism)
[14][Mystic] Wait
[13][Mystic] Overturn superstition (-10 Mysticism, -1 Stability)

——————————————————————————————————————————————Task: Goal
[34][Goal] Humiliate (Hard, +1 Prestige)
[22][Goal] Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)

——————————————————————————————————————————————Task: Stallions
[34][Stallions] Focus efforts on the Thunder Speakers
[23][Stallions] Split efforts between Thunder Speakers and nomads
[1][Stallions] Focus efforts on the nomads
Total No. of Voters: 70
 
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