Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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We are truly going to be the Bane of retail employees all over America. Lucasfilms will forever be the name that gives these Brave people their PTSD from all the brawls they witness to the chaos that envelopes every blackfriday just for a piece of merchandise.
When the prequels are announced every one of them will have flashbacks of Return or will tell the newbies about the horrors the are coming and that they better get some good therapist for their future traumas
 
Videogame Pitch:
The King of Dragons
+15 to sp.
Video Game Pitch: Frozen Flame
+15 to SP.

And Video Games will get a bonus.
Marvel Eclipse Pitch:
Arcane​
Marvel Eclipse Will gain a bonus for the first run.
Princess and the Author
[]An Awesome Story (Carrie reads the draft and loves it)
[]I really think that George is being to restrictive (Uknown Effect)
Hannah-Barbera Animated Show Pitch: Rescue Heroes
+15 to SP.
Mike Eisner will have an interesting action next turn.
VIdeogame Pitch:
Skyblazer
+15 to SP.
Undertale: Chapter 1
As I cannot say what the actual undertale score is yet.

Know that the critic and audience roll will increase by a significant margin.
 
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As I cannot say what the actual undertale score is yet.

Know that the critic and audience roll will increase by a significant margin.
Bitchin' 😎
Quick aside, do you think you could rename the threadmark for it to Rotten Tomatoes Undertale or Rotten Tomatoes Undertale: Chapter 1? Just so that it's not the same Apocrypha title as the original movie pitch?
 
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[]An Awesome Story (Carrie reads the draft and loves it)

I think OTL Carrie would have probably enjoyed the story if she ever took the time to read it and honestly Princess of Alderaan did well in fulfilling a niche of Leia-protagonist stories that are lacking. Honestly, I think Claudia Gray is probably the best of the Canon authors, but unfortunately she didn't start writing until the 2010s. I also might add Lost Stars later on.

Also as tempting as the other thing is, I don't want to go beyond the rules until the EU is well underway.

Video Game Pitch: Thunder Blade
Video Game Pitch: Snow Wars: A New Kid
Video Game Pitch: Tommy Lasorda Baseball

Magoose, you never addressed these three game pitches.
 
Put Me In, Coach!
Put Me In, Coach!

When Steve Hulett went in to work at Disney he did not do it out of any love for the animation, the art, nor the history of the studio itself. Sure, all of those things were going through his mind during his interview as he tried to appear composed and not the nervous wreck he truly was, but what he mostly wanted at the time was something more simple and practical; he wanted a job from where he could get a steady paycheck. Someplace where he could employ his writing skills instead of having to go as a ghost writer, or try to write a book by himself that maya s well put him in the poorhouse if it failed.

That he managed to get a 3-month trial period was already a godsend for him, though at the time he would never would have thought how it would affect him and his life.

It was a simple job... well, simple when he thought about it now, but back then? He remembered feeling as if the entire weight of the world was in his shoulders. Having to go through the company library and write a draft treatment to see if he had what it took to work with the Disney team. He remembered thinking it was all a big joke during his moments in between anxiety and being in the zone. He remembered thinking how could someone write something so subjective in order to pass instead of just being told exactly what it was that they wanted from him.

But above all, he remembered meeting Don Bluth, and how he would be embroiled in a drama that would drastically change his career.

Steve had not been aware at the time of the ongoing circumstances in Disney... well, aside from the fact that they were still stuck in that whole limbo where they refused to innovate and kept on just trying for the same old thing that Walt would have probably done in his time. Not to mention the decline on creativity and the many ongoing rumors about the company being more focused on Live Action comedies and their parks than on the very animation that made them who they were, but regardless of said rumors, nothing could have prepared him for the reality he'd face.

The tension between the animators and the higher ups, the constant bickering and toxic environment, the looks of suspicion between those who would gather around the "Old Men" of Disney and the more daring animators like Bluth, the arguments between the executives and said animators as every day the budget seemed to shrink. Hell, a movie called The Rescuers had been canned, and that alone had nearly caused a full-on rebellion in the department.

And there was Steve, trying to keep his head down and work as usual... until one day he could no longer do so. He'd been trying to make the draft as told, tried to make an adaptation treatment of one of said works, how his anxiety got the worst of him and thus he tried seeking help from one of the more senior workers at Disney to perhaps get some tips. He walked through the halls, trying to avoid the eyes of anyone around him, the feeling of despair and desperation just growing in his mind...until he felt a hand in his shoulder and a voice asking him if he was alright.

He did not shriek like a girl though... it was a manly yell of defiance. That was his story and he was sticking to it.

He could not recall much after that, only that he had been brough to an office until he could gather his wits once more, and when coming to, meeting the man himself in front of his workstation, just drawing as if there was no problem in the world that he could not tackle. This was not the first time he'd seen Don Bluth, but it was the first time he'd seen him up close rather than from a distance. He also seemed calmer as well when compared to the usual tension that would accompany him when outside, like a weight that he'd been carrying had finally been lifted.

Steve recalled talking about his draft and whether he could take a look at it, perhaps share some pointers. Steve recalled that after a brief talked, feeling calmer and buoyed up he went back to work, thinking on some changes he might make to his draft, ignoring the looks that he was now receiving from the rest of the animators around.

The next day, Bluth had left the company, taking with him a great number of animators, and joining with a new venture made by Lucasfilm; DreamWorks.

Not that it mattered that much to Steve, since guilt by association was the law it seems, or perhaps they feared that from that meeting alone where he only asked about his script he would be "infected" by the ideas he espoused? Regardless, the results remained the same; Steve was told not to bother to come back the next day, while another story trainee was chosen in his stead by the Committee.

Could he have tried to fight the decision? Perhaps, but even he understood the low chances of his actually succeeding. Was he angry and resentful? Oh certainly, yet his more pragmatic side in the end won out over his rage and feelings of injustice. Did he have a plan going forwards? Sort of. After all, he'd also heard about the new DreamWorks venture by Lucasfilms, and no matter how many animators they had, they would also need inkers, writers, storyboarders, etc.

It was an opportunity if there ever was one, and he lost nothing by trying as well. Perhaps some spite was also mixed in it, considering that this new studio would be going toe to toe with Disney, and despite how much he may want to claim, he was also human enough to feel glee when the thought of it going down ran through his head.

And with that motivation in mind, he felt ready to tackle anything that the new interview might throw at him.



Steve Hulett would not call himself a visionary. He was not a man that would get emotional at drawings or animation like certain of his new friends would when seeing the cels done by Bluth. He would not try and stand and fight for the right to keep a story as it was, defending each and every point like Bird could. He was not a proponent for the future of the medium like Lasseter, who could talk about the topic of computers and Pixar until one's ears fell off. And he was certainly no dreamer who joined the newest animation company in Hollywood out of a desire to see it elevated to where it was today.

He was just Steve Hulett, the man who went to work in order to get a paycheck, the man who tried to live his life as pragmatically as he could.

...Or at least, he was supposed to be.

He still remembered the interview process when he first joined DreamWorks, where his own nervousness made him stutter a bit, but he still managed to keep his cool enough to be given a chance. When he was hired he could see the difference from both studios from the beginning; rather than have him compete for a 3-month contract he was hired and told to get to work at once. Instead of the tension and looks one would get, the entire department seemed to be full of cheer and discussion. Where during his time at Disney he'd seen animators leave at around 1 PM and have the entire afternoon for themselves so long as they kept to the quota, DreamWorks never seemed to close, as everyone just wanted to get into the spirit of the job as soon as possible, having fun with that they worked with, finding the freedom too much to resist.

And after six months of waiting for the other shoe to drop, or for the company to come in and begin buckling them down, he finally had to accept that... this was no act. This was how the company was going to work. This was his new life. And though during the period in it he'd managed to find a great deal of satisfaction in his work, he was still ambitious enough to want to try and achieve more.

Yet in the end, he always seemed to fall short.

He'd worked in Hiawatha and the Classical Tales as support for Animation, as well as research and adaptation for the stories. He'd worked with Musker and Clements with Basil of Baker Street, his own suggestions for how the story should go being accepted by Mrs. Titus, He'd even got to help in how the story would shape up in The Secret of NIMH. He'd made sure to try and keep up with all the new advancements in technology, practicing writing new stories, or even trying to find a way to at least adapt some of Bluth's amazing art.

Yet at the end of the day, he could only remain average when compared to the greats at DreamWorks.

He could not write amazing tales that would fire up the imagination like Musker and Clements. He could not draw amazing pieces of art like Bluth. He could not reach the near mastery of computer animation that Lasseter was improving on daily. He could not break through the set mold to create something wholly new like Bird could.

And let's not even mention the Japanese directors for the sake of his ego.

At the end of the day, Steve could only call himself average when it came to his own work, someone that would only make his mark as support for the truly great of DreamWorks.

Well, it was until just about yesterday.



"Are you sure about this Mr. Bluth? I mean, I'm flattered, but-" Was all he got to say before being interrupted.

"Call me Don, and it's not about flattering you Steve, it's about living to your potential. You've been with us in DreamWorks from the beginning, and we've not ignored how much you've improved over the years, or how much you've learned either. I've noticed, John has noticed, heck even the higher ups like Bruce have been wondering when are you going to make your debut.

"Well, you must have come to DreamWorks for a reason beyond just making a paycheck, so consider this your push forward. Just like old times, make a treatment for this work, and from there try and see if we can bring it to production" Don ended by pushing a book to Steve.

He did not know what he was saying, Steve thought. He was here for the paycheck, he had come for the money, he had no aspirations to be a director when he joined in...

Only that was not the case anymore wasn't it.

He had been pushing himself beyond what one would do when just satisfied with what he had. He'd gone out of his way to ask the other directors for tips on how they worked. he'd even learned some computer programming. He was not a genius like the man in front of him, but it seemed that they were at least giving him a chance to prove himself.

But would he dare take it?




Why did I agree on this again?

Turns out, making a draft for the story was not as hard as one would have thought (or at least not for him anymore), but the real challenge began from there. Having to then assemble the new team who would work with you on the film, having the script be revised over and over again, working on the storyboards, finding the right voice actors, etc. All different aspects that he'd worked on individually, yet now he was in charge and had to make sure that nothing was out of place or would slow down the production.

He would complain loudly, had he not the biggest grin in his face as he tackled each and every one of the problems.

He could complain as much as he wanted in his head, his body however told a different story; The feeling of excitement at making something new, the rush of adrenalin as ideas were shared and discussed with him at the head, the smile of delight when he saw a new cel being worked on, his mind wondering where it would go in the end.

Was this how they always felt? If so, no wonder they never wanted to stop!

First thing though, he'd need to change the name for the film.

Chanticleer, huh?

Well, he'd see what he could do.

A.N.: When I read Mouse in Transition, what I took from Steve Hulett's personality was mostly that he seemed to be there and care more about the money than the art. Understandable when considering the recession in America, and how meeting the "Golden Age Animators" of the time pretty much killed his belief of them as heroes or larger than life figures. With a new job in DreamWorks however, one that actually lives to its own Hype, and with some of the greatest directors ever at hand... well, I think Steve may have gotten a hit to his self-esteem. I don't think he's a bad director or "average" as he would put himself, but he's certainly not in the same league as Bluth, Bird or Lasseter either. I'd say he's an "A" Class director having to compete with SS Class.
 
Oh, something I think bears mentioning for the future and this Omake just reminded me of. Treasure Planet was originally an idea by Clements and Musker and it was something of a passion project for them, but we've been having someone else do it(I think we have Bird on it?), so that might be something to consider once it comes up.
 
Oh, something I think bears mentioning for the future and this Omake just reminded me of. Treasure Planet was originally an idea by Clements and Musker and it was something of a passion project for them, but we've been having someone else do it(I think we have Bird on it?), so that might be something to consider once it comes up.

Yeah, this has honestly been one of the weirder parts of the Quest and it never made sense to me why Lasseter had to be the one to direct when it was Ron and John's script. I guess they just didn't have the time and were REALLY insistent that Treasure Planet incorporate 3D animation and push the envelope.
 
Video Game Pitch: Thunder Blade
Video Game Pitch: Snow Wars: A New Kid
Videogame Pitch:
Space Harrier
Videogame Pitch:
Snatcher
Video Game Pitch: Tommy Lasorda Baseball
Moterfucker that is a lot of Video game stuff.

Uh, how about video games get an additional +100 to all their rolls. for the rest of the year.
Comic Pitch:
What If...? Vol 1. #43: What If Iron Man's Suit Worked Differently?
Marvel Comics gets a rollbonus soon.
Yeah, this has honestly been one of the weirder parts of the Quest and it never made sense to me why Lasseter had to be the one to direct when it was Ron and John's script. I guess they just didn't have the time and were REALLY insistent that Treasure Planet incorporate 3D animation and push the envelope.
Or maybe it isn't their passion project anymore because they work for Lucasfilms, and they can do whatever the fuck they want.
 
Oh, something I think bears mentioning for the future and this Omake just reminded me of. Treasure Planet was originally an idea by Clements and Musker and it was something of a passion project for them, but we've been having someone else do it(I think we have Bird on it?), so that might be something to consider once it comes up.
Yeah, this has honestly been one of the weirder parts of the Quest and it never made sense to me why Lasseter had to be the one to direct when it was Ron and John's script. I guess they just didn't have the time and were REALLY insistent that Treasure Planet incorporate 3D animation and push the envelope.
I think Lasseter is the one who was in charge of it, though Clement and Musker are working on UNdetale, so they shouldn't be missing out on much.

Seriously, that movie is going to break so much records! I mean, so far, I don't think any animated movie has broken the one and a half hour range, and this one is breaking three hours!

It's going to be great!

By the way @Magoose , you did mention that we would get both Robocop and Predator as scripts in 1984. Does this mean that we can add them to the list now?

Marvel Comics gets a rollbonus soon.
Can you tell us if the readers liked it? What did they think about it?
 
I think Lasseter is the one who was in charge of it, though Clement and Musker are working on UNdetale, so they shouldn't be missing out on much.

Seriously, that movie is going to break so much records! I mean, so far, I don't think any animated movie has broken the one and a half hour range, and this one is breaking three hours!

Looking back at the latest make for undertale shows it's going to be closer to 4 hours long
 
Looking back at the latest make for undertale shows it's going to be closer to 4 hours long
Fuck, the longest Richard Williams managed to make his "Thief and the Cobbler", with everything in it, was barely two hours, and that was considered long.

...He's just going to look at Undertale and feel inadequate. I mean, his dream was to make a long running movie, a masterpiece for the ages. And we are doing that with Undertale.

Well, at least his will still be the most detailed.
 
Fuck, the longest Richard Williams managed to make his "Thief and the Cobbler", with everything in it, was barely two hours, and that was considered long.

...He's just going to look at Undertale and feel inadequate. I mean, his dream was to make a long running movie, a masterpiece for the ages. And we are doing that with Undertale.

Well, at least his will still be the most detailed.
Is it wrong to say that Williams might complete his movie and not get fucked over by the studios trying to release it?

Because It just feels right.
 
Guys when the transformers franchise comes out should we make a game about it too ? Like the war for Cybertron and the fall of Cybertron but completely RTS and strategy because that is a great Idea in my opinion.
Should we put it on the bus for a few years or something else because this the year that transformers franchise finally starts .
 
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