Seers, the inheritors of the curse Bardock suffered, are an incredibly small demographic among Garenhulders. Incredibly rare to begin with, Seers are often viewed as intensely creepy individuals, and as such many people who suffer the visions prefer to pretend that they don't exist. There are thus fewer than 300 Seers on Garenhuld. Despite this, they hold important roles in the Clans, serving as advisers to the nobility and proclaiming the Scions.
Seers have many abilities, but they are broadly categorized around a nearly-conceptual ability to See the truth of things. Their abilities are divided into three broad categories: Pastsight, Presentsight, and Futuresight. All Seer techniques are incredibly exhausting to perform at any length, and navigating the Sight is supremely confusing -- even Masters of the Craft have extreme difficulty finding the visions they desire.
Pastsight is the ability to gaze into the past. Of all of the dimensions of a Seer's abilities, this is viewed as the most straightforward -- as simple postcognition. The Seer prompts (or is subjected to) a vision, and Sees what occurred in the past. Relatively few Seers have any measure of gift for this dimension of the Sight.
Presentsight is the ability to see things in the present, and is among the most varied of the disciplines of Bardock's Craft. Being a form of Sight that allows Seers to see things as they occur -- and therefore affect them in the present -- it is the subject of intense study. Studies in presentsight lead to some of the more advanced techniques available to Seers: among them ki sight and the ability to See past illusions or deception. These are very advanced techniques, however, taught only to experts in the Craft. In addition, presentsight allows a Seer to conduct Mind Projection -- casting their consciousness out of their body to explore the world directly, allowing them a level of control and precision unknown to other forms of Sight. At its most basic, however, presentsight is simple -- the Seer sees a vision of things happening in the now. A moderate amount of Seers have gifts in this form of the Sight, but it is perhaps the most heavily developed.
Futuresight is the ability to see into the future -- the most traditional form of the Craft. Futuresight is finicky, and a single vision can be hard to effect, but it is a potent tool with sufficient practice. Futuresight, developed properly can even enable a form of subconscious precognition -- instinctive nudges telling a Seer which way to move or what not to do in order to achieve the optimal result on whatever action they're taking. This is a master-class ability. Futuresight in general allows the user to gaze into the future as it presently will occur absent intervention from the Seer. It is difficult to change these visions without extensive and thorough forecasting of the events leading up to a vision and telling the Seer just what they need to do to avoid their observed fate -- an exhausting and difficult task. However, properly developed, this form of the Sight lends Seers the ability to manipulate events over the course of decades or, theoretically, centuries. Most Seers have a gift for this form of Sight.