So assuming that the remaining Interludes don't chance much here's what I'm thinking for next turn:
Martial
[ ] Deal with 'The Resistance'
-Dennis, Hego or nobody
We need to deal with this before it potentially becomes a problem, I know some people waned !ax on this but his "spend time with dad" personal actions is probably one of the few ways we can improve Goofy's Loyalty while still having him on an action
Diplomacy
[ ] Update the City Council
-Goofy
We need to catch up on Diplomacy and Goofy is still our best choice for that
Stewardship
[ ] Develop a new social media platform
-Mirage
A good way to combat Doom's bullshit as well as gather information and just generally gain more influence and having Mirage on it just because she's our tied best Stewardship hero and her high Diplomacy score
might help with designing and marketing a social network
[ ] Express Delivery
-Wile E.
Makes some other Stewardship actions easier almost certainly including relocating the castle and Wile E. is the obvious choice
[ ] Buy out a rival corporation
-[ ] Lee Industries
--LOVEMUFFIN
A useful company, low DC and a good chance to get Janus Lee as a hero unit we should do it now before someone else's buys them out
[ ] Wing the Hawk
-[ ] Expose Hawk
--Russ
A nice fuck you to Doom and exposing one of his subordinates as a major criminal right after he called us out would call his accusations into doubt
[ ] Investigate the cape scene
-Our new hero, probably Tobe or mampybe Momokase
We already wanted to do this to be better informed but now it's even more important
Learning
[ ] Research Dino Domestication
-Jumba
Keeps Jumba happy, is useful, gets Khan a better eventual mount and is just generally awesom
[ ] Improve Doof OS if it's an option
-Von Drake
We need to keep up with ENCOM both for PR and Tron stuff
Occult
[ ] Research alchemy
-Janna
Currently our lowest DC Occult action, probably pretty useful and Janna is the only choice
@jonasquinn, this is not a spur of the moment thing, I replied to one of your posts like an hour ago talking about how I very much wanted to keep pursuing the magical temple questline and if we're delaying Chicken Itza for a turn there is only one way to do that. As far as I'm concerned, the more magic we can learn before the auction, the better, and I'm ultimately willing to accept no-hero rolling for Alchemy a few times in lieu of any actually low-DC options.
With three turns to try, the odds would be in our favor to unlock Alchemy before the auction started. There is the question of what a critfail would do, but I doubt it would kill Doof or anything, so it's probably fiiine.
I see where you're coming from but I vehemently disagree, yes the more magic we have before the auction the better I agree but not to the extent of going into a dangerous quest half cocked
Between doing Chicken Itza the turn after next, whatever we can get from ordinary Occult actions, potentially getting the castle and maybe even whatever we can get from Toffee we'll have more than enough magic stuff without risking it
Plus doing Alchemy without a hero only has a 20% chance of success and a 40% chance of crit failure, those are very bad odds and almost guaranteed to go badly
(Also, talking about how Janna's not as powerful as she could be? A quest with her and Khan on it gets a Martial bonus of 97. And Khan lowers all of the DCs by 10. They'll make do.)
Thats purely Martial which Khan basically covers by himself, the issue is that Janna is our only hero with an Occult score meaning that her bonus is the only bonus we get
That means we'd be going to a magical hidden temple with a total Occul bonus of 22 when we have an action available that can almost certainly improve that