- Location
- Italy
well, it's "worse" if we believe that we don't actually "need" one of the upgraded skills you're spending multiple AP on in the short term, as if we don't than it's simply better to spend 1 ap per turn for the next 8 turns.I think we're going to have to agree to disagree, as I'm simply not convinced re: PM, and I'm getting soured on being told that my plan is "objectively" "mechanically" worse.
Also 2 ap, while a bit worse, is not TOO big of a difference. I'd be much more strongly against 3 ap, but 2 is acceptable.
now, the skills you're spending 2 ap on are
--[X] Continue Your Training (2 AP): You've come to a new plateau in your abilities and mapped the new edges of your gift. Now seems like a fine time to push the boundaries, or pick up some new tricks. Follow Dazarel's training regime.
--[X] Style Training (2 AP) [Tien Style] (1 Free AP)
--[X] Strengthen Host Bond (2 AP) (1 Free AP)
so, the question is: Do you think we'll need any of these in the next turn/couple of turns in particular?
are you planning to CONTINEU spending 2 ap per turn each turn for the foreseeable future (let's say until the invasion in 8 turns (4 in case something goes wrong))?
if the answer is yes to even one of this, than "mechanically objectively worse" it's a bit of an exaggeration.
That said, I still prefer investing mostly 1 ap in each, but the ones you spend 2 ap in are mostly fine to me. they're among our most important AND the ones with the most progress before they can be considered mastered after all.