Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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been seeing this trailer on youtube about the failed George Romero Resident Evil movie. We really need to see if we can't fund hm in doing something.
View: https://www.youtube.com/watch?v=K8yZ5P8eQmA
YES!!! I've been pushing to have George Romero come work for us for months now! I think his style of directing, where he can not only deliver a striking and distinc visual style, but also a nuanced approach to contemporary issues that do not in any way detract from the entertainment of the film itself (and doing it for the Horror genre at that) would be an incredible asset for us.

Not to mention, I really want him to direct Late Night With the Devil.
 
YES!!! I've been pushing to have George Romero come work for us for months now! I think his style of directing, where he can not only deliver a striking and distinc visual style, but also a nuanced approach to contemporary issues that do not in any way detract from the entertainment of the film itself (and doing it for the Horror genre at that) would be an incredible asset for us.

Not to mention, I really want him to direct Late Night With the Devil.

I wonder if we can improve our chances by showing him a teaser script.

Entice him with a story of zombies, monstrous bioweapons, morally bankrupt blonde-haired men covered in black leather and wearing shades even in the dead of night! It has all the trappings of horror! :V
 
What is a Sega Genesis?
What is a Sega Genesis?

"We're home." Bruce announced, coming in with a bouncing Mary from work and school, the father and daughter greeted by the pets and other Goslings.

Carrie approached Bruce, the two sharing a deep kiss with Carrie handing off a laughing George to Bruce, "Hey George, did you have a good day?" Bruce kindly asked, with George yawning and snuggling into Bruce's shoulders.

At that Carrie threw her hands up in frustration, "Of course when I get to tag you in, Mr. Needy starts to get sleepy!" She said tiredly, making George giggle from her mood.

"You're a needy little stinker, George." Bruce said playfully. The three then settled on the couch while Sarah and Joseph enticed Mary to play Bomberman with them, causing Bruce to wince.

"I know that look, what happened at work today?" Carrie whispered.

Bruce knew better than to question, so he simply answered, "I was having a meeting with the Sega people to plan for a commercial and they were really gunho that I do a commercial with Mary."

"Why?" Carrie asked.

"Well, they explained that if I just make a commercial on my own then it'll just come off as a celebrity trying to sell a product." Bruce explained as he was bouncing a happy George.

"We're actors that's what we do for a living." Carrie said in a deadpan.

"Yeah, but still there's not really much to drive people to buy a Genesis unless they're a fan of me, and they probably already bought one already then. But apparently if I do it with Mary, I show that the Genesis is an excellent and must have product for families, that if I can have fun with my family then they will have one with theirs."

"And you're against doing something like that because-?" Carrie asked.

Bruce sighed, "I just don't want to use the kids as props for our success or to have them feel like they have to be part of show business, just let them be themselves with no pressure."

"They were with us for Killer Queen." Carrie pointed out.

"Yeah but that's a personal project for us, not a literal commercial." Bruce said, with Carrie adopting a guilty look, "What?"

"I...may have filmed a commercial with Mary and the Twins for the Lakers while you were away." Carrie confessed, with Bruce dropping his jaw in shock, which made George giggle again, copying his dad.

"What?" Bruce asked in confusion. "Why didn't you tell me about this?"

"It happened when you were moving to Yugoslavia so I didn't have the time and I guess I just forgot. It's not like much happened, it was just the kids having fun at a game, that's all. I'm honestly shocked you haven't seen it by now." Carrie explained. Truthfully, Bruce didn't pay much attention to Cable TV as he mostly watched Lucas in his spare time which had no commercials.

"You're not mad are you?" Carrie asked with concern.

Bruce shook his head, "No, I trust you and you would have said something by now if it went badly." It also made a lot of sense in context why the Sega executives were so completely shocked about him refusing to use Mary.

"Bruce, I think by now we've both established we're not gonna force any of the kids to become actors or big Hollywood people and if they don't want to then that's fine. But if something comes up that we can do for fun, why not share it with them if they're willing? Mary's gonna do some big things someday, so might as well make some memories together while she doesn't have any responsibility. And if she's not having a good time, then you can just stop and move on, you're the boss." Carrie suggested.

You looked over to your eldest who was locked in on a game with Joseph, Sarah cheering for her twin to win. You held Mary from doing anything crazy right now like that NASA camp, but 12 years from now the sky was the limit for her and she'd likely be away doing great things. You missed out on so much thanks to Conan, so if you have to work, why not make it something fun with the kids?" She already had a blast with Killer Queen and enjoyed doing a few voice acting parts with Cat, would this really hurt.

Bruce sighed with a smile, "Well, I guess if she's okay then there's nothing wrong. I love you." Bruce said, reaching in for a kiss.

"I-" Carrie said, only to be interrupted by a series of babbles and pats, so the two would pay attention to George first.

"I love you both, though someone doesn't know no matter how much we tell him." Carrie said, playfully pinching George's cheeks, who simply smiled from another mission accomplished.

"Something tells me Mr. Needy here is gonna be the most fit for acting one day." Bruce commented, with Carrie nodding her head in agreement.

"George! Don't spoil Mommy-Daddy romance moments, that's rude." Mary walked in with a lecture, only to make George giggle some more.

"Hey Mary, we were just talking about you?" Carrie said.

"What about?"

Bruce sighed, deciding to trust Carrie on this, "Well, the ad people at Sega were thinking of having a commercial for the Genesis with you and me. Though only if you want to though." Bruce stressed.

"Sure! When we start?!" Mary said in excitement.

"Someone's eager." Carrie commented.

"If more people buy Genesis, then more people play Final Fantasy, and more people play tabletop. It's win-win-win." Mary declared.

Bruce smiled, "Alright, do you have any ideas?"

Mary hummed, "Well..."

The commercial opens with Bruce stepping into his home, dressed like a stereotypical office worker with an accompanying briefcase.

"Daddy!" Shouts his daughter Mary running up to him with something in her hand, Bruce greeting her with a hug and lifting her affectionately. He then sets Mary down, with her showing him a copy of Final Fantasy for the Sega Genesis in her hand with a smile.

"What is a Sega Genesis?" Bruce says in narration. The father and daughter are then seen walking over to the Genesis and pushing in the cartridge with the tv starting up with the Sega screen.

"It's home to the greatest stories ever told."

A small sequence plays of Mary exploring the world of Final Fantasy, her and Bruce enraptured with Bruce giving her tips as she defeats a monster with her party.

"It's a gateway to a new world of wonder and adventure."

Bruce is seen exploring in Eidolon, Mary laying down and eyes glued to the TV in wonder with swinging legs.

"It's a cinematic experience that you control."

Bruce is swerving and engaged with laser focus while Mary is locked on and guiding him, Bruce playing Rescue on Fractalus and gliding his way through the alien world.

"It's a hobby you can play at anytime."

The camera moves from a rainy window onto Bruce and Mary with the two dressed in Lakers uniforms, playing Showtime with Bruce as the Knicks and Mary as the Lakers. Her winning with a slam dunk with Mary cheering and Bruce groaning playfully.

"It's the ultimate competition between friends and family."

Bruce and Mary are hard at focus employing combo after combo for a close fight on Karateka. Mary tries to playfully block Bruce's view, who then proceeds to tickle her for the interference.

"It's a platform for challenges like no other."

The cutscene of Grey Bomberman's introduction applies with Mary trying to have him escape, Bruce panicking and trying to guide her on how to defeat Grey, though Mary smiles confidently.

"It's a place for making memories."

Bruce and Mary are working together to reach the top of the mountain as the Ice Climbers, the two just managing to make it to the top. A celebratory cutscene of Popo and Nana plays, Bruce smiles at the sight and is then surprised, cutting down to Mary wrapping her arms around her Dad with a wide and happy smile.

"It's fun."

Bruce reciprocates with a loving fatherly hug.

The Sega logo then appears.

"Sega Genesis. Bring the fun home."
 
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I was thinking for the original script that Carrie made for Bruce we could get some of the current Martial arts Movie actors and legends, Jim Kelly, Bolo Yeung, Sammo Hung, Jackie Chan, Cynthia Rothrock, Michelle Yeoh and perhaps the Holy Grail of Chuck Norris, Gordon Liu and Sho Kosugi. We might able to squeeze Brandon in to it as well as Master Lee's students.
 
I was thinking for the original script that Carrie made for Bruce we could get some of the current Martial arts Movie actors and legends, Jim Kelly, Bolo Yeung, Sammo Hung, Jackie Chan, Cynthia Rothrock, Michelle Yeoh and perhaps the Holy Grail of Chuck Norris, Gordon Liu and Sho Kosugi. We might able to squeeze Brandon in to it as well as Master Lee's students.
I like the idea, we could put also newcomers like Jet Li and Donnie Yen as well.

One thing that I think i should mention; when I first saw the script i mentioned how it reminded me a lot fo Scott Pilgrim Vs The World in how Bruce's character would have to face against the many different enemies in order to reach his goals. Yet now, as time has passed, I can see that this is closer to a manga/anime that is one of the best parodies of the martial arts genre that there is:

Ranma 1/2.

The manga, aside form comedy hijinks and fights, also makes sure to show how some of the tropes of the genre are funny when put into their logical and extreme conclusions by having the many different opponents creating martial arts based on the most mundane of practices or works. I would not mind if this movie did the same, like having the Police Officer having their own specific style, as well as the bus driver, or perhaps many of the different fighters creating their own techinches based on their own wrok or hobby, orwhat they have on hand.
 
I would not mind if this movie did the same, like having the Police Officer having their own specific style, as well as the bus driver, or perhaps many of the different fighters creating their own techinches based on their own wrok or hobby, orwhat they have on hand.
That's great most if not all those guys have varying styles that could compliment specific scenes and characters Bolo, is master of Karate and Norris is the God King of Taekwondo.
 
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SOUL Music
SOUL Music

Standing in front of the main Lucasfilm offices, Koji Kondo couldn't help but think to himself that America was a strange and dirty place compared to his home nation of Japan.

Being shoved onto a plane and sent halfway around the world for an interview while he was a mere temp at the company was ridiculous and expensive, yet he couldn't do anything but grasp the opportunity with both hands.

It was rumored that Mike Eisner, the man who ran Lucasfilm from day-to-day, was personally looking for a composer and sound designer to work alongside an extremely talented writer on one of their films and he was prepared to scour Lucasfilm and beyond to find the right person.

Koji fit the bill and so, on recommendation from Hideo Kojima, he was sent to America, all expenses paid. On the surface, it was ridiculous, unthinkable American excess. Koji did not intend to stay with Lucasfilm beyond his temporary work, just long enough to get some experience and a few contacts for his CV, but he had his pride as an artist, leaving him with a duty as a (temporary) employee of Lucasfilm. Although, the significant benefits that the position came with certainly didn't hurt.

Koji pushed open the door, took in the scene before him, and smiled. Very impressive benefits.

One of the most alluring things about working for Lucasfilm, even temporarily, was the access to their cutting-edge technology. Technology that was actively changing the definition of what was possible, being able to create things that simply weren't possible in the years and decades before.

Of course, the most obvious and talked-about changes were visual. It was easy to see, or rather, not see the impact of things like motion control cameras and yellow screens, making once impossible shots possible, or computer generation and assistance, creating backdrops that couldn't be replicated with more "practical" effects.

Much fewer overtly noted how much better Lucasfilm productions sounded until it was pointed out to them. Even so, if you were to show them a film from Universal followed by one from Lucasfilm and ask which one they prefer, most people would say Lucasfilm's film was "better," but be unable to state why.

Some of that "better" was due to THX, Lucasfilm's sound teams, and the possibilities opened by actively working to ensure the actual movie theatres had the technology to transmit that enhanced sound to theatergoers. Some could also be attributed to the ridiculously high-quality work of Skywalker Sound during filming and post-production, chasing the edge of what was possible, like all of Lucasfilm.

In their quest for that edge, Skywalker Sound mastered and made available every form of tool and instrument that could be found or conceived, even if they had to invent it themselves.

Especially If they invented it themselves.

Enter Apple, a semi-associate of Lucasfilm, separate in that the company's focus was not movies or anything film-adjacent, but treated computers with the same passion that Lucasfilm displayed in the art of filmmaking. Apple sometimes produced successes, other times failures, and sometimes an entirely new dimension of possibility was formed. Most relevantly, it ensured that Lucasfilm, or someone from the company, knew when new things became possible through the digital. Something that Lucasfilm took full advantage of.

The room before him was a room that had clearly been built by those who had no idea of what a soundstage needed to be, or even what the room was going to be used for, and so another, smaller room had been refitted inside by those who understood.

It wasn't that surprising when he thought about it.

For all of its impact, Lucasfilm was still a recent startup that was, even now, rapidly expanding. There simply had not been the time for custom buildings or for the site to mature, so many of the preexisting buildings now belonging to Lucasfilm were like this, mixed retrofits based on the past and present needs of the mad artists that Lucasfilm employed and Mike Eisner sorting things out when he could.

Weird things like an experimental instrument in a custom soundstage got installed in a building usually reserved for writers because "there was room in there." It made finding anything a greater challenge than it needed to be, like the meeting room he was looking for in this very building. Still, it also encouraged creative mixing, so it was technically a success.

Koji arrived at the meeting hall nearly an hour early and was told the others he was meant to be meeting were not ready yet and that this room was available if he wanted to use it for a bit.

What could he say but yes?

The inner room was dominated by several levels of a piano-like keyboard built into a machine that blinked with selection after selection of somewhat mysterious electronics. The room's smell hit him as Koji took a deep breath; it smelled like lightning, copper, and possibility.

As he walked toward the desk, he reflected on his surroundings, noticing countless banks of electronic equipment as he passed by. Once upon a time, a pipe organ was the only machine with comparable capability and complexity. Monstrous machines of music and power built into cathedrals or castles with hundreds of different pipes powered by giant bellows, each pipe in the organ cunningly made to replicate a sound made by another instrument, and a few were unique only to that pipe organ, all put in the hands of the man at the keyboard. Man is temporarily elevated to a god of music, capable of matching whole orchestras by his will alone, and yet, it wasn't enough.

Man desired to recreate all possible sounds. New sounds required new tubes, bellows, and keys added to the ever-growing keyboard, man desperate for even one more sound, for one more possibility.

Then along came Lucasfilm, Apple, computers and custom sound synthesizers.

A computer could be instructed to record and then precisely play back any sound it could hold in its metallic brain. Initially, crude musical movements were improved by installing better microphones, speakers, and storage. Music once thought impossible or too difficult to create to be worth the effort were now achievable through silicon and the will of man. Simply press a key to play the sound back, then another to save the exact notation so it can be played again and again just as perfectly as the composer intended. It still doesn't sound right? Go back and adjust the notation or timing slightly on the machine's digital score and try again. Perfection was now as much about patience and effort as luck to get that one perfect recording. Technological advancement created a digital pipe organ that rivalled any cathedral. All possible sounds a pipe organ could make the digital one could match and so, so much more.

But, what if that wasn't enough for the new breed of digital musicians pushing the envelope of possibility at Lucasfilm? Change the settings on the silicon-souled beast, and a new library could be loaded. Now, the pipe organ sounded like a guitar, like drums, like a full orchestra. Choosing which instrument or combination of instruments was output was as simple as swapping disks or adding more data banks to hold more disks and sound became an issue of input samples. Guitar? Easy. Piano, no difficulty. Raindrops falling onto a metal roof? No real challenge. The machine could play anything that could be recorded and defined as a note. Cars backfiring, steps taken, and even gunfire. Anything that could be recorded could be played back on command.

To the artists at Lucasfilm, that was a good first step, but what about those sounds that could not be recorded, sounds that no ear had yet heard?

That was what box after box of knobs and lever, sliders, and dials built into the machine were for. Adjust the waveform of the note itself and create a sound from scratch if needed. New, never-before-heard sounds were created. Tracks that took advantage of the machine's ability to seemingly alter the rules of sound itself.

When he was first given access to this room, one of the ILM Magicians gave Koji a small demonstration. Sound diminishes as it echoes, but with the machine, it was trivial to make it echo louder each time for a sound that no one had heard before. This sound effect existed exactly nowhere in nature. A talented musician with one of these could seemingly break the rules of sound itself, and a new genre of music was born: Synth.

As Koji sat down, he had to take a moment to steady himself as the possibilities ran through his mind. The infinite possibility of music, constrained only by his imagination and skill, was in the palm of his hand, and he was going to start with an idea he had just to calm himself down before he met his prospective project manager, just writing a tune for a picture he found.

As he moved into position, a crinkling sound caught his attention, and he put his hand in his pocket and pulled out a crumpled picture of some kind of large goat creature wearing royal regalia. As Koji was passing through earlier, a piece of rubbish had fallen out of an overfull bin. It would have been ignored if it weren't for Koji's very Japanese disgust at the mess, so he reached down to put it back in. It was then he saw what was on the paper, and he was entranced.

One the paper were sketches of a character simply labeled Asgore. Childish in a way, and yet, somehow inexplicably captivating all the same. They took him on a journey in his mind he had not expected, so he smoothed it out, rather than disposing of the paper, and took it with him.

Koji had half an hour with the machine and no demand on his time, so as a purely intellectual exercise, he would put together what he could in that time to create something to truly convey Asgore as he understood him. It was unlikely that it would lead to anything serious though, seeing as how it was just a bit of fun. Picture in place, propped up onto the music stand, his fingers came down on the keys as the king seemed to stare down at him.



Sound leaks and sound travels, and for someone who doesn't feel as though they can take the best, most sound insulated spots of the writing rooms, sound infiltrates the thoughts of writers. Perhaps it was chance, perhaps luck, but Mavis found herself staring at a few sketches of the character Asgore as sound leaked through the wall. The notes would change, adjust, and play again as the unknown player uses the new device in the next room.

It was distracting that the piece, with its tones, kept pushing her to think of that lonely King Of the Mountain that she so embarrassingly based off of herself. It was a picture in sound that was close but not quite right.

She tried to forget the music. She was scheduled to meet the next person Mr. Eisner had found for her in order to discuss sound design and their possible role leading composition for the Undertale.

The man who practically ran Lucasfilm more or less gave her free reign to do whatever she wanted with the movie and encouraged her when he felt she was not being ambitious or assertive enough. A stuttered comment about the candidates she had already met being talented but having not quite gotten "it," and what does he do? He turns Lucasfilm upside down and starts pulling people from all across the world, just to see if they would fit.

She sighed, knowing in her heart of hearts that it was more on her and her perfectionism than them. Lucasfilm was full of incredibly talented people, and that she wasn't able to communicate her intentions clearly enough and couldn't make them understand was her fault—just like it was her fault she got coerced into being a corporate spy in the first place.

She shook her head. It wouldn't do her any good to think about that right now.

The music had changed slightly, the shape of the notes itself different. It was still not right, but much closer to what she envisioned for Asgore than what anyone else had produced.

The meeting with the new potential sound designer would begin shortly. Mr. Eisner would be there already and she knew how much he disliked delays… but if she moved quickly and got whoever was playing the piece to record it, she could use it as an example for the new sound designer!

But that would mean confronting someone.

She stood hesitating for a second as the notes changed slightly once again—closer to what she envisioned. She wanted that music, but it would mean interrupting and pushing forward in ways that still hurt to do so.

As she waffled back and forth about what to do, the notes changed again, but this time away from what she knew was right.

She had no more time to dawdle before the piece was lost.

With her heart hammering in her chest at the boldness of her actions, she set off rapidly down the hallway to the building sounds of what would become Bergentrückung and ASGORE.



Koji sat entranced, reviewing the piece he had put together. It was close, but it wasn't quite right. The tones, the beat, and the shifts and changes were almost right, but there was still much that he felt was missing from the piece.

"Microtones."

"What?" He asked, as he was suddenly pulled from his contemplation. A woman's voice cut through his thoughts, and seeing his hesitation, she repeated herself.

"De-tune the piano and use microtones here," she declared, as she pointed to a section of music displayed on a screen with a shaking hand.

He didn't know who this woman was, but the look on her face compelled him to listen. It was apprehensive, sure, but underlying that was an absolute certainty.

He reached out and made the change.

"Then here, and again here," her hand beginning to steady as he followed her instructions.

The changes were made, and he pressed the button to repeat the track.

"Um… also, drums. Here, here—"

"And here," they both tried to say simultaneously. A glance at each other and a connection was made. She got what he was trying to do. She understood.

Change after change followed, sometimes from him, sometimes from her, but slowly building to match the music to the picture of the tragic King in his head.

Time disappeared in a blaze of creativity. The initial sketch fell to the floor, Koji unsure and uncaring if it had, then suddenly, they were left with a track, a track Koji was certain was right.

"May I have a copy?" The young woman asked almost shyly, no trace of the fire that had been in her eyes as they worked together just moments ago.

Koji happily pressed the button that would save the finished track to a disk, about to ask for her name before he noticed the time.

Twenty minutes late to his meeting.

"Thank you! Thank you, Senpai, but I must go," Koji quickly said as he retrieved the disk from the machine and noted the picture on the floor, automatically picking it up before wrapping it around the disk. He had pressed the disk and picture into the woman's hands and made it halfway out the door before he had even realized what he had done.

"I apologize, but I must go now; I am late, but I hope to create art with you again," he called back, and he flew out the door, vaguely noting that she was also startled by the time.

It seems that he wasn't the only one who was late.



It took another fifteen minutes just to find the meeting room he was supposed to be interviewing in.

This building was indeed a labyrinth.

His tardiness had almost certainly cost him any chance at the job being offered. A long shot anyway, but he had an opportunity to create true art, which more than made the trip worthwhile in his eyes. It was not to be forgotten, but still, he wished he could have gotten the name of that woman and another chance to create with her.

One of Eisner-san's assistants ushered him inside, clearly annoyed by his tardiness. Inside, several clearly important people from Lucasfilm fussed over various pieces of concept art and listened to an… eerily familiar track on headphones. Did he...

Before he could finish his thought, it was then that someone moved and he could now see the person commanding the chaos in the room. The impossible was made possible as he stood across the woman from the recording booth. That same nervousness from before, still seemingly unsure of something, but holding up another picture, just like the one that had so captivated him before.

"Do… you want to do it again?" she asked shyly, holding up a picture of a flamboyant robot in pink.

A.N: Hey y'all, it's been quite some time, huh? I think it was before Christmas when I was last regularly active in the thread, although I've begun picking up again. Thing is, I've been super busy with IRL shit. Mostly university and finances, though not just that. Another thing I've been busy with was actually Arcane. I've mentioned it before, but I'm a huge fan of Arcane. I adored the first season and I expressed excitement for Season 2 when I made my Arcane pitches. Well, I watched it and... I was not impressed. This isn't the place for it, so I'm not gonna get into it, but Season 2 was not just "not as good" as Season 1, but it is actively bad. I often say to people, Season 1 is a masterpiece and Season 2 is a disasterpiece, and whereas Season 1 would get better and better the more you dug into the details, Season 2 gets worse and worse the more you dig into it. That being said, I'm still a really big fan of Arcane and I'm still very passionate about the series, so I got together with a couple of other likeminded pals of mine and we've been working on a rewrite of Season 2, along with a wholly original Season 3 and a special "3-part finale," for which I'll be doing the writing for. I've already finished fully outlining the first few episodes of Season 2 and I'll be officially (I've already begun doing it unofficially) starting on writing my first drafts just as soon as I resolve my current situation with my university(I lost my financial aid, so I've gotta figure out how I'm gonna manage to keep attending). Regardless, that's not why y'all are here. This here is an omake that was made by the very lovely and talented @Xsplora for me on request, for which I did some editing and touch-ups to, and who was gracious enough to allow me to upload it on my end. I decided that since my own Undertale omake was still gonna take some time while this one was complete, I'd rather simply get this omake out and then save my omake to help boost Undertale's Oscar chances. I'm pretty sure that I had more that I wanted to say... but of course, I forgot what it was as I was typing it up, so I'll just leave it here. I hope you all enjoyed the omake!
 
The more omakes about Undertale are posted the more it looks like we will have another Star Wars scenario. I believe that this movie may probably give birth to the Fan fiction Fandom or the Furry Fandom, plus it would blow the animation industry away.

I wonder how a Walt Disney in his 80s would have reacted to seeing the Undertale Movie when it aired and seeing the amount of beauty and storytelling it produced.
 
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A New Phantasy
A New Phantasy

"In our developing story, Honda Vice President Ryuji Sawamura has been charged by Tokyo Metropolitan police for insider trading-"

'What a loser.' Thought one Yuji Naka paying attention to a nearby broadcast of NHK while he was in line for coffee on his way to work. It was stupid to him why someone with a comfortable high paying position would throw away his career for a slightly greater increase of wealth. It was one that Yuji Naka couldn't see himself doing so long as he was with Lucasarts.

It was amazing how just months after graduating high school, Yuji had already obtained a job with a level of income and benefits that many of his former classmates and senpai would struggle to achieve for years after graduating college. Fortunately for Yuji, his mastery of coding after spending his high school years learning the process made him an extremely rare and valuable catch in an industry that had nearly died with so much talent quitting to other careers that Lucasarts had snatched him up on the spot. Even better, their embrace of the American model under the greater Lucasfilms umbrella gave them a lot of freedoms and benefits that even with such a "lax" schedule allowed them to match Nintendo in quality.

In short, Yuji Naka was living the good life and without a college degree at that. Though he did make sure to earn his spot, having already developed his own game called "Girl's Garden" where a young girl would collect flowers for her love. Sadly, not only would it not see time on the Genesis, being meant for the Arcades, but it was unlikely to make much of a distribution in America, if at all. Management had wanted him to make a Shoujo game to draw in female customers, but he went perhaps too feminine and it was predicted to be a dud in America's Sega Saloons where "Girl Power" was all the rage in the West following Miraculous.

'What do I have to do to surpass you?' Yuji thought as he entered into the Lucasarts offices and stared at one of the many newly erected posters of Bomberman, apparently to be Lucasarts' and Sega's first mascot based off of sales in America.

Yuji didn't just want to be another programmer at Lucasarts, he wanted to make it big, to be a legendary name in the medium on a similar level to Shigeru Miyamoto and how he was held as the golden standard. It may have been a bit silly to dream so high after only two months working on the job, but he couldn't help but want to reach high. It was frustrating to Yuji to only get his foot in the door and already so many talented people across both sides of the Pacific had been releasing iconic games.

Bomberman's rise was especially frustrating because while Yuji could admit it was a good game, it didn't fit his vision for gaming with vast and open worlds to explore, dynamic mechanics and fast paced gameplay, yet Bomberman was what was driving forward the sales and Team Bomber were the golden children who management threw blank checks at.

Having just taken a three day weekend to relax after the release of Girl's Garden, Yuji had spent much of it playing Sega and Nintendo games to brainstorm just what he could do on his own. From playing Mario and Penguin Adventure, he had some vague ideas of a platformer where the player character would move fast and spin through tunnels, but it didn't existed beyond more than drawings for the moment. Even if he had a complete framework, it's not like Yuji could get management's support to create such an ambitious game. He didn't have the fortune to work in Los Angeles where rookie directors could boldly pitch their ideas directly to Bruce O'Brian and receive a Han Solo seal of approval.

So, just what could Yuji do to start and leave his mark on the gaming industry?

"Naka-san!" Yuji turned to his right as he was about to sit down in his cubicle and found himself being met by a man his age with a smiling and friendly visage. Yuji panicked, trying to remember just who he was conversing with, "Hayato-?"

"Hayashida Kotaro, though close enough." The man waved, with Yuji bowing to his senpai. He then briefly recalled that Hayashida had been one of the programmers for Bomberman, which made him a minor celebrity in the company hierarchy.

"Ohayo Hayashida-san. What may I help you with today?" Yuji asked demurely.

"You're not assigned to any games right now are you Naka-san?" Hayashida asked.

"I just returned from a day off and completed Girl's Garden before the weekend. I was going to seek my assignment right now." Yuji was quick to defend.

Fortunately it was less of a beratement and more of curiosity as the answer made Hayashida smile more, "Good, that's good. I was hoping then that perhaps you could join my team for the game I'm going to make."

Yuji jerked his head back in surprise. Hayashida was only a year older than him and hadn't been a leader on Team Bomber. Girl's Garden had been more of a school project to test his skill's as a programmer, but here was Hayashida already leading his own project?

"What game is that?" Yuji asked.

Hayashida's infectious smile grew, "Phantasy Star. It's like Final Fantasy, but with Star Wars elements from being set in space, and we'll make it better than Final Fantasy."

Yuji blinked and could only sit there in shock at the boldness on display. Final Fantasy even after Bomberman's release was regarded by many as the best video game ever made and a pinnacle point of the industry for how it revolutionized storytelling. Even Yuji with his ambitions didn't think he could possibly surpass it off of his true first game.

"How did you manage to get support for such a game?" Yuji asked.

"I have a friend who works in the America offices. He managed to pitch the idea on my behalf to O'Brian-sama. His eldest daughter loves space and roleplaying so he was in full support." Hayashida answered.

That should have been obvious in hindsight. There was a lot of envy within the Japanese branch that their American cousins had direct access to Bruce who liked to go in at least once a week and converse with the developers. Even at a young age, it still confounded Yuji on why the company was so willing to foster such a blase social hierarchy.

"With all due respect Hayashida-san, why are you seeking me and for what position?"

"Lead programmer." Hayashida said simply, once more stunning Yuji. Even if he wasn't going to be the Director, it was still such a prestigious position and usually regarded as the second in command of a project.

"Everyone from Team Fantasy is committed to the sequel and many of our older co-workers wouldn't give me the time of day." Hayashida said bashfully, "I asked around and it's said that you're pretty talented with coding and creating original Genesis software. With Phantasy Star, I don't just want to recreate Final Fantasy but in space, but I want to create a whole new way of roleplaying games and introduce mechanics that no one else has thought of before. I have most of the game planned out, we just need to finalize the art and create the software. What do you say Naka-san?"

It was a very intriguing offer. Since Final Fantasy's release, there had been dozens of concepts thrown around Lucasarts of new RPG franchises or adaptations of existing ones such as Cyberpunk or Dungeons and Dragons. Nothing came out of this however and the expectation was to simply support Final Fantasy II, yet here came a game that was bolder and promised a greater scope and new ways of playing. With Bruce O'Brian's support, the ongoing science fiction craze and Star Wars mania, not to mention the Artemis return to the moon next year, it was likely the game would be a commercial success off of premise alone.

Yuji Naka may not share the lion's share of public credit as the lead programmer, but he would be instrumental to this game's success and share a lot of accolades within the company. If Yuji was able to take leadership of such a major project and redesign RPG's as to surpass Final Fantasy, then not only would he gain a lot of influence, but he would develop the tools and experience necessary to become a master of his own game series, and maybe that idea of a hedgehog racing across the screen would be more than high school drawings.

"When do we start?"





Video Game Pitch: Phantasy Star
Game Developer: LucasArts Entertainment
Platform: Sega Genesis
Director: Kotaro Hayashida
Genre: RPG, Science Fiction​

Premise: Phantasy Star is an RPG which unlike many traditional settings for the genre, is a science fiction one with heavy influence from Star Wars. Phantasy Star is set in the Algol star system which consists of three planets: the lush and green Palma, the arid and barren Motavia, and the icy and desolate Dezoris. Algol is ruled by King Lassic, who while originally benevolent, becomes a cruel, sociopathic tyrant. Additionally, the story has an existing central protagonist with Alyssa Landale, a young woman on her journey to defeat the evil ruler of her star system, King Lassic, after her brother dies at his hands. She traverses between planets, gathering a party of fighters and collecting the items she needs to avenge her brother's death and return peace to the star system.


Alyssa Landale: The protagonist and main heroine of Phantasy Star, Alyssa grew up in tragedy as her parents disappeared early in her childhood, largely suspected to be due to their father stumbling on Lassic's corruption schemes and becoming a victim. Her older brother Nathan became a Rebel to seek justice for their parents, but he was caught and executed publicly by Lassic's robotcops. Nathan's dying wish was for his sister to expose Lassic's corruption, with Alyssa swearing to get revenge and kill Lassic

Alyssa starts out determined and headstrong, heavily focused and singleminded on revenge and destroying the Kingdom. Overtime as she goes on the adventure and meets other people, she starts to open up more to others and continuously displays a compassionate and caring heart. Alyssa's mission then changes to one of justice and saving the Algo system. Alyssa's hero journey is one of self-betterment and healing from her grief, being inspired by her brother's memory to become a hero and stand up for those in need.

Odin Jensen: A legendary wandering warrior of great renown, Odin takes the role of a tank in the team. He is the most experienced at combat and can master all sorts of bladed and ranged weapons. Odin is a very stoic and simple individual, often misreading social cues or taking things in a literal sense. He has a strong sense of honor and helps guide Alyssa to a better path.

Myau: A cat-like feline companion to Odin, Myau is a support fighter for the group in combat. He is very loyal to Odin and the rest of the party and has a strong sense of devotion. His dialogue contains very playful and sassy conversation, making him a comedic relief of sorts, though he knows when to be serious.

Noah Lutz: A powerful esper, Noah is both wise and self-centered, strongly sure and somewhat haughty of his abilities. He is a bookish and reserved man which helps him to master many fields of magic. Over the course of the adventure, he learns to appreciate life and enjoy time spent with others along with developing a sense of altruism.

King Lassic: The King of the Algol system. When he first began his reign, Lassic was widely revered as a kind and benevolent King said to lead Algol into its golden age. However, Lassic had a strong lust for power and was very self-centered in private, most especially wanting to achieve immortality so he would be the only monarch to rule Algol for eternity. His ambitions lead him to make a contract with Dark Force, gaining ultimate power and becoming a brutal tyrant in the process. The narrative at first presents Lassic as being a victim of Dark Force, though it is later revealed that Dark Force merely amplified his already existing and worst tendencies.

Dark Force: The avatar of evil, Dark Force is a malevolent entity whose purpose is to spread misery and suffering until all of the known universe exists in a state of perpetual sorrow and hope no longer exists. It can possess people and greatly amplify power through dark magic. Dark Force prefers to spread evil through seducing others with power and amplifying their existing sins and worst traits, preferring for others to fall by their own will as that is the greatest evil.
Phantasy Star is a traditional Japanese role-playing game. It alters between a top-down perspective when the player is exploring the overworld, and changes to a first-person view when engaged in battle or exploring dungeons. The dungeons are long and twisted, and require the player to map most of them on paper. When exploring the overworld, the player can venture into a town to buy items and weapons. Outside the towns, monsters may randomly engage the player in battle. The player controls the main character Alyssa, and as the game progresses, other characters are recruited to her party: a wizard named Noah, a warrior Odin, and a talking cat-like creature named Myau. Each character has different strengths, weaknesses, and abilities. The party has a shared inventory of items and equipment.

When encountering enemies, all party members enter into battle. Battles are handled using a menu system which allows the player to fight or attempt to talk and negotiate with an enemy.When an enemy is defeated, party members gain experience points and are rewarded with a treasure chest that may contain money or a booby trap. As the characters gain experience points, they increase in level, gaining access to new magic spells and raising their offensive and defensive statistics. The setting is a fusion of science fiction and traditional fantasy, thus high technological weapons and gear are used in tandem with magic and fantasy aesthetics.

Exploration in dungeons differ from Final Fantasy in that it is seen through a first person 3D dungeon perspective similar to Eidolon. Combat sequences are usually done forward facing against enemy NPCs rather than side to side like in Final Fantasy.
 
Doing a second playthrough of Marvel's Guardians of the Galaxy. We are SO gonna dump Peter's childhood bedroom with as much 80s stuff as we possibly can. :V
 
Undertale Legacy
Undertale Legacy

"(...) Undertale's production would make history for how seamless and smooth it was. Unlike different productions where the creator needed to wheel and deal with the overall leadership for a studio, Mavis Kingsley instead only needed a single meeting with her patron, Michael Eisner, to convince him of the validity of her idea and the values it could add to the studio. Eisner himself did not skimp on his support, making sure that both the animation studio and the marketing department were in perfect sync to take advantage of each other's strengths. It was one of the main reasons why Undertale became one of the first DreamWorks films that had deals, art, merchandise, and even a trailer nearly a year before it was released..."

"(...) Finding the right director became one of the most difficult decisions as nearly all of them at DreamWorks wanted to be a part of it; John Lasseter went as far as to ask some time off from his current project to be able to work in it. Brian Bird created concept art of Snowdin, The Lab, New Home and Mt. Ebott to show he should be the director. Don Bluth went with his traditional hand drawn style and managed to create gorgeous landscapes that would be later used in his 'Secret of NIMH' film. Even Tomino, Ishiguro and Kawamori tried their hand at it, only for everyone to be dismissed for the more traditional pair of John Musker and Ron Clements.

"(...) The animation itself was a work of art, literally with the concept art made, and the frameworks for the film being given gallery tours for everyone to appreciate. Cels of the animation, those who are not being preserved inside the DreamWorks chambers, usually sell in the range of millions of dollars among collectors, with Princess Gabriella (Countess of Carladès) being the largest owner of both memorabilia and animation cels currently."

-
Extracted from 'The Magical Production of Undertale', YouTube Channel 'Matt Draper'

Stephen Robinson: From what I understand, becoming the Director for one of the most acclaimed animated films in history had its own share of troubles.

Ron Clements: You don't know the half of it. Back then, John [Musker] and I were not aware of how much it was going to change the landscape or even our careers. I mean, we knew it was something special, but we went for it because the story got to us, and the chance to work on something so... Epic as it was not something that it was going to come again, or so we thought then, so we decided in for a penny, you know?

SR: So, what did you do so that Mrs. [Mavis] Kingsley selected you as the directors?

RC: Well, Mavis [Kingsley] already explained her reasoning awhile a go, and you never argue with the Boss [Both laugh]. But, at the time, we were giving a try to not only the Disney style that has defined our career, but also taking some of the more "anime" type that has become well known. We were pushing our boundaries and thanks to the "Deep Canvas" techniques that were being pioneered by [John] Lasseter, we were able to work in some of our wildest ideas there without wasting the Cel animation as well.

SR: So, you'd say you did it by innovating?

RC: I'd say we did it because we were the ones who had the most time to innovate. At the time all the other directors had other projects to deal with, whereas me and John [Musker] were the ones who could put in the most effort at the time. I sometimes wonder how it would have been if Brian [Bird] had managed to do it though... his designs were something else I tell you, some of the most striking and beautiful animation I've seen for sure.

SR: So, going back to the beginning, from what I understand, most of the troubles began after, not before or during the production, is that right?

RC: It all comes back to the bane of everyone at Lucasfilm...Critics.

[Audience laughs along with the Interviewer]

SR: Critics? [Still laughing]

RC: Critics. [Trying to look solemn, yet also laughing]

SR: Okay, okay. Can you elaborate?

RC: The movie was just too good. I think everyone here can agree to it [Audience Cheers]. Well, it just so happened that, by the end of its run, both me and John [Musker] went back to working on our next projects, but by then we had been singled out as the ones who directed one of the greatest animated films ever, and we were suddenly expected to do it again and again for the rest of our careers. Every time the critics would be like 'it's no Undertale', 'it lacks the charm of Undertale', 'For all their work, it was no Undertale'. Audiences loved our films, but critics were just looking for another Undertale from us.

SR: I'm surprised you kept on going

RC: It was not that difficult. For every critic that rambled on, we had at least 10 fans who wrote to us about how great our movies were. Not to mention that we had Lucasfilms and DreamWorks support with us for our projects. Being told that our careers peaked with Undertale tends to lose its power by then.

SR: But, and I'm not trying to poke at anything here, is it not possible that you could try and do another movie like Undertale again.

RC: Everything is possible, but likely? No, I don't think so. Undertale was lightning- no, a storm in a bottle. Not only the animation, work, music, voice acting and marketing were perfect, but the time and context was just right for the movie to deploy and blow everyone's minds away. I'm sure that at some point there are going to be movies that at the very least will match Undertale, but I don't think it's going to happen anytime soon.

-Interview with Ron Clements, December 1, 1994.

(...) Among the different films to be added to the National Film Registry, the announcement of the 1985 Classic "Undertale" has raised the greatest amount of notice, as well as impromptu parades in cities like Chicago, New York, and Miami from fans everywhere. From adults to young children, different costumes were seen as each tried their best to look as close as their favorite character.

[Image of a couple dressed as Toriel and Asgore] [Images of Happy children dressed as Frisk and Asriel waving] [Image of a young teen dressed as Mettaton giving an impromptu Karaoke Concert] [Image of a woman dressed as Undine arm in arm with another dressed as Alphis]

"Dr. James H. Billington, Librarian of Congress, has mentioned how Undertale, aside from being his grandchildren's favorite film, is one of those films that have managed to influence the Zeitgeist of not only an entire generation, but also of those forward. A movie which remains immutable in the minds of adults and children alike, bringing to mind the nostalgia of childhood in the former, and the joy of life in the latter.

'It is rare to find a movie that is so relevant now as it was back then. A film that manages to impart such important lessons as the meaning of friendship and forgiveness, dealing with prejudice and anger, yet not insulting the intelligence of those watching it, but respecting it instead.'
"Dr. Billings was not available for comments however when questioned about the inclusion of over 10 Lucasfilms movies in the last 2 years..."

-Los Angeles Time, December 15, 2005


"Today was the inauguration of the newest Statue in the city, where throngs of both adults and children were treated to a small fair while they waited for the grand reveal. The Statue, which is the third to be made in the state of Wyoming, was inaugurated to great applause and cheers, depicting the characters of Frisk, Toriel, Asgore, Sans and Papyrus all looking in the direction of the Rocky mountains with excitement in the faces of Papyrus, a smirk on Sans, a small smile in Frisk and a melancholy smile on both Asgore and Toriel.

"Undertale, the movie which has captured the hearts and minds for over two generations, has received a greater boost in popularity in the West Side Coast and the Rocky mountains states as the fans of the film put in theories, and arguments, for the existence of Mt. Ebott in the Rocky Mountains themselves, bringing in many to explore them, and raising a new tourist attraction as cities all over rush to take advantage of it.

"The cities in the states of Washington, Idaho, Utah, Montana, Colorado and New Mexico have made sure to build not only statues, but at time small parks with rides, as well as offering tour guides through some of the smaller mountains to all who wish to see the inside of Mt. Ebott. Canada has not remained idle as well, as both Alberta and British Columbia have built new Theme Parks with Snowdin as the center.

"Attempts to talk with Lucasfilms' owners George Lucas and Bruce O'Brian about whether they plan to make a statement or do anything regarding this new wave of popularity for their film were met with silence..."

-Casper Star-Tribune, September 28, 2013


American McGee (and yeah that was his real name) was transfixed on the scene in front of him. Nothing mattered to him at this moment, not the disaster that was his school life where he had to avoid the bullies that chased him the moment he stepped foot in it. Not his mother and her constant search for "her reason of living" and her constant parade of step-fathers through their home. Not even his goddammed father and his disastrous, and on hindsight, stupid idea to try and meet him.

His ribs still hurt.

Yet at this moment, it was like he could forget each and every one of the unwelcome elements of his life. Where the fight in front of the screen mattered more, as he saw a child like himself go through one of the most harrowing experiences of his life, with danger, fear and apprehension, all in clear images and not being hidden nor being put as something childish as one would think. But instead told in a manner that resonated with him so much.

He had not even planned to see this movie, thinking it just another children's tale. but when everyone at school, even his regular bullies, began talking about it, and even saying outright how this actually made them cry and not being mocked for it... he grew interested, enough for him to at least try and avoid his "home" and go for the later movie showings.

He was not disappointed.

The fight in front had ended, Frisk forgave Asriel...and the heavy feeling in his chest would not stop, as he could actually feel tears trying to break out from his eyes. He Fought though, he pushed them back as much as he could. He did not want to miss the rest of the movie, so he tried ignoring it, even as he told himself that it did not matter, that he was still a big boy, and that big boys did not cry, he could not stop the heavy feeling in his chest.

And after a while, he did not want to.

After seeing the final goodbye between enemies now turned friends, the tale finally ended in a happy note, with the monsters and the humans now friends as they built a new life together. So many scenes showing Frisk now with a happy family life, with Asgore redeeming himself, with Sans and Papyrus being their usual goofy selves. It was bright, cheery, and it brought a full applause of the entire hall as they began filling out.

He was the only one he remained behind though.

It was one of the most cheesy and sentimental endings he'd seen, with unrealistic goals, and with some of the more out there elements that he'd seen. Overall, he could not say that the movie was bad, instead he would call it one of the best movies he'd ever seen (not that it was much) and at the very least, he could go to school tomorrow and say with head held high how he at least didn't cry during the entire-

The credits ended, and a final scene showed.

It was a simple scene. Frisk was asleep in his room, Toriel was entering with a smile on her face, and a piece of pie that she left near his bed before leaving him to rest.

The floods broke, and he could not stop the tears dropping from his eyes.

It was ridiculous. He went through the entirety of Frisk going against Toriel, the story of Asriel, Asgore and his tragedy, the sadness of having to face his best friend. He'd felt the emotions through his body and managed to stop them from flowing out, recognizing that it would not do him any good to just let them out.

But this scene alone, had broken his barriers.

"Hmph. You win. You fucking win."

What else could he say, the movie had been just as everyone at school had said; it was an epic, it was beautiful, it was happy, sad, tragic, hopeful, and all so human. At the end of the day, for all that he cried, he could also not help but smile and laugh as well. It just made him so happy to be alive, to exist, to have a chance to have his own tale as well.

And this movie even gave him the inkling of an idea for it.

Laurence Olivier: And the Oscar goes to...! [Looks at envelope] Uhhh. [Chuckles, then looks at it again, squinting] Undertale? [He says almost incredulously as the music begins playing as he looks behind him, arguing with whoever is behind the curtain. Crowd cheers as the team behind the movie comes forward to receive its statuette]

John Musker: Thank you, thank you. This has been a grand night, and I don't think that it's something we expected [Laughs nervously] Now, I better be quick since there's a lot of people behind me waiting for their turn. I'd like to thank...

-Taken from the 57th Academy Awards, Laurence Olivier presenting the winner for the Best Picture Award, March 25, 1985.

A.N.: I don't know if this Omake is going to do anything, but this came to me all of a sudden and I just had the need to write it down. The idea that the film would have a greater impact is something that we've mentioned, but I wanted to explore it somewhat, showing some of the effects and what else may influence later on. The section with American McGee came near the end when I remembered that he'd be 13 around the time when the movie debuted... and it would be that year when he met his father for the first, last and only time. I thought he could use something good in his life to at least push that experience back.
 
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Doing a second playthrough of Marvel's Guardians of the Galaxy. We are SO gonna dump Peter's childhood bedroom with as much 80s stuff as we possibly can. :V
Peter proudly showing the other Guardians his collection of Star Wars Kenner figurines for wich collectors will sell their souls just to get a fraction: And this are some toys from my childhood they aren't very special beyond sentimental valor but I am never abandoning them
 
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A.N.: I don't know if this Omake is going to do anything, but this came to me all of a sudden and I just had the need to write it down. The idea that the film would have a greater impact is something that we've mentioned, but I wanted to explore it somewhat, showing some of the effects and what else may influence later on. The section with American McGee came near the end when I remembered that he'd be 13 around the time when the movie debuted... and it would be that year when he met his father for the first, last and only time. I thought he could use something good in his life to at least push that experience back.
Damn, I wish you would have told me. I was saving my other Undertake omakes, including the American McGee one we talked about, for after Undertale released to boost the Oscars.
 

I really hope in spite of us poaching Koji Kondo that someone else was able to replicate the iconic Mario and Zelda soundtracks. The games just aren't the same without their OSTs, and since Nintendo got that 99, it should be able to happen.

Doing a second playthrough of Marvel's Guardians of the Galaxy. We are SO gonna dump Peter's childhood bedroom with as much 80s stuff as we possibly can. :V

I like to imagine that the Guardians Christmas special sees them try to kidnap Bruce for Peter's Christmas present, only they all get the crap beaten out of them so they settle for the next best thing and get Kevin Bacon.

Laurence Olivier: And the Oscar goes to...! [Looks at envelope] Uhhh. [Chuckles, then looks at it again, squinting] Undertale? [He says almost incredulously as the music begins playing as he looks behind him, arguing with whoever is behind the curtain. Crowd cheers as the team behind the movie comes forward to receive its statuette]

John Musker: Thank you, thank you. This has been a grand night, and I don't think that it's something we expected [Laughs nervously] Now, I better be quick since there's a lot of people behind me waiting for their turn. I'd like to thank...

-Taken from the 57th Academy Awards, Laurence Olivier presenting the winner for the Best Picture Award, March 25, 1985.

Honestly was hoping that Undertale would win best picture off of its own merits than by Omake, though I guess with Koji we can also get best Soundtrack.

Man, with animation able to win big awards, I can imagine there's a growing section of Hollywood who absolutely hate animation because all their effort as filmmakers or actors will just see them end up losing to drawings. Of course it's objectively wrong, but I can see a bunch of Boomer and Greatest Generation people with this mindset.
 
I really hope in spite of us poaching Koji Kondo that someone else was able to replicate the iconic Mario and Zelda soundtracks. The games just aren't the same without their OSTs, and since Nintendo got that 99, it should be able to happen.
We didn't poach him. Me and overmind talked about it to ensure that Kondo only came to work with us for Undertale and then he left to go back to Japan to work for Nintendo. We established it through his omake about Koji Kondo, and I've done it in mine that I'm waiting to release.
We didn't Pouch Koji Kando...as Magoose explained in the past.
Did he? I don't remember him saying anything about it, but me and overmind already had him going back to Japan anyway.
 
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I like to imagine that the Guardians Christmas special sees them try to kidnap Bruce for Peter's Christmas present, only they all get the crap beaten out of them so they settle for the next best thing and get Kevin Bacon.

Nah, nah, they'd probs be more discrete with Bruce. Probs tranq him instead or have Mantis do her thing. Then maybe pirates show up, Bruce wakes up, and he suddenly fights alongside the team. Then Drax ends up being pen pals with him. :V
 
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