Bakkasama
There is always a greater fool
- Location
- Buenos Aires, Argentina
- Pronouns
- He/his
So what if he writes Kakara wanting power? That is natural. The more power she has, the more agency we have as players, the more changes we can make to our society. Kakara's main trait is that she thinks that violence is wrong yet when she was a child she was treated wrongly by society because she didn't like fighting. That treatment didn't change until they thought she fought a super saiyan. They didn't accept Kakara's perspective, they started to believe she had grown into theirs.
If we want Kakara's viewpoint to be accepted, it must be shown as a valid one. Kakara needs to political clouth and admiration from her people if we want them to change, either to be like her or to accept her belief so that other children don't have to go through what she did. For that, she needs power.
Look, wanting to have more of it is not a bad thing, as long as you don't want it for power's sake. At this point, either Kakara finds a way for her ideas to be accepted or she will end disappointed because she rules a society that thinks that a kid that doesn't like fighting is a disapointment to the point they are somewhat hostile in their behaviour and outright disrespectful. Right now Kakara is loved because the image they had of her changed to a figure of power but not because they think it was wrong to treat a child like that.
If we want to enact change, we need power. To change the way a society thinks? That is an ambitious project. It is a grand dream and it requires power to do it. That is not a bad thing. Furthermore, one is not defined by a single trait but by the collection of them. Instead of just seeing the ambitious trait and saying you don't like what it says about Kakara, you should look at what it means when in conjuction with others. Kakara is an oddball but she is not that all the time and it is not all there is to her. She is a pacifist but there is her drive to train and defend her people and her feelings towards Dandeer. Even though she hates Dandeer, it doesn't mean she will always plot to overthrow her. Heck, she is both hot-blooded and level headed and both apply correctly.
You are making a big deal out of this. It is a level one trait and while alone it could be bad, when taken in conjunction with her other traits it points to gain diplomatic power to enact the changes she wants, which is a good thing overall. Furthermore, it is an extra yearly action and a bonus to willpower. Also, the way she develops and thinks depends on how the thread behaves. While I am happy with this developement since I am part of the player base that wants to gain more political power, I think I would say you are overreacting to this even if that were not the case because, if in the normal discussions the vocal mayority gives importance to other values then those values will be the prevalent ones and if the mayority is in favor of gaining more power, they would be the mayority. Instead of complaining she gained a trait that reflects part of the playerbase, play the game and convince the playerbase to be as idealistic as the character you want to be in the setting. Make it appealing to them. That is how the game is played.
Given that Kakara's thought process in the updates reflect us, instead of focusing on the trait as being a bad thing, focus it in productive ways. Like oddball, which when leveraging correctly it helps our rolls but could get tiresome if overdone. Or pacifist, which helps us in diplomacy but hurts us in training; we try to leverage it as best as we can. This trait is the same.
If we want Kakara's viewpoint to be accepted, it must be shown as a valid one. Kakara needs to political clouth and admiration from her people if we want them to change, either to be like her or to accept her belief so that other children don't have to go through what she did. For that, she needs power.
Look, wanting to have more of it is not a bad thing, as long as you don't want it for power's sake. At this point, either Kakara finds a way for her ideas to be accepted or she will end disappointed because she rules a society that thinks that a kid that doesn't like fighting is a disapointment to the point they are somewhat hostile in their behaviour and outright disrespectful. Right now Kakara is loved because the image they had of her changed to a figure of power but not because they think it was wrong to treat a child like that.
If we want to enact change, we need power. To change the way a society thinks? That is an ambitious project. It is a grand dream and it requires power to do it. That is not a bad thing. Furthermore, one is not defined by a single trait but by the collection of them. Instead of just seeing the ambitious trait and saying you don't like what it says about Kakara, you should look at what it means when in conjuction with others. Kakara is an oddball but she is not that all the time and it is not all there is to her. She is a pacifist but there is her drive to train and defend her people and her feelings towards Dandeer. Even though she hates Dandeer, it doesn't mean she will always plot to overthrow her. Heck, she is both hot-blooded and level headed and both apply correctly.
You are making a big deal out of this. It is a level one trait and while alone it could be bad, when taken in conjunction with her other traits it points to gain diplomatic power to enact the changes she wants, which is a good thing overall. Furthermore, it is an extra yearly action and a bonus to willpower. Also, the way she develops and thinks depends on how the thread behaves. While I am happy with this developement since I am part of the player base that wants to gain more political power, I think I would say you are overreacting to this even if that were not the case because, if in the normal discussions the vocal mayority gives importance to other values then those values will be the prevalent ones and if the mayority is in favor of gaining more power, they would be the mayority. Instead of complaining she gained a trait that reflects part of the playerbase, play the game and convince the playerbase to be as idealistic as the character you want to be in the setting. Make it appealing to them. That is how the game is played.
Given that Kakara's thought process in the updates reflect us, instead of focusing on the trait as being a bad thing, focus it in productive ways. Like oddball, which when leveraging correctly it helps our rolls but could get tiresome if overdone. Or pacifist, which helps us in diplomacy but hurts us in training; we try to leverage it as best as we can. This trait is the same.
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