Voting is open
"We are chosen by seers as the best possible rulers... oh, by the way, seers are a thing. We have them."

Edit: On the subject of no syntheticrubber industry, it could also be the investor's panic that limit the expansion rather than the scientific desinterest.
 
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I expect that Garenhuld investors are way more conservative then earth investors. Maybe the scientists could make synthetic rubber. However getting any money for anything new is basically impossible. I also doubt they have anything like a patent office so even if you take the huge risk and social stigma of innovation you will not really make any money if it happens to work out.

The situation is far worse then trying to replace oil with green energy. No investors, a powerful group (trade companies) that likes the status quo and no reward even if you overcome all that.

Edit: Also in our world being a scientist or inventor is prestigious. Here I don't think it is so far less scientists in general.
 
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I dunno.

The Garenhulders have all the same reasons to have something like trade secrets and trademark law that an earthly society would. I suspect that they cover patents under the same rules as trade secrets.

Alternatively, some Garenhulder governments may recognize that they need to reward people for inventing things the same way they have an army- that is, an organized body that pays millions of armed men to murder people on command. It may not be anything other than 'yucky,' but in a world where technology has changed this much, this fast, they can't afford to be in denial that innovation is a thing.

For that matter, patents may be seen as a way of keeping it controllable and limited. At least they can discourage deviants from wasting time on obviously useless innovations.

Hm... now I'm tempted to write omakes about Maya starting a one-woman space program. Just to quietly show them all. :p
 
See, I get that they have this issue. I get that the mindset is alien.

My point is that the upper bound on how much of this issue they have, on how alien they can be, is defined by what they are physically and mentally capable of doing as a people.

An intense, visceral "yuk" reaction at literally every thing that is not an exact copy of an existing thing would be too much. Not even given that they have literal space aliens to do some of the heavy lifting of innovating for them.*

Because innovation isn't an either/or thing; you don't go through life either doing absolutely nothing new or doing things that are super-radically new. You have to constantly make minor adjustments and minor changes and apply an existing piece of information in a new way. Otherwise, you can't bridge a river that isn't a carbon copy of a river a space alien bridged for you. You can't design a car that isn't a carbon copy of a car a space alien designed for you. You can't farm in an unfamiliar type of soil, or dig a tunnel through an unfamiliar kind of rock. You certainly can't design a hypersonic ramjet missile, or a global Internet, or a massive mass transit system designed to let everyone live in cities while commuting scores of miles out into the countrysides for work.

A neo-phobic person CAN build all those things, but only if they're at least capable of "yummy ham plus yummy sandwichization equals yummy ham sandwich" levels of mental flexibility.
________________________

*(Incidentally, which Exile is a brilliant nuclear scientist who figured out how to build atomic bombs? Seems to me, the Exiles almost certainly didn't have blueprints for such weapons with them from Earth, because what use would they have for such things? Given the incident with the Aramaian missiles, we might want to have some words with them. Or was most of the design work done by Garenhulders working on their own? Because believe me that was not done by someone who was this neo-phobic)

"Ketchup and peanut butter sandwich."

Keep in mind that even Earth put a man (rabbit?) on the Moon before it occurred to them to put wheels on luggage.



Sorry, I have a poor reaction to the use of 'ballistics' as a shortening of ballistic missiles. It's like abbreviating "green cars" as "greens," because 'ballistic' is an adjective that can mean a lot of other things, and the noun 'missile' is pretty important in context. A bullet or a thrown rock is just as much a 'ballistic' thing as an ICBM warhead.

Well, if we're being really pedantic, a thrown rock is also a ballistic missile. Moreso than a powered rocket, actually.



Hm... now I'm tempted to write omakes about Maya starting a one-woman space program. Just to quietly show them all. :p

Ah, I remember the first time I asked my parents for red fuming nitric acid.
 
Well, the nice thing about having a seven-digit power level is that you can hand-deliver your own satellites if you're careful.

I suspect the main thing stopping her from trying this would be the prospect of sheer terminal embarrassment at anyone finding out the mysterious globe-circling object making "beep beep" noises was from her.

"Ketchup and peanut butter sandwich."

Keep in mind that even Earth put a man (rabbit?) on the Moon before it occurred to them to put wheels on luggage.
Not exactly sure what you're driving at here...?

My only note about the luggage thing is that wheeled luggage was in large part an adaptation to the rise of mass civilian air travel by people who couldn't afford porters or servants to carry their luggage around for them. Airports are huge, and make carrying your own luggage around much more daunting than it would be to do so at a train station. Plus, the wheels are more useful because the airport is big and mostly flat, whereas luggage has to get slung around a lot and handed up multiple times if you're dealing with getting it onto a train.

The wheeled suitcase emerged within, oh, a decade or two of the demand for the wheeled suitcase, and there were other comparable innovations (small luggage carts) prior to that time.
 
I really would like it if Kakara gave something like a TED talk on ki.

Edit: I wonder how long it will be before we unlock elite communications?
 
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If they're being 'farmed' in that sense, I think it more likely that the farming is coming to them, not the other way around. You wouldn't see all the curious, adventurous people piling into spaceships and leaving the planet, after all.
 
The surrounding systems might have been murderized by something besides an attack on interstellar colonies full of ancient Garenhulders?

Again, I'm not even doubting the premise that cyclical something has caused some kind of ghastly trauma to the Garenhulder collective cultural unconscious or whatever you call it.

I'm questioning whether it involved the Garenhulders independently developing interstellar travel.
 
The surrounding systems might have been murderized by something besides an attack on interstellar colonies full of ancient Garenhulders?

Again, I'm not even doubting the premise that cyclical something has caused some kind of ghastly trauma to the Garenhulder collective cultural unconscious or whatever you call it.

I'm questioning whether it involved the Garenhulders independently developing interstellar travel.
Who said that the Garenhulders invented it, rather then them being a colony of refugees that hid themselves? ;)
 
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So, I've decided that what's left of Auger should be split into two chapters after all. The first one (Chapter Four) will be up in a few minutes, the second... hopefully tonight.
 
Canon Omake: Augur, Chapter Four
Auger
CHAPTER FOUR
Jaffur Piercing Ki Beam Research: Success. New Attack Unlocked: "Focus Ray."
"That's it." Jaffur stands there, his little chest rising and falling, looking satisfied for the first time today. "That's IT!" He lets out a laugh that sounds wrong coming from a little boy's throat, but there it is. Then he raises his right hand, and does it again, a little faster this time. "Focus... RAY!"
Tzzzzew!
You nod slowly. "Pretty good."

"You're not going to make fun of the name?" Jaffur looks almost surprised, as though he was ready to get angry about that. His eyes narrow, suspecting a trick.

Goofy Gokun grin. Goooooofy Gokun grin. "Hey, I'm Miss Special Beam Cannon. Why would I ever do that?"

"...Okay. So will you finally stop holding back now?"

"If that's what you really want, honey." You smile wide, hoping that some little warning bell will ring in Jaffur's mind. But Jaffur does not appear to be equipped with the usual selection of warning bells. He simply nods, and floats there, and you see him tightening down his aura the way he did for the exploding punch. The one that blew up in his face.

You cough. "Are you sure you want to try that again?"

The boy bounces in midair. "Oh, I'm sure! Come on, teach me something new!" Then he smacks fist into palm, bringing the condensed ki into contact with itself- without the unstable 'kaboom' you were expecting.
Sufficient Signature Techniques Researched. Jaffur Style Research Progressing. Present Rank: Novice
You tilt your head and ping him lightly. Definitely stable this time. Fast learning from mistakes, huh? You flex your fingers inside your gloves and smile. You're starting to take the kid seriously.

Two new tricks. One of them even works, and he's salvaged something from the other. Give him a few years- just a few years! He'll be a damn good Cap contender- if he doesn't bow out the usual princely way.

You sketch a salute to the young saiyan warrior, half-size and half-strength but not even slightly half-hearted. You reach up to unfasten the woven-wire ties that hold on the weighted cloak and overtunic of your sparring clothes, tossing them aside to land on the floor below with a leaden thump.

"All right, Scion. All-in it is."

Even if you expect this to be short... who knows, maybe he'll rise to the occasion. Lose gallantly. You're starting to hope so. You clench your fists and square your shoulders, powering up in the fourth stance. "YAAAAH!"

With easy practice you boost your power level upwards. Ten million, twelve, thirteen. Four... teen... harder to rise now. You let out another shout, a short kiai this time, and fifteen, or as close as makes no difference. Whoof. You're at nearly three times the kid's power level.

But Jaffur's watching you like a hawk. The prince screams himself. His own power spirals upwards, with a savage, ragged-edged surge of mad inner fire, gouts of energy erupting before he regains control. He can't possibly sustain that save by pure force of will, but for now he's rising. Rising, rising- about a third again what the prince displayed before.

Huh. Almost three times his power level? Make that just over two. Not bad- though as you watch Jaffur take a deep breath and blink, his eyelids still move in slow motion to you.

You close the distance almost lazily at first. The kid may have bitten off more than he can chew, but you at least want to let him see you coming. You feint with your right hand and strike with the left- you can pull a punch a lot more easily than a blast, and if he wants to fight someone at fifteen million, you don't want him too busted up from the experience, no matter what his father thinks. Jaffur's sharp and hungry- but he can't be ready for this...
Jaffur: "Never Tell Me The Odds" fires. Aaaaand...
He's ready for this.

Knowing his little frame and power level just over seven million don't give him the leverage to block you, Jaffur dodges- fast, narrowly managing it despite the power gap. His answering kick to your elbow barely registers as a poke to the funny-bone, but you can't fault his aim.

Apparently being outweighed two to one is his idea of a special treat. Give it to him. And being up against someone who's practiced more punches than he has blinks? That's his idea of fun, too. Give him tricky.

You repeat, repeat, setting the false pattern. Only mostly trying to land the attacks. On your fourth string of blows, your hand darts out to where you know the slippery little fireball will be. Your right hand, the one he was thinking of as the distraction. You judged the kid right, too. He spots it and begins a different dodge- but too late, when he's this far outmatched. You clamp your hand around his shoulder, then continue your motion. Whirling like a tornado you fling the Scion away against the wards-

The prince twists in midair, manages to get his feet behind himself. Kicks off the side off the Hall wards- and that's hard to do, they have a tackiness to them. Almost nobody practices that trick- when'd he have TIME to learn it? Did he work it out on the fly? Jaffur rebounds towards you, pauses. He floats there. He's smiling that crazy smile.

"You're really not holding back anymore!"

"Hey, I promised."

"HRRRAAAAH!" Jaffur screams, then his aura begins to shift, the liquid, shimmering blue brightening. "ahh... ahhh... AAAAH! Kaio-KEN!" His face contorts with pain, and your first reflex is to flit to his side for comfort, but something in your bones says no, and suddenly his power spikes- thirteen million, fourteen. Fourteen point... three? Thereabouts.

Kaio-WHAT? Is he crazy? Is he stupid? And who the hell taught the Kaio-Ken to a five-year-old!? How long has he known THAT?

Ah dammit. Kaio-Ken. Again. You just hope he doesn't try for the higher multipliers. You don't want to think about him cracking from the strain. Fighter though he is, that's got to be beyond his limits. At least for now. Probably?

Somewhere, under the waterfall of worry, though... you've got to admit, you're truly impressed.
Mitsuba: "Challenger" re-fires. Penalty removed. Slight bonus applies.


So far, Scion Jaffur seems to like getting in close. Not that he's bad at long range for a kid, but it's not his favorite.

But right now? Close combat could be bad. Being half-afraid to touch the kid for fear he might explode isn't just superstition, not when you're dealing with a Kaio-Ken trainee. Who the hell was irresponsible enough to teach him, anyway? Better keep the range open, you think to yourself. No full power kicks, no punches if you can help it. Probe whatever he's using for defenses, with that much unstable energy under his belt. See what he can take.

He burns on the way towards you this time, charging hard. Faster than you, now, in a straight line. Not so hot at aerobatics, though. You flit aside, tossing bolts his way that crackle off the sapphire flame of his almost liquid aura. Still stable, should be able to take a punch without blowing up.

"Not stronger than me now, are you? Don't tell me a little thing like that's enough to make you scared, Master Mitsuba!" The kid doesn't sound like he's dumb enough to believes it, more like a playground taunt he can't resist the urge to throw at an adult. You stifle a spike of anger. Fighting like a grownup or not, he's a kid. Practically a baby. Besides...

Butcher Junior may not care what lands on Jaffur. But if I were his mother, the master sorceress, I'd do my damnedest to turn anyone who mistreated my son into a frog, then throw them to the razorbeasts. Nothing you've ever heard of Lady Dandeer makes you doubt that in this, you and she have a lot in common.

Hell, if you were in her shoes, there'd probably be a royal making his princely pronouncements in "ribbit, ribbit" by now.

So with only a little trouble, you stifle the urge to reprove Jaffur harshly. You fall back on one of the classic 'wise old master' lines, as you've heard and spoken before.

"Patience, young warrior! Best to size up an opponent from long range, before you decide to close!" Cliche. SO cliche, but then, what are the odds a five year old's heard it that many times before?

Apparently not enough to get old, from the look on the Scion's face. But he does have a comeback to the challenge. Defensive. "You want to test me from long range, Master Mitsuba? Here, test THIS!" Jaffur, exulting, whirls, twists in midair. Rockets away at his best speed, trailing a plasma sheath he's not quite old or deft enough to suppress. Not at fourteen million. Gouts of fire trail away from him, and you can tell he's starting to gather energies for an attack, but they dance and flare and stutter a little.

And you are worrying, starting to fly after him but he's opening the range faster than you can follow now. You call out at the distant figure of the little child. "Scion, watch out! Keeping this up- at your age? You'll tear yourself apart!"

Jaffur's energies tighten up again. "I can stand... anything I... have to! Got to learn to stand... this- HYAAAAA!"
 
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Canon Omake: Augur, Chapter Five
AUGER
Chapter Five

Recommended Listening

"You want to test me from long range, Master Mitsuba? Here, test THIS!" Jaffur, exulting, whirls, twists in midair. Rockets away at his best speed, trailing a plasma sheath he's not quite old or deft enough to suppress. Not at fourteen million. Gouts of fire trail away from him, and you can tell he's starting to gather energies for an attack, but they dance and flare and stutter a little.

And you are worrying, starting to fly after him but he's opening the range faster than you can follow now. You call out at the distant figure of the little child. "Scion, watch out! Keeping this up- at your age? You'll tear yourself apart!"

Jaffur's energies tighten up again. "I can stand... anything I... have to! Got to learn to stand... this- HYAAAAA!"
The prince shifts stance in midair, over a kilometer downrange. Going for a beam duel. He cups his hands and screams, firing off a blast. Related to the Galick Gun, but not quite the same- silvery with polychromatic hints, instead of the usual violets and blues. And that's not bad thinking- not if he can somehow power through by sheer grit. Which he... you know, you can almost imagine the tyke doing it, even as he is. Somedow. Someday.
Mitsuba: "Ardent" fires.
But not today. Your grimace is half a smile as you respond in kind, your Masenko slamming into his blast in midair. Come on, kid, let's tucker you out and put you to bed...
Jaffur Two-Handed Blast Research: Progress rolled, Project Incomplete.
He's trying to narrow the silver beam down in mid-joust. Half-smart. Good idea, and if he'd led with that, it'd hit like the end of the world. But- don't change horses in the middle of the stream. There's a lot of that kind of thing, you're finding. Jaffur makes- not rookie mistakes, amazingly. Journeyman mistakes. Exploitable- but not easily.

He'll learn. You can tell he'll learn.
Jaffur General Ki Projection vs. Mitsuba Masenko: 78 vs. 97
Your stance for the beam duel started out relatively relaxed. You tighten your arms, will a bit more of yourself into the vortex of power at the heart of the storm. But not into directly contesting the slender silver-white. You let it roll forwards a bit, gaining a meter at a time. You almost hate to let the kid think he's going to win this one for a moment, because-

BOOM!

While he was shaping his beam, you had freedom to shape yours. And even with his strength doubling, you still have just that few-percent fraction of a power advantage. For today only, perhaps- but what you have, you use. A ring of energy washes out and around the Scion's narrow beam, splitting and whirling and constricting around him in a wash of yellow. Jaffur reels, falling out of the path of your Masenko before the rest of it arrives.



"HAAAA... aaah..." Jaffur recovers, close to the ground, gasping. Kid's a natural, kid's a genius- kid's a kid. No older than Gohan was on Namek. Kaio-Ken drags down a grown man fast enough. How much can he take?

Clearly, a lot more. Look at him. He's happy. He just took the lead wave of a blast at cap, and he's happy!

Reminds you of you, on your best younger days.

The prince's smile gets wider. An eager, boyish glee mixes into his fighting reflexes, enough to show he isn't all about picking fights with whirlwinds and dangerous powerups. There's still some happiness in there, somewhere, enough to prove he is at least in part a son of both Ancestors.

"That was good, I'll have to learn that trick. But you can't outtrick everything, can you?" His fists are balled so tight you see a trickle of blood on a fingertip when he flings his left hand wide again. You feel the power concentrating and gather yourself to reply. "HRAAAAAAH!" He bounds closer, coming in fast as usual, raising his hand-

SHREEE!

The silver lance from Jaffur's little palm starts out around five centimeters across. It widens, widens- somewhere between a blast and a ray, maybe what his new 'Focus Ray' would look like without containment. Nasty close up, though, and even by the time it reaches you, attenuated into something half again as wide as your body, it's a good shot.
Jaffur One-Handed Blast Research: Complete
You twist aura around your fingers for a deflection, grin and swing in a backhand arc with your left arm. You think you can bounce it, and be back in position to defend by the time he reaches hand-to-hand. It looks a bit weak for fourteen million, even if it's a good shot...
Jaffur [Unnamed Blast] vs. Mitsuba Ki Control: 115 vs. 102. Silly Piccolo stylist, you forgot to DOOOODGE!
-AAAAH! Too good! Hell, but that hurt! The shot didn't look like it was carrying that much force. That hit like a shot from a pro. Your arm aches, and you feel twinges as you flex your wrist. You run a flow of energy into it, restoring the strained tendons. Inhale, exhale. There is no pain.

Falling prey to one of the great, eternal weaknesses of the saiyan race, Jaffur gives you a chance to finish the job. The little boy grins wolfishly, high-spiked hair swaying slightly and coming to a halt fifty meters away.

"How do you like that? I know! I should call it Demon's Breath!"

"Piccolo Style already uses that name! Come up with your own!" You glare at Jaffur, stung a little too far by the precocious prince. For a wonder, he nods.

"...Fair. YAAAAA!" He darts in close again, and you let him. If he hasn't blown up yet, he can handle close combat... and it's easier to keep control of how hard you hit, while still striking hard enough to make an impression on someone as resilient as Jaffur's proving to be.

You can't fault the Scion's giant-battling reflexes. You're genuinely trying, and he's defending himself with every scrap of agility and insight he can manage. He's making, again, only the journeyman mistakes. He twists, dodges, punches and kicks, zipping around you and landing blows with his little fists and feet at a pace that'd do tolerably well in the Cap Circuit. Pretty good. He'd at least make a decent showing in the elimination rounds, fighting like this.

You can herd him, hammer home with strikes that thump against his sapphire-flame aura. You can knock him away... But you can't knock him down. And though veins stand out from his skin as they never should on a child so young, he has control enough to keep up the Kaio-Ken that gives him his equalizer against you. At least for now.

He lashes back, darting close every time you bat him away, launching kicks and jabs and doing everything he can to minimize your advantage of reach. One exchange of blows after another rains out. Shock waves like bomb blasts rattle the air around you in an endless, standing wave of thunderclaps. You land more hits than you take, but the prince's blows carry the thumping weight of Cap-level power, thanks to the Kaio-Ken. And Jaffur's got a good enough eye to be going for the elbows. You have to be careful on the offense to keep him knocking an arm out of commission.

His instincts are remarkable. He's learned more than you'd thought possible.

But instinct isn't armor, nor is it training. You're bigger, with far more reach, and you've been practicing for four times the length Jaffur Vegeta has existed. He's fast, but you're too close for him to get up a good turn of speed. He's dodging, twisting, and you see the moment when Jaffur decides to open up the range again.

You might have been able to stop him working free of your hand-to-hand. Instead, you encourage him. But as he disengages, you howl cross your arms, then spread them wide, your aura hardening into a bubble of force and slamming outwards like a bomb. The Explosive Wave.

Teach him to be careful of an opponent who gives him too much of the opening he's looking for. Not to get greedy. The prince goes tumbling, gaining even more speed, even faster, than he was ready to control.
Jaffur Flight vs. Mitsuba Flight: 59 vs. 98
The air becomes less like a roadway to him, more like being caught in a rockslide. For moments only, Jaffur's flailing instead of flying. And you? The sky is your friend. In moments only, you phase back into range and grab him by the ankle.
Mitsuba: "Ardent" refires.
Time to tucker him out and put him to bed. He's a hardy little one, he can take it.

You grip the heir apparent to half of Exile civilization firmly by the calf. Then you whirl, twist your body, and shot-put the boy into the floor. He hits ground at a speed that would carry him halfway to the moon, if he'd been going the other way.



Jaffur slams to earth in a pile of rubble left from earlier clashes, rubble that abruptly smashes into a billowing cloud of dust under the hammer of a hypervelocity impact. His ki and grip on the Kaio-Ken ripples, wavers- re-establishes itself, as he rockets back up out of a crater in the stone, an arm's length deep and two meters across.

Here he comes, dusty but little the worse for wear, just rattled enough to let target fixation start to settle in. The Light Grenade and its weaker variant the Demon Wave are perfect for this. Made for this, ideally, if the scholars have the legends of Mister Piccolo right.

This time, you won't let him into his favorite combat range, good little boy though he's been.
You cup your hands, pulse your spirit forwards and blast! The lesser form, the 'evil' explosion, rolls out from your hands in a sun-bright, directional burst.

KRA-KOOM!

You can mostly track Jaffur's ki through the blast, as he slams back to the ground- this time leaving less of a crater and more of a patch of cracked stone. Thaaat should settle his hash...
[JAFFUR DICE POWER MAXIMUM!]
Huh. He's getting up. Impressive.

"HYAAAAH!" The Scion comes on, rising like a homesick meteor, trailing smoke, still trying to close. Jaffur's ki is starting to flicker, the sapphire flame stuttering a bit at the edges. Stubborn as the rock, but he's wearing down. Better thwack him harder this time. He should be backing off and sniping, putting that good training to use, until he can recover from the hit.

Wonder-boy though Jaffur is, if he's letting that rattling knock the good sense out of him, he'd be mincemeat on the Cap circuit. And precocious kids who don't learn to fight smart at a young age may never learn at all. So... time to repeat a lesson. Louder this time.

You pulse into cupped hands again, adding that extra twist that enhances the blast and tightens it up. Though you withhold a little- you're not sure how he'd take this shot at full force. You put in enough to burn into his defenses and shut him down- but not enough to burn through.
The power gathers as Jaffur closes to within a hundred meters, and you cry out-

"LIGHT GRENADE!"

The sound is beyond sound, and into the realm of blast overpressure. The air flashes into plasma like a nuclear fireball- though possibly that's giving too much credit to the Bomb. You squint against the white-out, the dissipating storm of your ki attack blinding your sixth sense as the light dazzles your eyes.

Merely loud roars begin to echo from the Hall wards. Dust rolls in thick clouds, as little flecks of magma recondense. For a moment, the Scion's ki falters, as though he's dropping the Kaio-Ken. For a moment.
[JAFFUR DICE SMASH PUNY LAWS OF PROBABILITY!!]
Then Jaffur's kiai reaches you, as the dust parts, the Scion rocketing back into the fight for one more dance. Straight at you. Almost as fast as before. For a long moment you simply gape.

HOW?

Okay, there is no way he can take another Light Grenade on the chin. He'd roast if he tried. Couldn't do it. No way. Cannot possibly happen.

...Can it?

Doesn't matter! NO taking chances, plus... frankly, you're starting to get a bit tired yourself. Though you don't want to think about how worn down the Scion is.

What a kid!

He's getting closer. Quite a bit closer. You notice your jaw still hanging open. Welp, Demon Wave it is!
KRA-KOOM!
[JAFFUR DICE STRONGEST THERE IS!!!]
By this point, you should have been expecting the surprise.

The budding warrior prince's sapphire flame twists- he's starting to learn from the aerial tricks you pull with your aura, the sudden reaction jet, adapting fast- it doesn't carry him out of the fire entirely, but it carries him far enough.

Singed and smoking, weaving unsteadily, Jaffur twirls through the edge of the zone of effect, and comes for you again. His face is starting to show the characteristic bruises of the Kaio-Ken, capillaries bursting under the strain here and there where the lesser ki meridians cross them-

And he has gotten close, right up close and personal to you, when you had no intention of letting that happen. Not... bad at all.



Jaffur blurs into screaming activity, resuming his close-quarters assault with a mad energy you've never seen in a child. But though he is if anything faster than ever, he is not- quite- the same as earlier in the spar. Sheer exhaustion is starting to wear on him. The body tires, the spirit can be depleted. Even the will isn't- entirely- infinite, and even the most determined hero can only control so much, so long. Staying this high is hard for him, hard, at the dawn of his life, with the pounding he's taken. Easy for you, atop your mountain of practice and refinement.

And yet, and yet. Jaffur's still aiming his little fists where they'll do good, still seeing most of your blows barely in time to pull out of the way, but he's weakening. Not losing power, just losing the edge, the fine-tuned concentration that provides judgment and foresight. Fatigue dulling his wits and senses. Kaio-Ken exhaustion, plus a couple of big blasts to the noggin. Not a good combination.

He can dodge, he can block... with teeth-gritting difficulty, he can strike back, he can hit, he can dodge your ripostes, and his counter-counterkick still hurts. He can keep it up, on and on, and you are more than a little tired yourself, weary as though you'd fought a fellow Circuit duelist. He fights, howling, the blood singing through his overcharged veins, eyes red and flecks of foam on the boy's lips as he refuses to release the Kaio-Ken, battling on long enough that your heart cries out for an end, for him to just give in...

And that, the boy prince cannot do.

He's slipping, slowing, numb. You bat him away, hurtle after him and knock aside a few wild energy bolts he fires to slow you down. This time he doesn't manage to resist the initial rush, and you cannon into him. He's near the end, you can tell, and he slams back to the earth. Still at fourteen million- well, thirteen.
You flit down after him before he can stir, picking him up by one arm-
Willpower Check DC: I'm afraid to ask.
But you can tell his energy is shifting, for reasons other than being on the edge of collapse. And something in the way he clenches his fist stirs reminders in your brain. Enough to trigger ingrained instincts.
Mitsuba DOOOODGE Check DC: Success
Jaffur's gasp turns briefly into a strangled half-shout.

"HAAAaaa..ah!"

You flip in midair, until your feet point skyward, your arm whirling to keep your grip on the Scion whose feet still dangle down-

SHREEE!

-as he fires off the same lancing, one-handed beam that he sniped you with earlier. The one you'd have been smarter to dodge. Probably his best attack, for now. The beam burns like the breath of Hell, hotter than it has any right to, and no more than a few fingers wide, this close to Jaffur's hand.

And it would have slammed you right in the gut, if you hadn't seen it coming and shifted your grip, spinning to leave him dangling in midair faster than his battered little body could have reacted. Hell of a last-ditch move.
Willpower Check DC: I think we broke the universe.
You watch Jaffur, upside-down, as the red tinges at the edge of his liquid-fire aura fade. His over-tensed muscles relax involuntarily, bruising spreading farther across his skin.

The Kaio-Ken boost goes down.

Jaffur's beam spears out from his palm, the beam still swift and intense, even as the child moves in slow motion. Rainbow flame erupts from the Hall wards where it strikes them, the silvery blowtorch cutting into empty air and magical barriers. The Scion tries to bring his hand around, back onto you, willing motion into weary muscles. But that last attempt to wrestle with a concentrated firehose of ki is too much, too much for what vestiges of strength are left in the exhausted child.

The beam destabilizes as Jaffur's power level slips from fourteen million to seven, seven million to five, then three and sinking.

A last, irregular blast whuffs out as his control falters at last, crazed cracks and smoking patches spreading across the ring floor from the last shot. You recoil with a squawk as the nameless beam loses containment entirely, washing silver fire across your face- but by now it's no more than a startlement, a remnant of the crisp intensity that lashed out from his holdout attack at first.

Jaffur Vegeta, Scion of House Vegeta, slumps, hanging from your hand, numb to the world from absolute, utter exhaustion of mind and body. You sweep your ki senses over his little body, probing for physical injuries and preparing to heal anything consequential. You hope you won't find anything, hope he didn't push himself to that last extremity...

You shake your head wearily, patting out a smoldering patch in your tightly braided and coiled hair with your free hand, as your sixth sense looks Jaffur over. Three more years, maybe four. Let him perfect some of those weird tricks he's playing with. At this rate, the kid'll be so tough, he won't need to go super-saiyan to dismantle things.

Things like mountain ranges. Small armies. Planetary champions.

Ow.
 
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Also, on the list of techniques that should be researched in order to deal with the incoming dragon, we should see if we can get one of the super saiyans to investigate the possibility of stacking Golden Oozaru and USSJ. Alternatively, set the experiment aside for later.
Would that be forbidden (because at that point, you have achieved power with rough parity to basic SSJ2, with more stackablity with Kaioken, Ki overcharge etc, that makes it very similar to SSJ2)?
Also, I don't have a good sense of what exactly constitutes not acceptable for non-royals, and non-acceptable for royals. I know that SSJ is not permitted for non-royals, and that SSJ2 is not permitted for royals, but for other techniques / traits? Is there a specific point where Maya's power could be a problem? Becuase at this point, things like Golden Oozaru with the other power aug techniques are as dangerous as the previously anticipated SSJ2 threat.
Are there restrictions on the power of Sorcerers?
EDIT:
I use it in my quest. It's very straightforward and thus easy to use as a GM or QM. I am considered the local authority on it, as such. :rolleyes: As follows:

Saiyans can train their power level to 15 million. They begin experiencing diminishing returns starting around 7.5. Under BoD, achieving SSJ gives you a flat 145 million boost. This is a distinct and deliberate departure from the typical x50 modifier on the part of the guy who designed the system. This boost cannot be conventionally trained, and cannot be modulated; once you transform, you always have at least that 145 million. Achieving SSJ also raises the power level cap in the base form to 70 million -- thus, the highest a basic Super Saiyan can train themselves to is 215 million -- 70 in base, 145 from SSJ, with a combined total of 215 while transformed.

The bulky forms Vegeta and Trunks achieve in the series (ASSJ and USSJ, respectively) function as x1.5 and x2.0 multipliers of the SSJ boost, and allow slow improvements not only of the base form and its cap, but of the SSJ boost. However, they come with disproportionate endurance and speed penalties, rendering them ultimately counterproductive.

The other path, mastering the Super Saiyan form as Goku and Gohan did, is not only much faster than the bulky forms, it is noticeably more effective. Mastering the Full-Power version of Super Saiyan raises the base cap to 375 million, and increases the Super Saiyan boost to 750 million, for a total transformed power of 1.125 billion. FPSSJ, unlike basic Super Saiyan, can be modulated. The user may set the boost at any point from 145 million to the full 750 million, and may vary their base power as normal. The 145 minimum, however, remains. FPSSJ not only has no speed penalties, it is as effortless to maintain as base form -- you can't sleep in it, but anything short of that is no effort at all.

Super Saiyan 2 replaces the Super Saiyan boost with something better. It's not a matter of amping up SSJ; it takes away SSJ and puts SSJ2 in its place. SSJ2 functions as SSJ, but is always twice as large as whatever the wielder's SSJ boost is. Thus, a FPSSJ who ascends to SSJ2 will have 375 million as their base power level and gain 1.5 billion as a Super Saiyan 2, for a total transformed power of 1.875 billion units. SSJ2 does remove the effortlessness of FPSSJ, but has no speed loss and raises the caps on training the base form again. SSJ2 can be mastered like FPSSJ, but takes far longer.

That's about as much as is relevant at the moment.
There is no mention of the boost being absorbed by FPSSJ.
 
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Also, on the list of techniques that should be researched in order to deal with the incoming dragon, we should see if we can get one of the super saiyans to investigate the possibility of stacking Golden Oozaru and Ascended SSJ. Alternatively, set the experiment aside for later.
Would that be forbidden (because at that point, you have achieved power with rough parity to basic SSJ2, with more stackablity with Kaioken, Ki overcharge etc, that makes it very similar to SSJ2)?

ASS is inferior to FPSS and GO uses FPSS. As in, ASS and FPSS are two ways to train SS, and FPSS had an easier time reaching the theoric maximum of the SS boost. Once you master FPSS, using ASS on top of it does not raise PL and it makes you lose a bit of agility.

You probably mean USS (the one Trunks used) which causes a huge drop of speed in exchange of increased power level. In that case, it reduces the speed in half in exchange of half again the SS boost. That would leave GO with a PL equal to a new SS2 and the speed of our untransformef base. For reference, both Grandma and Kakara are tien stylists so they know MF. If they use the trick with one clone in base giving its energy to GO, they would end with the PL of a new SS2 and a speed slightly less than FPSS.
 
Also, on the list of techniques that should be researched in order to deal with the incoming dragon, we should see if we can get one of the super saiyans to investigate the possibility of stacking Golden Oozaru and USSJ. Alternatively, set the experiment aside for later.
Since at least one of the super-saiyans is probably specced for "in case of SSJ2 attack, be ready to go USSJ and beam-struggle them long enough for reinforcements to show up," I suspect they're already considering this insofar as it CAN be researched without popping the Hall wards like a soap bubble.

Would that be forbidden (because at that point, you have achieved power with rough parity to basic SSJ2, with more stackablity with Kaioken, Ki overcharge etc, that makes it very similar to SSJ2)?
Being an Ultimate Golden Oozaru (USSJ+golden ragemonkey) would probably slow you down so much as to make it relatively easy for an FPSSJ to engage and defeat you, so I doubt it would be presented as a problem to use it in case of planetary emergency

Also, I don't have a good sense of what exactly constitutes not acceptable for non-royals, and non-acceptable for royals. I know that SSJ is not permitted for non-royals, and that SSJ2 is not permitted for royals, but for other techniques / traits?
Technically that's it. The problem is that in our new 'Age of Legends,' this existing technicality is becoming problematic.

Twenty years ago, the only power-boosting techniques known to the Exiles were:
1) Super-saiyan forms,
2) Kaio-Ken, and
3) Oozaru.

(1) was quite simply covered under the rules we know: Royals can go SSJ/ASSJ/USSJ/FPSSJ, and nobody goes SSJ2. This conveniently aligns with the part where the Hall wards can handle FPSSJ power but not SSJ2 power.


(2) MIGHT let a small army of regular saiyans threaten a royal, but it's very self-limiting because it tends to kill people who use it hard enough to match or even approach super-saiyan power levels.

(3) doesn't actually increase power levels enough to make a normal saiyan a threat to an FPSSJ royal. It synergizes a bit with (2) but still not enough to be a major problem.

...

However, now we have a whole wealth of extra techniques:
4) We know that 1+3 equals 4: namely, Golden Oozaru, which MIGHT synergize with some of the super-saiyan techniques as described.
5) Jaffur's ki-boosting trick, which seems to amplify effective power level by no more than a factor of two.
6) Tabe's overdrive trick, which can amplify effective power level by very large factors, at the price of the "or something really big for fifteen minutes" drawback.

The interactions between the new techniques and the old ones greatly complicate the picture of what is and is not legal, creating a complex maze of new precedents that the royals (and the rest of the Exiles) are still navigating even as we speak.
Is there a specific point where Maya's power could be a problem? Becuase at this point, things like Golden Oozaru with the other power aug techniques are as dangerous as the previously anticipated SSJ2 threat.
The problem isn't the danger of the SSJ2 randomly attacking people, it's the infohazard of having a power level that can be detected from anywhere within thousands of light years. This has, specifically, prevented us from probing the full limits of our options for high power.

Are there restrictions on the power of Sorcerers?
From the sound of it, I doubt it, though I'm sure there are legal restrictions on what sorcerors can DO.
 
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Inserted tally
Adhoc vote count started by Gore17 on Dec 25, 2017 at 9:12 AM, finished with 113 posts and 15 votes.
 
I hate voting on mobile.

[X][ROLE] ...actively address the Congress. Your blog posts over the course of the year so far have achieved widespread recognition, your continued attendance at school has done a lot to normalize you in the public view, and you have a decent amount of capital. Plus, you're a thirteen-year-old girl; even by virtue of not being able to take you seriously, people won't think, "threat," when they look at you.

[X][FACE] ...your family is a traditionally influential one, and your father in particular possesses an outright leadership position over roughly half your population.
 
The problem isn't the danger of the SSJ2 randomly attacking people, it's the infohazard of having a power level that can be detected from anywhere within thousands of light years. This has, specifically, prevented us from probing the full limits of our options for high power.
I thought the issue was specifically a Saiyan having that high a powerlevel?

Because it's got a distinct flavour or The Enemy can sense strong Saiyans or something.
 
Also, I still hold that not revealing ourselves as nobility will fuck is over at some point.
I am not so sure about that since dad does admit he has a leadership position. Though at least we are not going with the papacy option.

Congress: So, you guys are nobility? :???:
Berra: I am the leader of my people, yes, but I was selected by seers. If anything, we are closer to a Papacy than nobility. :coolbeans:
Congress: So, what you are saying is, you guys are a Cult. :confused:
Berra: We are not a cult! :rage:
Congress: Sure you are not. :rolleyes:;)
Berra: ...:facepalm:
Apra: IT IS NOT SO FUN FROM THE OTHER SIDE, IS IT BERRA?!?:anger::V:anger:
 
I am not so sure about that since dad does admit he has a leadership position. Though at least we are not going with the papacy option.

Congress: So, you guys are nobility? :???:
Berra: I am the leader of my people, yes, but I was selected by seers. If anything, we are closer to a Papacy than nobility. :coolbeans:
Congress: So, what you are saying is, you guys are a Cult. :confused:
Berra: We are not a cult! :rage:
Congress: Sure you are not. :rolleyes:;)
Berra: ...:facepalm:
Apra: IT IS NOT SO FUN FROM THE OTHER SIDE, IS IT BERRA?!?:anger::V:anger:


Berra: No, we aren't a cult. I mean, not all of us.
...
Berra: I mean, yes, we have a cult, but I'm not part of it.
...
Berra: I HAVE POPE-LE SKILLS! I WAS SELECTED BY THE SEERS WHO CAN SEE THE FUTURE AND KNOW MUCH THAT IS TO COME.
...
Berra: I bet they Saw this happening and are laughing...
...
Berra: I am going to let that dragon EAT you! *walks out*

Congress: Wait...did he say dragon?
 
It's probably better to just explain the intricacies of Saiyan Society later.

Maybe we'll make a blogpost about it:

"Some people were curious about how Saiyan society actually works. I guess the best place to start is with the the governement. From the top, we've got the Lords and Scions. While the position is hereditary, family only decides candidacy, the person chosen is- well, literally chosen. By the Seers to be specific. They're people with a mutation tied to their ki sense which allows them to sense things atemporally, past/present/future/etc. It's not very common, but every generation or so we get a few new ones..."

"...Under my dad and me there are several Houses..."

"And that's a crash course in Saiyan Government! Next, there's religeon. Perhaps as a consequence of a society developed around ki users, we tend to be somewhat agnostic rather than worship any particular god. Of those who do worship, it tends to be of our ancestors rather than any nebulous gods. Of those in the Church of the Ancestor Gods, most worship the far off originators of our people, though knowledge of them has been lost to time, though some people also worship their more recently departed ancestors as well...."

"...not much remains, but...Goku...Vegeta...Gohan..."

"And that's religion. Finally, we move to sparring, and fighting in general. Fighting is a little odd in Saiyan Society. It's so ingrained into things that seem to do it as much as breathing."

"...Asking for a spar can be the equivalent of a friendly game of catch, or asking for a dance depending on who is asking and when..."

"...good way to get to know people. Wow, this was long, anyways, that's Saiyan society in a nutshell."
 
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