Lets see... oh look. We picked a heroic admin guy and lost control of the turn. Called it. He also managed to start a war by failing at Diplomacy. His Admin accomplishment is that his mom left him a need for a Library to be invented... so that is on her. We did get that Defensive policy so the best thing he has done so far involves his worse stat.
In questionable news, we've hit a Golden age for ignoring things long enough due to Admin heroes taking up all our actions manipulation economy and diplomacy. Add in the first offense war in The People's history and now War is going to be associated with Golden Ages. That is going to cause problems in the future. The obvious parallel is 'Being at war = The best of times'.
On to the actual vote:
Mystic Advance possible! [Mystic]
-Temper superstition (-5 Mysticism) is a half measure of removing stupid. No.
-Expand spiritual value slots (-7 Mysticism), I can't think of a useful value for that our neighbors have and we know about so that is asking for issues.
-Evolve spiritual value (-7 Mysticism) is not bad, but again 'War=National Goodness' is not what I want influencing that.
-Wait, twiddle thumbs. Maybe risk the 'Golden Age of War is Good for you?' Maybe get illusive shiny.
-Overturn superstition (-10 Mysticism, -1 Stability)... Bingo. FIVE study metal actions for one actions with only one of them costing us a Kickers worth of stability. This is technically 3 free stability effectively. Technically. Add the Golden Age bonus of rapid advancement... Stupid belief gone and roll to for chanceto crit into iron? Yes. At the very least they have to test copper ore and the bonus metals from that. I can see no reason they won't test the other know ore.
What is most important on the battlefield? [Honour]
-Overwhelming numbers... add in the great good and you could end up with depopulated farms. This is asking for polygamy to be standardized if things go wrong.
-Quality training... always a good thing. The only issue is that 'War=Golden Age' things is just asking for a botch to advance it.
-Loyalty... Best living style. Competent medical support. Values against stupid jerk levels of greed, at least in the south.
I'll flip a coin on the last 2. Tails Quality Training.
What is the objective of the fighting? [Goal]
-Stop raids (Easiest, annoys allies)
Slap on the wrist. Asking for this to restart in a generation or two.
-Degrade sphere of influence (Hardest, +1 Prestige, pleases allies)
Hubris. 500-1000km logistics supply through nomad lands, without major roads and at least one other faction will to get involved once the recover from being stomped? Lets not ignore whatever the ETH can throw at us. Hubris without a crit wall. Land war in Asia.
-Humiliate (Hard, +1 Prestige)
Teach people that The People have an army and asked you politely to keep your unruly kids off their lawn.
Orders for the Stallions [Stallions]
-Focus efforts on the Thunder Speakers
Ignore the supply chain? Dumb. Means they eat the brunt of damage.
-Focus efforts on the nomads
Most experienced warriors avoid the front. Good for when things go wrong.
-Split efforts between Thunder Speakers and nomads
North and South interact with each other and the most experiences guys can be around to teach.
[X] Quality training
[X] Overturn superstition (-10 Mysticism, -1 Stability)
[X] Humiliate (Hard, +1 Prestige)
[X] Split efforts between Thunder Speakers and nomads