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Then we're responsible. My point doesn't change and I'm tired of debating this sort of moral needle-threading with people who seem determined to work around the most fundamental character trait of Kakara and one of the main reasons this Quest has been so fascinating and engaging.
Again, I will vote against these measures. But I don't think hashing the same point back and forth is productive for any of us.
I would note that the players being responsible and Kakara feeling responsible are two very different things, and many players will not equate the two.
 
Honestly given that I'm still astonished Yammar would kill Dandeer in this situation, I think it's perfectly reasonable to assume he wouldn't. Combat is inherently risky and it seems unlikely enough that Kakara would justify taking that chance. Now whether she feels guilty afterwards is another story.
 
@PoptartProdigy if we fail to escape with our body and end up a shade, can we do endurance training as a Golden Oozaru? If we can't unlock FPGO (assuming it exists) can we make any progress on it at all as a shade?

Can we do research projects on subjects like the Saiyan masque, or the hypothesised USSJ trick?
 
@PoptartProdigy if we fail to escape with our body and end up a shade, can we do endurance training as a Golden Oozaru? If we can't unlock FPGO (assuming it exists) can we make any progress on it at all as a shade?

Can we do research projects on subjects like the Saiyan masque, or the hypothesised USSJ trick?
I am not going to hand out spoilers, but it would seem pretty odd for future you to recommend that course of action if you couldn't improve while doing it.
 
I mean, it would be strange if we couldn't, for instance, train Combat Precog, body or no body, since that's an instinct thing, but stuff we use our body for being hit with a Malus or something would not surprise me.
 
I am not going to hand out spoilers, but it would seem pretty odd for future you to recommend that course of action if you couldn't improve while doing it.
Sure, but there's things we know we can't do as a shade; most notably (and heart-breakingly) Multiform and I half-remember you saying we can't unlock new transformations as a Shade either, due to not meeting the PL requirements. (Though if there was a transformation we somehow met the requirements for at 5% PL I suppose we could?)

So we could totally be able to improve our hand-to-hand or style skills, but be barred from more esoteric skills, and I was wondering if Kakara had any idea of which might not be possible.
 
At minimum, we can definitely train our KI; freeza did in super while dead, and unlike the more common Goku examples he didn't have his body then. Ki sensing, sight, etc are almost certainly the same.
Sure, but there's things we know we can't do as a shade; most notably (and heart-breakingly) Multiform and I half-remember you saying we can't unlock new transformations as a Shade either, due to not meeting the PL requirements. (Though if there was a transformation we somehow met the requirements for at 5% PL I suppose we could?)

So we could totally be able to improve our hand-to-hand or style skills, but be barred from more esoteric skills, and I was wondering if Kakara had any idea of which might not be possible.
I mean, if it's the power level requirements, all we need is another shade and the fusion dance. I see no way this plan could go wrong.
 
Sure, but there's things we know we can't do as a shade; most notably (and heart-breakingly) Multiform and I half-remember you saying we can't unlock new transformations as a Shade either, due to not meeting the PL requirements. (Though if there was a transformation we somehow met the requirements for at 5% PL I suppose we could?)

So we could totally be able to improve our hand-to-hand or style skills, but be barred from more esoteric skills, and I was wondering if Kakara had any idea of which might not be possible.
She does not.
 
@PoptartProdigy does Dandeer get a Zenkai from being knocked unconscious by us squeezing her tail? It's not really KOing her in the same way regular battle damage does, just causing her to pass out from pain...
 
I don't know, but if we don't redo the fight scene, I'm pretty sure she'd have zenkai'd from all the pounding she took being used as a flail/shield in hand to hand against Yammar.

I mean, multiple broken bones and all, with corresponding blunt force trauma. OUCH.

EDIT:

My understanding is that zenkais are on a sort of a sliding scale, depending on just how injured the saiyan was. Some give tremendous, order-of-magnitude power boosts, but others are more marginal. Dandeer might well get the 'marginal' kind without getting the massive kind.
 
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It also seems to be a percentage thing, so she's probably only got like an extra hundred or so. Enough to be noticeable to her, but not enough to really matter at the tiers of QI even a base form Scion/Lord possesses.
 
I also really do not like retconning the story simply because things didn't go our way and finally I believe poptart did everything they could think of to get us out of there but found nothing.
I disagree in three respects.
Firstly, I could make my peace with Space Ghost Quest, but it's not what I'm invested in. I'd really prefer to go exploring on our own terms, with a mastered Masque, after proper goodbyes and with a good chance of returning. (This is not whining "it isn't fair". It's saying "I was playing this for fun, and I don't want to play a different game just yet".)
Secondly, I want the rematch because I think declaring a situation unwinnable after one tired person tries twenty plans or so is a little arrogant. I do not think the chances of victory are good, but I do think they're a fair sight better than "you rolled badly every time I found a decent plan, so have a bad plan executed as well as possible".

Thirdly, we had enough good plans before the last update that losing with a good plan would have been more satisfying than losing with a well-executed bad plan. A lot of my reasoning for wanting the rematch is that I want this to read well as a whole, and I've dropped a lot of very promising stories because the main character lost while being stupid. It really wasn't fun to watch the Sealing go through, but it also clearly wasn't because of stupidity. Message In A Bottle lacks that clarity.
So if I can't get a rematch, I'd like to at least get a rewrite. Does that make sense?
 
[X] In order to trial the combat system, I want an interlude playing as Goku, during his showdown with Freeza.
Styles do certain kinds of things. They fight in a specific way. You get style bonuses when fighting in a specific style in the way it works.

I hope it would be obvious, to use an artificial example, that one cannot fight in the form of 'all kicks while handstanding' and 'all punches while standing normally' at the same time? That applies to the philosophical divides between any two styles in general.
You seem to be forgetting: we can fly.
Clearly this solves all possible problems with your proposed mix of styles.
 
You seem to be forgetting: we can fly.
Clearly this solves all possible problems with your proposed mix of styles.
You know, flying isn't really used to its full potential. We should practice fighting upside-down relative to our opponent - they'd have no idea how to handle that (beyond flipping upside down, in which case they're wasting time or we're both constantly spinning, which is its own reward) and we would, having practiced it before.
 
You know, flying isn't really used to its full potential. We should practice fighting upside-down relative to our opponent - they'd have no idea how to handle that (beyond flipping upside down, in which case they're wasting time or we're both constantly spinning, which is its own reward) and we would, having practiced it before.
The big obstacle to this is that people's sense of proprioception and spatial orientation can only take so much abuse. We have a strong, lingering fondness for a stable definition of the word 'up.'

I mean, we could probably invent a style that focuses primarily on fighting-while-flying, and where choosing to fight at funny angles to the ground is one of the favored techniques. But I suspect we'd have to invent the style from scratch.
 
I disagree in three respects.
Firstly, I could make my peace with Space Ghost Quest, but it's not what I'm invested in. I'd really prefer to go exploring on our own terms, with a mastered Masque, after proper goodbyes and with a good chance of returning. (This is not whining "it isn't fair". It's saying "I was playing this for fun, and I don't want to play a different game just yet".)
Secondly, I want the rematch because I think declaring a situation unwinnable after one tired person tries twenty plans or so is a little arrogant. I do not think the chances of victory are good, but I do think they're a fair sight better than "you rolled badly every time I found a decent plan, so have a bad plan executed as well as possible".

Thirdly, we had enough good plans before the last update that losing with a good plan would have been more satisfying than losing with a well-executed bad plan. A lot of my reasoning for wanting the rematch is that I want this to read well as a whole, and I've dropped a lot of very promising stories because the main character lost while being stupid. It really wasn't fun to watch the Sealing go through, but it also clearly wasn't because of stupidity. Message In A Bottle lacks that clarity.
So if I can't get a rematch, I'd like to at least get a rewrite. Does that make sense?

See the fact of the matter is that getting to do exactly what you want isn't really indicative of failing is it?

Also all these great plans you mentioned didn't win before we were K.O.d so there's that. Great plans only count for anything if they win the vote.
 
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Adhoc vote count started by Jrin on Sep 12, 2018 at 8:04 AM, finished with 31946 posts and 41 votes.
 
Also all these great plans you mentioned didn't win before we were K.O.d so there's that. Great plans only count for anything if they win the vote.
Point of order: That's not true.

At least two of these plans were STRONGLY discussed before the vote and the update in which we were KO'ed.

But precisely because Poptart doesn't want complex plans in their quests, and had been sticking to a paradigm of "vote for a simple action, carry it out, vote on next simple action" for the past several updates, you know what we did?

We stripped out all the complicated stuff about what to do after grabbing Dandeer, and narrowed it down to the one part of the plan we could all agree on- grab Dandeer. Because Poptart assured us there'd be a second vote on what to do after grabbing Dandeer.

This then did not happen, because Poptart ran the numbers after the vote and figured "you're screwed no matter what you do, no point holding a vote on what you do after you grab Dandeer, so let's just cut to the chase."

...

So basically, the reason "these great plans didn't win before we were KO'ed" isn't that people weren't talking or thinking about them. It's that they explicitly deferred discussion of such plans until the next vote, because that was the paradigm we were in, where we were supposed to do that. Then, well, what I just said happened.

Now, I understand why Poptart just fast-forwarded to the part where we lost, instead of holding a vote that (as far as they were concerned) would predictably lead to us losing no matter what we decided to try. I'm not making accusations about that.

But it isn't accurate or fair to say that we "didn't think of" or "wouldn't have tried" these various plans for what to do after grabbing Dandeer. We explicitly discussed such plans, and then resolved to table them in favor of sticking to a short-simple plan, with the expectation of carrying it out and then deciding what to do next.
 
The big obstacle to this is that people's sense of proprioception and spatial orientation can only take so much abuse. We have a strong, lingering fondness for a stable definition of the word 'up.'

I mean, we could probably invent a style that focuses primarily on fighting-while-flying, and where choosing to fight at funny angles to the ground is one of the favored techniques. But I suspect we'd have to invent the style from scratch.
I disagree - we have Exceptional Flight, and the pull of gravity is essentially negligible at our PL. It might look a bit funny to have the ground "above" us, but it definitely seems like something you can get over with only a little practice. (The enemy's gate is down.)

I see it as a possible Hand-To-Hand skill that negates - or seriously reduces - your opponent's Hand-To-Hand skill so long as you can maintain your upside down position relative to them. Maybe the higher the skill goes, the less your own Hand-To-Hand is penalised?
 
I disagree - we have Exceptional Flight, and the pull of gravity is essentially negligible at our PL. It might look a bit funny to have the ground "above" us, but it definitely seems like something you can get over with only a little practice. (The enemy's gate is down.)
What I mean is that rapidly changing spatial orientation is apt to cause problems. I'm sure Kakara can cope with fighting upside-down, but whether she can cope with going from being upside down to on her left side to on her right side to right side up to leaning forward at a fifty degree angle to leaning back all in the space of a few seconds... less certain.
 
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