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Well, Dandeer'd be dead and presumably unable to cast any more super-spells unless she had a death curse prepped (possible but unknown).

On the other hand, Yammar might well have just blitzed in and torn us apart in hand to hand without us even being able to flee. This is distinctly possible.

So it'd effectively be a Bad End to the quest. Not Worst End from our point of view, but consider:

1) Dandeer's likely dead. If she has death curses they go off, we don't know if she did or not. Ignore that possibility for now.
2) Kakara's likely dead. With the mind control spell in place, Yammar's probably rather fond of Dandeer, inasmuch as he remembers ever cookie she ever baked and every time she ever smiled while holding his little baby grandson, but none of the horrible shit she's done to all and sundry including himself.
3) Yammar does NOT like people killing family members. Kakara wouldn't even be the first thirteen year old girl he's personally murdered to avenge a loved one. And we've given him much more cause to want to avenge a loved one than any of the Talts.
4) Berra is STILL in pain so great he's beyond screaming. The only person who knows what happened to him is Dandelor, who Yammar and Vegeta may well want to punish or even kill. He will likely remain in pain for way, WAY too long, and may well be broken by the experience. If he's not, there will almost certainly be further fighting after he wakes up.
5) Apra is unconscious and may die fighting when she wakes up and finds out Yammar killed Kakara. Or she may be utterly broken mentally by what's happened to her family, given how she reacted when she saw us get shot.
6) This leaves Yammar, Vegeta, and Jaffur. Yammar and Vegeta now face a variety of problems.

Jaffur hates his mother for reasons his father and grandfather can't even understand (because the mind control is still there). He hates his father for reasons they CAN understand. He hates them EVEN MORE for Yammar killing Kakara, because he has that weird kuudere thing going for us. Him going berserk is probable. Him going berserk and Super-Saiyan Two is far from unlikely. Because it's basically the end of the Cell Games, with him cast as a much angrier version of Gohan, and us cast as Android 16.

Depending on who regains consciousness and in what order, several disastrous one-on-two or two-on-two super saiyan fights are possible. It's going to be VERY BAD, and will probably end with one or more of the other five royals dead, because no one involved has any incentive to hold back anymore. We cannot predict who will be left standing at the end, if anyone, because "they all kill each other off and the last one standing dies of his wounds" is far from inconceivable.

The civil war among the royals will throw Exile society into chaos. Depending on who does what and who kills who, a thousand possible outcomes could result. It will be Very Bad.

Anything that Kakara would be pivotal in the future (e.g. using her Sight and Spirit Saiyan powers to defend Garenhuld) is obviously no longer possible. So there's that, too.

In short, the most likely outcome I foresee is Quest Over, Bad End, if the plan is "let Yammar vaporize Dandeer," because I'm pretty sure we'd be dead before Jaffur/Jaron even regains consciousness.

Overall most of this assessment makes sense, but I do want to point out that Kakara dying does not (per Word of Poptart) automatically Bad End the quest. Things would very probably be very bad, and if Jaffur did go SSJ2 that might legitimately mean Game Over, but just Kakara dying and the rest of the royals getting into a massive clusterfuck shouldn't intrinsically make continuing impossible.
 
We can't reliably train people in how to use the Spirit Bomb. Telling people how it works makes it actively harder for them to learn it themselves, and it requires a philosophy and mental outlook not everyone (arguably not even most) of the royals will be able to match.

Though Jaffur's synchronicity spell might help to share the insight. It might also be a usefull teaching aid in general.

It's something we should test. Worse case, Jaffur becomes unable to use the Genkidama, and he wouldn't normally learn it anyway.
 
Overall most of this assessment makes sense, but I do want to point out that Kakara dying does not (per Word of Poptart) automatically Bad End the quest. Things would very probably be very bad, and if Jaffur did go SSJ2 that might legitimately mean Game Over, but just Kakara dying and the rest of the royals getting into a massive clusterfuck shouldn't intrinsically make continuing impossible.
Put this way. People were calling THIS outcome a bad end to the quest, in that the entire basis of the storyline is radically altered, the arc villain has comprehensively won with no immediate prospect of reversing the situation, and the main character has been utterly outmaneuvered and defeated. In a real sense we're starting Kakara Quest II now, it's just happening in the same thread as Kakara Quest I.

An end that involves Kakara actually dying, and very probably some of the other royals killing each other off, and possibly someone going Super Saiyan 2 and putting Garenhuld on a timer to the end? I mean... well, shit. You know perfectly well what I mean if I call that a 'Bad End' to the quest.

It's a scenario in which everything is so comprehensively fucked that there's very little left of the story to salvage. A few things COULD be salvaged, but the entire quest would basically reduce to trying to somehow run damage control, either from the afterlife or from the perspective of another traumatized character sifting through the ashes.

Though Jaffur's synchronicity spell might help to share the insight. It might also be a usefull teaching aid in general.

It's something we should test. Worse case, Jaffur becomes unable to use the Genkidama, and he wouldn't normally learn it anyway.
I dunno. I mean, it's still a risk.

I'd like to get to know Jaffur better by normal means first- get a sense for how he thinks and feels in the aftermath of Dandeer eventually being defeated, assuming we ever DO defeat her.
 
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Turles managed to get himself a fair pile of minions working under him, that speaks fairly well for his leadership and communication ability. He might have been a regular social butterfly.
 
Put this way. People were calling THIS outcome a bad end to the quest, in that the entire basis of the storyline is radically altered, the arc villain has comprehensively won with no immediate prospect of reversing the situation, and the main character has been utterly outmaneuvered and defeated. In a real sense we're starting Kakara Quest II now, it's just happening in the same thread as Kakara Quest I.

An end that involves Kakara actually dying, and very probably some of the other royals killing each other off, and possibly someone going Super Saiyan 2 and putting Garenhuld on a timer to the end? I mean... well, shit. You know perfectly well what I mean if I call that a 'Bad End' to the quest.

It's a scenario in which everything is so comprehensively fucked that there's very little left of the story to salvage. A few things COULD be salvaged, but the entire quest would basically reduce to trying to somehow run damage control, either from the afterlife or from the perspective of another traumatized character sifting through the ashes.

Eh. People have been calling this a Bad End, but I don't think they're justified in doing so. Stories naturally incorporate transitions, changes, paradigm shifts...hell, "protagonist frantically tries to clean up the wreckage left of the first part of the story after an apparent villain victory" is a classic narrative beat. So no, I don't really see how "quest continues, we go and do different things than we've been doing" is the same as "quest over, you lose, go home."
 
Eh. People have been calling this a Bad End, but I don't think they're justified in doing so. Stories naturally incorporate transitions, changes, paradigm shifts...hell, "protagonist frantically tries to clean up the wreckage left of the first part of the story after an apparent villain victory" is a classic narrative beat. So no, I don't really see how "quest continues, we go and do different things than we've been doing" is the same as "quest over, you lose, go home."
I honestly expect it to be a bit of a bad end since Dandeer is apparently the one who wants to kill all the prisoners and screw up the invasion prep. That doesn't sound like good stuff for us.
 
I honestly expect it to be a bit of a bad end since Dandeer is apparently the one who wants to kill all the prisoners and screw up the invasion prep. That doesn't sound like good stuff for us.

Oh, bad things are definitely gonna happen, but "bad things happen" and "Bad End" are not by any means synonymous. The "End" bit is kinda important, IMO.
 
Ah, that's what you meant by 'which time'.

What would have happened? Would she at least have died?
I mean, maybe. Simon has already given quite the insightful analysis of one of the ways this could have gone very badly for you. There were also a few others. It could also have gone, "right."

I doubt anybody would have voted to do it in the first place, though.
Duly noted and acknowledged. My takeaway from this is that it doesn't sound as if bodily damage is really tracked in this system, except perhaps insofar as it causes cumulative stat penalties inflicted by "beat the enemy up." So, for instance, Frieza might suffer a penalty in the next round of combat due to pain and minor organic damage from being beaten up by Goku in the round we just rolled?
Basically!
 
Power level is stamina. I track durability separately.
So, if someone is exhausted, their power level drops, but you DO track physical durability and ability to handle more punishment separately?

(Edit: that is to say, separately from power level)

I for one would like to see those numbers, at least this once in the Goku v. Frieza match, if you don't mind?

Eh. People have been calling this a Bad End, but I don't think they're justified in doing so. Stories naturally incorporate transitions, changes, paradigm shifts...hell, "protagonist frantically tries to clean up the wreckage left of the first part of the story after an apparent villain victory" is a classic narrative beat. So no, I don't really see how "quest continues, we go and do different things than we've been doing" is the same as "quest over, you lose, go home."
Okay, but can you put yourself in another person's shoes well enough to understand why people might use the words "bad end" more loosely than you and might think this way?

I mean, Yammar blowing up Dandeer, blaming Kakara and ripping her apart in a rage, followed by a brutal five-way super saiyan civil war might not be a "Bad End" to the quest in the very specific sense of SVers saying "quest over, you lose, go home," strictly speaking.

But it would sure as hell be accurate to call it "and then Kakara came to a bad end." Or "this is the end of Exile civilization as we know it, and it is a bad one."

So just... please try to be a bit flexible about this okay?

I wonder if someone with Kakara-level social skills COULD have talked Frieza out of blowing up Planet Vegeta. :p

Because I'd argue that that whole sequence of events (or the canon one) is just an example of "lol saiyans fail social." :D

Well, it be weird if Piccolo couldn't take more punishment than vegeta, even if Vegeta is stronger.
I mean yeah. An android kick that would smash Piccolo's arm into goo might just break Vegeta's arm... but frankly Piccolo is a lot less inconvenienced by an arm being wrecked than Vegeta is by having it broken.

"Do YOU want to see something cool?" :D
 
So, if someone is exhausted, their power level drops, but you DO track physical durability and ability to handle more punishment separately?

(Edit: that is to say, separately from power level)

I for one would like to see those numbers, at least this once in the Goku v. Frieza match, if you don't mind?
That is correct, yes. Physical injury is, on its own, fairly exhausting, but one can continue functioning without loss of power level with a willpower check (the DCs can get crazy, mind). That will indeed be a feature of this fight.
 
Is there a mechanical rule for "so bodily damaged that one is mechanically unable to fight due to unconsciousness/dismemberment, even though one's willpower holds up?"

I mean, it sort of sounds that way- when Vegeta sniped Kakara, it sounded like she didn't get to roll a check to see if she'd remain standing with a hole in her chest or not. She collapsed, not that I blame her.

Or do you just handle that by having the Willpower check DCs be something like 500+, such that there is no remotely plausible combination of bonuses that could enable one to overcome it?
 
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Is there a mechanical rule for "so bodily damaged that one is mechanically unable to fight due to unconsciousness/dismemberment, even though one's willpower holds up?"

I mean, it sort of sounds that way- when Vegeta sniped Kakara, it sounded like she didn't get to roll a check to see if she'd remain standing with a hole in her chest or not. She collapsed, not that I blame her.

Or do you just handle that by having the Willpower check DCs be something like 500+, such that there is no remotely plausible combination of bonuses that could enable one to overcome it?
Probably the latter - you've got to allow the possibility of traditional Dragonball bullshit.
 
Also, I just realized how incredibly lucky the world is that only one of Cell's cells survived. Instead of 10. Or a thousand. You get the idea.
 
Also, I just realized how incredibly lucky the world is that only one of Cell's cells survived. Instead of 10. Or a thousand. You get the idea.
AGREED!

Some possibly-canon interpretations have it be that Cell can regenerate from specific nuclei within his body, of which there are few (or only one). Not from literally any biological cell, given that we don't SEEM to get new Cells from blowing off bits of the old one.

Like, Cell's tail was severed, and it didn't grow a new Cell.
 
AGREED!

Some possibly-canon interpretations have it be that Cell can regenerate from specific nuclei within his body, of which there are few (or only one). Not from literally any biological cell, given that we don't SEEM to get new Cells from blowing off bits of the old one.

Like, Cell's tail was severed, and it didn't grow a new Cell.
Dragon Fall (the Spanish parody) has him regenerate from the nail of his left foot's pinky finger. So they clipped all of his body's nails after killing him to make sure he wouldn't return.
 
AGREED!

Some possibly-canon interpretations have it be that Cell can regenerate from specific nuclei within his body, of which there are few (or only one). Not from literally any biological cell, given that we don't SEEM to get new Cells from blowing off bits of the old one.

Like, Cell's tail was severed, and it didn't grow a new Cell.

I mean, souls exist in the Dragon Ball-verse, so the reason could be that Cell's soul and Ki resides in the largest Cell-mass that currently exists, while any other parts become devoid of Ki and thus can't regenerate (since Cell gets his regeneration from Namekians, who as far as I remember use up energy when regenerating).
 
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