Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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I'm gonna have a busy day tomorrow(today technically). May has been remarkably unproductive for me in general, not just in terms of pitches, and I hate feeling unproductive, so I'm going to be pumping out at least 5 pitches, if not more, to try and make up for this dry spell. I think y'all will enjoy what I put out.
 
Bruce: I'm going to make a film about the strongest man alive!

Also Bruce: breaks records to make the shot authentic.

Well how ELSE could we properly capture the struggle without experiencing it?



It sound great,do you think bruce is fit enough to do it now ?,maybe we could dan an action or two of training




A few actions to help us get into shape and yeah I think we could.


Also if we pull it off we would even further reaffirm our physical superiority.


I kind of like the idea of Bruce continuing to show off just how built he is and being an absolute unit as well as adding further to our already bonkers future Wikipedia page.
 
I wonder if we would be in Baki? Considering they had Muhammad Ali which we beat the crap out of.
Huh, we might be getting a letter about that eventually. I think Bruce might enjoy it so long as he was depicted faithfully.




Edit: I'd be more interested in if we show up in JoJo...



Edit 2: And what our stand would be.
 
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A few actions to help us get into shape and yeah I think we could.


Also if we pull it off we would even further reaffirm our physical superiority.


I kind of like the idea of Bruce continuing to show off just how built he is and being an absolute unit as well as adding further to our already bonkers future Wikipedia page.
After that bruce is gonna have a hell of a muscle build,good for some role but may keep him from doing other

That make me think have they been a physical description of bruce ?,i don't find one in charachter sheet and i keep imagining him with the face of Sean « Foil » Finegan from "foil arm and hog"
 
I just found out that the Sweeny Todd musical first preformed in 79. So if we're looking for another Broadway favorite to turn into a movie we could try to get it.
 
I just found out that the Sweeny Todd musical first preformed in 79. So if we're looking for another Broadway favorite to turn into a movie we could try to get it.
Funny you mention that. I've had Sweeney Todd on my back burner for fucking ages now and was working on finishing it as one of the pitches I was going to release, but my laptop charger stopped working and I haven't been able to buy a new one yet, so I've been relegated to working on the pitches on my phone. It's very annoying.
 
Funny you mention that. I've had Sweeney Todd on my back burner for fucking ages now and was working on finishing it as one of the pitches I was going to release, but my laptop charger stopped working and I haven't been able to buy a new one yet, so I've been relegated to working on the pitches on my phone. It's very annoying.
Well, Sweeney Todd was made into a movie/mmusical but it was not very good. Maybe because it was made by Tim Burton, and he works better when trying original works rather than adaptations, so best thing we can do there is (aside from finding the right actors for the time we're planning to do) is find the right director, and the right composer since we need good music there.
 
The Smurfs and the Magic Flute

The Smurfs and the Magic Flute
Directed by: José Dutillieu
Written by: Peyo and Yvan Delporte
Produced by: José Dutillieu
Production Studio: Éditions Dupuis and Belvision Studios
Distribution Studio: Lucasfilms Unlimited
Starring: Cam Clarke (Johan), Rene Auberjonois (Peewit), Don Messick (Papa Smurf), Danny Goldman (Brainy Smurf), Michael Bell (Grouchy Smurf), Mike Reynolds (Mathew "Oily" McCreep), Ron Gans (Earl Flatbroke), Jack Angel (Homnibus) and Bob Holt (The King)


Audience: D100 + 100 => 132
Critics: D100 + 100 => 146

Domestic: $8,809,366

International: $2,543,133

Total Gross: $11,352,499

Making a deal so that your channel could also distribute the Smurfs was a headache and a half considering that it was supposed to be an NBC exclusive, but then again, being the owner of the studio making it did allow you some leeway in negotiations. In the end, the studio recognized that it was much better to just share what was clearly an amazing piece of educational, and entertaining, animated series for the children than just refusing and coming up with nothing in the end.

That you channel would be Pay-Per-View managed to assuage their fears as well.

And the results spoke for themselves. The Smurfs so far had managed to become a hit on NBC, dominating the ratings in the couple of months that they'd been introduced to America. The adventures of the Smurfs as they tried to live a peaceful life while making sure that the evil wizard Gargamel stayed out of their affairs was a favorite for children everywhere (Sarah certainly liked it, though Mary still declared that the Muppets are and forever remain her favorite). So, when in negotiation for Johan and Peewit to be made this time by your own teams, when you found out that there'd been a movie made about said blue gnomes that had yet to be shown in America, that this work certainly would find a home and a warm reception if distributed by Lucasfilms.

And boy oh boy, were you both right and wrong at the same time.

This one-hour cartoon movie unites both the Smurfs and the Johan Et Pirlouit (Johan and Peewit) comic series, created by Peyo. Peewit, the lovable midget prankster, gets his hand on a magical flute made by The Smurfs that forces whoever listens to its melody to dance uncontrollably (and you got a laugh at seeing what he does with it). However, he makes the mistake of demonstrating its power in front of McCreep, a wandering traveler spending the night in the castle, who subsequently steals it and uses it to rob people by making them dance until they pass out of fatigue. Now Johan and Peewit must get it back at all costs, so they head to the magical kingdom of The Smurfs to ask for their help. It then evolves into a mix of both comedy and action as the Smurfs manage to finish a fake flute to exchange it with he one McCreep has, only for them to be teleported back to Homnibus' cottage. Then managing to trick McCreep and his accomplices into fighting each other before getting both flutes, while Peewit tries to use it a final time...only to find that it's the fake one in the end.

Now, where to begin when it comes this film...

For starters, the plot is pleasant enough, as is Michel Legrand's score...but the musical numbers by Yvan Delporte are fairly excruciating. The movie's best feature is its layouts and backgrounds, which are beautifully drawn and create a lovely medieval atmosphere of castle ramparts, rustic forests and market squares. That this is a story that focuses more on Johan and Peewit is another point in its favor as they manage to make a fun and interesting adventure while also showcasing what you hope to be another future animation masterpiece by your newly invigorated studio, and you even managed to get the voice actors from the Smurfs series in order to avoid any dissonance when the children are watching it.

It also has something that many cartoons nowadays are just finally getting at; great humor and excellent dialogue that does not need to dumb it all down for children to enjoy, or perhaps try to avoid as well many of the recent trends towards have some sort of moral lesson for them to justify said actions. Now, you're not going to be the kind of guy who thinks children should not be taught morality, but you certainly are the kind of father who believes that is not something that should be left to cartoons.

So all in all, you could call it a harmless cartoon feature...were it not for the fact that this movie just...has a certain flaw that just doesn't make it feel right with you. Perhaps you've been spoiled with the near fluid level of animation from Sunrise, and the advances and quality from your own DreamWorks. Heck, with the technology now available, even Hannah-Barbera has managed to make impressing leaps when it comes to their style.

But this movie is extremely...you don't want to say old, but it just seems like so. The animation just isn't up to par with what you see today, either from you or Disney. Heck, you think even Blue Sky would manage something better. During the entire presentation you had to keep on reminding yourself that this was made three years ago, and it was made with passion and love (which you could certainly find during the film) but still, it was painful to watch entire sections that you were certain could have been better if you'd had your animators work on it.

There's also the fact that much of the physical violence that permeates animation in Europe is fully present in the film. Now, while you won't have anything bad to say about it, you do see how it can shock the parents who had thought to experience the more comedic types of the Smurfs when dealing with Brainy Smurfs, rather than see him being hit by a hammer. Personally, that's part of the reason why the movie did not manage to get the traction that you'd hoped. The Smurfs is certainly a hit and household name by now, but the movie, despite the voice actors, is just not the Smurfs that the parents and their children want.

Heck, even the critics did not have much good to say about the movie, though there were certainly their supporters finding the charm in what many consider the "Final Gasp of the Dark Age of Animation". They did find the inoffensive adventure fun and quirky, and the characters of Johan and Peewit have certainly made themselves known at least, which is a great deal better than what they were doing before. With any luck, there will be enough of an interest for when the series makes its debut.

As it is, Peyo seems satisfied with the reception and the profits, though you're certainly not going to tell him how many preferred the cartoon version than his comic version of The Smurfs. But overall, you are happy enough to have the entire film shown. It's small projects like these, those made out of both passion and dreams, that deserve to have their place in the sun.
 
Sad it didn't make a big splash but it was really unlikely to be a massive money maker. Especially the way animations been improving quest wise. A quick google search says in real life the US release* made 11 million so we're not to far off in total. But the money really wasn't the point was it? it was a proper release of all the Smurf animation with all the right voice actors.


*Some sources say the total box office was 19 million but I think that includes the earlier Belgian and UK releases.
 
Rescue on Fractalus!

Rescue on Fractalus!
Game Pitch: Rescue on Fractalus!
Game Developer: LucasArts Entertainment
Director: David Fox
Genre: Science Fiction

A space combat simulator developed in homage to Star Wars, Rescue on Fractalus is meant to be an innovative game to test vehicular combat, first person shooter, and the potential of Science Fiction in gaming for future franchises such as Star Wars, not to mention the introduction of its revolutionary fractal technology for which the game is titled after.

In the story, the player is a pilot for the Terran Federation piloting a "Valkyrie" combat shuttle on the planet of Fractalus. Humanity is fighting against the Jaggi, a Reptilian species with eye stalks. In each level, the player must traverse a highly mountainous and arrid planet, having to defend themselves against anti-aircraft and Jaggi ships which the player will have the opportunity to shoot down with their blaster canons. The primary objective of the game is to rescue downed pilots, with their location being shown by the wayfinder.

Once the pilot is located, the player will set their aircraft down and can do one of two things. Either wait for the pilot to come to them, or exit the spacecraft and go in search of the pilot. Exiting the spacecraft will lead to a first person shooter mode, where the player will be armed with a blaster and walking in a spacesuit. The motivations for entering this mode are to ensure the pilot reaches the Valkyrie safety in avoidance of native wildlife or Jaggi, and to go out and scavenge the downed ships for their supplies to fuel the Valkyrie's canons and shields. Therefore, when landing players must either chose for safety and the pilot to come to them, or take a risk to get more supplies.

Important information to note is that Fractalus has an acidic atmosphere, gradually lowering the shields of the Valkyrie, and will act as a danger to the player when in first person mode, thus giving them limited adventuring time. Another twist is that on some occasions, the pilots when approaching the player, either in the Valkyrie or outside, will be Jaggi in disguise, causing jumpscares and thus forcing the player to fight against them. Thus, the player will have to be on constant watch and it will provide motivation to play it safe inside the Valkyrie.

There are in total 24 levels with players scores being determined by the amount of enemies they have killed and the amount of pilots rescued with rescued pilots giving far more points than kills, thus forcing the players to remain on search and rescue. Players will be given a ranking system based on completion (S,A,B,C,D, F) and if given three Fs the game will be over. Players who receive an S rank in 12 or more missions will unlock a secret ending where they will receive a medal in a awards ceremony mirroring the end of New Hope.

A/N: Another Lucasarts original and like the Sportsball pitch, will be given a major upgrade in gameplay thanks to tech. Rescue on Fractalus was pretty bold and innovative for its time thanks to it being a pioneer of 3D fractal technology and its jumpscare mechanics, the latter of which surprisingly was added by George, and here it can be an early pioneer of FPS hopefully too.
 
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Lucasarts original and like the Sportsball pitch, will be given a major upgrade in gameplay thanks to tech.

Do we have an official model and console title for the first Lucas Home Console? I think the tech's close enough that a mock-up PS1 can be researched and developed to be created earlier.

Could also offer a cheap license for games made by other gaming companies to have them being played on the Console, don't want to limit the amount of games to only Lucas Entertainment games.

What about Game Engine/Software?
 
Just checking in with everyone, but how do we feel about Willow? I imagine we'd still make it since George has had it around as a concept for something like a decade at this point, but is there anything in particular we want to do with it? I'm just checking because one of the pitches I was able to assemble before my charger stopped working for my laptop was a Willow pitch and I've been thinking about putting it up just so that we don't forget about Willow, but I don't have any experience with Willow, so it'd just be a generic pitch essentially serving as a place holder.
 
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Just checking in with everyone, but how do we feel about Willow? I imagine we'd still make it since George has had it around as a concept for something like a decade at this point, but is there anything in particular we want to do with it? I'm just checking because one of the pitches I was able to assemble before my charger stopped working for my laptop was a Willow pitch and I've been thinking about putting it up just so that we don't forget about Willow, but I don't have any experience with Willow, so it'd just be a generic pitch essentially serving as a place holder.
From what I remember about Willow it's a fine movie as is.
 
The only thing I can see changing about willow is that he guards it as much as stat wars.
 
I loved Willow! I watched it as a child, and the scene where the little mage confronts Bavmorda is one of my favorite ones!

I'm looking forward to making the film, and I think we can just leave it without a Pitch since George will do it anyways. I really hope nothing changes there.
 
Turn 94 (December 1981)
Turn 94 (December 1981):

You looked at your eyes and realized something. That something was, the date, December 1, and of course that led to one thing you could not ignore.

Presents. "Carrie I'm taking the day off, did Mary get her list to you so we can prepare." You asked as you sat up, and Carrie only hugged you from behind and pulled you closer.

"No presents, we have time." She said.

"You don't know how our children operate." You said. Mary was special and trying to get her anything that would keep her attention was absolutely vital.

Well, vital in the fact that it might lead to fewer calls to the principal for mischief or playing DND or cyberpunk with her friends because they got everything done and they don't care for many of the books in the library that board them.

The fact that Mary can recite the bible from memory filled you with great joy.

The fact it was King James was absolutely barbaric and made you wonder just where the hell she got a copy and why she was reading that than one of the ones at home. An original Latin translation was easy to come by in the right places, you knew some people who owned them.

Then Carrie rolled onto you and clung to you like a life preserver, even though you were the one that needed saving. "Bruce, we can do this. So stop worrying about it and please come back to sleep."

Oh her eyes were gorgeous now. And it made you realize how tired you were. It was December… which meant that it was time to deal with Mike and his film plans to make Universal his bitch.

She kissed you and you returned the favor, and you both decided that sleep was underrated. And while Carrie was on her safe day, you both made sure…

You knew what she wanted.

You had one more film dammit and then star wars was done and it would all be under control.

Or out of control.
------------------

Napoleon Part 2:
Directed By: Stanley Kubrick.
Written by: Stanley Kubrick
Produced by: Stanley Kubrick, Sidney Sheinberg
Starring: Charles, Prince Napoléon, Michelle Pfeiffer, Christopher Lee, Peter Cushing, Richard Harris, Christopher Plumber, Gérard Depardieu, Jean Rochefort.

"My Enemies are Many. My Equals are None."


Film Quality:D100 + 500 => 587
Audience Roll:D100 + 300 => 370
Critic Roll:D100 + 400 => 499
Domestic:112,982,785
International:411,502,241
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You are going to make yourself swear bloody vengeance at Sid for his bullshit. First Disney has a massive hit last month, and now this?!

Kubrick was mad man that is for certain, and you honestly couldn't blame him, from the rumors you heard to telling Sid and his people to fuck right off and let him edit it himself with his team once they tried to make him release it earlier last year.

Well it paid off, as the second part of Napoleon's Reign, one where he siezes power as the Consul of France was breathtaking to see done, as the entire opening thirty minutes before the credits was simply astounding, and ends on his coronation as Emperor is something to behold. The political skullduggery of Napoleon weaseling his way into power by using his wits, his charm and his sheer brilliance was a sight to behold, and you were all for it.

Charles played his ancestor brilliantly, and when there is not a callback towards the future in dialogue, or the only time that Kubrick used an original piece of dialogue for a scene, the enemies and equals scene, it shows that Charles may not be a trained thespian, but he literally became Napoleon for those brief moments.

Everyone else was absolutely fantastic, though one stands out that came to mind was again, Christopher Lee, who, somehow managed to elevate his performance from the previous movie into a realm that was impossible to really describe as anything other than magical.

But what was the stand out of the entire film was the Battle of Marengo and the coronation of Napoleon. It seemed the Kubrick recreated the battle with almost obsessive detail, over 95 shooting days to get it right, and it was almost impossible to claim otherwise.

What you heard was that Austerlitz was even grander and epic, almost impossible to image that he recaptured the blood hell of that battle like he did with Marengo. It was dirty, filthy, and filled with smoke where it was almost impossible to see anything but somehow, though only the use of Napleon's eyes, and dispatches that most didn't even see the contents of, it was shown to be a devastatingly brilliant move at each and every measure.

Kubrick laid down the gauntlet and it showed that his epic would win in America, over time, as everyone realized that his vision was the greatest there ever was for Napoleon.

And despite your best wishes, you saw the box office numbers and wondered just what was going on, and Award season was upon them for the Oscars. Even if it made less money, it surprisingly didn't matter to Sid, calling Napoleon "The only true opponent to Jones, and it is without question."

And Kubrick made one helluva case for best picture.

Hell you didn't know any better, it could sweep everything at the Academy.
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Lucasfilms Actions:

[]Star Wars Preproduction Extravaganza: George came to you with a big old binder with Dave and Lawrence. "I need your help, Bruce." He said. And that was a big binder. "Oh that, that's just part one.". Then you saw the slave outfit. "GEORGE I'M GOING TO FUCKING KILL YOU!" DC: 0 (Begins a Preproduction Miniturn)

[]Tron: You honestly don't want this film to flop, but you planned for it, and by god, you have to hope that it won't die to Napoleon. DC: 50.

[]The Mike Eisner Action Plan of 1981: Mike called a war council again, though this time, he practically put his foot down. "Bruce, I have a plan, and it's a goddamn good one. So hear me out." DC: 0

[]The Christmas Party of 1981: So it seems that everyone, finally, remembered that the Christmas party is supposed to be fun. And look what you know, it is. However, there is one problem. Some people from reputable ad agencies were trying to stalk them, and that would not do. "George, get the Cameras!" DC: 30

[]The People who want you to star in a movie: With most of Hollywood open to you again after the informal ending of your banishment from nonlucasfilm and TV productions, there are a few films that have come to your attention. DC: ???

[]Investing in the Future: You want to Spend some of that money you made into the company and make the whole thing better DC: ??? (Linetail what you want to invest in, and how much money you want to invest in it)

[]Look for Investors: Not that you need the money now, but maybe you can get people on board with this idea you have. DC: ???

[]Distributing Deals: Since you have a Distribution Company, or rather, are one… You can meet the major movie theater companies and strike a Deal with them. Even when you had nothing to offer them. DC: ???

[]Importing Foreign Films: So… you may have a way to get some films showing in American Theaters. Maybe you can go to other foreign film industries and… well, ask to distribute their films. Sure many of those foreign film companies never expected an American company to distribute their films in the US… but maybe you can get money without producing them. (Linetail where you try to get films from, and if there are any specific films, line tail them below) DC: ???

[]The Ideas of Industry: This action is meant for a write-in to act as a sort of Idea machine for the company. You must detail what you want to do below this action. This action can be taken multiple times.


Personal Actions:

[]The O'Brian Tradition: You are going to start a new tradition. Best make it a good one. DC:???
-[]What do you try to do?

[]All I want for Christmas: Mary is having her first real Christmas, and you want to give her something that she will enjoy.
-[]Write in what you give her.

[]The Sound of fighting: You smile and realize one thing that was rather… uncomfortable. Ginger the cat is fighting one of the neighbors cats again that keeps sneaking into your house. Time to assist her. DC:???

[]Best Friends: So Mary has lots of friends, and she wants them to come over. You need to prepare for that. Carrie, get the cookies.

[]The Family Time: You need a night out with the family dammit! No more drama, no more work, just you and Carrie and the Kids!

[]Hanging out with the Friends: It's been far to long since you, John, and Robin hung out, so you will go out for some drinks and have some fun. DC: 45

[]A Well-Known Fan: So some really famous person is a fan of yours. Maybe you'll learn who they actually are. DC???


[]Learn to play an instrument: You want to learn how to play something DC: 80 (You have no idea what the hell you are doing.)

[]Investments: You want to invest your hard-earned cash into something that you feel will be a good return on investment. And as well as diversify your assets DC: 0 (Linetail what you wish to invest in below this action, and the amount of money you want to invest in)

[]The O'Riely Foundation Lobbying: You want California to help the men who have given nearly everything and more to this country. DC: ??? (Linetail how much money you want to throw at it, and what you want from the State)

[]A Charitable Heart: You want to invest your newfound wealth. Maybe even save some lives while you are at it. (Linetail what you wish to invest in below this action, and the amount of money you want to donate in)

[]Networking: Well time to start finding out who might actually be interested in meeting you. (Write-in what you want to try and network with)

[]Pray: It had been a long time since you went to Mass. You wish for the Lord to give you strength. DC: ???

[]Action Directing: It seems the town has been talking about how much of a beast you are at just being a stunt person. In fact, they knew you were a student of Bruce Lee. And they think you know how to stage and block a fight? Maybe you can DC? ???

[] Do auditions(Movies and TV Shows): You are going to go to some of the casting calls that are in the place where you can find work in. DC: 20(Possibility of only getting a commercial or TV show job, or extra work in a low-budget film)

[]Modeling (High Fashion): So you got a call from a photographer in LA, some no name. But that no name works for Gucci. And he wants you on their next lineup of products. And he needs you to model for him. Which is great… one problem, you have no idea what the hell you are doing. DC: 60

[]Modeling (Advertisements): Thankfully another Call Came in, one from an ad firm. They need you to have some pictures taken so that they are used for saner things. Like selling cars, or ice cream. DC: 40

[]Workout: A Healthy Mind and a Healthy Body are Key to having a good life, and you have been slacking as of late. Time to hit the workout and discipline, and perhaps, see things differently. DC: 30 Reward: You work out and feel better.

[] Ask Clint if you can act in a movie of his: You know you want to see if you can act opposite him, for a good time. DC: 40 (Clint wants to work with you.)


[] Gophering, and other signs of stuff: You want to try and learn how work behind the camera works, and what better way than being a gopher. DC: 50 (You have no idea what the hell they were doing, and you have no idea either)

[] Take a walk: Dad always said that the best ways to get inspiration are by walking, talking, and being open-minded. So you'll try that. DC: 10 (You are just going for a walk, what could be really said?)

[] Register in a theater: There are quite a few theater troops that are looking for some seasonal help for some play's that the regulars could not get to. Perhaps you can work there for a while. DC: 40 (Everyone wants to be famous here in Hollywood.)

[] Go to a bar or something to make jokes: You wanted to try some comedy, perhaps you can try. even with your shit timing. DC: 40 (Your Lack of comedy chops is going to be something that will bite you.)

[] Practice writing: You want to write something, maybe even a script. At least to learn the craft. DC: 20 (You try your hand at screenwriting, and maybe get something that is worth a damn.)

[] Research stuff, see if anything piques your interest: You may have graduated High School as a kid, but you never stopped trying to learn. DC: 15 (Write-in what you want to learn about below)



AN: enjoy and plan format please.
 
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Comic Pitch: Mystic Knights of Tir Na Nog
I remember watching this show, and feeling that while not as good as the Power Rangers, or the many other variants they tried making/taking from Japan's other shows, it still had its own charm to it that made me watch it on a regular basis, if only for the uniqueness of seeing what it was clearly an attempt at making a western mythological version of a Tokusatsu show. Frankly, watching it now again, I find that making it a live action TV show was clearly a mistake, as it limited what the actors could do, what the myths would be allowed to be shown (seriously, it's set in what is clearly a mythological Ireland and they're using Greek mythological monsters!) and the special effects needed for it to work were way too expensive for it.

Which is why I think it could be made into a Comic.

Marvel has experience with this kind of stories. From the adaptations of Conan the Barbarian, to Thor's run by Walt Simonson, I think a good compromise can be made to make sure this kind of story could be made, while also introducing a bit more of Bruce's beautiful Irish Mythology to the imagination. Show that they can be as commercially viable as the more known Greek myths.

Thus, I give you:

Comic Pitch:
Mystic Knights of Tir Na Nog

GENRE: Fantasy/Adventure/Drama/

SUBGENRE: Mythological/Action

FORMAT: Comic

Set Up: Based on Celtic legends, specifically the Ulster Cycle of Irish Mythology. When a tyrant queen from the land of Temra invades the peaceful land of Kells, King Conchobar must rely on an ancient legend which foretells of an orphan who will find the mighty warrior Draganta and "bring peace to Kells for 1000 lifetimes." The legend also tells of the four Mystic Armors and Pyre the fire dragon. The recipients of the Armors are Angus, a miscreant of sorts; Ivar, a Moorish prince; Deirdre, Princess of Kells; and Rohan, a destiny-bound druid's apprentice and the young man foretold in the legend. They are joined by Aideen, a young fairy; Fin Varra, the king of Tir Na Nog; and Garrett, the eventual fifth Mystic Knight. Together, the five Mystic Knights continue to defend Kells from the Queen Maeve and all her evil magic.

Artist: Walt Simonson
Writer: Louise Simonson

Rohan: An orphan raised by the druid Cathbad, he is noble, courageous and steadfast. His weapon is the Sword of Kells, which can emit fire. He also has possession of the Dragon's Breath Dagger, which can be used to summon Pyre, the Dragon of Dare. To become worthy of wielding the power of Fire, he had to defeat the Ice Lord of Temra. Once victorious, he shouts "Fire within me!", to obtain said power. It is later revealed he is the son of Queen Maeve, and Lugad is his Half-Brother.

Deirdre: She is the princess of Kells. Her weapon is the Whirlwind Crossbow, which shoots a burst of air. To win said weapon, as well as the ability to wield the power of Air, she had to defeat the Lightning Bat of Temra, speaking the words "Air above me!" to use said power. Deirdre is the most logical-minded of the Mystic Knights, and is therefore sometimes frustrated by her companions' foibles. She is also fiercely independent, though also a good team player.

Ivar: He is a prince from a distant land who came to Kells in search of his country's sacred chalice. It is later revealed the chalice was stolen by Torc; Maeve's general. His weapon is the Barbed Trident which shoots blue bolts of electricity. To obtain said weapon, as well as the ability to manipulate water, he had to defeat the Sea Serpent of Temra, then shout "Water around me!" to gain the ability. Ivar is loyal to his friends but can be distracted by his search for the stolen chalice, often to his own detriment.

Angus: He is Rohan's best friend and a well-known, boastful reformed thief who often gets into trouble. His weapon is the Terra Sling Mace which throws giant boulders and can cause earthquakes. To obtain said weapon, as well as the ability to manipulate Earth, he had to defeat the Rock Wolf of Temra, then shout "Earth beneath me!" for him to gain and use the ability. He's usually laid back, though at time he can feel like he doesn't belong in the group to his background, feeling somewhat lesser than his new friends.

Garrett: He is the prince of Rheged, an ally of Kells. Prior to joining the others, he was magically controlled by Maeve, leading him to act against the knights in wicked fashion. However, they eventually freed him with a magic potion and he joined the team. Garrett has a unique ability to command any animal by locking eyes with it. His weapons are the Twin Timber Axes which shoot a beam of energy. To obtain them, and his ability, he had to defeat a giant spider that dwelled in the Banshee Woods and shout "Forest before me!".
Princess Lynette: The princess of a faraway kingdom. She became shipwrecked due to an attack by a beast called the Oilliphéist which had been pursuing her for quite some time. The Oilliphéist came to the island of Kells in search for her and attacked the kingdom's warriors, and the Knights; but fled after a lengthy battle. It later attacked the castle, but was repelled by the Knights. Lynette warned them that it would return at sunset before attempting to leave the castle for their safety, but the Mystic Knights convinced her to stay while devising a plan to lure the Oilliphéist out into the opening. Finally Princess Lynette and Rohan use his sword and slay the Oilliphéist, which she alone could do which as it turned out to be the reason was why Oilliphéist had been pursuing her. After the monster's final defeat, Garrett became her personal escort; with implications of feelings blossoming between them.

Cathbad: He is a druid and advisor to King Conchobar Mac Nessa. He also raised Rohan when he was an orphan. A father figure who did his best to raise Rohan as an apprentice. Cathbad is opposed to Rohan's hanging around with Angus because he tends to cause trouble. He can foresee the future and mentors the rest of the Knights. Cathbad's powers can rival Maeve's, but are limited largely to extra-sensory perception. His teacher was Seethchenn who had allied with Maeve.

Pyre, Dragon of Dare: He is an ancient dragon associated with the Mystic Knight of Fire. At first unwilling to tolerate any human presence, he soon comes to admire Rohan and later recognizes the Knight as Draganta, the legendary hero. He also has a fierce rivalry with Tyrune the Hydra. Pyre wears a gem-studded cuirass, through which he presumably makes contact with the Dragon's Breath Dagger wielded by Rohan. His likeness is worked into the Mystic Knights' armor.

King Fin Varra: The King of Tir Na Nóg. A fairy with great power who gives the Mystic Knights their weapons, as well as occasional advice. He is the rival of the dark fairy Mider.

King Conchobar Mac Nessa: He is the king of Kells and the father of Deirdre. With Maeve using dark magic to try to help her win the war between their kingdoms, he is in desperate need of the Mystic Knights' help.

Aideen: A sprite who assists the Mystic Knights. She has affection for Rohan and is consequently jealous of Deirdre.
Queen Maeve: She is the queen of Temra. She believes that being the ruler of Kells is her birthright, so she recruits the help of the dark fairy Mider. She is later revealed as the mother of both Rohan and Lugad. In the final battle, she takes over Kells until Lugad frees the captive Knights during her fight with Rohan. She uses her magic to assume the form of a naga-like creature with eye beams. Upon being defeated and regressing back to her human form by the combined powers of Rohan and Lugad, Maeve is banished to another island by King Conchobar.

Torc: He is Maeve's general who was a former general in Kells before he betrayed them. He stole a silver chalice from Ivar's kingdom, which Maeve needed to enable Mider to travel back and forth between Temra and his realm of dark magic. During the time Lugad was with Maeve, Torc used the Defender vehicle that was meant for Lugad only to lose it to Ivar. In the final battle, he learns that Maeve has been defeated and flees with his army as the Knights have defeated her.

Nemain: She is the former ruler of Temra until her student Maeve took it over by force. Since that day, she dwelt in a ruined castle and was seemingly content to raise and mutate Lugad on Maeve's behalf. When Maeve retrieved Lugad, Nemain now and then aided the Mystic Knights in the disguise of an old man. When Maeve is defeated, Nemain reveals herself and claims the Silver Chalice declaring her revenge on Maeve complete.

Tyrune: He is the three-headed hydra of Temra. Maeve tricked Rohan into saying a druid incantation that released Tyrune from his imprisonment. This giant flying creature sometimes attacks without any warning. Often fights Pyre as they are rival dragons. Tyrune's heads can separate from its body and can attack independently.

Lugad: He is half-human, half-demon creature and raised primarily by the sorceress Nemain who was responsible for his mutation. Lugad is the son of Maeve and the half-brother of Rohan. He eventually turns against Maeve to help Rohan defeat her and leaves Kells. Before Lugad leaves, king Conchobar tells Lugad that he is always welcomed in Kells.

Mider: A dark fairy who helps Maeve with dark magic. He uses the silver chalice from Ivar's kingdom to transport back and forth between a dark realm to increase his powers. After Maeve's defeat and banishment, he aligned himself with the sorceress Nemain.

Far Darrig: Sometimes known as Rat Boys as they are said to be rather fat, have dark, hairy skin, long snouts and skinny tails. They are little people who work as spies for Queen Maeve.
These are the four beings that the Knights had to fight in order to gain their Mystic Armor. They later fell under the control of Maeve, having formerly served their creator Mider.

The Ice Lord of Temra: A skull-headed ice lord and Queen Maeve's main general. He fights with a curved ice sword. Rohan fought him in order to gain his Mystic Armor.

The Lightning Bat of Temra: A bat-headed member of the Four Sentinels. Deirdre fought him in order to gain her Mystic Armor. He wields a bat-shaped boomerang.

The Sea Serpent of Temra: A sea serpent-headed member of the Four Sentinels. He uses a weapon called the Serpent-Tongued Whip. Ivar fought him in order to gain his Mystic Armor.

The Rock Wolf of Temra: A wolf-headed member of the Four Sentinels. Angus fought him in order to gain his armor. He wields a set of claws on his forearm and a sword.
Bugganes: Huge, Ogre-like creatures who are also shapeshifters. The buggane is generally described as a malevolent being that can appear as a huge man with bull's horns, glowing eyes and large teeth.

Am Fear Liath Mòr: Also known as "The Big Grey Men". Whenever they move, fog goes along, making it impossible to have a clear look at them. Many have reported them to be over 10 feet tall, with grey skin and broad shoulders.

Ellén Trechend: A three headed monster that causes havoc and destruction wherever he travels to. Though not unlike the Cerberus, no one can be sure whether he has the body of a dog or any other creature from the forest.

Fachans: Monsters or giants described as having a single eye in the middle of its face, a single hand protruding from its chest instead of arms holding onto a giant club, and a single leg emerging from its central axis. Very stupid, but nearly invulnerable.

Selkies: Creatures that can shapeshift between seal and human form. They can be friendly or enemies to humans, occasionally intermarrying, though in danger if they not return to the sea in a set amount of time.

Specters of the Banshee Woods: Female spirits who herald the death of those who hear their lamentations, usually by screaming, wailing, shrieking, or keening. They live in the woods, ruled by their queen, Clíodhna, who is hostile towards anyone who dares trespass it.

Oilliphéists: Sea Serpents residing in the lakes and rivers of the land of Kells and adjoining kingdoms. Maeve manages to control and summon several of them to become like a plague on the lands.

Fuath: Malevolent water spirits that inhabit the waters. They can take monstruous and giant appearances, or more human like, though still monstruous, ones. They prey on unsuspecting humans who get near their waters. Maeve managed to round up many once to attack Kells.

Wyvern: Mythical dragon with two legs hailing from the English shores and making his new home in the lands of Kells. Though not as strong as Pyre, it is faster and can attack at any time and any place.

Bánánach: They are preternatural beings, described as specters which haunt battlefields. During the many clashes in the history of Kell, some of the dead warriors' spirits, not satisfied with their deaths, haunt the land looking for either victims, or those who will grant them a final fight.

Werewolves: They are wolf human hybrids that are descendants of a legendary figure named Laignech Fáelad whose line gave rise to the kings of Ossory. They possess great strength, speed, and ferocity, though it causes them to have less rational minds, and to be led by battle lust.

The Fomorians: A supernatural race of beings that hold power and dominion over land and sea. Though bound to their territory by treaty with the humans, there are independent bands or individuals who make way to the human lands regardless of it.

The Pooka: Shapeshifters, bringers of fortune to whoever makes a deal with them, or whomever they decide to harm/aid. The Pookas are malicious creatures that are dangerous in that no one can find out if they are responsible for an act until it's too late.

A.N.: I've made some changes, mainly that the main characters instead of gaining armor they gain the ability to control the element of said armor (because it would look a bit too goofy adding said transformation in the comic), and most of the monsters are from Irish/Gaelic mythology which should add a bit of original flavor to the mix.
 
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