Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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[X] Plan Home Sweet Home

Well, we are back from the hell that was the Mediterranean, now it is time to see if we can bring video games back.
 
Also, Sega and Nintendo collaboration right away, in what's meant to be the decade of their iconic rivalry? BLASPHEMY!
Well Atari basically killed the American videogame industry so there isn't really a reason to fight to dominate something that currently doesn't exist, plus this may be the gate to future collaborations both in consoles and games, just think in the possibilities!
 
Miami Vice - Season 1

Miami Vice - Season 1
Created By: Anthony Yerkovich
Showrunner: Michael Mann
Starring: Don Johnson (Detective James "Sonny" Crockett), Philip Michael Thomas (Detective Ricardo "Rico" Tubbs), Edward James Olmos (Lieutenant Martin "Marty" Castillo), Saundra Santiago (Detective Regina "Gina" Navarro Calabrese), Olivia Brown (Detective Trudy Joplin), Michael Talbott (Detective Stanley "Stan" Switek), John Diehl (Detective Lawrence "Larry" Zito) and Gregory Sierra (Detective Louis "Lou" Rodriguez)
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1983 - April 1984


Quality: D100 + 400 => 481
Audience: D100 + 400 => 471
Critics: D100 + 400 => 405

You hated police procedurals.

It was not so much as your own personal dislike for western films, but more on how they tended to be so formulaic and by the book (Oh the Irony!), there was always a police chief who tended to lose his cool, there was always so much discussion in between the arrests, the action and choreography was just lackluster, and the music would put you to sleep if the rest of the show had not done so yet. Growing up, you'd had to tolerate and suffer through them due to your father's love for said shows, and one of your fondest memories when you moves to Hollywood was knowing that you would no longer have to watch another one for the rest of your life.

...unless you were acting in one of course.

You'd been fortunate though, since so far you'd not had to work nor see a single of those odious shows yet. Sure there were some outliers like Starsky and Hutch there that tried to buck the trend somewhat, but in the end they were each one and the same when it came to structure, pacing, or even story.

Well, at least it was so until you met the duo of Michael Mann and Anthony Yerkovich.

For the former there was not that much of a need for introduction. After all, you'd seen Thief and been astounded at the level of grittiness and darkness that he chose to showcase the criminal world, adding some true ambiguity for the main character as he clearly wants to escape the life of crime he's mired in, yet at the same time one cannot feel fully on his side when thinking on all his actions so far. Sure, during the film Frank is showing signs that he might change his ways, but his methods are still clearly those of an unrepentant criminal, and despite him giving away the life he could've lived with his new wife and adopted child to have them be safe, in the end he also does it for his wounded ego, and the pride he still has as a man who decides his own destiny.

It was a very good movie is what you're saying, and now you had him in front of you, as a co-creator along with his partner, for a new TV Show. You were intrigued about it, wondering just what it was that he was planning to give to you. After all, he had been in the head-hunting list that Mike had given you once for finding new directors to work with at Lucasfilms, so whatever he might pitch surely would be worth your time.

It was a police procedural.

You nearly threw them out of the door.

Had it not been for Yerkovich speaking as he saw how your mood shifted then you might as well have done so. You don't know why you just left him talk, but looking back, you are glad you did, since what he told you was nothing like the police procedurals of old, and it certainly was nothing like the current ones on TV as well; it was something wholly new and bold, ready to tackle the new grounds when it came to TV, it would include the darkness and grittiness of Mann's style, along with the softer tones and more relevant attitudes of the decade. It would be a complete revolution on everything and anything that was shown on TV (that was not Lucasfilms) and a paradigm change for police procedurals for the rest of time.

When Yerkovich mentioned how the idea came to him, it was like a bolt out of the blue; turns out that in Miami, when police capture drug dealers, they get to confiscate and keep whatever said dealers may own. The new legislation may be more lenient to holders and those who had become victims of the trade, but it certainly was not holding itself back against the pushers and peddlers of the trade. From there, trying to make a movie about Vice Cops in Miami kept on evolving until it became a serial. One that would have an overreaching arc which would involve a pair of Vice Cops in Miami looking for vengeance against a drug lord.

Frankly, what you were hearing was something that was just amazing and thoughtful, full of imagination and realism, and with perhaps some of the greatest ideas you'd heard; a serial focused on the action rather than pure talk, with cops going undercover and meeting colorful and interesting characters on each episode. Fast vehicles and fast boats with chases in nearly every single episode. Deep and compelling characters that have to go through their own emotional arcs, with episodes dealing with more contemporary themes without fully leaving the main crimes that they had to deal with.

The story of the series was as simple as it was heavy; Detective James "Sonny" Crockett and Detective Ricardo "Rico" Tubbs both have lost people close to them to Drug Lord Esteban Calderone, and thus go on a trip of revenge to get him behind bars. Though deceptively simple, in reality it is only the beginning for an entire season of stories, where the capture of Calderone, though accomplished at the beginning, runs into trouble due to the corruption of the legal process, having him escape out of the country while being chased by the detectives, leaving them unsatisfied, and vowing to continue working to put him behind bars.

And that was only the first two episodes, thus revealing two of the staples for the series right of the bat; unsatisfying or sour endings on some episodes, and cases which would not be resolved in a single episode. Heck, if what you're hearing it's true, both Mann and Yerkovich had been planning for whole three-to-five-episode arcs for the series.

In a way, it reminded you a bit of 48 Hours and that movie Brian was currently working on about that Cuban drug dealer. When is that one coming out again?

Regardless, despite such a gloom beginning, there is a resolution at the end, when Calderone returns during the final two episodes, and mimicking the format at the beginning of the series, it ends up with a confrontation, but instead of one where he is captured, it's one where he dies at the detectives' hands, after a tense fight where both nearly die in the end. And though their grudges are finally resolved, both of them still decide to remain in the city as partners, and deal with the dark world that they've fought for nearly a year.

Normally such a show would be one that is grim and dark, only fitting for the late-night schedule so that adults can see it, but at the same time that it tackles such serious issues, you have to admit, it's also pretty fun and colorful as well. Pastel colors and neon lights grant the series a softer tone during the less serious moments, which along with the sunnier location of Miami, grants the entire series a sense of optimism greater than just catching a criminal would. Many episodes are set to undercover work where both Sonny and Rico have to disguise themselves and take on flamboyant personalities to have their targets lower their guard, and so many of the people they meet are characters on their own right, with their own charm about them.

Not to mention that along with the more contemporary troubles being tackled, there is also contemporary pop music being played, with many of real time bands allowing their music to play...for a fee of course. It's worth it in your opinion, if only to never hear against that drab and boring music of the old procedurals. The use of contemporary clothing and hairstyle also grant the show a sense of realism that makes them feel as real-life people rather than just actors wearing a costume.

It made the show expensive though. Location shooting in Miami (the capital for drug traffic) protection, licensing different brands, as well as royalties for music, made this the first show that cost above a million dollars per episode. The music is costing up to $10,000 dollars alone. Not to mention the many different special effects used to give the series a sense of quality greater than other have seen so far, visual effects and slow motion for the more dramatic moments, and the different clothing for the characters per episode... Dear Lord, at this point the actors alone are the least expensive element of the series.

Not that it was easy there either.

Most of the actors when looking for their roles were not that hard of course; Saundra Santiago and Olivia Brown as Detectives Regina "Gina" Navarro Calabrese and Trudy Joplin fit their characters to a T, and were able to be used perfectly for the entire season, allowing for character progression and excellent chemistry with the rest of the cast. Michael Talbott, John Diehl and Gregory Sierra were also quickly cast as Detectives Stanley "Stan" Switek, Lawrence "Larry" Zito and Louis "Lou" Rodriguez. The latter served a perfect role in the series by being the first of the main cast to die in the fourth episode, thereby imprinting in the minds of the viewers the most important lesson; no one is untouchable, and the stakes are real.

The two leads were the trickier to find, each with their own personal odyssey; for Ricardo "Rico" Tubbs there were many who wanted to take on the role; Denzel Washington, Laurence Fishburne, Ernie Hudson, Keith David and Champ Terrace were among some who auditioned for the role, and yet in the end it came down to Philip Michael Thomas once more to play the role. He's becoming quite the regular at LucasTV, with some of the guards knowing him by sight now. The other lead turned out to be more tricky however, as actors like Nick Nolte and Jeff Bridges refused the role when offered, Gary Cole auditioned, yet in the end was rejected. And finally, it came down to Don Johnson, after he auditioned and canvassed for the role from the very beginning.

Why was he rejected though? Apparently, like Fred Freiberger, he had an unfortunate nickname; "Pilot Poison", with each and every pilot he participated being rejected outright.

However, for you, the one who stood out the most was James Edward Olmos. You still remember when he auditioned for Dune, and in the end you went for Raul Julia for the part. It was a tough decision since the man's performance was legendary, and now you can see it was not the role but the man who truly made it what it was. As Lieutenant Martin "Marty" Castillo, he played the leader for the entire group, and yet his performance had you spellbound whenever he was on screen. He was not the typical angry boss that other procedurals had, he was calm and chillingly intimidating, with both body language and a piercing stare which fully displayed his intensity in each and every interaction.

Olmos made the show his own, making the character leap from the screen into real life with his presence alone. Heck, from what the staff told you he gave it his all in each and every scene, which had a trickle effect of pushing the rest of the cast as well, refusing to be outperformed.

His presence alone elevated the show.

But it was not only your opinion that mattered, but the viewers and critics as well. And despite the attempts by the FCC to defang the show (like you'd let them do that) the combination of stylish visuals, energetic music, quick pacing, along with a procedural that relied more on images, emotions and the energy of the actors rather than just words and talking became a huge hit with the entire audience. Part of it can be put at the feet of Tartikoff who had gone on to describe the show as "MTV Cops", a flashy TV show perfect for teenagers to consume. And thus, rather than put it in the later schedule, he had it at the Prime-Time period, where all teens could watch it, and the result spoke by itself when it soon ranked among the top five ratings through its initial run time.

...You just wished the critics could decide whether they are on your side or not considering that they gave this show one of the lowest ratings from your entire selection for the year. You don't know if it's because you dared to stand up to the FCC, or if they really think that a show that discusses the dangers of drug trafficking, gun dealing and prostitution in a more thorough way than previous serials actually means that they are supporting it. Because that's the only way that some of their criticisms make sense! How the heck are you corrupting the youth of America or trying to promote the consumption of drugs in America? Just because you promote rehabilitation over incarceration? And how does your dislike of Richard Nixon even factor into this?!

You're beginning to wonder about the sanity of critics, there is just no other reason as to why they seem to become more unhinged whenever you release a show.

Regardless, the show not only gained the support from the teen demographic, but it touched on the zeitgeist of the period. Its fashion has become a trend that is being imitated nearly everywhere you go. A pastel T-Shirt with a white jacket, like Don Johnson wears in the show, has become as ubiquitous as Star Wars merchandise. The networks are looking through it and trying to find just what is the reason for its success and how to replicate it, not only in visuals but on music alone, which has sparked a mini-revolution on how it is used on TV shows.

Many actors themselves could see the way the wind was blowing and looked for roles they could play, the show becoming nearly as popular as Family Ties in starting, or revitalizing, one's career. Laurence Fishburne, despite not getting the leading role, was willing to appear as a guest in one of the earliest episodes. Pam Grier also made an appearance, with many wondering just what the heck was Misty Knight doing in Miami Vice. But your top favorite has to be this one actor, Bruce Willis, as he played the role of a gun dealer and an abusive husband. That performance gave you chills, it being so realistic that at many times you wondered just what the heck had he lived through.

Turns out he's just a very talented actor. You might want to keep an eye on him, he strikes you as one who will be making waves in the industry.

Many of the brands used in the series showed tremendous growth as well; the sales for Ray Bans shades soared after Don Johnson began using them as part of his characters apparel. The Ferrari they used in the show became the vehicle bar none that everyone had to own, with the company itself sending two of them to the cast to use for as long as the series continues. Heck the music alone made bands like U2 reach audiences and new listeners that soon became lifelong fans, the soundtrack soon becoming iconic to the series.

The biggest change however would have to be to the city of Miami itself. The entire city is one of the most crime infested hellholes according to the polls and interviews (not to mention the actual statistics). However, the sudden interest on the city, and the popularity of the locations, created the perfect storm for that most dreaded (and benevolent) of plagues; tourists. People from all types of places who, having seen the show and recognized both the buildings and vistas, are now coming to the city in order to spend their vacations, look at the different locations, and have a good time just relaxing in the sun.

The city itself is surprised at having suddenly become a tourist location, yet never let it be said that they did not grab the opportunity with both hands. With a tougher stance on crime (as well as renovations of the more dilapidated areas) they made sure that the city would look its best for the new tourists, who would go on and describe their experience and create a feedback loop that would, in time, turn it into one of the greatest locations for spring break and vacation.

Looks like Orlando is going to have some competition there. You might want to give Roy a call about it.

Overall, the series has beena full on success, and one of the crown jewels of LucasTV (if you can ignore the critics, which you do). Yerkovich is thinking on moving on after the season, which is understandable, though Mann wants to remain and see it through for at least a couple of seasons more if you'll still have him. Nearly the entire cast is eager to come back as well, with only Johnson needing to have his contract renegotiated. In the meantime, there are still merchandise deals to be made, according to Mike, and certain people to talk to in order to keep the FCC out of your backs.

As for you, well, after seeing the series.. you might want to check that Fillmore cartoon Mary told you about. After all, if anything Miami Vice has shown you, it's that there can be changes even in the things you once despised.
 
Videogame Pitch: Skyblazer
I found this videogame, and it was not bad at all. It has a solid foundation, engaging levels, and stands out very well among the other games that Sony tried to make for the SNES. Seriously, Sony tried making games for the SNES, and seeing the other games I can see why they decided to just buy other studios to make games for them. Dear God, have I never since so generic titles before, it's a freaking miracle that this gem could be found among the shite they made.

Thus, I bring you:

Videogame Pitch:
Skyblazer


Set Up: A young sorcerer named Karuda witnesses the kidnapping of the sorceress Arianna by a demon named Ashura, and is knocked out. When an old man rescues him, he tells Sky that he must become stronger to stand a chance against Ashura, and Sky sets off into the land to do so.

Game Developer: LucasArts Entertainment
Director: Keiji Inafune
Genre: Platform, Action-Adventure

Karuda: He was born into a lineage of heroes that have battled and defeated the lord of war, Ahsura, in the past. Because of this, when Ahsura and his army rose again and captured the local sorceress, he was destined to save her and put an end to Ahsura. Though, when confronting him, Karuda suffered a humiliating defeat. After losing, Karuda got picked up by an old man, who aided him through his adventure to gain the power to save the sorceress.

Ashura: He is the lord of war and servant of Ravana, who commanded him to conquer the overworld in his name. At some point, Ashura kidnapped a young sorceress in hopes to use her as a slave, which Karuda made a failed attempt to stop.

Ravana: The Self-Proclaimed lord of destruction and King of darkness. Not much is known about his past save that he attmepted to destroy the world and was defeated by Garuda, the ancestor of Karuda. After being released, he sends Ashura conquer the world in his name.
Before the dawn of history, in an age when great sorcerers walked the lands and mystic creatures abounded, the world existed in a constant state of turmoil and war. The evil Ashura and his powerful warlords waged an eternal war to crush the Mystic Pantheon and stamp out the light of reason once and for all. Eventually a great sorcerer, Garuda, arose and defeated Ashura, banishing him from the realm forever. Centuries passed, cities rose and fell and eventually even the great deeds of the Mystic Pantheon and the evil Ashura passed into legend. Until one day, a gifted apprentice sorcerer inadvertently freed Ashura from imprisonment. One by one Ashura began to capture and irrevocably transform the descendants of the Mystic Pantheon, making them his evil warlords. As the last free descendant, you are Karuda, set upon a quest to free the young sorceress Arianna and face Ashura in mortal combat to end his tyrannical rule once and for all.
There are a total of 17 levels with a few more stops on the map where Brahma gives passwords to the player and ten bosses including the final boss, Ravana. Four of those must be fought twice, since they reappear immediately before Ashura, who appears before Ravana. An overhead map allows for movement between levels, including back to ones already completed, and its slight non-linearity allows the player to skip some levels (at the cost of the magic spells and other powerups obtainable in them).

Most of the levels are side-scrolling, but there are some levels involving flight, either automatically scrolling or in Mode 7, where the player can grab crystals towards extra lives but will exit the level upon touching a spike and falling. Also, some levels expand on the usual platform structure by including waterways whose paths can be varied with switches, and there are areas with rotating towers. Two of the bosses also use extensive Mode 7, expanding and rotating around the screen or coming in the form of rotating walls.

There are eight secondary attacks available beyond the basic punch and kick, but unlike those they require magic power. Magic powerups, signified by flasks of red liquid in either small or large sizes, can replenish the power needed to use these while flasks of green fluid restore health. There are gems of both small and large sizes; a large gem counts the same as 10 small ones, and obtaining 100 gems will give a player an extra life. There are also outright 1-ups.

Once Ravana is defeated, a cinematic of Karuda transforming into the Fiery Phoenix and leaving is shown. Arianna laments not being able to properly reward him, but the old sage Brahma simply tells her true heroes aren't motivated by reward but adventure and justice.

A.N.: I think that we can make this game quickly enough, and since it is a platformer in the vein of the Mega Man games I put Keiji Inafune as the developer and director for it. Whether this comes as the precursor of Mega Man or perhaps the game that comes after that masterpiece is made, should not matter that much.
 
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Alright, I think I've posponed this for long enough. Time to select my rewards.

[]The Nintendo Disney Alliance (It is cemented)
[]I hate this (I am afraid that interesting things will happen)
[]Oh boy (Unknown Effect)
I've been thinking on just how this will translate into a reward when it seems to favor the competition more than us, but in the end I could not resist the allure of the unknown. So, despite some reservations, I'll be going with this:

[X]Oh boy (Unknown Effect)
[]Ghost Busters the flow crushers (Unknown Effect)
[]I think this is going to be awesome (Ghost buster finishes underbudget and ahead of schedule_
This one was a bit trickier, mostly because though I do like the idea of having the Ghostbusters sooner, I also wanted to see what Flow Crushers means as well. In the end though, I had to go with the unknown, mostly because I don't really see the advantages of having the movie come out sooner.

[X]Ghost Busters the flow crushers (Unknown Effect)
[]It Blew up bigger than anyone could think of (Kurt Cobain's music career began in earnest in the final days of his senior year... and his first album for his band Nirvana, would go double platinum. With his finances secured, he would offer his services to Nintendo again, and he would make an amazing soundtrack for a game that would define the 8 bit era... and turn him into a video game icon: Metroid. He would become the only composer that Nintendo would go to for Metroid. And that was before he decided to continue on with Nirvana)

[]Shonen Jump enters panic Mode (Most Japanese magazine companies were outraged at so many of their promising talent leaving for the American led Marvel, and thus began to push for even more talent searches among the youth, as well as many more ways to capitalize on many, many industries that it can now begin to work on. This has led... to something interesting)

[]I can only sleep soundly when the Yankees are gone (There is backlash among the Japanese Government, and most notably its ruling parties, at the growing 'Americanization' Of Japan, and its entertainment industries, and will be doing some clever things to keep Japan... well more Japan.)
Now this one had me scratching my head, mainly because it may sound odd, but I kinda wanted to see what would happen if more than one option was chosen. In the end though, I had to go with Nirvana and Kurt, because if anything, I want them to have a good run this time, and I want them to have fun, perhaps enough to butterfly away his death.

[X]It Blew up bigger than anyone could think of (Kurt Cobain's music career began in earnest in the final days of his senior year... and his first album for his band Nirvana, would go double platinum. With his finances secured, he would offer his services to Nintendo again, and he would make an amazing soundtrack for a game that would define the 8 bit era... and turn him into a video game icon: Metroid. He would become the only composer that Nintendo would go to for Metroid. And that was before he decided to continue on with Nirvana)

Alright then @Magoose, these are my selected rewards, can you tell me what the unknown options are now?
 
I was just thinking that when we start production on an It adaptation we cast Adam West as Bill Denbrough. I can hear him reciting "he thrusts his fists against the posts and still insists he sees the ghosts" in my head.
 
I was just thinking that when we start production on an It adaptation we cast Adam West as Bill Denbrough. I can hear him reciting "he thrusts his fists against the posts and still insists he sees the ghosts" in my head.
That rhyme was always one of the highlights of the book for me, it alwasy gave me chills as it herladed one of the scariest moments in the book, to the point that, until I saw the TV adaptation, I began to feel fear whenever it would be mentioned.

Damn you Pavlov!
 
Rotten tomatoes: Undertale: Chapter 1


Undertale: Chapter 1
PG, 1984, 3h 48m, Kids and Family
Buy Now +Watchlist

Critic Score
: 94
Audience Score: 96
Long ago, two races ruled over the earth: Humans and Monsters. After a war broke out between the two races and humans won, monster-kind was sealed underground with a magic spell. Many years later, a young girl climbs to the top of Mount Ebott, a place that many say people never return from, and falls down into the Underground. Now, Frisk must travel through the Underground in the hopes of making it back to the surface, fighting battles and making friends along the way, desperately trying not to die, because in the Underground, it's kill or be killed.



Where to Watch
Undertale: Chapter 1
Fandango at HomePrime VideoBlockbusterApple TVmore...

Watch Undertale: Chapter 1 with a subscription on Blockbuster, rent on Fandango at Home, Prime Video, Apple TV, or buy on Fandango at Home, Prime Video, Apple TV.



Undertale: Chapter 1
What to Know

Critic Consensus

With its involving story and characters, vibrant art, and revolutionary soundtrack, Undertale has helped set the animation standard for a generation and decades to come.



Critics Reviews

"For all the excitement surrounding this film, Undertale actually manages lives up to it. The story, music, and animation all hold up after decades." — ★★★★★

"A movie that teaches kids empathy without talking down to them? No wonder it became a classic." — ★★★★★

"Undertale changed animation forever. It's a story for all ages, with humor, heart, and a ton of replay value." — ★★★★★

"I adore the retro animation style and the thoughtful story. Really makes you question if violence really is the answer." — ★★★★☆

"A big fan of Dreamworks, but this one didn't do it for me. Frisk is too boring for a lead, and the monsters felt too silly." — ★★☆☆☆



Audience Reviews

"Dark, whimsical, and profound. Not your typical 'good vs. evil' story, but a nuanced look at morality and forgiveness." — ★★★★☆

"I love that it's not all happy endings—Undertale respects its audience enough to be honest and real." — ★★★★★

"For me, Undertale is one of those rare movies that can make you laugh, cry, and question everything. A+ storytelling." — ★★★★★

"I watched Undertale on VHS so many times as a kid that I wore out the tape. Still as good today as it was then." — ★★★★★

"Did people seriously like this movie? Feels like a weird fever dream. Skeletons and a talking flower? Hard pass." — ★☆☆☆☆



My Rating



What Did You Think Of It?
Pick a star rating
☆☆☆☆☆



Cast and Crew
Ron Clements and John Musker
Director
Tara Strong
Frisk Marin
Glenn Close
Toriel Dreemur
Alan Oppenheimer
Papyrus
Rob Paulsen
Flowey
more...



More Like This
The Secret of NIMHHiawathaPrince of EgyptThe Road to El DoradoAlice in Wonderlandmore…



Related Movie News
Chloe Grace-Moretz Cast as Supergirl in Upcoming DCU FilmA New Hollywood Entente? - Major Studios In Secret TalksUniversal Studios Eyeing Expansion of ParksTrump's Terrytoons to Release New Animated Feature FilmFox Pivots to Animated Universe after Blue Beetle Opens to Disappointing Numbersmore...



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Movie Info

Synopsis: Long ago, two races ruled over the earth: Humans and Monsters. After a war broke out between the two races and humans won, monster-kind was sealed underground with a magic spell. Many years later, a young girl climbs to the top of Mount Ebott, a place that many say people never return from, and falls down into the Underground. Now, Frisk must travel through the Underground in the hopes of making it back to the surface, fighting battles and making friends along the way, desperately trying not to die, because in the Underground, it's kill or be killed.

Director: Ron Clements and John Musker

Producer: Yoshiyuki Tomino

Screenwriter: Mavis Kingsley

Production Company: Dreamworks Pictures

Rating: PG

Genre: Kids and Family, Fantasy, Adventure, Animation

Original Language: English

Release Date: Dec 20, 1984

Runtime: 3h 48m

Sound Mix: Stereo


A.N: Another omake for Undertale. This time it's a hypothetical Rotten Tomatoes page for the film. I'd like to thank @Carcer for coming up with the reviews and a thanks to @Cyberphilosipher for contributing reviews as well, even if I didn't end up using them for this specific omake. I intend to do another similar to this one, only modeled after an IMDB page. Writing this up was honestly super annoying at first, trying to get the formatting right, but then I started using the Table function and it made things soooo much easier. Anyway, there are a couple of details here that I'd like to explain. 1. I included Blockbuster on the list of where to watch since I liked the idea of Blockbuster surviving(it technically still exists, but you know what I mean) and getting into streaming. 2. The run time. I've always felt that Undertale would need to have a long run time to cover the necessary content it presents for each route, and I also just always liked the idea of it being the longest animated film to date in-quest. I've talked about it with Kaiser Chris and overmind, and while there are disagreements regarding the minutes, we all generally agree that 3 hours is appropriate. I decided to go with 3 hours and 48 minutes because that's about the same amount of time that Lord of the Rings: Fellowship of the Ring Extended Cut is, which I felt was an appropriate comparison. 3. For the additional movie news, obviously nothing is set in stone or anything, but I mostly just did some stuff that I thought would be interesting. The one I wanted to talk briefly about though was Trump. I thought that with Trump being so competitive with us and our family, it'd make sense that he'd want to get in on entertainment, including animation, particularly because he did do so a number of time OTL. I chose Terrytoons as a hypothetical studio he could have bought out because it's a more or less unused studio and no one has really done anything with the IP, even IRL. Hell, most people only know of one of their IP, Mighty Mouse. Because of this, I didn't feel like it'd be stepping on anyone's toes and it means Trump could probably get it for decently cheap. The other reason I chose it was because Terrytoons is/was based in New York, so I thought it'd be perfect for Trump. I'm hoping to be able to write an omake of Trump buying Terrytoons and setting up the studio in the future, after my other omakes are done. Maybe I'll also try and do something to give him an actual movie studio. Either way, that's enough outta me, and I hope you enjoy!
 
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We are truly going to be the Bane of retail employees all over America. Lucasfilms will forever be the name that gives these Brave people their PTSD from all the brawls they witness to the chaos that envelopes every blackfriday just for a piece of merchandise.
 
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