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@PoptartProdigy , you realize that you just triggered COOKIE HOARDING MODE, right? The whole advantage of phasing such a mechanic or is doing it before anybody catches on. Some of us are obsessive-compulsive magpies at the best of times.

Then no cookies will be used. All according to the scenario. :lol



I also didn't really want to spring it on you. I do sometimes get people asking, "Hey, where's my cookie," and didn't feel like lying to them.
 
Eh. You could just do the sage thing.

Each omake / "cookie" is a 10-15 point bonus. These automatically get applied to rolls in the order they're earned.

No stacking multiple cookies, no even picking what they're applied to. You've got the 3rd plus 10 on the list? It's going on the third role.
 
Eh. You could just do the sage thing.

Each omake / "cookie" is a 10-15 point bonus. These automatically get applied to rolls in the order they're earned.

No stacking multiple cookies, no even picking what they're applied to. You've got the 3rd plus 10 on the list? It's going on the third role.

In seriousness, if the hoarding does get extreme I might institute that, yeah.
 
In seriousness, if the hoarding does get extreme I might institute that, yeah.

It works pretty well. Sage gets metric fucktons of omakes, but also has metric fucktons of rolls so it roughly balanced out. An extremely active user base contributing content providing a consistent +10-15% chance to rolls? Seems fair enough to me.

You use much fewer rolls, so it shouldn't be too hard for players to contribute enough to keep up a consistent bonus.

The issue comes in where you can toss a +30 on an important role. That's...a bit more that what amounts to a static +10~ for good activity.
 
It works pretty well. Sage gets metric fucktons of omakes, but also has metric fucktons of rolls so it roughly balanced out. An extremely active user base contributing content providing a consistent +10-15% chance to rolls? Seems fair enough to me.

You use much fewer rolls, so it shouldn't be too hard for players to contribute enough to keep up a consistent bonus.

The issue comes in where you can toss a +30 on an important role. That's...a bit more that what amounts to a static +10~ for good activity.
Poptart has already said a consistent +10 is apparently game-breaking.
 
It works pretty well. Sage gets metric fucktons of omakes, but also has metric fucktons of rolls so it roughly balanced out. An extremely active user base contributing content providing a consistent +10-15% chance to rolls? Seems fair enough to me.

You use much fewer rolls, so it shouldn't be too hard for players to contribute enough to keep up a consistent bonus.

The issue comes in where you can toss a +30 on an important role. That's...a bit more that what amounts to a static +10~ for good activity.

...y'know, I've seen Sage mentioned everywhere on the forum. Yet I have never actually read their stuff.

Perhaps I should fix that. The constant +10 seems pretty bad, but then I don't have a huge backlog of experience to confirm that, so I may as well see how it looks in practice. The cookie well won't run dry before I finish getting a good look at it, I'm sure.
 
...y'know, I've seen Sage mentioned everywhere on the forum. Yet I have never actually read their stuff.

Perhaps I should fix that. The constant +10 seems pretty bad, but then I don't have a huge backlog of experience to confirm that, so I may as well see how it looks in practice. The cookie well won't run dry before I finish getting a good look at it, I'm sure.
Sage's quests are on SB. And he runs on the principle of "if everything is broken, nothing is!"

...Admittedly, the recent quest exploded in flames due to a variety of reasons recently, but that was unrelated to the +10's from omakes!
 
I generally consider Sage to be the best quest runner on either site. CORE is probably the best work, but they're all a fun read. Konamikode would be up there with Sage if they weren't the Ryuugi of quests.
 
I think that if we eventually managed to get a consistent +10 bonus to everything, Poptart would likely subconsciously start altering the difficulty of actions to compensate for that.
Reminds me of Age of Strife where a DC of 100 eventually became the norm rather than an extreme exception. Then again, when you have a character as powerful as she was after she accidentally ate a Lord of Change, stabbed a Bloodthirster to death, and then accidentally summoned Doombreed all due to insanely lucky rolls, it's hard to scale the difficulty in any appropriate way.

EDIT: Forgot questions were on hold.
 
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[x] Be good. Pay attention and listen closely.

I have to admit I'm a little sad my speculation has generated zero discussion.
 
[x] Be good. Pay attention and listen closely.

I have to admit I'm a little sad my speculation has generated zero discussion.

I think for a lot of it its because you started off by mentioning it was a discussion of Super Saiyan 4, so I (at least) glanced over most of it, mostly because it was something massively distantly in the future that might not come up in this quest.
 
Most GT stuff makes my eyes glaze over, some I'm lucky to notice it.

That said, SSj4 looks reasonably cool, but I wouldn't classify it as a numeric SSj form. Seeing as Vegeta never hit 3 it's probably more of a weird Oozaru / SSj2 hybrid that's been inverted or something.

Speaking of 3, that's another of those weird things. Goku hit it with a shit ton of other world training. Vegeta never hit it despite being in the same ballpark of SSj2 power level as Goku. Gotenks hit it fairly easy.

Personally, I think Goku was able to hit it because he was dead, and Gotenks was able to hit it because he was a fusion. So I'd posit that it's impossible to hit 3 through anything resembling normal means.

Hell, Vegeta hit God without touching 3. Trunks brute forced his way to God without touching 3. Really seems like 3 is more some kinda USSj style thing, really.
 
Hell, Vegeta hit God without touching 3. Trunks brute forced his way to God without touching 3. Really seems like 3 is more some kinda USSj style thing, really.
Either that or unlike how the fandom treats them, the various levels aren't 'hard baked' and so its possible to skip past them with the right training or equipment.
 

That would be consistent with the fact that SSJ3 seems to be incredibly draining, when no other transformation seems to have that drawback. To compare, Goku and Gotenks both had time to train with that form, and both weren't able to maintain it for long, while fresh SSJ1-Goku and fresh SSJ2-Gohan had no trouble keeping their new form going, Goku even being able to turn it off, then reactivate it on the spot.

In that respect, it would indeed seems like SSJ3 is some sort of USSJ2.
 
In my model God Ki is just a higher grade of Ki, and is independent of the SSJ transformation line. Super Saiyan Blue is just a SSJ1 fueled by God Ki instead of Mortal Ki. Nothing to do with SSJ3.
 
In my model God Ki is just a higher grade of Ki, and is independent of the SSJ transformation line. Super Saiyan Blue is just a SSJ1 fueled by God Ki instead of Mortal Ki. Nothing to do with SSJ3.
Basically what I figure.

I mean it's explicitly called "Super Saiyin God Super Saiyin" where the user has achieved the super saiyin form as a god.
 
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