I did edit it like 5 seconds later, what more do you want?@Sigravig There's a 12 hour moratorium. Are people just not reading the whole post or something?
I did edit it like 5 seconds later, what more do you want?@Sigravig There's a 12 hour moratorium. Are people just not reading the whole post or something?
I totally get the idea here, but just to be pedantic: double checkmate is not a thing. This is not how you play chess.As the person who edited down the title of the interlude from the longer one, double checkmate. I just can't tell you why.
I didn't see the edit when I posted. Sorry.
Taking loyalty bonuses into account she has 7 points over Hego, who is our next highest discounting Wile E.Going to hard disagree on putting mirage on anything but her look into wayward supers action this turn. We're rather behind the game, there, and Mirage's advantage with Stewardship over our other units is not exactly overwhelming.
Bill is almost certainly an endgame threat, I doubt he's going to start causing problems in the next three turnsIf we wait for Chicken Itza and the Castle before Xanadu, that's three, maybe four turns of delay. With Occult goodies, potential relation to Cipher, and the fact that we don't have to spend National Actions on it, that's more than I'm willing to wait.
We could build a semi decent team but we also have plenty of other things to focus on which will occupy the time of most of our best heroes and Janna only gets +22 and need I remind you how much we got fucked up by barely missing the DC on our last quest and that was with a far higher bonusAnd I'd hardly call going into Xanadu now half-cocked, especially if we throw in Max (apologies in advance) for the Doof Troop bonus and to get some more Diplo, Stewardship, and Learning online. With Jenna's +27, along with Khan's -10 to DCs, we're hardly unlikely to pass Occult rolls, and when we fail, and trigger traps or what have you, well, Martial forgives many sins.
It helped them dodge physical traps not magic ones and they could survive the failed magic traps much better because they were all ToonsIt got plenty of use helping the Toon Team dodge traps, after all, not just fight Storkules.
Just because Dennis can't be seriously injured doesn't mean it couldn't fuck us over in other ways and why bother taking that risk, especially when we'd need to spend XP on it just to maybe get a 50% chance at passing over two turns not even considering what the odds of s crit fail would be, when we can just assign Janna to itAs for Alchemy, if you're so concerned about it, assign Dennis to it. Critfails can't keep a toon down, and enough DC 80 rolls will eventually succeed. (Specifically, with max XP, there's a ~50% chance of managing it in two shots, and a 2/3 chance of doing it in three.)
Considering that's the only way for Kalabar to get into our house without triggering any of the traps or teleporting into walls. I guess it is indeed so. Another reason for me to get annoyed with Toffee and we should put the card in an isolated room filled with death lasers.By the way, was that business card a magic tracker or something?
Hey MiH, missing a closing quote here."Oh, just my weekly wallet theft. She grins as she holds up your purple pocketbook.
Marco. It's gotta be Marco. As for living in "Toffee's" city, until Max met her she didn't exactly have a way out.I'm a little confused about what Toffee could have done to piss Janna of this much since Star is almost certainly alive, he isn't the kind of guy to go for collateral damage to civilian casualties and she was pretty happily living in what is probably his, earth side, capitol city
He didn't just betray him. He joined that person in the first place with the sole intent to co-opt his entire organization and place it under his own, much more effective control.Yeah, the dude is a notorious traitor. One of the very few things I know about him is that he betrayed someone he was working for when they, I think, had more or less the same goals and the same enemies.
Morality aside, and say what you will about Evil and Villainy but Doof has line's he doesn't cross and that's targeting teenage girls, I flat out wouldn't trust him not to betray us the moment he'd find it advantageous.
The dude's shady.
To be fair, Ludo was the epitome of a saturday morning cartoon villain. I will say though; any deal where Toffee holds most of the cards is a bad deal.He didn't just betray him. He joined that person in the first place with the sole intent to co-opt his entire organization and place it under his own, much more effective control.
He succeeded in half a season.
Agreed with this sentiment. Until we get at least three occult hero I say we don't join up with him.To be fair, Ludo was the epitome of a saturday morning cartoon villain. I will say though; any deal where Toffee holds most of the cards is a bad deal.
Tbf, if Toffee was really serious about helping with the famine then he would already use his own resources to sell food. No need to approach us for joint-deal when an immediate, independent venture is possible with the Earthside land he already owns.Considering I've been of the opinion that Toffee is a ticking timebomb that will turn on us when it suits him, can't say I find the deal all that appealing. Last thing we want is to be dependent on his crops when we are arguably doing well and will be getting even more land in the future.
So Toffee see us as the next Ludo?To be fair, Ludo was the epitome of a saturday morning cartoon villain. I will say though; any deal where Toffee holds most of the cards is a bad deal.
Yeah, the dude is a notorious traitor. One of the very few things I know about him is that he betrayed someone he was working for when they, I think, had more or less the same goals and the same enemies.
Morality aside, and say what you will about Evil and Villainy but Doof has line's he doesn't cross and that's targeting teenage girls, I flat out wouldn't trust him not to betray us the moment he'd find it advantageous.
The dude's shady.
Might as well try and get star.
When we refuse Toffee is going to be annoyed with us anyway.
He didn't just betray him. He joined that person in the first place with the sole intent to co-opt his entire organization and place it under his own, much more effective control.
He succeeded in half a season.
Agreed with this sentiment. Until we get at least three occult hero I say we don't join up with him.
Or Toffee is just that big of a deal in the magic circle that Janna, who was a relative bystander still heard about him.So maybe Janna was friends with Star here, so she has first hand knowledge of Toffee.
We do have a backlog of biological research from literally last year. If we do a major focus on that then we don't even need the corn. We would have dinosaur meats, good bueno nachos food, and all new herbs to use.
If we do take Toffee out, do you think we could trade some of his territory to Shego for the rest of Colorado? We could finally rule the entire Tri-State area!Toffy's land is basically the only place we can go if we want to become a bigger nation. Plus side, unlikely to make us non-Toffy enemies as basically no one knows he rules it. Some opinion loss from the US as that's more states seceding, but, well, it's not California and we still pay taxes, we can figure out a bribe for them. I don't know, we could offer to figure out how to fix the Dustbowl in exchange for Toffy's territory?
decent. The roll is just to make the restaurant decent.