Alpha industrial/space age system design
- Pronouns
- He/Him
Alpha review of proposed new system for Industrial+ polities (currently most useful for Space Age+ polities)
Econ
Industrial capacity (Represents freely available throughput capacity)
Developed (Represents amount of capacity that can produced)
Pollution (Environmental and ecological damage caused by amount of development, high pollution can reduce Happiness, Living Standards, and have other effects)
Culture
Consciousness (Awareness of social issues and own place within the universe, influences Political Will, Happiness, and social type research)
Standard of Living (Economic output devoted towards consumer goods, entertainment, etc. High standard of living increases Happiness, while low standard of living decreases Happiness)
Happiness (How pleased the population is in general with their lot in life. High happiness improves certain actions, while low happiness risks insurrection, revolt, or civil war)
Technology
Academies (Top level intellectual throughput, determines how many highest level projects can be worked on at once)
Education (General level of population education, determines research speeds and number of Academies that can be sustained, also influences Consciousness)
Innovation (Level of lower level research done, leading to unexpected breakthroughs and new potential paths to take)
Diplomacy
Trust (How much you are generally trusted by others to mean what you say)
Espionage (Capacity for covert and subversive actions)
Martial
Militancy (Social acceptability of using violence to solve problems - internally or externally - influences Happiness, Political Will, and military type research)
Armies (General capacity for ground combat)
Fleets (General capacity for sea/space combat [depending on era])
Political Will - determines action throughput; influenced by Consciousness, Militancy, government type, economic type, events, and turn actions
The idea here is that you might have action lists with examples like say:
Develop Industry - Min. Industrial Capacity 1
1 Political Will, Increases Industrial Capacity by 1, Uses up 1 free Development
Increase Living Standards - Min. Industrial Capacity 1
1 Political Will, Temp Reduces Industrial Capacity by 1, Temp Increases Living Standards by 1
2 Political Will, Reduces Industrial Capacity by 1, Increases Living Standards by 1
Free Up Industry - Min. Permanent Living Standards 1
2 Political Will, Reduces Living Standards by 1, Increases Living Standards by 1
Improve Education - Min. Permanent Living Standards 1
2 Political Will, Reduces Living Standards by 1, Increases Education and Innovation by 1
I will work up a proper design document, but I hope this gets the idea across for what I am currently envisioning, so that feedback can be made.
Econ
Industrial capacity (Represents freely available throughput capacity)
Developed (Represents amount of capacity that can produced)
Pollution (Environmental and ecological damage caused by amount of development, high pollution can reduce Happiness, Living Standards, and have other effects)
Culture
Consciousness (Awareness of social issues and own place within the universe, influences Political Will, Happiness, and social type research)
Standard of Living (Economic output devoted towards consumer goods, entertainment, etc. High standard of living increases Happiness, while low standard of living decreases Happiness)
Happiness (How pleased the population is in general with their lot in life. High happiness improves certain actions, while low happiness risks insurrection, revolt, or civil war)
Technology
Academies (Top level intellectual throughput, determines how many highest level projects can be worked on at once)
Education (General level of population education, determines research speeds and number of Academies that can be sustained, also influences Consciousness)
Innovation (Level of lower level research done, leading to unexpected breakthroughs and new potential paths to take)
Diplomacy
Trust (How much you are generally trusted by others to mean what you say)
Espionage (Capacity for covert and subversive actions)
Martial
Militancy (Social acceptability of using violence to solve problems - internally or externally - influences Happiness, Political Will, and military type research)
Armies (General capacity for ground combat)
Fleets (General capacity for sea/space combat [depending on era])
Political Will - determines action throughput; influenced by Consciousness, Militancy, government type, economic type, events, and turn actions
The idea here is that you might have action lists with examples like say:
Develop Industry - Min. Industrial Capacity 1
1 Political Will, Increases Industrial Capacity by 1, Uses up 1 free Development
Increase Living Standards - Min. Industrial Capacity 1
1 Political Will, Temp Reduces Industrial Capacity by 1, Temp Increases Living Standards by 1
2 Political Will, Reduces Industrial Capacity by 1, Increases Living Standards by 1
Free Up Industry - Min. Permanent Living Standards 1
2 Political Will, Reduces Living Standards by 1, Increases Living Standards by 1
Improve Education - Min. Permanent Living Standards 1
2 Political Will, Reduces Living Standards by 1, Increases Education and Innovation by 1
I will work up a proper design document, but I hope this gets the idea across for what I am currently envisioning, so that feedback can be made.